Synchron Deck Breakdown

Cards Usage Statistic

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Effect Veiler
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Fydraulis Harmonia
Fydraulis Harmonia
Fydraulis Harmonia
DARK 7
Fydraulis Harmonia
  • ATK:

  • 2500

  • DEF:

  • 2000


When a monster your opponent controls activates its effect (Quick Effect): You can reveal this card in your hand and up to 5 Synchro Monsters in your Extra Deck; apply all of these effects in sequence, based on the number revealed, also you cannot activate the effects of monsters Special Summoned from the Extra Deck until the end of your next turn after this effect resolves, except Synchro Monsters. ● 2+: Special Summon this card. ● 4+: Send 1 revealed Synchro Monster to the GY. ● 6: Destroy 1 monster your opponent controls. You can only use this effect of "Fydraulis Harmonia" once per turn.

Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

Kewl Tune Clip
Kewl Tune Clip
Kewl Tune Clip
DARK 2
Kewl Tune Clip
  • ATK:

  • 800

  • DEF:

  • 1000


If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Clip" once per turn. During your opponent's Main Phase, if this card is in your hand (Quick Effect): You can Special Summon this card, then immediately after this effect resolves, you can Synchro Summon 1 Tuner Synchro Monster. If this card is sent to the GY as Synchro Material: You can banish (face-up) 1 random face-down card from your opponent's Extra Deck.

Kewl Tune Cue
Kewl Tune Cue
Kewl Tune Cue
LIGHT 3
Kewl Tune Cue
  • ATK:

  • 900

  • DEF:

  • 1900


If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Cue" once per turn. If this card is Normal Summoned: You can Special Summon 1 Tuner from your hand, Deck, or GY, except "Kewl Tune Cue", also for the rest of this turn you cannot Special Summon, except Tuners. If this card is sent to the GY as Synchro Material: You can excavate 2 cards from the top of your opponent's Deck, banish 1 of them, and place the other on the top or bottom of the Deck.

Kewl Tune Mix
Kewl Tune Mix
Kewl Tune Mix
WIND 2
Kewl Tune Mix
  • ATK:

  • 100

  • DEF:

  • 2000


If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Mix" once per turn. If this card is Normal or Special Summoned: You can add 1 "Kewl Tune" monster from your Deck or GY to your hand, except a Level 2 monster. If this card is sent to the GY as Synchro Material: You can target 1 monster your opponent controls; destroy it.

Kewl Tune Reco
Kewl Tune Reco
Kewl Tune Reco
FIRE 3
Kewl Tune Reco
  • ATK:

  • 1500

  • DEF:

  • 800


If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Reco" once per turn. If this card is Normal or Special Summoned: You can add 1 "Kewl Tune" monster from your Deck or GY to your hand, except a Level 3 monster. If this card is sent to the GY as Synchro Material: You can target 1 Spell/Trap your opponent controls; destroy it.

Kewl Tune Rotary
Kewl Tune Rotary
Kewl Tune Rotary
LIGHT 1
Kewl Tune Rotary
  • ATK:

  • 100

  • DEF:

  • 800


If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Rotary" once per turn. You can reveal this card and 1 Tuner in your hand; immediately after this effect resolves, Normal Summon 1 Tuner. If this card is sent to the GY as Synchro Material: You can activate 1 of these effects; ● Place 1 card from your opponent's GY on the bottom of their Deck. ● Look at your opponent's hand, then you can add 1 "Kewl Tune" Spell/Trap from your Deck to your hand.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Duelist Genesis
    Duelist Genesis
    Duelist Genesis
    Spell Normal
    Duelist Genesis

      If you have a Tuner on your field or in your GY: Add 1 "Synchro" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Genesis" per turn.

      Harpie's Feather Duster
      Harpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        JJ "Kewl Tune"
        JJ "Kewl Tune"
        JJ "Kewl Tune"
        Spell Field
        JJ "Kewl Tune"

          You can Normal Summon 1 Tuner during your Main Phase each turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). Each "Kewl Tune Loudness War" you control gains 3300 ATK while your opponent has a Tuner in their field or GY. You can Tribute 1 Tuner; add to your hand or Special Summon, 1 "Kewl Tune" monster from your Deck, also you cannot Special Summon for the rest of this turn, except Tuners. You can only use this effect of "JJ "Kewl Tune"" once per turn.

