Synchron Deck #750938 — Yu-Gi-Oh! TCG
56 Main, 15 Extra, incl. Junk Meister x3, Mulcharmy Fuwalos x3, Santa Claws x3. Created Sep 11, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/11/2026
Main Deck (56)
- Assault Sonic Warrior x1
- Crossroad Sonic Chick x1
- Droll & Lock Bird x2
- Full-Speed Warrior x1
- Junk Armor x1
- Junk Meister x3
- Mulcharmy Fuwalos x3
- Santa Claws x3
- Ash Blossom & Joyous Spring x3
- Assault Synchron x1
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x1
- Jet Synchron x1
- Junk Synchron x1
- Psi-Reflector x1
- Revolution Synchron x1
- Scrap Synchron x1
- Stardust Synchron x2
- Starjunk Synchron x1
- Wheel Synchron x1
- Called by the Grave x1
- Duel Evolution - Assault Zone x1
- Emergency Teleport x3
- Forbidden Crown x3
- Forbidden Droplet x2
- Junk Signal x2
- Mistaken Arrest x3
- Reinforcement of the Army x1
- Synchro Fellowship x1
- Synchro Rumble x1
- Triple Tactics Talent x1
- Tuning x2
- Anti-Spell Fragrance x1
- Evenly Matched x3
Extra Deck (15)
- Accel Synchro Stardust Dragon x1
- Arms of Genex Return Zero x1
- Bystial Dis Pater x1
- Crimson Dragon x1
- Crystal Wing Synchro Dragon x1
- Garden Rose Maiden x1
- Junk Speeder x1
- Juraishin, the Cursed Thunder God x1
- PSY-Framelord Omega x1
- Rage Rose Witch x1
- Shooting Majestic Star Dragon x1
- Stardust Dragon x1
- T.G. Hyper Librarian x1
- THE Star Ham x1
- Accel Synchron x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 52 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).
Identity & game plan
- Win condition: Synchro-summon large Extra Deck beaters (Stardust, Majestic Star, Accel Synchro) off a Tuner-heavy Synchron/Junk engine; Hand-trap-protected Synchro follow-up once the opponent's interaction is spent
- Turn 1 (going first): Normal Summon a Tuner (Junk Meister, Stardust Synchron or Ghost Belle) to reach a Synchro Summon through Junk/Synchron searches, keeping Ash Blossom and Droll up as hand traps (theoretical; deck is illegal as built)
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre and Droll to break the opponent's starter, then Synchro Summon through the surviving board
- Recovery: Recycle Tuners from the GY through Jet Synchron and Scrap Synchron effects, and rebuild a Synchro via Junk Synchron and Stardust Synchron's searches
- After siding: Not evaluable: the deck runs zero Side Deck cards
Why it scores here
As built the deck cannot be scored as a legal list: five Forbidden cards and three copy-limit overages make it Illegal, so the score is capped at 25 and labelled theoretical and structural-only. Its consistency comes from a large Tuner pool (about 16 Tuners in the Main Deck), giving roughly an 83% chance of at least one Tuner in a 5-card opening hand (Inferred, hypergeometric). Its interaction is dense (about 11 hand traps and 15 negation-text cards), which earns credit on going second. Its ceiling and median output are not scored from data because the export contains no recorded boards, so those dimensions are text-only inference. Popularity of the Synchron archetype and the 15-card synchro Extra Deck were not treated as proof of strength, and no card scores were averaged into the deck score. The 25 cap reflects the illegal list; a legal rebuild would need to be re-evaluated.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one Tuner in a 5-card hand) ≈ 0.83 from ~16 Tuners in 56 Main Deck cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 25 zero-level spells/traps and several narrow hand traps create some dead or conflicting hands; no brick data (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded combo boards; ceiling is a text-only read of Synchro payoffs such as Stardust Dragon and Majestic Star (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output cannot be measured; text-only estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Ash Blossom, Ghost Belle, Ghost Ogre and Droll provide several independent disruption answers, but all are single-copy-limited hand traps (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion through Jet Synchron, Scrap Synchron and Junk Synchron, but no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 15 negation-text cards and 11 hand traps give layered interaction; the Forbidden cards do not count toward a legal list (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand traps and Droll are strong on going second, though no going-second split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Large Extra Deck beaters (Shooting Majestic Star Dragon ATK 4000, Stardust Dragon, Accel Synchro Stardust Dragon) give high closing power on paper (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 56 Main Deck cards with 25 zero-level spells/traps and 34 distinct cards; compactness is weak (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 15 Synchro monsters, all in the Extra Deck, cover multiple levels and attributes (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Zero Side Deck cards; no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame; archetype share is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Synchro chains with several Tuner choices and hand-trap timing; moderately demanding (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary (no weight shift applied). Structural ≈ 54, Going First ≈ 52, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-12). Final formula: Illegal cap: 0.80*Structural(54) + 0.20*TournamentReliability(50) + Modifiers(-12) = 41, capped at 25 for an Illegal list (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Large Tuner pool gives high Synchro access on the opening hand
- Layered hand-trap and negation coverage, strongest on going second
- Synchro Extra Deck covers many levels and attributes
Weaknesses
- Illegal as built: Forbidden cards and copy-limit overages
- 25 zero-level spells/traps weaken compactness
- No Side Deck, so no post-side adaptation
- No recorded boards, so the combo ceiling cannot be measured
Critical choke points
- Ash Blossom and Droll are the main hand-trap answers, and the illegal copy counts must be cut to legal limits before this list is playable
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent, Anti-Spell Fragrance, Crystal Wing Synchro Dragon, PSY-Framelord Omega | Legal replacements of your choice | These are Forbidden in the TCG list; the deck cannot be legal while they run |
| 2 | 1 copy of Ash Blossom & Joyous Spring | A legal Synchron or Tuner card | The list runs 3 copies against a Semi-Limited limit of 2 |
| 3 | 1 copy of Droll & Lock Bird | A legal Tuner or hand trap | The list runs 2 copies against a Limited limit of 1 |
Evidence & confidence
- Verified: Main 56 / Extra 15 / Side 0 composition and copy counts; Five Forbidden cards and three copy-limit overages in the legality check; Card stats and text for the listed Extra Deck Synchro monsters
- Inferred: Tuner-access probability (about 0.83) from hypergeometric estimate; Interaction density read from card text; Going-first vs going-second estimates; Synchro payoff conversion from text
- Provisional: Matchup and format fit (no dated meta or tournament data); Meta Power (null)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck has no Side Deck cards; post-side dimension is unscorable
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