Speedroid Deck #751555 — Yu-Gi-Oh! TCG

40 Main, incl. Dragonroid x3, Meteor Rush - Monochroid x3, Nova Summoner x3. Created Sep 14, 2026 by YGO Mod.

Deck Speedroid TCG

Created by: YGO Mod (20517634)

Created On: 09/14/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 27, 2026
43± 7/ 100
Power Score
Structural 50
Reliability 43
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 43/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 50.5
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 43
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Tempo
  • Format: tcg

Legality

Main 40 / Extra 0 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Boss monsters from the Kaiju and Roid pools (Jizukiru 3300 ATK, Radian 2800 ATK, Dragonroid 2900 ATK, Gameciel 3000 DEF) plus Meteor Rush - Monochroid as a late-game damage spike; GY-triggered summon chains (Shining Angel, Nova Summoner, UFOroid) that rebuild the board after battle losses
  • Turn 1 (going first): Mallet or Zeradias for card flow, Effect Veiler or Ghost Ogre held as hand traps, and a Kaiju Slumber line when the opponent has a monster to tribute against
  • Turn 2 (going second): Hand traps (Effect Veiler, Ghost Ogre & Snow Rabbit) to stop the opponent's first play, then Kaiju Slumber or a Kaiju tribute summon to break the board
  • Recovery: Battle-destroyed Angels and Nova Summoner return Light monsters from the Deck, Dragonroid recycles from the GY to add a non-WIND roid, and Zeradias searches The Sanctuary in the Sky
  • After siding: None: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck is a 40-card Main Deck list with no Extra Deck and no Side Deck, and it is legal (Feather Duster is at its Limited cap of 1). Its strongest point is a broad interaction suite (2 Effect Veiler, 2 Ghost Ogre & Snow Rabbit, 2 Breakthrough Skill, 1 Feather Duster) paired with boss monsters of 2400 to 3300 ATK, so it can answer a first play and still finish. Its weakest point is the engine: the archetype label reads Speedroid, but no Speedroid card is present, and the real pieces (Roid, Light Fairy, Herald, Kaiju) mostly start from the GY or need an opposing monster to tribute, so a hand often holds a dead card. Consistency is inferred from hypergeometric odds, which give P(at least one searcher in an opening 5) of 0.64 and P(at least one hand trap in a going-second 6) of 0.49, but the engine itself reads as conditional. No combo boards exist, so floor and ceiling are text-only and low confidence, and no matchup or meta data exists, so meta is provisional and was excluded from the structural score. Popularity and usage stats earned no points, the usage core is a different archetype family (Marincess) with 0% presence, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(at least one searcher in opening 5) ≈ 0.64; GY-triggered engine pieces and Kaiju tribute conditions lower live-engine odds; 2-card bootstrap unclear (Inferred)
D2 Opening-Hand Quality & Brick Management 48 13 spells and 2 traps with conditional level-0 cards, 5 Kaiju needing an opposing monster, but 4 hand traps and 2-copy starters add redundancy (Inferred)
D3 Combo Conversion & Ceiling 52 No parseable boards; Inferno Reckless Summon with 3 Shining Angel/Nova copies and Kaiju Slumber's 2-Kaiju summon give a plausible ceiling from text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so floor and median are not measured; conditional summons suggest a weak median output (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Two hand-trap types and multiple GY-triggered summons (Angels, Nova, UFOroid, Dragonroid) give independent recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 58 Mallet, Zeradias, and Dragonroid searches plus 7 searcher-text cards give moderate card flow; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 62 Feather Duster, Breakthrough Skill, 4 hand-trap copies, and negate text on Kaiju monsters give layered interaction; no board observations (Inferred)
D8 Going-Second & Board-Breaking Power 60 Kaiju Slumber destroys the opposing field before summoning 2 Kaiju, and Feather Duster clears backrow, which is strong on going second (Inferred)
D9 Offensive Pressure & Closing Power 66 Boss ATKs of 2200 to 3300 and Meteor Rush's damage scaling give real closing power; end-board data absent (Inferred)
D10 Main Deck Efficiency & Flexibility 58 40/40 Main slots, 19 distinct cards, mostly 3-copy staples; many level-0 spells reduce flexibility (Verified structure, Inferred read)
D11 Extra Deck Efficiency & Coverage 40 No Extra Deck is run, so Extra-slot efficiency is unused; the deck gets no Extra-slot credit and no double penalty (Verified)
D12 Side Deck Adaptability 20 No Side Deck (side_count 0), so no post-side adaptation is available (Verified)
D13 Matchup Coverage & Format Fit 50 Archetype share and dated meta sample absent; excluded from Structural under meta-neutral rule (Provisional)
D14 Pilotability & Error Tolerance 40 Kaiju tribute-of-opponent conditions, GY-trigger chains, and hand-trap timing create many decision points (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 50.5, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 43. Modifiers: Engine conflicts and no single live engine (-3); No Side Deck (-2); Opponent-monster dependence for Kaiju summons (-2); Hand-trap redundancy (1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; D13 dropped from Structural and remaining Toolbox weights renormalised over 95; Structural = 4801/95 ≈ 50.5; 0.80*50.5 + 0.20*43 − 6 ≈ 43)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.64 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad interaction: 4 hand-trap copies, 2 Breakthrough Skill, and Feather Duster cover monsters and backrow
  • Boss monsters at 2200 to 3300 ATK with Kaiju Slumber as a board-clearing follow-up
  • All 40 cards are legal with no violations; Feather Duster runs at its Limited cap of 1
  • Multiple GY-triggered recovery routes (Angels, Nova, UFOroid, Dragonroid)