          Kewl Tune Synchro
          Kewl Tune Synchro
          Kewl Tune Synchro
          Spell Quick
          Kewl Tune Synchro

            Add 1 "Kewl Tune" card from your Deck to your hand, except "Kewl Tune Synchro", then immediately after this effect resolves, you can Synchro Summon 1 Tuner Synchro Monster. You cannot Special Summon for the rest of this turn after this card resolves, except Tuners. You can activate up to 2 "Kewl Tune Synchro" per turn.

            Lightning Storm
            Lightning Storm
            Lightning Storm
            Spell Normal
            Lightning Storm

              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



              Tag(s):

              Pot of Prosperity
              Pot of Prosperity
              Pot of Prosperity
              Spell Normal
              Pot of Prosperity

                Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



                Tag(s):

                Synchro Overtake
                Synchro Overtake
                Synchro Overtake
                Spell Normal
                Synchro Overtake

                  Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.

                  Infinite Impermanence
                  Infinite Impermanence
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                    Mannadium Reframing
                    Mannadium Reframing
                    Mannadium Reframing
                    Trap Counter
                    Mannadium Reframing

                      When a Spell/Trap Card, or monster effect, is activated while you control a Synchro Monster: Negate the activation, then if you have "Visas Starfrost", or a monster with 1500 ATK/2100 DEF, on your field or in your GY, you can destroy that negated card. You can banish this card from your GY, then target up to 3 "Mannadium" monsters in your GY; shuffle them into the Deck. You can only use each effect of "Mannadium Reframing" once per turn.

                      Solemn Judgment
                      Solemn Judgment
                      Solemn Judgment
                      Trap Counter
                      Solemn Judgment

                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                        Tag(s):

                        Extra Deck

                        Wind Pegasus @Ignister
                        Wind Pegasus @Ignister
                        Wind Pegasus @Ignister
                        WIND 7
                        Wind Pegasus @Ignister
                        • ATK:

                        • 2300

                        • DEF:

                        • 1500


                        1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.

                        Golden Cloud Beast - Malong
                        Golden Cloud Beast - Malong
                        Golden Cloud Beast - Malong
                        LIGHT 6
                        Golden Cloud Beast - Malong
                        • ATK:

                        • 2200

                        • DEF:

                        • 1000


                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.

                        Kewl Tune B2B
                        Kewl Tune B2B
                        Kewl Tune B2B
                        DARK 10
                        Kewl Tune B2B
                        • ATK:

                        • 3200

                        • DEF:

                        • 0


                        1 Tuner + 1+ Synchro Monsters The Levels of monsters your opponent controls are increased by 2. Your Tuners can make a second attack during each Battle Phase. When your opponent activates a monster effect (Quick Effect): You can target 1 Tuner in your GY or banishment, except a Level 10 Tuner; add it to your hand or Special Summon it, then immediately after this effect resolves, you can Synchro Summon 1 Synchro Monster. You can only use this effect of "Kewl Tune B2B" twice per turn.

                        Kewl Tune Crackle
                        Kewl Tune Crackle
                        Kewl Tune Crackle
                        DARK 5
                        Kewl Tune Crackle
                        • ATK:

                        • 800

                        • DEF:

                        • 2000


                        "Kewl Tune Clip" + 1+ Tuners If this card is Synchro Summoned: You can look at your opponent's Extra Deck, and if you do, banish (face-up) 1 card from it (until the End Phase), then you can make this card gain ATK equal to that monster's ATK. If this Synchro Summoned card is sent to the GY: You can Special Summon this card, then you can apply this effect. ● Look at your opponent's Extra Deck and banish (face-up) 2 cards from it until the End Phase. You can only use each effect of "Kewl Tune Crackle" once per turn.

