Destiny Heros Deck #751200 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. D.D. Crow x3, Destiny HERO - Malicious x3, Forbidden Droplet x3 - Skill: The Power of D: Weaving the Future. Created Sep 13, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/13/2026
The Power of D: Weaving the Future
Main Deck (30)
- D.D. Crow x3
- Destiny HERO - Denier x1
- Destiny HERO - Disk Commander x1
- Destiny HERO - Dreadmaster x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x2
- Droll & Lock Bird x2
- Elemental HERO Liquid Soldier x1
- Elemental HERO Stratos x1
- Vision HERO Faris x1
- Vision HERO Increase x1
- Vision HERO Vyon x1
- Exchange x2
- Forbidden Droplet x3
- Fusion Destiny x1
- Polymerization x1
- Pot of Acquisitiveness x1
- Magistery Alchemist x3
- Mask of Restrict x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 66 |
| Going Second | 63 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Fusion/Link
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link and Fusion bosses (Destroyer Phoenix Enforcer, Vision HERO Trinity, Vision HERO Adoration, Xtra HERO Cross Crusader, Underworld Goddess) converting a HERO board into attacks and ATK-reduction; Destiny HERO - Plasma (1900 ATK, negates monsters while face-up) as a stabilising boss after the opponent has committed a board
- Turn 1 (going first): Normal Summon a hand starter (Vision HERO Vyon, Destiny HERO - Denier, Elemental HERO Stratos or Elemental HERO Liquid Soldier), use its search or summon effect to reach Polymerization or Fusion Destiny, and fuse or link into a 2500-plus ATK boss while holding Forbidden Droplet or Magistery Alchemist for the opponent's response
- Turn 2 (going second): Open with a hand trap (D.D. Crow or Droll & Lock Bird) or Forbidden Droplet to blank the opponent's first board, then rebuild through Destiny HERO - Malicious recursion from the GY and Destiny HERO - Plasma
- Recovery: Recover from the GY: Destiny HERO - Malicious (3 copies) banishes itself to Special Summon another Malicious from the Deck; Vision HERO Increase returns from the GY as a Continuous Trap; Destiny HERO - Disk Commander draws 2 once from the GY
- After siding: Not applicable: Duel Links does not use a side deck (side_count 0)
Why it scores here
This Destiny Heros list opens a functional plan on the going-first hand more often than not, but not reliably: five singleton hand starters (Vision HERO Vyon, Destiny HERO - Denier, Elemental HERO Stratos, Elemental HERO Liquid Soldier and Vision HERO Faris) give roughly a 63 percent chance of at least one in a 5-card opening hand, and 77 percent in a 6-card hand going second. The 80 percent HERO-family share (24 of 30 Main Deck cards across Destiny, Elemental and Vision HERO) and the GY recursion from Destiny HERO - Malicious and Vision HERO Increase supply redundancy after one disruption, which is what carries the Resilience and Resource scores. Interaction is the second pillar: three Forbidden Droplet, three D.D. Crow, two Droll & Lock Bird, three Magistery Alchemist and the Plasma negation give a dense hand-trap and end-board layer that scores well going second. The Extra Deck (two Destroyer Phoenix Enforcer, Vision HERO Trinity, Vision HERO Adoration, three Xtra HERO Cross Crusader, Underworld Goddess) supplies 2500-plus ATK closing power. The score does not come from the popularity of the archetype, the guides calling it a top-tier deck, or from averaging the individual card scores; no combo boards were supplied, so the output and ceiling figures are text-based Inferred reads and the confidence is capped at Medium.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 64 | P(at least one of 5 singleton hand starters in a 5-card opening hand) = 1 - C(25,5)/C(30,5) = 0.63; P(at least one of the 5 in 6 cards going second) = 0.77; archetype core group p_open = 0.99 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Twelve single-copy cards plus several dead-in-hand cards (Mask of Restrict, Pot of Acquisitiveness, Exchange, Droll & Lock Bird outside opponent's searches) raise brick risk; the HERO family density keeps most hands functional (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards in combos_evidence; ceiling read from card text: Fusion Destiny into Destroyer Phoenix Enforcer plus Xtra HERO Cross Crusader links into Vision HERO Trinity and Adoration (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 52 | No combos supplied, so median output cannot be measured; the 3-copy core (Malicious, Crow, Droplet, Alchemist) suggests a repeatable baseline but not a verified median (Inferred, provisional) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Recursion from GY via Destiny HERO - Malicious (3 copies), Vision HERO Increase, Destiny HERO - Disk Commander and Denier re-top gives at least three independent restart routes after a removal or negation (Inferred from text) |
| D6 | Resource Economy, Recovery & Grind | 68 | Polymerization/Fusion Destiny, Vision HERO Vyon and Denier search, and GY banish-costs and draws from Disk Commander and Liquid Soldier fund the board; costs are mostly self-replenishing (Inferred from text) |
