Azamina Deck #751104 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Lava Golem x3, Azamina Debtors x3. Created Sep 13, 2026 by YGO Mod.

Deck Azamina Master Duel

Created by: YGO Mod (20517634)

Created On: 09/13/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
60± 8/ 100
Power Score
Structural 65
Reliability 60
Going First 66
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 65
Going First 66
Going Second 68
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Azamina-family boss monsters (Azamina, Saint Azamina, Azamina Moa Regina, Red-Eyes Dark Dragoon, Dark Magician of Destruction, Snake-Eyes Vengeance Dragon) from the Extra Deck, supported by Sinful Spoils and Diabell pieces.; Diabellstar and Diabellze board pressure, plus 2500-ATK Diabell monsters via Diabellstar Vengeance and Diabellze the White Witch.
  • Turn 1 (going first): Turn 1 Fusion starter through Azamina Debtors, The Hallowed Azamina or Deception of the Sinful Spoils (each needs a Fusion monster in the Extra Deck and Sinful Spoils fodder), then extend with Filia Diabell or Diabellstar and protect the board with Dominus Impulse, Sinful Spoils traps and Infinite Impermanence.
  • Turn 2 (going second): Hold Evenly Matched, Infinite Impermanence and Dominus Impulse for the opponent's Special Summon or Fusion turn, then use Triple Tactics Thrust, Azamina Determination or Sinful Spoils Awakening to answer the board and Fusion Summon a boss on the next turn.
  • Recovery: Recover through Sinful Spoils and Azamina GY effects (WANTED: Seeker, Azamina Sol Erysichthon, The Hallowed Azamina), Diabellstar and Like the Diabell from the GY, and Filia Diabell's banish effect (Inferred).
  • After siding: Not applicable: Master Duel has no side deck (side_count 0), so the post-side plan is N/A.

Why it scores here

The deck reliably opens a functional plan: 29 archetype-core copies give a 96.9% chance of at least one core card in a 5-card opening hand, and 15 searcher-text cards give a 77.6% chance of at least one searcher, so the Fusion engine is usually live by turn 2. Conversion is strong on paper, with a large set of 2,500 to 4,000 ATK Fusion and Synchro bosses and text-level piercing, doubled damage and destruction effects, but no recorded boards exist, so the ceiling and median are inferred rather than observed. Survival is the deck's main strength: 6 hand traps, 12 negation-text cards and 27 removal-text cards give dense interaction, and the deck has several Fusion routes so one disruption does not end the line. The score is held down by the Lava Golem and Sinful Spoils conditions (Level 5+ Illusion, 2 opposing monsters), the 13 singleton slots with 24 traps and 28 spells, and the fact that popularity and archetype share did not earn points. The rubric's dimensions were scored on the system, not by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one of 29 archetype-core cards in a 5-card opening hand) = 0.969; P(at least one searcher-text card) = 0.776; engine live by T2 is plausible (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Singleton-heavy main (13 singletons), Lava Golem needs the opponent to control 2 monsters, and several Sinful Spoils traps need a Level 5+ Illusion, so dead-card risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 64 No parseable recorded boards (total_combos 0); ceiling read from card text of Azamina/Diabell bosses and Fusion-material chains (Inferred semantic)
D4 Combo Floor & Median Output 52 No recorded combo output or power distribution, so floor and median are unknown and held near the middle of the scale (Provisional)
D5 Interruption Resilience & Route Redundancy 66 6 hand traps, 12 negation-text cards and several Fusion routes (Debtors, Hallowed Azamina, Deception, Triple Tactics Thrust) give independent lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 15 searcher-text cards plus GY recovery from Sinful Spoils, Azamina Sol Erysichthon, The Hallowed Azamina and Diabellstar; Garura adds a draw (Inferred)
D7 End-Board & Interaction Quality 80 27 removal-text and 12 negation-text cards across Dominus Impulse, Dominus Spark, Evenly Matched, Infinite Impermanence, Forbidden Crown and Dimensional Barrier, with 6 hand traps (Inferred semantic)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap coverage: P(at least one of 6 hand traps in a 6-card hand) = 0.484; boards are answered by Triple Tactics Thrust, Sinful Spoils Awakening and Dominus Spark (Inferred)
D9 Offensive Pressure & Closing Power 74 Closing bosses: Azamina 4000 ATK, Red-Eyes Dark Dragoon 3000, Azamina Moa Regina 3000, Snake-Eyes Vengeance Dragon 3000, Dark Magician of Destruction 2800, plus piercing and battle-damage text (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 60 main slots with only 8 monsters (28 spells, 24 traps), 13 singletons, and several conditional or low-impact tech cards such as That Grass Looks Greener and Foolish Burial Goods (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 70 15 Extra slots (12 Fusion, 3 Synchro) cover multiple Fusion routes and two Synchro tuners; 13 distinct Extra cards with several mandatory Azamina pieces (Verified composition)
D12 Side Deck Adaptability 45 Master Duel has no side deck (side_count 0), so post-side adaptability is not measurable; scored neutrally at Provisional
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype usage stats are present but meta share is absent (Provisional)
D14 Pilotability & Error Tolerance 42 Multi-step Fusion sequencing, Sinful Spoils fodder choices and Lava Golem conditions raise decision load significantly (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 65, Going First ≈ 66, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: banlist exposure (-1); dependence on Extra Deck Fusion pieces (-1); unrecoverable choke point (-1); engine conflicts (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (no dated meta sample; Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 6 hand traps, 12 negation-text and 27 removal-text cards
  • Live engine on most openings (96.9% for at least one archetype-core card in hand 5)
  • Multiple Fusion starters and recovery routes through the GY
  • High-ATK closers in the Extra Deck with piercing and damage text