                        Kewl Tune Loudness War
                        Kewl Tune Loudness War
                        Kewl Tune Loudness War
                        LIGHT 6
                        Kewl Tune Loudness War
                        • ATK:

                        • 0

                        • DEF:

                        • 3000


                        2+ Tuners Other Tuners you control cannot be destroyed by card effects, also your opponent cannot target them with card effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 "Kewl Tune" monster from your GY; apply that banished monster's effect that activates when it is sent to the GY as Synchro Material. You can only use this effect of "Kewl Tune Loudness War" once per turn.

                        Kewl Tune Remix
                        Kewl Tune Remix
                        Kewl Tune Remix
                        DARK 5
                        Kewl Tune Remix
                        • ATK:

                        • 1500

                        • DEF:

                        • 2000


                        "Kewl Tune Mix" + 1+ Tuners Gains 1500 ATK while your opponent has a Tuner in their field or GY. During your opponent's turn (Quick Effect): You can Tribute this card; choose 2 non-Synchro Tuners in your GY, add 1 of them to your hand, and if you do, Special Summon the other, then immediately after this effect resolves, you can Synchro Summon 1 Tuner Synchro Monster. You can only use this effect of "Kewl Tune Remix" once per turn.

                        Kewl Tune RS
                        Kewl Tune RS
                        Kewl Tune RS
                        DARK 5
                        Kewl Tune RS
                        • ATK:

                        • 1700

                        • DEF:

                        • 2400


                        "Kewl Tune Reco" + 1+ Tuners Gains 300 ATK for each Tuner in the GYs. The Levels of monsters your opponent controls with 1700 or less original ATK are increased by 1. During the Main Phase (Quick Effect): You can banish 1 Tuner from your GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use this effect of "Kewl Tune RS" once per turn.

                        Kewl Tune Track Maker
                        Kewl Tune Track Maker
                        Kewl Tune Track Maker
                        LIGHT 4
                        Kewl Tune Track Maker
                        • ATK:

                        • 0

                        • DEF:

                        • 2500


                        1 "Kewl Tune" Tuner + 1+ Tuners If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Track Maker" once per turn. If this card is Special Summoned: You can add 1 "Kewl Tune" card from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can return 1 card your opponent controls to the hand.

                        Visas Amritara
                        Visas Amritara
                        Visas Amritara
                        LIGHT 8
                        Visas Amritara
                        • ATK:

                        • 2500

                        • DEF:

                        • 2100


                        1+ Tuners + 1 LIGHT monster This card's name becomes "Visas Starfrost" while on the field. You can only use each of the following effects of "Visas Amritara" once per turn. If this card is Synchro Summoned: You can add 1 Spell/Trap that mentions "Visas Starfrost" from your Deck to your hand. During your Main Phase: You can destroy 1 monster you control, also all Synchro Monsters you control will gain 800 ATK this turn.

                        Zalen the Shackled Dragon
                        Zalen the Shackled Dragon
                        Zalen the Shackled Dragon
                        DARK 7
                        Zalen the Shackled Dragon
                        • ATK:

                        • 2800

                        • DEF:

                        • 2100


                        1 Tuner + 1+ Synchro Monsters If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. When a card or effect is activated in response to another card or effect activation (Quick Effect): You can activate 1 of these effects; ● Negate the first effect, and if you do, destroy that card. ● Negate the second effect, and if you do, destroy that card. You can only use this effect of "Zalen the Shackled Dragon" once per turn.

