Synchron Deck Breakdown

Cards Usage Statistic

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Effect Veiler
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Fydraulis Harmonia
Fydraulis Harmonia
Fydraulis Harmonia
DARK 7
Fydraulis Harmonia
  • ATK:

  • 2500

  • DEF:

  • 2000


When a monster your opponent controls activates its effect (Quick Effect): You can reveal this card in your hand and up to 5 Synchro Monsters in your Extra Deck; apply all of these effects in sequence, based on the number revealed, also you cannot activate the effects of monsters Special Summoned from the Extra Deck until the end of your next turn after this effect resolves, except Synchro Monsters. ● 2+: Special Summon this card. ● 4+: Send 1 revealed Synchro Monster to the GY. ● 6: Destroy 1 monster your opponent controls. You can only use this effect of "Fydraulis Harmonia" once per turn.

Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

Kewl Tune Clip
Kewl Tune Clip
Kewl Tune Clip
DARK 2
Kewl Tune Clip
  • ATK:

  • 800

  • DEF:

  • 1000


If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Clip" once per turn. During your opponent's Main Phase, if this card is in your hand (Quick Effect): You can Special Summon this card, then immediately after this effect resolves, you can Synchro Summon 1 Tuner Synchro Monster. If this card is sent to the GY as Synchro Material: You can banish (face-up) 1 random face-down card from your opponent's Extra Deck.

Kewl Tune Cue
Kewl Tune Cue
Kewl Tune Cue
LIGHT 3
Kewl Tune Cue
  • ATK:

  • 900

  • DEF:

  • 1900


If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Cue" once per turn. If this card is Normal Summoned: You can Special Summon 1 Tuner from your hand, Deck, or GY, except "Kewl Tune Cue", also for the rest of this turn you cannot Special Summon, except Tuners. If this card is sent to the GY as Synchro Material: You can excavate 2 cards from the top of your opponent's Deck, banish 1 of them, and place the other on the top or bottom of the Deck.

Kewl Tune Mix
Kewl Tune Mix
Kewl Tune Mix
WIND 2
Kewl Tune Mix
  • ATK:

  • 100

  • DEF:

  • 2000


If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Mix" once per turn. If this card is Normal or Special Summoned: You can add 1 "Kewl Tune" monster from your Deck or GY to your hand, except a Level 2 monster. If this card is sent to the GY as Synchro Material: You can target 1 monster your opponent controls; destroy it.

Kewl Tune Reco
Kewl Tune Reco
Kewl Tune Reco
FIRE 3
Kewl Tune Reco
  • ATK:

  • 1500

  • DEF:

  • 800


If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Reco" once per turn. If this card is Normal or Special Summoned: You can add 1 "Kewl Tune" monster from your Deck or GY to your hand, except a Level 3 monster. If this card is sent to the GY as Synchro Material: You can target 1 Spell/Trap your opponent controls; destroy it.

Kewl Tune Rotary
Kewl Tune Rotary
Kewl Tune Rotary
LIGHT 1
Kewl Tune Rotary
  • ATK:

  • 100

  • DEF:

  • 800


If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Rotary" once per turn. You can reveal this card and 1 Tuner in your hand; immediately after this effect resolves, Normal Summon 1 Tuner. If this card is sent to the GY as Synchro Material: You can activate 1 of these effects; ● Place 1 card from your opponent's GY on the bottom of their Deck. ● Look at your opponent's hand, then you can add 1 "Kewl Tune" Spell/Trap from your Deck to your hand.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    JJ "Kewl Tune"
    JJ "Kewl Tune"
    JJ "Kewl Tune"
    Spell Field
    JJ "Kewl Tune"

      You can Normal Summon 1 Tuner during your Main Phase each turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). Each "Kewl Tune Loudness War" you control gains 3300 ATK while your opponent has a Tuner in their field or GY. You can Tribute 1 Tuner; add to your hand or Special Summon, 1 "Kewl Tune" monster from your Deck, also you cannot Special Summon for the rest of this turn, except Tuners. You can only use this effect of "JJ "Kewl Tune"" once per turn.

