Exodia Deck #751123 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Heart of the Blue-Eyes x3, Shield of the Millennium Dynasty x3, Ash Blossom & Joyous Spring x3. Created Sep 13, 2026 by YGO Mod.

Deck Exodia Master Duel

Created by: YGO Mod (20517634)

Created On: 09/13/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 21, 2026
40± 8/ 100
Power Score
Structural 46
Reliability 40
Going First 42
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 46.5
Going First 42
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: FTK/Alternate-Win, Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Exodia the Forbidden One: all five Forbidden One pieces in hand (Exodia plus four limbs, each one copy). Millennium Ankh can also Special Summon The Unstoppable Exodia Incarnate by showing five Forbidden One monsters from hand, Deck, and/or field.; Board pressure from the Fiendsmith, Millennium, Blue-Eyes and Fusion/Link/Synchro lines (Five-Headed Dragon 5000 ATK, Psychic End Punisher 3500 ATK, Snake-Eyes Doomed Dragon 3000 ATK, Fiendsmith's Desirae 2800 ATK).
  • Turn 1 (going first): Turn 1: Shield of the Millennium Dynasty, Wedju Temple or Fiendsmith's Tract to search or place an engine piece, aiming to reach Millennium Ankh and five Forbidden One monsters. Without an Exodia-piece searcher, the limbs must already be in hand or Deck.
  • Turn 2 (going second): Hold Ash Blossom & Joyous Spring, Infinite Impermanence and Nibiru (Quick Effect, needs five or more summons) as hand interaction. Use Heart of the Blue-Eyes or Fiendsmith Engraver to find a Millennium or Fiendsmith follow-up while answering the opponent's board.
  • Recovery: Exxod Fires of Rage in the GY (banish it, not on the turn it was sent) adds a Forbidden One monster from the Deck, per the excerpt. Heart of the Blue-Eyes in the GY can recur Millennium Ankh. Fiendsmith cards in the GY feed Fiendsmith's Lacrima and Desirae.
  • After siding: None. The deck runs zero Side Deck cards, so there is no post-side plan in best-of-three play.

Why it scores here

The deck is a Toolbox list that mixes an Exodia win route (five single-copy Forbidden One pieces, Exodia Incarnate) with Fiendsmith, Millennium, Blue-Eyes, Exodd and Fusion/Link/Synchro cards. Its Exodia pieces are one copy each and no card in the main deck searches them directly, so the instant win is only reached when five pieces are already in hand or reachable through Millennium Ankh. The interaction suite (Ash Blossom, Infinite Impermanence, Nibiru, Angel Statue, Psychic End Punisher) and the broad searcher count (15 cards, about 92% to hit at least one in a 5-card hand) give the deck real opening-hand coherence, but the pieces do not share a single engine, so each hand must choose a plan. The score comes from the system as a whole, consistency, interaction and the conditional Exodia ceiling, not from averaging card scores. The usage stats show only 20% of the archetype core is present, and Blue Dragon Summoner, the card the guide relies on to search Exodia pieces, is missing. Popularity was not credited, and there is no side deck to adapt after game one.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(at least one searcher in opening 5) ≈ 0.92, but P(at least one of the 5 Exodia limbs in opening 5) ≈ 0.51 and no main-deck card searches them directly (Inferred)
D2 Opening-Hand Quality & Brick Management 42 8 hand traps and 15 searcher-text cards keep hands functional, but limbs and Normal Monsters are dead outside the Exodia line (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded boards; Exodia's instant-win ceiling is high but depends on five pieces in hand (Inferred, semantic from card text)
D4 Combo Floor & Median Output 40 No combo data; the typical hand opens a single-engine line that depends on which family it draws (Inferred)
D5 Interruption Resilience & Route Redundancy 52 Multiple independent routes (Exodia, Fiendsmith, Millennium, Blue-Eyes, Exodd) and two Exxod plus Heart GY recursion (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion from Exxod and Heart of the Blue-Eyes in the GY, offset by heavy Extra Deck spend (Inferred)
D7 End-Board & Interaction Quality 62 8 hand traps, 9 negation-text and 7 removal-text cards; layered but single-copy in most slots (Inferred from flags and text)
D8 Going-Second & Board-Breaking Power 58 Hand traps and Nibiru reach the going-second hand with P(≥1 hand trap in 6) ≈ 0.76 (Inferred)
D9 Offensive Pressure & Closing Power 60 Five-Headed Dragon, Psychic End Punisher, Snake-Eyes and Desirae give board pressure; Exodia is a binary finish (Inferred)
D10 Main Deck Efficiency & Flexibility 35 22 distinct main-deck cards, only 1.27% exact-name Exodia purity, 48 off-archetype copies, and 4 Normal Monsters that are dead outside Exodia (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 45 9 Fusion, 5 Link and 1 Synchro with two Exodia Incarnate; several engines compete for the slots (Verified breakdown, Inferred read)
D12 Side Deck Adaptability 8 Zero Side Deck cards, so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 30 Four archetype families and a 15-card Extra Deck require many decision points per turn (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 46.5, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Engine conflicts (-3); Banlist exposure (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and hand-trap suite (15 searcher-text cards, 8 hand traps) gives good opening-hand functionality
  • Multiple independent engines let the deck continue after one line is stopped
  • Exodia instant win and Millennium Ankh give a real alternate finish when pieces line up

Weaknesses

  • Exodia limbs are one copy each and no main-deck card searches them directly
  • Only 12.7% exact-name archetype purity; many slots serve neither Exodia nor the other engines
  • Zero Side Deck cards, so the deck cannot adapt between games
  • No combo data and no recorded matchups, so the evaluation is structural and inferred

Critical choke points

  • Five Forbidden One pieces must be in hand for the instant win (P≈0.51 at least one limb in opening 5)
  • Millennium Ankh is the only main-deck route to The Unstoppable Exodia Incarnate, and it needs five Forbidden One monsters shown
Priority Remove Add Reason
1 Two or three of the single-purpose Normal Monster limbs or off-plan Fiendsmith/Millennium cards Side Deck cards (up to 15) Zero side cards removes all post-side adaptability (D12 = 8).
2 Off-plan Fusion/Link cards that do not feed the chosen engine A searcher or recursion piece for the Forbidden One pieces, such as the Blue Dragon Summoner line the guide describes (Inferred from the guide snippet, not from card text in evidence) The Exodia win is currently unsearchable, and the guide's engine is missing from the list.

Evidence & confidence

  • Verified: Legal in master-duel: 40 main, 15 extra, 0 side; no violations; Exodia and four limbs are Limited at one copy each; Super Polymerization is Semi-Limited at two copies; Exact-name archetype purity is 12.7%; extra deck is 9 Fusion, 5 Link, 1 Synchro; Usage stats: 5 of 25 core archetype cards present (20%)
  • Inferred: Opening-hand searcher access ≈ 0.92; Exodia-limb access ≈ 0.51; Exodia win requires five pieces in hand or summoned through Millennium Ankh; Hand traps give a going-second interaction density of roughly 0.76 in a 6-card hand; Structural score 46.5 under the Toolbox profile
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry in YGOVN; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Exxod Fires of Rage GY-effect excerpt is truncated; the 'Forbidden One' search is read from the visible part only Guide snippet is Vietnamese and partial; the Blue Dragon Summoner engine is described there, not in card text

More Master Duel Info

Exodia

Exodia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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