                        Main: 55 Extra: 15

                        1 cardBystial Magnamhut
                        1 cardBystial Magnamhut
                        Bystial Magnamhut
                        DARK 6
                        Bystial Magnamhut
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                        2 cardDroll & Lock Bird
                        2 cardDroll & Lock Bird
                        Droll & Lock Bird
                        WIND 1
                        Droll & Lock Bird
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                        1 cardPSY-Frame Driver 1 cardPSY-Frame Driver
                        PSY-Frame Driver
                        LIGHT 6
                        PSY-Frame Driver
                        • ATK:

                        • 2500

                        • DEF:

                        • 0


                        A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


                        3 cardAsh Blossom & Joyous Spring
                        3 cardAsh Blossom & Joyous Spring
                        Ash Blossom & Joyous Spring
                        FIRE 3
                        Ash Blossom & Joyous Spring
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                        3 cardEffect Veiler 3 cardEffect Veiler
                        Effect Veiler
                        LIGHT 1
                        Effect Veiler
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                        2 cardFydraulis Harmonia 2 cardFydraulis Harmonia
                        Fydraulis Harmonia
                        DARK 7
                        Fydraulis Harmonia
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        When a monster your opponent controls activates its effect (Quick Effect): You can reveal this card in your hand and up to 5 Synchro Monsters in your Extra Deck; apply all of these effects in sequence, based on the number revealed, also you cannot activate the effects of monsters Special Summoned from the Extra Deck until the end of your next turn after this effect resolves, except Synchro Monsters. ● 2+: Special Summon this card. ● 4+: Send 1 revealed Synchro Monster to the GY. ● 6: Destroy 1 monster your opponent controls. You can only use this effect of "Fydraulis Harmonia" once per turn.


                        3 cardGhost Belle & Haunted Mansion 3 cardGhost Belle & Haunted Mansion
                        Ghost Belle & Haunted Mansion
                        EARTH 3
                        Ghost Belle & Haunted Mansion
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                        1 cardGhost Ogre & Snow Rabbit 1 cardGhost Ogre & Snow Rabbit
                        Ghost Ogre & Snow Rabbit
                        LIGHT 3
                        Ghost Ogre & Snow Rabbit
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                        2 cardGhost Reaper & Winter Cherries 2 cardGhost Reaper & Winter Cherries
                        Ghost Reaper & Winter Cherries
                        DARK 3
                        Ghost Reaper & Winter Cherries
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.


                        1 cardKewl Tune Clip 1 cardKewl Tune Clip
                        Kewl Tune Clip
                        DARK 2
                        Kewl Tune Clip
                        • ATK:

                        • 800

                        • DEF:

                        • 1000


                        If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Clip" once per turn. During your opponent's Main Phase, if this card is in your hand (Quick Effect): You can Special Summon this card, then immediately after this effect resolves, you can Synchro Summon 1 Tuner Synchro Monster. If this card is sent to the GY as Synchro Material: You can banish (face-up) 1 random face-down card from your opponent's Extra Deck.


                        3 cardKewl Tune Cue 3 cardKewl Tune Cue
                        Kewl Tune Cue
                        LIGHT 3
                        Kewl Tune Cue
                        • ATK:

                        • 900

                        • DEF:

                        • 1900


                        If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Cue" once per turn. If this card is Normal Summoned: You can Special Summon 1 Tuner from your hand, Deck, or GY, except "Kewl Tune Cue", also for the rest of this turn you cannot Special Summon, except Tuners. If this card is sent to the GY as Synchro Material: You can excavate 2 cards from the top of your opponent's Deck, banish 1 of them, and place the other on the top or bottom of the Deck.


                        3 cardKewl Tune Mix 3 cardKewl Tune Mix
                        Kewl Tune Mix
                        WIND 2
                        Kewl Tune Mix
                        • ATK:

                        • 100

                        • DEF:

                        • 2000


                        If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Mix" once per turn. If this card is Normal or Special Summoned: You can add 1 "Kewl Tune" monster from your Deck or GY to your hand, except a Level 2 monster. If this card is sent to the GY as Synchro Material: You can target 1 monster your opponent controls; destroy it.


                        3 cardKewl Tune Reco 3 cardKewl Tune Reco
                        Kewl Tune Reco
                        FIRE 3
                        Kewl Tune Reco
                        • ATK:

                        • 1500

                        • DEF:

                        • 800


                        If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Reco" once per turn. If this card is Normal or Special Summoned: You can add 1 "Kewl Tune" monster from your Deck or GY to your hand, except a Level 3 monster. If this card is sent to the GY as Synchro Material: You can target 1 Spell/Trap your opponent controls; destroy it.