      Kewl Tune Synchro
      Kewl Tune Synchro
      Kewl Tune Synchro
      Spell Quick
      Kewl Tune Synchro

        Add 1 "Kewl Tune" card from your Deck to your hand, except "Kewl Tune Synchro", then immediately after this effect resolves, you can Synchro Summon 1 Tuner Synchro Monster. You cannot Special Summon for the rest of this turn after this card resolves, except Tuners. You can activate up to 2 "Kewl Tune Synchro" per turn.

        Synchro Overtake
        Synchro Overtake
        Synchro Overtake
        Spell Normal
        Synchro Overtake

          Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.

          Infinite Impermanence
          Infinite Impermanence
          Infinite Impermanence
          Trap Normal
          Infinite Impermanence

            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

            Extra Deck

            Wind Pegasus @Ignister
            Wind Pegasus @Ignister
            Wind Pegasus @Ignister
            WIND 7
            Wind Pegasus @Ignister
            • ATK:

            • 2300

            • DEF:

            • 1500


            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.

            Golden Cloud Beast - Malong
            Golden Cloud Beast - Malong
            Golden Cloud Beast - Malong
            LIGHT 6
            Golden Cloud Beast - Malong
            • ATK:

            • 2200

            • DEF:

            • 1000


            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.

            Kewl Tune B2B
            Kewl Tune B2B
            Kewl Tune B2B
            DARK 10
            Kewl Tune B2B
            • ATK:

            • 3200

            • DEF:

            • 0


            1 Tuner + 1+ Synchro Monsters The Levels of monsters your opponent controls are increased by 2. Your Tuners can make a second attack during each Battle Phase. When your opponent activates a monster effect (Quick Effect): You can target 1 Tuner in your GY or banishment, except a Level 10 Tuner; add it to your hand or Special Summon it, then immediately after this effect resolves, you can Synchro Summon 1 Synchro Monster. You can only use this effect of "Kewl Tune B2B" twice per turn.

            Kewl Tune Crackle
            Kewl Tune Crackle
            Kewl Tune Crackle
            DARK 5
            Kewl Tune Crackle
            • ATK:

            • 800

            • DEF:

            • 2000


            "Kewl Tune Clip" + 1+ Tuners If this card is Synchro Summoned: You can look at your opponent's Extra Deck, and if you do, banish (face-up) 1 card from it (until the End Phase), then you can make this card gain ATK equal to that monster's ATK. If this Synchro Summoned card is sent to the GY: You can Special Summon this card, then you can apply this effect. ● Look at your opponent's Extra Deck and banish (face-up) 2 cards from it until the End Phase. You can only use each effect of "Kewl Tune Crackle" once per turn.

            Kewl Tune Loudness War
            Kewl Tune Loudness War
            Kewl Tune Loudness War
            LIGHT 6
            Kewl Tune Loudness War
            • ATK:

            • 0

            • DEF:

            • 3000


            2+ Tuners Other Tuners you control cannot be destroyed by card effects, also your opponent cannot target them with card effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 "Kewl Tune" monster from your GY; apply that banished monster's effect that activates when it is sent to the GY as Synchro Material. You can only use this effect of "Kewl Tune Loudness War" once per turn.

            Kewl Tune Remix
            Kewl Tune Remix
            Kewl Tune Remix
            DARK 5
            Kewl Tune Remix
            • ATK:

            • 1500

            • DEF:

            • 2000


            "Kewl Tune Mix" + 1+ Tuners Gains 1500 ATK while your opponent has a Tuner in their field or GY. During your opponent's turn (Quick Effect): You can Tribute this card; choose 2 non-Synchro Tuners in your GY, add 1 of them to your hand, and if you do, Special Summon the other, then immediately after this effect resolves, you can Synchro Summon 1 Tuner Synchro Monster. You can only use this effect of "Kewl Tune Remix" once per turn.

