Synchron Deck #750938 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Junk Meister x3, Mulcharmy Fuwalos x3, Santa Claws x3. Created Sep 11, 2026 by YGO Mod.

Deck Synchron TCG

Created by: YGO Mod (20517634)

Created On: 09/11/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
25± 10/ 100
Power Score
Structural 54
Reliability 50
Going First 52
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Synchro-summon large Extra Deck beaters (Stardust, Majestic Star, Accel Synchro) off a Tuner-heavy Synchron/Junk engine; Hand-trap-protected Synchro follow-up once the opponent's interaction is spent
  • Turn 1 (going first): Normal Summon a Tuner (Junk Meister, Stardust Synchron or Ghost Belle) to reach a Synchro Summon through Junk/Synchron searches, keeping Ash Blossom and Droll up as hand traps (theoretical; deck is illegal as built)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre and Droll to break the opponent's starter, then Synchro Summon through the surviving board
  • Recovery: Recycle Tuners from the GY through Jet Synchron and Scrap Synchron effects, and rebuild a Synchro via Junk Synchron and Stardust Synchron's searches
  • After siding: Not evaluable: the deck runs zero Side Deck cards

Why it scores here

As built the deck cannot be scored as a legal list: five Forbidden cards and three copy-limit overages make it Illegal, so the score is capped at 25 and labelled theoretical and structural-only. Its consistency comes from a large Tuner pool (about 16 Tuners in the Main Deck), giving roughly an 83% chance of at least one Tuner in a 5-card opening hand (Inferred, hypergeometric). Its interaction is dense (about 11 hand traps and 15 negation-text cards), which earns credit on going second. Its ceiling and median output are not scored from data because the export contains no recorded boards, so those dimensions are text-only inference. Popularity of the Synchron archetype and the 15-card synchro Extra Deck were not treated as proof of strength, and no card scores were averaged into the deck score. The 25 cap reflects the illegal list; a legal rebuild would need to be re-evaluated.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one Tuner in a 5-card hand) ≈ 0.83 from ~16 Tuners in 56 Main Deck cards (Inferred)
D2 Opening-Hand Quality & Brick Management 55 25 zero-level spells/traps and several narrow hand traps create some dead or conflicting hands; no brick data (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded combo boards; ceiling is a text-only read of Synchro payoffs such as Stardust Dragon and Majestic Star (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured; text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Ash Blossom, Ghost Belle, Ghost Ogre and Droll provide several independent disruption answers, but all are single-copy-limited hand traps (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion through Jet Synchron, Scrap Synchron and Junk Synchron, but no resource signature data (Inferred)
D7 End-Board & Interaction Quality 68 15 negation-text cards and 11 hand traps give layered interaction; the Forbidden cards do not count toward a legal list (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Hand traps and Droll are strong on going second, though no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 Large Extra Deck beaters (Shooting Majestic Star Dragon ATK 4000, Stardust Dragon, Accel Synchro Stardust Dragon) give high closing power on paper (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 56 Main Deck cards with 25 zero-level spells/traps and 34 distinct cards; compactness is weak (Verified composition)
D11 Extra Deck Efficiency & Coverage 70 15 Synchro monsters, all in the Extra Deck, cover multiple levels and attributes (Verified composition)
D12 Side Deck Adaptability 10 Zero Side Deck cards; no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame; archetype share is unknown (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Synchro chains with several Tuner choices and hand-trap timing; moderately demanding (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (no weight shift applied). Structural ≈ 54, Going First ≈ 52, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-12). Final formula: Illegal cap: 0.80*Structural(54) + 0.20*TournamentReliability(50) + Modifiers(-12) = 41, capped at 25 for an Illegal list (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large Tuner pool gives high Synchro access on the opening hand
  • Layered hand-trap and negation coverage, strongest on going second
  • Synchro Extra Deck covers many levels and attributes

Weaknesses

  • Illegal as built: Forbidden cards and copy-limit overages
  • 25 zero-level spells/traps weaken compactness
  • No Side Deck, so no post-side adaptation
  • No recorded boards, so the combo ceiling cannot be measured

Critical choke points

  • Ash Blossom and Droll are the main hand-trap answers, and the illegal copy counts must be cut to legal limits before this list is playable
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Anti-Spell Fragrance, Crystal Wing Synchro Dragon, PSY-Framelord Omega Legal replacements of your choice These are Forbidden in the TCG list; the deck cannot be legal while they run
2 1 copy of Ash Blossom & Joyous Spring A legal Synchron or Tuner card The list runs 3 copies against a Semi-Limited limit of 2
3 1 copy of Droll & Lock Bird A legal Tuner or hand trap The list runs 2 copies against a Limited limit of 1

Evidence & confidence

  • Verified: Main 56 / Extra 15 / Side 0 composition and copy counts; Five Forbidden cards and three copy-limit overages in the legality check; Card stats and text for the listed Extra Deck Synchro monsters
  • Inferred: Tuner-access probability (about 0.83) from hypergeometric estimate; Interaction density read from card text; Going-first vs going-second estimates; Synchro payoff conversion from text
  • Provisional: Matchup and format fit (no dated meta or tournament data); Meta Power (null)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck has no Side Deck cards; post-side dimension is unscorable

More TCG Info

Synchron

Synchron Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top