                        3 cardKewl Tune Rotary 3 cardKewl Tune Rotary
                        Kewl Tune Rotary
                        LIGHT 1
                        Kewl Tune Rotary
                        • ATK:

                        • 100

                        • DEF:

                        • 800


                        If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Rotary" once per turn. You can reveal this card and 1 Tuner in your hand; immediately after this effect resolves, Normal Summon 1 Tuner. If this card is sent to the GY as Synchro Material: You can activate 1 of these effects; ● Place 1 card from your opponent's GY on the bottom of their Deck. ● Look at your opponent's hand, then you can add 1 "Kewl Tune" Spell/Trap from your Deck to your hand.


                        2 cardPSY-Framegear Delta 2 cardPSY-Framegear Delta
                        PSY-Framegear Delta
                        LIGHT 2
                        PSY-Framegear Delta
                        • ATK:

                        • 1200

                        • DEF:

                        • 0


                        Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Spell Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Spell Card. During the End Phase, banish the face-up monsters Special Summoned by this effect.


                        1 cardPSY-Framegear Gamma
                        1 cardPSY-Framegear Gamma
                        PSY-Framegear Gamma
                        LIGHT 2
                        PSY-Framegear Gamma
                        • ATK:

                        • 1000

                        • DEF:

                        • 0


                        Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


                        1 cardCalled by the Grave
                        1 cardCalled by the Grave
                        Called by the Grave
                        Spell Quick
                        Called by the Grave

                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                          Tag(s):

                          1 cardCrossout Designator
                          1 cardCrossout Designator
                          Crossout Designator
                          Spell Quick
                          Crossout Designator

                            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                            Tag(s):

                            1 cardDuelist Genesis 1 cardDuelist Genesis
                            Duelist Genesis
                            Spell Normal
                            Duelist Genesis

                              If you have a Tuner on your field or in your GY: Add 1 "Synchro" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Genesis" per turn.


                              1 cardHarpie's Feather Duster
                              1 cardHarpie's Feather Duster
                              Harpie's Feather Duster
                              Spell Normal
                              Harpie's Feather Duster

                                Destroy all Spell and Trap Cards your opponent controls.




                                Tag(s):

                                1 cardJJ "Kewl Tune" 1 cardJJ "Kewl Tune"
                                JJ "Kewl Tune"
                                Spell Field
                                JJ "Kewl Tune"

                                  You can Normal Summon 1 Tuner during your Main Phase each turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). Each "Kewl Tune Loudness War" you control gains 3300 ATK while your opponent has a Tuner in their field or GY. You can Tribute 1 Tuner; add to your hand or Special Summon, 1 "Kewl Tune" monster from your Deck, also you cannot Special Summon for the rest of this turn, except Tuners. You can only use this effect of "JJ "Kewl Tune"" once per turn.


                                  3 cardKewl Tune Synchro 3 cardKewl Tune Synchro
                                  Kewl Tune Synchro
                                  Spell Quick
                                  Kewl Tune Synchro

                                    Add 1 "Kewl Tune" card from your Deck to your hand, except "Kewl Tune Synchro", then immediately after this effect resolves, you can Synchro Summon 1 Tuner Synchro Monster. You cannot Special Summon for the rest of this turn after this card resolves, except Tuners. You can activate up to 2 "Kewl Tune Synchro" per turn.


                                    2 cardLightning Storm 2 cardLightning Storm
                                    Lightning Storm
                                    Spell Normal
                                    Lightning Storm

                                      If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                      Tag(s):

                                      1 cardPot of Prosperity
                                      1 cardPot of Prosperity
                                      Pot of Prosperity
                                      Spell Normal
                                      Pot of Prosperity

                                        Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                        Tag(s):

                                        1 cardSynchro Overtake
                                        1 cardSynchro Overtake
                                        Synchro Overtake
                                        Spell Normal
                                        Synchro Overtake

                                          Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.