            Kewl Tune RS
            Kewl Tune RS
            Kewl Tune RS
            DARK 5
            Kewl Tune RS
            • ATK:

            • 1700

            • DEF:

            • 2400


            "Kewl Tune Reco" + 1+ Tuners Gains 300 ATK for each Tuner in the GYs. The Levels of monsters your opponent controls with 1700 or less original ATK are increased by 1. During the Main Phase (Quick Effect): You can banish 1 Tuner from your GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use this effect of "Kewl Tune RS" once per turn.

            Kewl Tune Track Maker
            Kewl Tune Track Maker
            Kewl Tune Track Maker
            LIGHT 4
            Kewl Tune Track Maker
            • ATK:

            • 0

            • DEF:

            • 2500


            1 "Kewl Tune" Tuner + 1+ Tuners If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Track Maker" once per turn. If this card is Special Summoned: You can add 1 "Kewl Tune" card from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can return 1 card your opponent controls to the hand.

            Visas Amritara
            Visas Amritara
            Visas Amritara
            LIGHT 8
            Visas Amritara
            • ATK:

            • 2500

            • DEF:

            • 2100


            1+ Tuners + 1 LIGHT monster This card's name becomes "Visas Starfrost" while on the field. You can only use each of the following effects of "Visas Amritara" once per turn. If this card is Synchro Summoned: You can add 1 Spell/Trap that mentions "Visas Starfrost" from your Deck to your hand. During your Main Phase: You can destroy 1 monster you control, also all Synchro Monsters you control will gain 800 ATK this turn.

            Zalen the Shackled Dragon
            Zalen the Shackled Dragon
            Zalen the Shackled Dragon
            DARK 7
            Zalen the Shackled Dragon
            • ATK:

            • 2800

            • DEF:

            • 2100


            1 Tuner + 1+ Synchro Monsters If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. When a card or effect is activated in response to another card or effect activation (Quick Effect): You can activate 1 of these effects; ● Negate the first effect, and if you do, destroy that card. ● Negate the second effect, and if you do, destroy that card. You can only use this effect of "Zalen the Shackled Dragon" once per turn.

            Main: 57 Extra: 15

            1 cardBlue-Eyes Abyss Dragon 1 cardBlue-Eyes Abyss Dragon
            Blue-Eyes Abyss Dragon
            LIGHT 8
            Blue-Eyes Abyss Dragon
            • ATK:

            • 2500

            • DEF:

            • 2500


            If this card is Special Summoned: You can add 1 Ritual Spell or 1 "Polymerization" from your Deck to your hand. During your End Phase: You can add 1 Level 8 or higher Dragon monster from your Deck to your hand. You can banish this card from your GY; all Level 8 or higher Dragon monsters you control gain 1000 ATK. You can only use each effect of "Blue-Eyes Abyss Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY.


            1 cardBlue-Eyes Jet Dragon 1 cardBlue-Eyes Jet Dragon
            Blue-Eyes Jet Dragon
            LIGHT 8
            Blue-Eyes Jet Dragon
            • ATK:

            • 3000

            • DEF:

            • 0


            Other cards you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blue-Eyes Jet Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.


            1 cardDroll & Lock Bird
            1 cardDroll & Lock Bird
            Droll & Lock Bird
            WIND 1
            Droll & Lock Bird
            • ATK:

            • 0

            • DEF:

            • 0


            If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


            3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
            Mulcharmy Fuwalos
            WIND 4
            Mulcharmy Fuwalos
            • ATK:

            • 100

            • DEF:

            • 600


            If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


            3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
            Mulcharmy Purulia
            WATER 4
            Mulcharmy Purulia
            • ATK:

            • 100

            • DEF:

            • 600


            If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


            2 cardNibiru, the Primal Being 2 cardNibiru, the Primal Being
            Nibiru, the Primal Being
            LIGHT 11
            Nibiru, the Primal Being
            • ATK:

            • 3000

            • DEF:

            • 600


            During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


            3 cardPrimite Dragon Ether Beryl 3 cardPrimite Dragon Ether Beryl
            Primite Dragon Ether Beryl
            EARTH 4
            Primite Dragon Ether Beryl
            • ATK:

            • 1600

            • DEF:

            • 0


            If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


            3 cardRetaliating "C" 3 cardRetaliating "C"
            Retaliating "C"
            EARTH 4
            Retaliating "C"
            • ATK:

            • 1400

            • DEF:

            • 1400


            During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".


