Exodia Deck #751657 — Yu-Gi-Oh! Master Duel
42 Main, 15 Extra, incl. Berry Magician Girl x3, Dark Magician Girl the Magician's Apprentice x3, Gadget Trio x3.
Created by: YGO Mod (20517634)
Created On: 09/15/2026
Main Deck (42)
- Allure Queen LV3 x1
- Allure Queen LV7 x1
- Berry Magician Girl x3
- Blue Dragon Summoner x1
- Chaos Allure Queen x1
- Dark Magician Girl the Magician's Apprentice x3
- Dark Magician the Magician of Black Magic x1
- Exodia the Forbidden One x1
- Gadget Trio x3
- Magician's Rod x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x1
- Witch of the Black Forest x1
- Left Arm of the Forbidden One x1
- Left Leg of the Forbidden One x1
- Right Arm of the Forbidden One x1
- Right Leg of the Forbidden One x1
- Illusion of Chaos x1
- Allure Dance x3
- Allure Palace x3
- Future Silence x3
- Magician's Salvation x1
- Shining Sarcophagus x1
- Soul Servant x1
- The Gaze of Timaeus x1
Extra Deck (15)
- Dark Magician of Destruction x1
- Magistus Chorozo x1
- Master of Chaos x1
- Red-Eyes Dark Dragoon x1
- Akashic Magician x1
- Artemis, the Magistus Moon Maiden x1
- Cross-Sheep x1
- Day-Breaker the Shining Magical Warrior x1
- Endymion, the Crescent Magistus x1
- I:P Masquerena x1
- Mekk-Knight Crusadia Avramax x1
- Miasma Necromancer x1
- Selene, Queen of the Master Magicians x1
- Summon Sorceress x1
- Ancient Fairy Life Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 32/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 39 |
| Going First | 40 |
| Going Second | 33 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 42 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Search and hold all five Exodia pieces (Exodia plus four Limited Normal pieces at 1 copy each); this is structurally near-unreachable in a normal hand.; Magician/Allure Queen/Shining Sarcophagus engine converting into 3000-ATK Extra Deck boss monsters (Red-Eyes Dark Dragoon, Master of Chaos, Dark Magician of Destruction, Mekk-Knight Crusadia Avramax, Nibiru).
- Turn 1 (going first): Opening searchers (Dark Magician Girl, Berry Magician Girl, Gadget Trio, Mulcharmy monsters) and Allure Dance/Palace to reach Allure Queen and Shining Sarcophagus; Exodia pieces are only fetched incidentally.
- Turn 2 (going second): Hand of six with a single hand-trap (Nibiru, about 14% to be in hand) and Chaos Allure Queen negation; otherwise rebuild through Mulcharmy draw and Magician searches.
- Recovery: Recover through Soul Servant, Magician's Rod, Witch of the Black Forest and Blue Dragon Summoner from the GY, which re-search Magician and Exodia-type pieces.
- After siding: No side deck is run (Side Deck size 0), so there is no post-side plan; best-of-3 adaptation is not possible as built.