                                          1 cardTriple Tactics Talent
                                          1 cardTriple Tactics Talent
                                          Triple Tactics Talent
                                          Spell Normal
                                          Triple Tactics Talent

                                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                            Tag(s):

                                            1 cardAnti-Spell Fragrance
                                            1 cardAnti-Spell Fragrance
                                            Anti-Spell Fragrance
                                            Trap Continuous
                                            Anti-Spell Fragrance

                                              Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                                              3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                              Infinite Impermanence
                                              Trap Normal
                                              Infinite Impermanence

                                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                1 cardMannadium Reframing 1 cardMannadium Reframing
                                                Mannadium Reframing
                                                Trap Counter
                                                Mannadium Reframing

                                                  When a Spell/Trap Card, or monster effect, is activated while you control a Synchro Monster: Negate the activation, then if you have "Visas Starfrost", or a monster with 1500 ATK/2100 DEF, on your field or in your GY, you can destroy that negated card. You can banish this card from your GY, then target up to 3 "Mannadium" monsters in your GY; shuffle them into the Deck. You can only use each effect of "Mannadium Reframing" once per turn.


                                                  1 cardSolemn Judgment
                                                  1 cardSolemn Judgment
                                                  Solemn Judgment
                                                  Trap Counter
                                                  Solemn Judgment

                                                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                    Tag(s):

                                                    2 cardSolemn Warning 2 cardSolemn Warning
                                                    Solemn Warning
                                                    Trap Counter
                                                    Solemn Warning

                                                      When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                      Tag(s):

                                                      1 cardChaos Angel 1 cardChaos Angel
                                                      Chaos Angel
                                                      DARK 10
                                                      Chaos Angel
                                                      • ATK:

                                                      • 3500

                                                      • DEF:

                                                      • 2800


                                                      1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                      1 cardWind Pegasus @Ignister 1 cardWind Pegasus @Ignister
                                                      Wind Pegasus @Ignister
                                                      WIND 7
                                                      Wind Pegasus @Ignister
                                                      • ATK:

                                                      • 2300

                                                      • DEF:

                                                      • 1500


                                                      1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                                                      1 cardDeep Sea Prima Donna 1 cardDeep Sea Prima Donna
                                                      Deep Sea Prima Donna
                                                      WATER 7
                                                      Deep Sea Prima Donna
                                                      • ATK:

                                                      • 1500

                                                      • DEF:

                                                      • 2700


                                                      1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. ● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. ● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.


                                                      1 cardGolden Cloud Beast - Malong 1 cardGolden Cloud Beast - Malong
                                                      Golden Cloud Beast - Malong
                                                      LIGHT 6
                                                      Golden Cloud Beast - Malong
                                                      • ATK:

                                                      • 2200

                                                      • DEF:

                                                      • 1000


                                                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                                      1 cardKewl Tune B2B 1 cardKewl Tune B2B
                                                      Kewl Tune B2B
                                                      DARK 10
                                                      Kewl Tune B2B
                                                      • ATK:

                                                      • 3200

                                                      • DEF:

                                                      • 0


                                                      1 Tuner + 1+ Synchro Monsters The Levels of monsters your opponent controls are increased by 2. Your Tuners can make a second attack during each Battle Phase. When your opponent activates a monster effect (Quick Effect): You can target 1 Tuner in your GY or banishment, except a Level 10 Tuner; add it to your hand or Special Summon it, then immediately after this effect resolves, you can Synchro Summon 1 Synchro Monster. You can only use this effect of "Kewl Tune B2B" twice per turn.


                                                      1 cardKewl Tune Crackle 1 cardKewl Tune Crackle
                                                      Kewl Tune Crackle
                                                      DARK 5
                                                      Kewl Tune Crackle
                                                      • ATK:

                                                      • 800

                                                      • DEF:

                                                      • 2000


                                                      "Kewl Tune Clip" + 1+ Tuners If this card is Synchro Summoned: You can look at your opponent's Extra Deck, and if you do, banish (face-up) 1 card from it (until the End Phase), then you can make this card gain ATK equal to that monster's ATK. If this Synchro Summoned card is sent to the GY: You can Special Summon this card, then you can apply this effect. ● Look at your opponent's Extra Deck and banish (face-up) 2 cards from it until the End Phase. You can only use each effect of "Kewl Tune Crackle" once per turn.


