Phantom Knights Deck #751048 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Armageddon Knight x3, Fire Flint Lady x3, Marauding Captain x3. Created Sep 11, 2026 by YGO Mod.

Deck Phantom Knights Master Duel

Created by: YGO Mod (20517634)

Created On: 09/11/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 31, 2026
37± 7/ 100
Power Score
Structural 47
Reliability 45
Going First 52
Going Second 47

Deck — Deck Power Evaluation

Final Contextual Deck Power: 37/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 46.7
Going First 52
Going Second 47
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Combo
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck bosses (Chaos Dyson Sphere C9, Magellanica, Dyson Sphere, Geo Kraken) reached through Level-4 Warrior summons and Link/Xyz/Fusion material lines; Photon Thrasher (2100 ATK) and Berfomet as fallback beatsticks when the Extra Deck line is available
  • Turn 1 (going first): Normal Summon a Level-4 Warrior (Marauding Captain, Fire Flint Lady, Sublimation Knight or Neo Space Connector) to Special Summon a second body, then build a Link or Xyz boss from the field
  • Turn 2 (going second): Use Level-4 summons and Extra Deck bosses to contest the board; Zealantis and C15 provide removal once a boss is out, but there are no hand traps
  • Recovery: Silent Boots and Ancient Cloak banish from the GY to search Phantom Knights Spell/Trap cards; Battlin' Boxer Uppercutter recurs monsters from the GY
  • After siding: None: the side deck is empty (0 cards), so there is no post-side plan to evaluate

Why it scores here

The deck reliably opens a Level-4 summon: roughly 25 starter-like copies give about 0.94 chance of at least one in an opening five, and 17 searcher-text cards help find pieces. Its real problem is identity: only 3 of the 25 archetype-core usage cards are present and only 3 cards are exact Phantom Knights names, so the Phantom Knights engine is largely absent and the list is a Warrior toolbox of unrelated sub-archetypes. Nine cards (Tailwind of Gusto x2, Bamboo Sword x3, Earthbound Prisoner x2, Temple of the Kings, Zexal Field) depend on archetype targets the list does not contain, which lowers consistency and brick management. The high score ceiling comes from Extra Deck bosses such as Chaos Dyson Sphere C9 (3600 ATK), but no recorded boards exist, so floor and median output are text-only inferences. Popularity did not earn points: the archetype is well known, but the scoring rests on the deck's own system and not on averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least one starter-like card in opening 5) ~0.94 from a hypergeometric count of 25 copies; but the Phantom Knights engine core is missing (3 of 25 usage-core cards present) (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Dead or conditional cards: Tailwind of Gusto x2 with no Gusto monsters, Bamboo Sword x3 with no Bamboo monsters, Earthbound Prisoner x2 with one Earthbound Extra target (Verified card text, Inferred brick rate)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling comes from text only, with Chaos C9, Magellanica and Geo Kraken needing specific material lines (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output cannot be measured; conditional summons suggest a low median (Inferred)
D5 Interruption Resilience & Route Redundancy 52 Several Level-4-or-lower summoners plus GY recursion (Silent Boots, Ancient Cloak, Boxer Uppercutter) give some redundancy; no hand traps (Inferred)
D6 Resource Economy, Recovery & Grind 60 17 searcher-text cards, P(at least one searcher in opening 5) 0.82, plus Magical Mallet for filtering (Verified count, Inferred use)
D7 End-Board & Interaction Quality 55 Dyson Sphere and Rescue Ferret negation text, Zealantis and C15 removal text, Tailwind protection; hand-trap count 0 (Inferred from card text)
D8 Going-Second & Board-Breaking Power 45 No hand traps and no going-second boards recorded; removal depends on Extra Deck bosses (Inferred)
D9 Offensive Pressure & Closing Power 60 Strong boss ceiling: Chaos C9 3600 ATK, Magellanica 3000, Dyson Sphere 2800, Geo Kraken 2800 (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 60 main-deck cards at the 60-card maximum, 38 distinct, 72 off-archetype copies, exact-name purity 4 percent (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck cards (14 distinct) across Link, Xyz and Fusion, with materials spread over many sub-archetypes (Verified composition, Inferred use)
D12 Side Deck Adaptability 25 Side deck is empty (0 cards), so no post-side adaptation exists (Verified, scored low)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 45 Many material lines across sub-archetypes and many conditional decision points for a 60/15 list (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 46.7, Going First ≈ 52, Going Second ≈ 47, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Dead or conditional card burden (-4); No core engine / off-archetype spread (-3); Extra Deck dependence on other archetypes (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural recomputed without D13 and renormalized over 95): 0.80*46.7 + 0.20*45 - 9 = 37.4

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Level-4 Warrior summoner base (about 25 copies) gives reliable early bodies
  • 17 searcher-text cards provide strong card access
  • High Extra Deck boss ceiling (Chaos C9 3600 ATK, Magellanica 3000, Dyson Sphere 2800)

Weaknesses

  • Only 3 of 25 usage-core cards present; the Phantom Knights engine is largely missing
  • Nine cards depend on archetype targets the list does not contain
  • No hand traps and an empty side deck
  • Extra Deck material lines conflict across Number, Chaos and Link sub-archetypes

Critical choke points

  • Phantom Knights lines rest on three exact-name cards
  • Fusion Gate and Chain Material lines need Fusion Monsters in hand or field
  • Chaos C9, Number C15 and Dyson Sphere need specific Xyz material from other archetypes
Priority Remove Add Reason
1 Tailwind of Gusto x2 A core Phantom Knights card from the archetype usage list, such as The Phantom Knights of Rusty Bardiche or of Decayed Cloak The Gusto cards have no Gusto monsters to target, and a core Phantom Knights card adds an engine piece the deck lacks
2 Broken Bamboo Sword x2 and Cursed Bamboo Sword x1 A Phantom Knights Spell/Trap or Level-4 Warrior starter Bamboo Swords give 0 ATK and have no Bamboo monsters to support them
3 Off-theme Extra Deck pieces whose materials are not in the list (for example Number C15 or Chronomaly Atlandis) Extra Deck cards that match the chosen core archetype Committing to one material base improves Extra Deck efficiency and reduces dead-end lines

Evidence & confidence

  • Verified: Legal in Master Duel: 60 main, 15 extra, 0 side; Reinforcement of the Army is Limited with 1 copy run; Only 3 of 25 usage-core cards present; exact-name purity 4 percent; Card text confirms the dead-card list (Tailwind, Bamboo Sword, Earthbound Prisoner)
  • Inferred: Opening-hand starter probability ~0.94 going first, ~0.97 going second; Brick and conditional-card rates from card text and composition; Interaction quality from negation and removal text; Going-first and going-second power splits
  • Provisional: D13 matchup and format fit, with no dated meta sample or tournament link
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record are absent no win-rate telemetry exists in YGOVN; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied side deck is empty, so post-side performance cannot be assessed

More Master Duel Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top