Weaknesses

  • Speedroid label with no Speedroid cards; the engine is split across several sub-archetypes
  • Several key cards are dead without an opposing monster to tribute or a battle-destroyed monster in the GY
  • No Side Deck, so there is no post-side adaptation
  • No combo or tournament evidence, so the floor is unmeasured

Critical choke points

  • Kaiju summons need an opposing monster; against an empty field, Kaiju pieces are dead cards
  • Inferno Reckless Summon needs a 1500-or-less monster summoned while the opponent controls a face-up monster
  • Meteor Rush - Monochroid needs 5 attacks declared in a turn
  • The Sanctuary in the Sky is needed for Zeradias's search to matter, and it is a one-copy field spell (2 copies)
Priority Remove Add Reason
1 1 Interrupted Kaiju Slumber 1 Hand trap or a Side-deck tech card Kaiju Slumber needs field and tribute conditions; a hand trap covers the going-second gap more reliably
2 Radian, the Multidimensional Kaiju (1 copy) 1 Speedroid or Roid starter Rebalancing toward one engine raises D1 and D2 and lowers the Kaiju tribute dependence
3 None Side Deck of 15 with 2 to 3 answers to the expected top decks A missing Side Deck is the largest single structural gap for D12 and tournament reliability

Evidence & confidence

  • Verified: Main deck is 40 cards and legal under the tcg size rules (40-60); Harpie's Feather Duster is Limited at 1 copy, run at 1; 19 distinct main-deck cards: 5 at 1 copy, 7 at 2 copies, 7 at 3 copies; No Extra Deck and no Side Deck are included; The archetype usage core is Marincess-family and absent from this list (0% core present)
  • Inferred: Engine accessibility from hypergeometric odds (P≥1 searcher in opening 5 ≈ 0.64); Going-second hand-trap availability (P≥1 in 6 ≈ 0.49); Floor, median, and ceiling read from card text only; Interaction density and going-second board breaking from card text; Pilotability from condition count and decision points
  • Provisional: Matchup and format fit (D13), excluded from Structural because no dated meta sample is supplied; Meta power (null)
  • Data gaps: No combos supplied: floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent Usage statistics do not match this deck: core is Marincess-family (0% present), so the deviation check is not meaningful for a Speedroid label Deck title is null, and the archetype label Speedroid is not supported by the card list No win-rate telemetry: going-first/second, matchup, and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample

More TCG Info

Speedroid

Speedroid Breakdown

 
 

 

 

 

 

 

 
 

 

 
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