Ryzeal Deck #751602 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Ice Ryzeal x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Sep 15, 2026 by YGO Mod.

Deck Ryzeal Master Duel

Created by: YGO Mod (20517634)

Created On: 09/15/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
56± 8/ 100
Power Score
Structural 61
Reliability 60
Going First 66
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 66
Going Second 58
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ryzeal Duo Drive, Ryzeal Detonator and Dragluxion boards backed by Ame no Murakumo no Mitsurugi mass-destroy and ATK pressure; Ritual Summon of Ame no Murakumo / Ame no Habakiri / Futsu no Mitama no Mitsurugi through Mitsurugi Ritual or Mitsurugi Mirror
  • Turn 1 (going first): Ice Ryzeal or Mulcharmy Fuwalos starter, Pre-Preparation of Rites or Mitsurugi searchers for Ritual spell and monster, then a Ritual Summon or Xyz Summon into a protected board with Ash Blossom or Ghost Ogre up
  • Turn 2 (going second): Hand-trap the opponent's first played card with Droll & Lock Bird, Ash Blossom, Ghost Ogre or Maxx C, then rebuild through Mitsurugi searchers and Ritual monsters
  • Recovery: Mitsurugi no Mikoto searchers (Aramasa, Saji, Kusanagi) and Pre-Preparation of Rites return Ritual spells and monsters from Deck, GY or hand; Mulcharmy and Maxx C recover card count
  • After siding: No side deck in Master Duel (side 0 is legal); adaptation is limited to choosing the Extra Deck mix before the duel

Why it scores here

The deck opens reliably: 17 searcher-text cards and a 0.95 probability of at least one searcher in an opening 5 give it a strong route to a live starter, with Ice Ryzeal (three copies) and Mulcharmy Fuwalos as the Ryzeal front end and Pre-Preparation of Rites plus the Mitsurugi searchers as the bridge into Ritual Summons. Its conversion ceiling rests on Ame no Murakumo no Mitsurugi (mass destruction on Special Summon) and Ryzeal Detonator or Ryzeal Duo Drive boards, but no recorded boards exist, so the ceiling and median are text-based inferences rather than measured output. Interaction is broad for a 40-card main, with eight hand traps, Mitsurugi Great Purification, Crossout Designator and Ryzeal Detonator, and it recovers through Mitsurugi searchers and Mulcharmy draws. Points were not earned from popularity or from averaging card scores: the Ryzeal and Mitsurugi halves compete for Extra Deck and Ritual resources (archetype purity 14.5 percent), so the score is pulled down by a modest engine-conflict modifier and by the absence of any sideboard or meta evidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 64 P(>=1 searcher in opening 5) = 0.95; Ice Ryzeal x3 gives 0.34 per-card hand-5 odds, and the Ryzeal core group is near-certain to be present (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Eight hand traps and several Mitsurugi enablers (Droll, Ghost Ogre, Triple Tactics) are dead without opponent adds or a Ritual target; conflicting Ryzeal and Mitsurugi Normal Summon routes (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable boards; ceiling is a text read of Murakumo mass destruction, Detonator removal and Ritual Summon chains, with no measured PowerIndex (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards and no median or power distribution; floor is unmeasured and assumed moderate from the 14.5 percent exact-archetype purity (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Multiple independent starters (Ice Ryzeal, Mulcharmy, Ghost Ogre, Pre-Preparation) plus Mitsurugi GY recursion through Kusanagi and Aramasa (Inferred)
D6 Resource Economy, Recovery & Grind 68 Searchers and draw effects (Pre-Preparation, Mulcharmy, Maxx C, Triple Tactics, Mitsurugi searchers) give strong grind; Mitsurugi Prayers adds GY-to-hand recovery (Inferred)
D7 End-Board & Interaction Quality 68 Eight hand traps, Mitsurugi Great Purification, Ryzeal Detonator destruction and Crossout Designator give layered interaction; no recorded board data (Inferred)
D8 Going-Second & Board-Breaking Power 66 Murakumo mass destruction, Habakiri -800 ATK lock and Great Purification answer an established board; going-second split is unmeasured (Inferred)
D9 Offensive Pressure & Closing Power 66 Ryzeal Detonator at 3000 ATK, Ryzeal Duo Drive at 2500 and Dragluxion at 2500, with Murakumo at 3200 ATK; no closing rate data (Inferred)
D10 Main Deck Efficiency & Flexibility 52 40 main cards with 25 distinct names and eleven tech slots; several low-impact singles (Bonfire, Triple Tactics, Phara) dilute the core (Inferred)
D11 Extra Deck Efficiency & Coverage 58 15 Extra slots with 13 Xyz and 2 Link; mixes Ryzeal, Galaxy-Eyes and Lswarm/Skyblaster outliers, so several slots are flex rather than mandatory (Inferred)
D12 Side Deck Adaptability 40 No sideboard exists in Master Duel (side 0 is legal), so adaptability is provisional and rated only from Extra Deck flexibility (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype usage stats only confirm the list is real and accessible (Provisional)
D14 Pilotability & Error Tolerance 58 Ritual tribute chains, Xyz detach timing and Mitsurugi search ordering need several decision points per turn (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 61, Going First ≈ 66, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: engine conflict (Ritual Mitsurugi vs Xyz Ryzeal) (-3); banlist exposure (six Limited single copies) (-1); unrecoverable ritual tribute choke (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)


More Master Duel Info

Ryzeal

Ryzeal Breakdown

 
 

 

 

 

 

 

 
 

 

 
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