            2 cardBlue-Eyes White Dragon 2 cardBlue-Eyes White Dragon
            Blue-Eyes White Dragon
            LIGHT 8
            Blue-Eyes White Dragon
            • ATK:

            • 3000

            • DEF:

            • 2500


            This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


            1 cardBlue-Eyes Chaos MAX Dragon 1 cardBlue-Eyes Chaos MAX Dragon
            Blue-Eyes Chaos MAX Dragon
            DARK 8
            Blue-Eyes Chaos MAX Dragon
            • ATK:

            • 4000

            • DEF:

            • 0


            You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage.


            3 cardAsh Blossom & Joyous Spring
            3 cardAsh Blossom & Joyous Spring
            Ash Blossom & Joyous Spring
            FIRE 3
            Ash Blossom & Joyous Spring
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


            1 cardEffect Veiler 1 cardEffect Veiler
            Effect Veiler
            LIGHT 1
            Effect Veiler
            • ATK:

            • 0

            • DEF:

            • 0


            During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


            2 cardGhost Belle & Haunted Mansion 2 cardGhost Belle & Haunted Mansion
            Ghost Belle & Haunted Mansion
            EARTH 3
            Ghost Belle & Haunted Mansion
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


            3 cardMaiden of White 3 cardMaiden of White
            Maiden of White
            LIGHT 1
            Maiden of White
            • ATK:

            • 0

            • DEF:

            • 0


            You can send this card from your hand or field to the GY; place 1 "True Light" from your hand, Deck, or GY, face-up in your Spell & Trap Zone. If you Special Summon "Blue-Eyes White Dragon" while this card is in your GY (except during the Damage Step): You can Special Summon this card. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can Special Summon 1 "Blue-Eyes White Dragon" or 1 Level 1 LIGHT Tuner from your GY. You can only use each effect of "Maiden of White" once per turn.


            1 cardMaster with Eyes of Blue 1 cardMaster with Eyes of Blue
            Master with Eyes of Blue
            LIGHT 1
            Master with Eyes of Blue
            • ATK:

            • 300

            • DEF:

            • 1200


            When this card is Normal Summoned: You can target 1 Level 1 LIGHT Tuner in your GY; add it to your hand. You can shuffle this card from your GY into the Deck, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your GY, other than the sent monster. You can only use this effect of "Master with Eyes of Blue" once per turn.


            1 cardNeo Kaiser Sea Horse 1 cardNeo Kaiser Sea Horse
            Neo Kaiser Sea Horse
            LIGHT 4
            Neo Kaiser Sea Horse
            • ATK:

            • 1700

            • DEF:

            • 1650


            If you control "Blue-Eyes White Dragon": You can Special Summon this card from your hand. You can target 1 LIGHT Tuner you control; increase or decrease its Level by 1. If this card is sent from the field to the GY: You can send 1 "Blue-Eyes" monster or 1 monster that mentions "Blue-Eyes White Dragon" from your Deck to the GY, except "Neo Kaiser Sea Horse". You can only use each effect of "Neo Kaiser Sea Horse" once per turn.


            1 cardPriestess with Eyes of Blue 1 cardPriestess with Eyes of Blue
            Priestess with Eyes of Blue
            LIGHT 1
            Priestess with Eyes of Blue
            • ATK:

            • 0

            • DEF:

            • 0


            When a card or effect is activated that targets this card (Quick Effect): You can send 1 Effect Monster you control to the GY, and if you do, add up to 2 "Blue-Eyes" monsters with different names from your Deck to your hand. If this card is in your GY: You can target 1 "Blue-Eyes" monster you control; shuffle it into the Deck, and if you do, Special Summon this card. You can only use 1 "Priestess with Eyes of Blue" effect per turn, and only once that turn.


