Orcust Deck #751627 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Girsu, the Orcust Mekk-Knight x3, Orcust Harp Horror x3. Created Sep 15, 2026 by YGO Mod.

Deck Orcust Master Duel

Created by: YGO Mod (20517634)

Created On: 09/15/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
59± 6/ 100
Power Score
Structural 61
Reliability 57
Going First 55
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 55
Going Second 66
Meta Power provisional
Tournament Reliability 57
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Orcust Link and Extra Deck boards (Enlilgirsu, Dingirsu, Dark Magician of Destruction, Longirsu) built from Orcust GY recursion, with Azamina and Diabellstar secondary threats; Azamina Mu Rcielago and Azamina Ilia Silvia pressure once a Fusion line lands, with Diabellstar as a side route
  • Turn 1 (going first): Open with a Harp Horror, Cymbal Skeleton or Girsu starter and extend into a Link; hold Ash Blossom, Infinite Impermanence and Dominus Impulse for the first opposing Special Summon or activation
  • Turn 2 (going second): Use the 6-card hand to present hand traps (Ash, Impermanence, Droll, Maxx C, Dominus Impulse) against the opponent's first engine, then rebuild through Orcust GY effects
  • Recovery: Recover through Orcust GY effects (Harp Horror, Cymbal Skeleton, Orcustrated Babel, Orcust Crescendo) and Azamina/Sinful Spoils recursion; Inferred from card text, not from recorded boards
  • After siding: Not applicable: Master Duel is single-game with no Side Deck (side_count 0); post-side plan is N/A

Why it scores here

The deck reliably opens a functional Orcust starter about one time in three from a 5-card hand for any single 3-copy starter (hypergeometric P≈0.34, Inferred), and its Orcust core group is almost always present (P≈0.999, Inferred). Its strongest system trait is interaction: nine hand traps and about twelve negation or removal effects give roughly an 81% chance of at least one hand trap in a 6-card going-second hand (Inferred), which is what drives the going-second and endboard-interaction scores. Conversion and median output are scored Inferred from card text only because no recorded boards exist, so the ceiling (Extra-Deck Links and Fusions) and the floor are both uncertain. Exact-name archetype purity is only 25.5%, and the deck spreads across Dominus, Sinful Spoils, Azamina, Diabellstar, Mekk-Knight and World Legacy, which lowers engine coherence and brick resilience. Popularity and archetype usage did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one 3-copy starter in 5-card hand) ≈ 0.34 for each starter; archetype core group P(≥1) ≈ 0.999; multi-engine starts (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Nine hand traps and interaction-heavy hands risk dead hands when no starter is present; brick proxy ≈ 0.12 on the core group (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling inferred from Link/Fusion text (Enlilgirsu, Dingirsu, DMoD, Azamina) (Inferred)
D4 Combo Floor & Median Output 52 No combo samples, so the median is unknown and kept near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Three starter families and a broad interaction suite give independent lines after a disruption (Inferred)
D6 Resource Economy, Recovery & Grind 64 Orcust GY recursion (Harp Horror, Cymbal, Babel, Crescendo) and Azamina/Sinful Spoils recovery (Inferred from card text)
D7 End-Board & Interaction Quality 80 Dominus Spark/Impulse, Impermanence, Ash, Droll, Maxx C, Crescendo and Crossout Designator give layered, durable interaction (Inferred semantic read of verified card text)
D8 Going-Second & Board-Breaking Power 74 Going-second hand-trap density ≈ 0.81 with Dominus Impulse and Spark for board-breaking (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra-Deck closers at 2,600–2,800 ATK (Dingirsu, Enlilgirsu, DMoD) (verified stats, Inferred closing power)
D10 Main Deck Efficiency & Flexibility 52 23 distinct main-deck cards with 13 singletons; exact-name purity 25.5% and 41 off-archetype copies lower efficiency (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 15 Extra slots: 11 Link, 3 Fusion, 1 XYZ; Link coverage is broad but overlaps with the Azamina Fusions (Verified composition, Inferred use)
D12 Side Deck Adaptability 40 Master Duel is single-game with no side deck (side_count 0); scored low-neutral and kept Provisional
D13 Matchup Coverage & Format Fit 50 No tournament link or archetype meta-share in the export; matchup fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 58 Multiple engine branches and Extra-Deck link paths demand many decision points (Inferred from text)

How the score was computed

Strategy profile: Midrange. Structural ≈ 61, Going First ≈ 55, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 57. Modifiers: engine conflicts (-3); going-second interaction density (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (9 hand traps, about 12 negation/removal effects)
  • Layered endboard interaction with Dominus Spark/Impulse, Impermanence and Crescendo
  • Strong Extra-Deck closers at 2,600–2,800 ATK
  • Orcust GY recursion gives resource recovery

Weaknesses

  • Low exact-name purity (25.5%) and many off-archetype engines
  • Single 3-copy starters are only about 34% likely in a 5-card hand
  • Hand-trap-heavy hands can be dead without a starter
  • No recorded combos or win-rate data to confirm the ceiling

Critical choke points

  • Starter access: no single starter exceeds about 34% in an opening 5-card hand
  • Extra-Deck Link materials: several Links depend on a small set of Orcust Link and Machine materials
Priority Remove Add Reason
1 1 Mulcharmy Fuwalos Consider a second Orcust starter or an extra copy of a core engine card Usage typical is 3 copies while the deck runs 1; the off-archetype piece adds little to the Orcust engine (Inferred)
2 1 Diabellstar the Black Witch Consolidate toward one secondary engine Reduces engine conflict; Diabellstar is a secondary route with little Orcust synergy (Inferred)

Evidence & confidence

  • Verified: Legal status with 40 Main / 15 Extra / 0 Side; all restricted cards at legal copies (Limited 1, Semi-Limited Droll 2); Card text and stats for all 37 distinct cards; Archetype purity 25.5% and copy histogram {1:13, 2:3, 3:7}
  • Inferred: Starter hypergeometric odds (Harp Horror, Cymbal, Girsu ≈ 0.34 each); Going-second hand-trap probability ≈ 0.81; Interaction density and endboard quality scores from card text; Ceiling and floor estimates from Extra-Deck link text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link); Side adaptability (single-game format)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics core presence appears to check only the Main Deck: all nine Extra-Deck core cards (e.g. Dingirsu, Enlilgirsu, Galatea-I, Knightmare Phoenix, Dark Magician of Destruction) are listed in cards with zone extra but flagged in_this_deck:false, so core_present_pct 64% likely understates true presence (25/25) deck title is null in the export

More Master Duel Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top