Artmage Deck #751301 — Yu-Gi-Oh! TCG

59 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nervedo the Shadebeast Power Patron x3. Created Sep 13, 2026 by YGO Mod.

Deck Artmage TCG

Created by: YGO Mod (20517634)

Created On: 09/13/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 23, 2026
30± 8/ 100
Power Score
Structural 61
Reliability 55
Going First 58
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 61
Going First 58
Going Second 64
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: tcg

Legality

Main 59 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Fusion/Synchro/Link pressure from Artmage and Power Patron monsters (Artmage Non-Finito, Nerva, Diactorus, Junora, Vidolium) once the Pendulum and searcher lines reach the Extra Deck; Recurring Medius the Pure and Artmage monsters through the GY to rebuild boards after a single disruption
  • Turn 1 (going first): Pendulum Treasure or Artmage Power Patron to reach a Fusion-enabling board, Artmage Academic Acropolis and Medius for extra Normal Summons, with Ash Blossom and Droll held as hand traps
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and D.D. Crow to answer the opponent's first starter, then rebuild through Mulcharmy draw triggers and Artmage searchers
  • Recovery: Mulcharmy Fuwalos and Purulia draw when the hand is small; Theorealize Past Lull and Artmage Litera recover Artmage cards from the GY
  • After siding: Not evaluable: sideMax is 0 in this export, so there is no side deck to adjust the plan

Why it scores here

The system was scored as one connected Midrange shell, not by averaging card scores. Its strongest reads are access and interaction: the archetype core is present in about 97% of opening 5-card hands and searcher text in about 94%, and ten hand traps plus fifteen negation-text cards give it a real answer to the first starter, especially going second (about 69% for at least one hand trap in a 6-card hand). Its floor and median output are unmeasured because no recorded boards exist, so the combo ceiling rests on text reads of Fusion, Synchro and Link lines. Two things pull the score down. The list is off-archetype heavy (about 23% exact-name purity, with Power Patron, Mulcharmy and Pendulum sub-archetypes diluting the engine), and it has no side deck to adapt. The deck is also illegal in its format: four Forbidden cards and four copy-limit overruns mean the structural score is theoretical only and the final score is capped low. Popularity did not earn points; archetype usage stats were used only to confirm the core. (Inferred)

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype-core card in opening 5) about 0.97 and searcher text about 0.94, but the exact-name Artmage engine is only 17 of 59 cards (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Seventeen singletons and many tech or hand-trap cards suggest moderate brick and dead-card risk in a 59-card main deck (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable recorded boards; the ceiling is a text read of Fusion, Synchro, Link and Pendulum conversion lines (Inferred)
D4 Combo Floor & Median Output 50 combos_evidence has zero boards, so median output cannot be measured and is held near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Ten hand traps, fifteen negation-text cards and multiple recursion routes give several independent continuations (Inferred)
D6 Resource Economy, Recovery & Grind 65 Twenty-four searcher-text cards and GY recursion (Medius, Litera, Past Lull) support rebuilding after spends (Inferred)
D7 End-Board & Interaction Quality 70 Fifteen negation-text cards plus Terminus, Graflare and Impasto give layered interaction, though Forbidden cards are not counted (Inferred)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap coverage of about 0.69 for at least one card in 6 cards supports challenging an established board (Inferred)
D9 Offensive Pressure & Closing Power 60 Vidolium (5000 ATK), Jupiter (3500) and Nerva (3300) give closing power, but no end-board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 55 Fifty-seven off-archetype copies and a 23% exact-name purity lower compactness and engine coherence (Observed)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is 15 slots with 5 Fusion, 2 Synchro, 6 Link and 2 XYZ, a mix that is flexible but not fully coherent (Observed)
D12 Side Deck Adaptability 30 No side deck (side count 0, sideMax 0), so there is no post-side adaptability at all (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample is supplied, and the deck is illegal in its format (Provisional)
D14 Pilotability & Error Tolerance 45 Several multi-step Fusion and Pendulum lines and many hand-trap timing decisions raise the error burden (Inferred)

How the score was computed

Strategy profile: Midrange primary with a Toolbox secondary; about 80/20 weighting toward the Midrange profile. Structural ≈ 61, Going First ≈ 58, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist_exposure (-8); copy_limit_overruns (-2); illegal_cap (-19). Final formula: No reliable metagame: 0.80*Structural(61) + 0.20*TournamentReliability(55) = 59.8, plus context modifiers -10 = 49.8; capped at 30 because the deck is Illegal in its format (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core and searchers are reliably accessible in opening hands
  • Ten hand traps and fifteen negation-text cards give layered answers, especially going second
  • Fusion, Synchro, Link and Pendulum conversion routes give multiple finishers

Weaknesses

  • Illegal in its format: four Forbidden cards and four copy-limit overruns
  • Low exact-name archetype purity (23%) dilutes the engine
  • No side deck, so no post-side adaptation
  • No recorded boards, so floor and median output are unmeasured

Critical choke points

  • Artmage Academic Acropolis and Medius the Pure as the main Normal Summon and search route
  • Extra Deck access through Pendulum Treasure and Power Patron searchers
Priority Remove Add Reason
1 Called by the Grave, Anti-Spell Fragrance, Charmer Quartet in Bloom, Varudras Legal replacements from the archetype core or Limited-safe staples Forbidden cards make the list illegal; nothing else can be scored normally until they are removed
2 One copy each of Prohibited Power Patron Portal - Terminus and Droll & Lock Bird, and one Ash Blossom & Joyous Spring Legal replacements that fit the Artmage engine Brings copy counts within Limited and Semi-Limited caps
3 Off-archetype tech cards with low synergy Additional Artmage or Power Patron engine pieces Raises exact-name purity and engine coherence (D10, D1)

Evidence & confidence

  • Verified: Illegal status with seven copy-limit or Forbidden violations; Main 59 and Extra 15 within size rules; Side deck count is zero and sideMax is zero; Archetype core inclusion and searcher counts from the export
  • Observed: Off-archetype copy spread and 23% exact-name purity; Extra Deck breakdown: 5 Fusion, 2 Synchro, 6 Link, 2 XYZ
  • Inferred: Opening-hand consistency and hand-trap timing from hypergeometric estimates; Interaction and resilience from card text reads; Structural score of 61 and tournament reliability of 55
  • Provisional: Median output and format fit, because no combos or dated meta sample exist; Meta power is null
  • Data gaps: No recorded boards; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot records are absent No win-rate telemetry; going-first, going-second and matchup rates are unknown Meta power is provisional without a dated metagame sample No side deck, so post-side adaptability cannot be assessed

More TCG Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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