            3 cardSage with Eyes of Blue 3 cardSage with Eyes of Blue
            Sage with Eyes of Blue
            LIGHT 1
            Sage with Eyes of Blue
            • ATK:

            • 0

            • DEF:

            • 1500


            When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner from your Deck to your hand, except "Sage with Eyes of Blue". You can discard this card, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your Deck. You can only use this effect of "Sage with Eyes of Blue" once per turn.


            1 cardCalled by the Grave
            1 cardCalled by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              1 cardCrossout Designator
              1 cardCrossout Designator
              Crossout Designator
              Spell Quick
              Crossout Designator

                Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                Tag(s):

                1 cardMausoleum of White 1 cardMausoleum of White
                Mausoleum of White
                Spell Field
                Mausoleum of White

                  During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the GY, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100, until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 "Burst Stream of Destruction" from your Deck to your hand.


                  1 cardPrimite Drillbeam 1 cardPrimite Drillbeam
                  Primite Drillbeam
                  Spell Quick
                  Primite Drillbeam

                    Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


                    3 cardPrimite Lordly Lode 3 cardPrimite Lordly Lode
                    Primite Lordly Lode
                    Spell Continuous
                    Primite Lordly Lode

                      When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


                      1 cardRoar of the Blue-Eyed Dragons 1 cardRoar of the Blue-Eyed Dragons
                      Roar of the Blue-Eyed Dragons
                      Spell Normal
                      Roar of the Blue-Eyed Dragons

                        Special Summon in Defense Position, 1 "Blue-Eyes" monster from your Deck, GY, or banishment (but if you control no "Blue-Eyes White Dragon", you can only Special Summon "Blue-Eyes White Dragon" with this effect), also you cannot Special Summon from the Extra Deck for the rest of this turn, except Dragon monsters. You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including a "Blue-Eyes" monster. You can only use 1 "Roar of the Blue-Eyed Dragons" effect per turn, and only once that turn.


                        1 cardSynchro Rumble 1 cardSynchro Rumble
                        Synchro Rumble
                        Spell Normal
                        Synchro Rumble

                          Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a Level 7 or 8 Dragon Synchro Monster(s) or "Crimson Dragon" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Synchro Rumble" per turn.


                          1 cardUltimate Fusion 1 cardUltimate Fusion
                          Ultimate Fusion
                          Spell Quick
                          Ultimate Fusion

                            During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" as material, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of "Blue-Eyes White Dragon" and "Blue-Eyes Ultimate Dragon" used from the field as material. You can only activate 1 "Ultimate Fusion" per turn.


                            3 cardWishes for Eyes of Blue 3 cardWishes for Eyes of Blue
                            Wishes for Eyes of Blue
                            Spell Normal
                            Wishes for Eyes of Blue

                              Discard 1 card; add 1 Level 1 LIGHT Tuner, and 1 Spell/Trap that mentions "Blue-Eyes White Dragon", from your Deck to your hand, except "Wishes for Eyes of Blue". You can banish this card from your GY, then target 1 "Blue-Eyes White Dragon" you control; equip 1 "Blue-Eyes" monster from your Extra Deck to it as an Equip Spell that gives it 400 ATK. You can only use each effect of "Wishes for Eyes of Blue" once per turn.


                              3 cardDominus Purge 3 cardDominus Purge
                              Dominus Purge
                              Trap Normal
                              Dominus Purge

                                If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                                2 cardDragon's Mind 2 cardDragon's Mind
                                Dragon's Mind
                                Trap Counter
                                Dragon's Mind

                                  When a Spell/Trap Card, or monster effect, is activated while you control a monster with 2500 original ATK or DEF: Negate the activation, and if you do, destroy that card. If this card is in your GY: You can pay 2500 LP; Set this card, but banish it when it leaves the field. You can only use each effect of "Dragon's Mind" once per turn.