| D7 | End-Board & Interaction Quality | 70 | Three Forbidden Droplet, three Magistery Alchemist, three D.D. Crow banish, Plasma negation and Destroyer Phoenix destruction give layered interaction (Inferred semantic read of text; negation_text role tags 8, removal_text 13) |
| D8 | Going-Second & Board-Breaking Power | 66 | Hand traps (Crow, Droll) plus Droplet and Plasma negation handle an established going-second board, and the 2500 ATK Fusion/Link bosses challenge board-building opponents (Inferred from text) |
| D9 | Offensive Pressure & Closing Power | 70 | Destroyer Phoenix Enforcer 2500 ATK (x2), Vision HERO Trinity 2500 ATK with double ATK and multi-attack, Vision HERO Adoration 2800 ATK, Underworld Goddess 3000 ATK; no matchup results (Verified stats, Inferred pressure) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 30 Main Deck cards with 19 distinct and an 80 percent HERO-family share are coherent but include 11 off-archetype cards (Forbidden, Greed, D.D., Mask, Elemental HERO) that dilute purity (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 68 | Nine Extra Deck slots used at full capacity: 5 Link (3 Cross Crusader, Moon of the Closed Heaven, Underworld Goddess) and 4 Fusion (2 Destroyer Phoenix, Adoration, Trinity), giving both Link and Fusion access (Verified composition) |
| D12 | Side Deck Adaptability | 50 | Duel Links has no side deck (side_count 0 and no post-side data), so this dimension is not applicable and held at the neutral midpoint (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, archetype meta-share or matchup records; the guides call the deck top tier, which is unverified speculation and does not move the score (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Multiple GY-activated restarts and Fusion/Link material choices create several decision points per turn, but the core lines are readable from the card text (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 66, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Engine conflict: Mask of Restrict (-2); Engine compactness: HERO-family concentration (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional; no dated metagame sample). 0.80*61.9 + 0.20*60 = 61.5, modifiers net 0, rounded to 62
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.63 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense HERO-family engine with 80 percent family share and redundant GY recursion
- Layered interaction: 3 Forbidden Droplet, 3 Magistery Alchemist, 3 D.D. Crow, 2 Droll & Lock Bird, Plasma negation
- Strong Extra Deck closing power with 2500-plus ATK Fusion/Link bosses across both Link and Fusion access
- All cards legal; list is 30 Main and 9 Extra, within Duel Links size rules
Weaknesses
- Going-first hand-starter access is only about 63 percent for a 5-card hand, with five singleton starters
- Mask of Restrict blocks the deck's own Tribute summons (Plasma)
- Several dead-in-hand or situational cards: Pot of Acquisitiveness (needs 3 banished monsters), Exchange, Droll & Lock Bird
- Off-archetype cards (D.D., Forbidden, Greed, Mask, Elemental HERO) reduce pure engine coherence
Critical choke points
- Hand-starter access on the going-first 5-card opening (about 63 percent)
- Plasma is the only stabiliser boss; if negated or removed early the board lacks a second non-link boss
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mask of Restrict | A second Normal-Summonable HERO hand starter (1 copy) | Removes the self-Tribute conflict with Destiny HERO - Plasma and raises going-first hand-starter access above the current 5 singletons (Inferred) |
| 2 | Pot of Acquisitiveness | A HERO searcher or extender that works from the Deck or GY | Pot needs 3 banished monsters, which this list rarely builds, so it is often a dead card in hand (Inferred) |
Evidence & confidence
- Verified: Legality: Legal; main 30 within [20,30], extra 9 within [0,9], side 0; only Limited card is Mask of Restrict at 1 copy; Composition: 19 distinct Main, 6 distinct Extra (5 Link, 4 Fusion); HERO-family share 24 of 30; Usage: archetype core inclusion statistics available (21 rows)
- Inferred: Hand-starter access: 63 percent going first, 77 percent going second (hypergeometric, singletons); Recursion and interaction density read from card text; Structural score from the Midrange weight profile
- Provisional: Meta Power (no dated metagame sample); Matchup coverage and format fit (no tournament link); Side deck adaptability (not applicable in Duel Links)
- Data gaps: No combos supplied: combos_evidence has 0 parseable boards, so D3/D4 are text-only Inferred reads Usage-statistics in_this_deck flags are inconsistent with the card list: Xtra HERO Cross Crusader, Destroyer Phoenix Enforcer, Vision HERO Adoration and Underworld Goddess are present in the Extra Deck but flagged in_this_deck false, which suggests the core-match counted Main Deck cards only; the core_present_pct of 57.1 is therefore understated (about 16 of 21 core cards present on a corrected count) No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup and brick/starter rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Duel Links has no side deck: D12 not measurable
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