Why it scores here
The deck's searcher density (23 search-text cards, about 99% to have at least one in a 5-card opener per the hypergeometric estimate) makes the engine reliably open, but the engine it opens is a mix of four sub-archetypes (Dark Magician, Mulcharmy, Allure Queen, Shining Sarcophagus) with only 8.8% exact-name Exodia purity, so the pieces do not reinforce each other. The Exodia win condition needs five single-copy Normal pieces in hand; the probability of holding all five is roughly 1e-6 in a 5-card hand (Inferred), so the deck converts mainly through its 3000-ATK Extra Deck bosses and not its namesake. Consistency is held down by Allure Palace and Allure Dance bricks without three Allure Queens to find, and by five Exodia pieces that are dead in most hands. Interaction is thin (one hand trap, one negation, two removal texts), which hurts going-second play. Popularity and the archetype name did not earn points, and card scores were not averaged; the score reflects the system-level read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | Searcher text in 23 cards gives about 0.99 P(at least one in a 5-card opener), but the core Exodia engine needs five singles, so accessible engine is low (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 30 | Allure Palace/Dance x3 each and five Exodia pieces are frequently dead without Allure Queens or the full set; brick rate estimated high (Inferred). |
| D3 | Combo Conversion & Ceiling | 35 | No parseable recorded boards; ceiling is a semantic read of Exodia search plus 3000-ATK bosses, with the five-piece requirement capping it (Inferred). |
| D4 | Combo Floor & Median Output | 30 | combo data total combos 0, so median is unknown; treated as low with no observed floor (Provisional). |
| D5 | Interruption Resilience & Route Redundancy | 45 | Multiple searchers and Shining Sarcophagus/Quick-Play redundancy give some alternate routes after one interruption, but few independent lines are proven (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 50 | Soul Servant, Magician's Rod, Witch and Blue Dragon Summoner recover GY resources; moderate grind value (Inferred from card text). |
| D7 | End-Board & Interaction Quality | 40 | Interaction is sparse: Nibiru hand trap, Chaos Allure Queen negation, Gaze of Timaeus and Soul Servant removal texts (Inferred from text flags). |
| D8 | Going-Second & Board-Breaking Power | 30 | Single hand trap at about 14% in a six-card going-second hand, so board-breaking is weak (Inferred). |
| D9 | Offensive Pressure & Closing Power | 55 | Several 3000-ATK Extra Deck monsters (Red-Eyes Dark Dragoon, Master of Chaos, DMoD, Avramax, Nibiru) provide real closing power when the engine lands (Inferred from stats). |
| D10 | Main Deck Efficiency & Flexibility | 30 | 42 main slots across 26 distinct cards with 18 singles, 5 of them dead Exodia pieces, and 8.8% exact-name purity; low compactness (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra slots mix strong bosses with marginal Links (Cross-Sheep, Masquerena, Ancient Fairy Life Dragon); moderate coverage (Inferred). |
| D12 | Side Deck Adaptability | 5 | Side Deck size is 0 in a best-of-3 format; no post-side plan exists (Provisional). |
| D13 | Matchup Coverage & Format Fit | 40 | No dated meta sample and tournament data unavailable; fit cannot be measured (Provisional). |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Exodia search chains across several engines demand careful sequencing; repeatable only for an experienced pilot (Inferred). |
How the score was computed
Strategy profile: Combo. Structural ≈ 39, Going First ≈ 40, Going Second ≈ 33, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Unrecoverable choke point (-4); Engine conflict (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; 0.80*38.6 + 0.20*35 = 37.9, minus 6 modifiers = 31.9, rounded to 32
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Near-certain searcher access (23 search-text cards)
- Multiple 3000-ATK Extra Deck bosses for closing
- Several GY recursion and search effects (Soul Servant, Magician's Rod, Witch, Blue Dragon Summoner)
Weaknesses
- Exodia win condition needs five single-copy pieces, effectively unreachable
- Four sub-archetypes with 8.8% exact-name purity
- Very little interaction for going-second play
- No side deck
Critical choke points
- Blue Dragon Summoner and Witch of the Black Forest are the only single-copy routes to fetch Exodia pieces
- Allure Queen count (3 monsters) bottlenecks Allure Palace and Allure Dance
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Four Exodia Normal pieces (Left/Right Arm, Left/Right Leg) and Exodia the Forbidden One | Consistent engine cards from the Magician/Allure core (additional Allure Queen or Shining Sarcophagus-supporting searchers) | Removing dead pieces raises consistency and stops the deck from hoping for a near-impossible five-piece hand. |
| 2 | Allure Dance or Allure Palace (one copy each) | Searchers or hand traps that work in a six-card going-second hand | Reduces Allure bricks and adds interaction for going second. |
| 3 | Single-copy Ritual and Chaos filler | A side deck (up to 15 cards) for best-of-3 adaptation | Side slots are empty, so there is no post-side plan. |
Evidence & confidence
- Verified: Legal in master-duel: 42 main, 15 extra, 0 side, all Limited Exodia pieces at 1 copy; Card text read from description excerpts (Blue Dragon Summoner, Witch, Soul Servant, Nibiru); Usage stats: all five Exodia pieces are 100% core for the archetype
- Inferred: Opening-hand probabilities (searcher, Exodia pieces, hand traps); Brick rate of Allure cards and single-copy pieces; Going-first/second split and structural scores; Interaction density from text flags
- Provisional: Meta power and D13 matchup fit (no dated meta sample); D4 floor/median (no recorded boards)
- Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied guide snippet is a truncated Vietnamese excerpt with one section; no full guide text
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