Orcust Deck #751604 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3. Created Sep 15, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/15/2026
Main Deck (40)
- Diabellstar the Black Witch x3
- Droll & Lock Bird x1
- Girsu, the Orcust Mekk-Knight x3
- Magicians' Souls x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Orcust Cymbal Skeleton x1
- Orcust Harp Horror x3
- Orcust Knightmare x1
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x3
- Crossout Designator x1
- Deception of the Sinful Spoils x2
- Foolish Burial x1
- Forbidden Droplet x2
- Orcustrated Babel x1
- The Hallowed Azamina x1
- Triple Tactics Talent x1
- WANTED: Seeker of Sinful Spoils x1
- Dominus Impulse x3
- Dominus Spark x2
- Infinite Impermanence x2
- Orcust Crescendo x1
Extra Deck (15)
- Azamina Ilia Silvia x1
- Azamina Mu Rcielago x1
- Dark Magician of Destruction x1
- Borrelsword Dragon x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x1
- Galatea, the Orcust Automaton x2
- I:P Masquerena x1
- Knightmare Mermaid x1
- Knightmare Phoenix x1
- Longirsu, the Orcust Orchestrator x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Dingirsu, the Orcust of the Evening Star x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 63/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 67 |
| Going First | 66 |
| Going Second | 70 |
| Meta Power | provisional |
| Tournament Reliability | 62 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link and Xyz chains off Orcust starters (Harp Horror, Girsu, Diabellstar) into Galatea, Enlilgirsu, Dingirsu and Borrelsword boss boards; Azamina and Dark Magician of Destruction fusion pressure, with Dominus and Knightmare interaction protecting the board
- Turn 1 (going first): Open a starter (Harp Horror banish, Girsu or Diabellstar hand summon), extend through Orcust Cymbal and Mulcharmy draw pressure, then link into Galatea or Enlilgirsu while holding Ash and Impermanence for the opponent's response
- Turn 2 (going second): Use the 6-card hand's Ash, Maxx C, Droll, Impermanence or Dominus Impulse to stop the opponent's first summon, then convert the surviving starter through the Orcust GY recursion loop
- Recovery: Recurse Harp Horror, Cymbal Skeleton, Galatea-I and Orcustrated Babel from the GY; Mulcharmy and Diabellstar refill the hand
- After siding: No sideboard in Master Duel (side 0, legal); no post-side plan is scored
Why it scores here
The deck reliably opens because nine copies of three hand/field starters (Harp Horror, Girsu, Diabellstar) give roughly a 74% chance of at least one in a 5-card opening hand (hypergeometric, Inferred), and the guides describe a two-body full combo that keeps bricks rare. Conversion is credited from the link-chain structure of the Extra Deck (11 Link, 3 Fusion, 1 Xyz) rather than from any recorded board, since no combos were supplied. Interaction is the deck's strongest system: seven hand traps, Dominus and Ash-style negation and removal text make it hard to establish a clean board on either turn order. Popularity and the 6 guides did not earn points by themselves, and the score was not built from averaging individual card scores. Archetype purity is only 21.8% (Orcust exact name), so the spread across Dominus, Azamina, Mekk-Knight and Diabellstar is scored as a mild engine-dispersion modifier, not a bonus.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(>=1 of 9 starter copies in hand5) ≈ 0.74 from hypergeometric; the archetype core is 0.998 by proxy, weighted down because starters are not the same as the proxy set (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | Seven hand traps and conditional Dominus/Azamina pieces create some dead-card risk; Crossout, Foolish Burial and Triple Tactics are conditional (Inferred) |
| D3 | Combo Conversion & Ceiling | 74 | Link chain from Orcust starters into Galatea, Enlilgirsu, Dingirsu and Borrelsword has a high ceiling by card text; no recorded boards to confirm it (Inferred) |
| D4 | Combo Floor & Median Output | 58 | No parseable boards, so median output is text-only; the guides describe reliable full combos but give no frequencies (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple independent starters plus GY recursion (Harp Horror, Cymbal Skeleton, Galatea-I, Babel) keep lines alive after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Recursion from GY and hand-to-deck refill via Mulcharmy and Diabellstar offset the hand-cost of Diabellstar and Dominus (Inferred) |
| D7 | End-Board & Interaction Quality | 78 | Thirteen negation-text and fifteen removal-text cards, plus the seven hand traps, give high interaction density on both turns (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second plan relies on hand-trap negation (Ash, Maxx C, Droll) and Dominus Impulse against the opponent's first board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Boss monsters at 2500–3000 ATK (Borrelsword 3000, Dingirsu 2600, Enlilgirsu 2600, Diabellstar 2500) close games by card stats (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 64 | 40 main with 24 distinct cards and copy caps well used; 21.8% exact archetype purity means many non-Orcust slots (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 72 | 11 Link, 3 Fusion and 1 Xyz across 15 Extra slots, with Orcust, Knightmare, Mekk-Knight and Azamina coverage (Verified composition) |
| D12 | Side Deck Adaptability | 50 | Master Duel has no sideboard (side 0 in a legal list), so no post-side plan can be scored; neutral 50 used (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample, so archetype fit is not scored beyond neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step link and Xyz sequencing with conditional effects (one-per-turn, column checks) is demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 67, Going First ≈ 66, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: sub-archetype engine dispersion (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*67.4 + 0.20*62 - 3 = 63.3
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Three 3-copy starters with GY recursion give consistent T1 access
- Extra Deck covers Link, Fusion and Xyz routes
- Interaction density on both turns with hand traps and removal text
Weaknesses
- Only 21.8% exact Orcust naming, so sub-archetype enablers can conflict
- No recorded boards to confirm combo conversion
- No sideboard, so no post-side adaptation
Critical choke points
- Starter access depends on one of three starters (Harp Horror, Girsu, Diabellstar) in the opening hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent | One additional Orcust-named starter or recursion piece (for example Orcust Cymbal Skeleton copy if legal) | Triple Tactics needs the opponent to activate a monster effect during your Main Phase, which is a conditional card; a starter would raise P(engine live) (Inferred). |
Evidence & confidence
- Verified: Legal in Master Duel: 40 main, 15 extra, 0 side; all Limited and Semi-Limited copy counts are within legal limits; Archetype spread and exact-name purity 21.8% from composition; Link, Fusion and Xyz Extra Deck breakdown (11/3/1)
- Observed: Usage stats: Orcust core cards present at 64% of archetype core (16/25)
- Inferred: P(at least one starter in opening 5) ≈ 0.74; Combo ceiling and interaction quality from card text; Going-first and going-second estimates from the structural score
- Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament context); Side-deck adaptability (no sideboard in Master Duel)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Master Duel has no sideboard, so D12 is neutral rather than measured
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