                                  2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                  Infinite Impermanence
                                  Trap Normal
                                  Infinite Impermanence

                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                    1 cardMajesty of the White Dragons
                                    1 cardMajesty of the White Dragons
                                    Majesty of the White Dragons
                                    Trap Normal
                                    Majesty of the White Dragons

                                      Show up to 3 of the "Blue-Eyes White Dragon" in your hand, face-up Monster Zone, and/or GY, then destroy an equal number of cards your opponent controls. You can banish this card from your GY; Ritual Summon 1 Ritual Monster from your hand, by Tributing "Blue-Eyes White Dragon(s)" from your hand or field whose total Levels equal its Level. You can only use each effect of "Majesty of the White Dragons" once per turn.


                                      1 cardTrue Light 1 cardTrue Light
                                      True Light
                                      Trap Continuous
                                      True Light

                                        Your opponent cannot target "Blue-Eyes White Dragon" in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy all monsters you control. You can only use the following effect of "True Light" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Blue-Eyes White Dragon" from your hand or GY. ● Set 1 Spell/Trap directly from your Deck, that specifically lists "Blue-Eyes White Dragon" in its text, with a different name from the cards you control and in your GY.


                                        1 cardBlue-Eyes Tyrant Dragon 1 cardBlue-Eyes Tyrant Dragon
                                        Blue-Eyes Tyrant Dragon
                                        LIGHT 8
                                        Blue-Eyes Tyrant Dragon
                                        • ATK:

                                        • 3400

                                        • DEF:

                                        • 2900


                                        "Blue-Eyes White Dragon" + 1 Dragon monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.


                                        1 cardBlue-Eyes Ultimate Dragon 1 cardBlue-Eyes Ultimate Dragon
                                        Blue-Eyes Ultimate Dragon
                                        LIGHT 12
                                        Blue-Eyes Ultimate Dragon
                                        • ATK:

                                        • 4500

                                        • DEF:

                                        • 3800


                                        "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                                        1 cardDragon Master Magia 1 cardDragon Master Magia
                                        Dragon Master Magia
                                        LIGHT 12
                                        Dragon Master Magia
                                        • ATK:

                                        • 5000

                                        • DEF:

                                        • 4000


                                        "Blue-Eyes Ultimate Dragon" or 3 "Blue-Eyes" monsters + 1 "Chaos" or "Black Luster Soldier" Ritual Monster Must be Fusion Summoned. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use this effect of "Dragon Master Magia" in response to each card type (Monster, Spell, or Trap) once per turn. If this face-up card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Blue-Eyes" monster or 1 "Chaos" or "Black Luster Soldier" Ritual Monster from your Extra Deck or GY.


                                        1 cardNeo Blue-Eyes Ultimate Dragon 1 cardNeo Blue-Eyes Ultimate Dragon
                                        Neo Blue-Eyes Ultimate Dragon
                                        LIGHT 12
                                        Neo Blue-Eyes Ultimate Dragon
                                        • ATK:

                                        • 4500

                                        • DEF:

                                        • 3800


                                        "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" At the end of the Damage Step, if this is the only face-up card you control, and this Fusion Summoned card attacked: You can send 1 "Blue-Eyes" Fusion Monster from your Extra Deck to the Graveyard; this card can attack again in a row. You can use this effect of "Neo Blue-Eyes Ultimate Dragon" up to twice per turn. During either player's turn, when a card or effect is activated that targets a "Blue-Eyes" monster(s) you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card.


                                        1 cardHieratic Seal of the Heavenly Spheres 1 cardHieratic Seal of the Heavenly Spheres
                                        Hieratic Seal of the Heavenly Spheres
                                        LIGHT
                                        Hieratic Seal of the Heavenly Spheres
                                        • ATK:

                                        • 0

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.