Weaknesses

  • No recorded combo boards, so the floor and median are unmeasured
  • Conditional cards (Lava Golem, Sinful Spoils Level 5+ Illusion requirements) create dead-card risk
  • Low monster count (8 in Main) and a spell/trap-heavy 60 with 13 singletons
  • Complex sequencing raises pilot error risk

Critical choke points

  • Fusion starter needs Sinful Spoils fodder on the field or in the GY; without it, the Extra Deck bosses stay out
  • Lava Golem requires the opponent to control 2 monsters before it can be Special Summoned
Priority Remove Add Reason
1 1 Lava Golem a second searcher or Fusion-starter that works on an empty opposing field Lava Golem is conditional on the opponent controlling 2 monsters, which reduces its reliability in the opening hand (Inferred)

Evidence & confidence

  • Verified: Main 60, Extra 15, Side 0 are within Master Duel size rules (40-60 / 0-15 / 0-15); All 4 restricted cards run at or below their legal copy limits (Limited x3 at 1, Semi-Limited Super Polymerization at 2); Copy histogram sums to 60 Main (13 x1, 4 x2, 13 x3); 8 Main monsters, 28 Spells, 24 Traps; Archetype purity: exact name 21.3%; sub-archetype spread from archetype_spread; Hypergeometric draw figures match the Main Deck (for example 0.2333 for 3 copies in hand 5)
  • Inferred: Engine live by turn 2 from 29 archetype-core cards and 15 searchers; Interaction density and survival from hand traps and negation-text cards; Closing power from boss ATK values and piercing/damage text; Going-second hand-trap coverage from the 6-card hand estimate
  • Provisional: Combo floor and median (no recorded boards); Matchup and format fit (no tournament link or meta sample); Side-deck adaptability (Master Duel has no side deck); Meta power (null, no dated metagame sample)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta share and per-pilot match record are absent usage_statistics in_this_deck flags disagree with the deck's card list for several Extra cards (for example Azamina Moa Regina, Red-Eyes Dark Dragoon, Dark Magician of Destruction, Snake-Eyes Vengeance Dragon, Poplar of the White Forest); the card list was used as the source of truth no win-rate telemetry exists in YGOVN, so going-first/second, matchup, brick and starter rates are Inferred or unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null

More Master Duel Info

Azamina

Azamina Breakdown

 
 

 

 

 

 

 

 
 

 

 
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