                                                      1 cardKewl Tune Loudness War 1 cardKewl Tune Loudness War
                                                      Kewl Tune Loudness War
                                                      LIGHT 6
                                                      Kewl Tune Loudness War
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 3000


                                                      2+ Tuners Other Tuners you control cannot be destroyed by card effects, also your opponent cannot target them with card effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 "Kewl Tune" monster from your GY; apply that banished monster's effect that activates when it is sent to the GY as Synchro Material. You can only use this effect of "Kewl Tune Loudness War" once per turn.


                                                      2 cardKewl Tune Remix 2 cardKewl Tune Remix
                                                      Kewl Tune Remix
                                                      DARK 5
                                                      Kewl Tune Remix
                                                      • ATK:

                                                      • 1500

                                                      • DEF:

                                                      • 2000


                                                      "Kewl Tune Mix" + 1+ Tuners Gains 1500 ATK while your opponent has a Tuner in their field or GY. During your opponent's turn (Quick Effect): You can Tribute this card; choose 2 non-Synchro Tuners in your GY, add 1 of them to your hand, and if you do, Special Summon the other, then immediately after this effect resolves, you can Synchro Summon 1 Tuner Synchro Monster. You can only use this effect of "Kewl Tune Remix" once per turn.


                                                      1 cardKewl Tune RS 1 cardKewl Tune RS
                                                      Kewl Tune RS
                                                      DARK 5
                                                      Kewl Tune RS
                                                      • ATK:

                                                      • 1700

                                                      • DEF:

                                                      • 2400


                                                      "Kewl Tune Reco" + 1+ Tuners Gains 300 ATK for each Tuner in the GYs. The Levels of monsters your opponent controls with 1700 or less original ATK are increased by 1. During the Main Phase (Quick Effect): You can banish 1 Tuner from your GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use this effect of "Kewl Tune RS" once per turn.


                                                      2 cardKewl Tune Track Maker 2 cardKewl Tune Track Maker
                                                      Kewl Tune Track Maker
                                                      LIGHT 4
                                                      Kewl Tune Track Maker
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 2500


                                                      1 "Kewl Tune" Tuner + 1+ Tuners If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Track Maker" once per turn. If this card is Special Summoned: You can add 1 "Kewl Tune" card from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can return 1 card your opponent controls to the hand.


                                                      1 cardVisas Amritara 1 cardVisas Amritara
                                                      Visas Amritara
                                                      LIGHT 8
                                                      Visas Amritara
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2100


                                                      1+ Tuners + 1 LIGHT monster This card's name becomes "Visas Starfrost" while on the field. You can only use each of the following effects of "Visas Amritara" once per turn. If this card is Synchro Summoned: You can add 1 Spell/Trap that mentions "Visas Starfrost" from your Deck to your hand. During your Main Phase: You can destroy 1 monster you control, also all Synchro Monsters you control will gain 800 ATK this turn.


                                                      1 cardZalen the Shackled Dragon 1 cardZalen the Shackled Dragon
                                                      Zalen the Shackled Dragon
                                                      DARK 7
                                                      Zalen the Shackled Dragon
                                                      • ATK:

                                                      • 2800

                                                      • DEF:

                                                      • 2100


                                                      1 Tuner + 1+ Synchro Monsters If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. When a card or effect is activated in response to another card or effect activation (Quick Effect): You can activate 1 of these effects; ● Negate the first effect, and if you do, destroy that card. ● Negate the second effect, and if you do, destroy that card. You can only use this effect of "Zalen the Shackled Dragon" once per turn.


                                                      1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                      Super Starslayer TY-PHON - Sky Crisis
                                                      DARK
                                                      Super Starslayer TY-PHON - Sky Crisis
                                                      • ATK:

                                                      • 2900

                                                      • DEF:

                                                      • 2900


                                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                      tcg
                                                      Synchron
                                                      5







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