                                        2 cardSpirit with Eyes of Blue 2 cardSpirit with Eyes of Blue
                                        Spirit with Eyes of Blue
                                        LIGHT
                                        Spirit with Eyes of Blue
                                        • ATK:

                                        • 300

                                        • LINK-1

                                        Link Arrow:

                                        Bottom-Left


                                        1 Level 4 or lower Dragon or Spellcaster monster You cannot Special Summon, except Dragon monsters. You can only use each of the following effects of "Spirit with Eyes of Blue" once per turn. If this card is Link Summoned: You can take 1 "Mausoleum of White" from your Deck and either add it to your hand or send it to the GY. You can Tribute this card; Special Summon 1 "Blue-Eyes" monster from your hand or GY, but if you Special Summoned an Effect Monster from your GY by this effect, it cannot attack and its effects are negated.


                                        1 cardAncient Fairy Life Dragon 1 cardAncient Fairy Life Dragon
                                        Ancient Fairy Life Dragon
                                        LIGHT 8
                                        Ancient Fairy Life Dragon
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 3300


                                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can draw 1 card, or if "World of Spirits" is on the field, add 1 LIGHT monster (Beast, Plant, or Fairy) or 1 "Eternal Sunshine" from your Deck to your hand instead. You can only use this effect of "Ancient Fairy Life Dragon" once per turn. Your "Ancient Fairy Dragon" and monsters that mention it can attack while in face-up Defense Position (apply their DEF for damage calculation).


                                        2 cardBlue-Eyes Spirit Dragon 2 cardBlue-Eyes Spirit Dragon
                                        Blue-Eyes Spirit Dragon
                                        LIGHT 9
                                        Blue-Eyes Spirit Dragon
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 3000


                                        1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.


                                        1 cardBlue-Eyes Ultimate Spirit Dragon 1 cardBlue-Eyes Ultimate Spirit Dragon
                                        Blue-Eyes Ultimate Spirit Dragon
                                        LIGHT 12
                                        Blue-Eyes Ultimate Spirit Dragon
                                        • ATK:

                                        • 3500

                                        • DEF:

                                        • 4000


                                        2+ Tuners + 1 non-Tuner "Blue-Eyes" monster Your opponent cannot banish cards from your GY. You can only use each of the following effects of "Blue-Eyes Ultimate Spirit Dragon" once per turn. When a card or effect is activated on the field (Quick Effect): You can negate the activation, and if you do, this card gains 1000 ATK until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 LIGHT Dragon monster from your GY, except "Blue-Eyes Ultimate Spirit Dragon".


                                        1 cardCosmic Blazar Dragon 1 cardCosmic Blazar Dragon
                                        Cosmic Blazar Dragon
                                        WIND 12
                                        Cosmic Blazar Dragon
                                        • ATK:

                                        • 4000

                                        • DEF:

                                        • 4000


                                        1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.


                                        1 cardCrimson Dragon 1 cardCrimson Dragon
                                        Crimson Dragon
                                        LIGHT 12
                                        Crimson Dragon
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.


                                        1 cardLightstorm Dragon 1 cardLightstorm Dragon
                                        Lightstorm Dragon
                                        LIGHT 9
                                        Lightstorm Dragon
                                        • ATK:

                                        • 2700

                                        • DEF:

                                        • 3000


                                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target Spells/Traps on the field up to the number of Normal Monsters in your GY +1; destroy them. If this card is destroyed by battle or card effect: You can target 1 Spell/Trap in your GY; Set it, but it cannot be activated unless you control a Normal Monster. You can only use each effect of "Lightstorm Dragon" once per turn.


                                        1 cardStardust Sifr Divine Dragon 1 cardStardust Sifr Divine Dragon
                                        Stardust Sifr Divine Dragon
                                        LIGHT 12
                                        Stardust Sifr Divine Dragon
                                        • ATK:

                                        • 4000

                                        • DEF:

                                        • 4000


                                        1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned and cannot be Special Summoned by other ways. The first time each card you control would be destroyed each turn, by battle or card effect, it is not destroyed. Once per turn, during either player's turn, when your opponent activates a monster effect: You can negate that effect, and if you do, destroy 1 card on the field. You can banish this card from your Graveyard, then target 1 Level 8 or lower "Stardust" monster in your Graveyard; Special Summon it.


                                        tcg
                                        Synchron
                                        5







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