Dark Magician Deck #750852 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. D.D. Crow x3, Timaeus the United Dragon x3, Illusion of Chaos x3 - Skill: The Eye of the United Dragon. Created Sep 11, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/11/2026
The Eye of the United Dragon
Main Deck (30)
- D.D. Crow x3
- Dark Magician Girl x1
- Diabellstar the Black Witch x1
- Evolsaur Diplo x1
- Evolsaur Lios x1
- Evoltile Megachirella x1
- Magicians' Souls x1
- Senju of the Thousand Hands x1
- Timaeus the United Dragon x3
- Dark Magician x2
- Illusion of Chaos x3
- Ghost Belle & Haunted Mansion x2
- Dark Magic Attack x1
- Original Sinful Spoils - Snake-Eye x1
- Preparation of Rites x3
- Secrets of Dark Magic x1
- Soul Servant x2
- Evo-Singularity x1
- Magicians' Combination x1
Extra Deck (9)
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 58 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Dark Magician / Dark Magician Girl recursion and Ritual/Fusion boards that end in 2500–3000 ATK beaters (Master of Chaos, Red-Eyes Dark Dragoon, Underworld Goddess, Super Starslayer TY-PHON); Evolzar Dolkka / Evolzar Lars Xyz boards with negate and removal on material
- Turn 1 (going first): Open a Dark Magician starter (Soul Servant, Dark Magician, Magicians' Souls, Dark Magician Girl) or a searcher (Preparation of Rites, Senju, Ghost Belle), search a Ritual monster or Dark Magician, and convert into a Ritual or Fusion extra-deck summon
- Turn 2 (going second): Hold D.D. Crow or Ghost Belle as a hand trap against the opponent's first activation, then rebuild from the Dark Magician GY loop
- Recovery: Soul Servant and Magicians' Souls recycle Dark Magician-named cards from GY/Deck; D.D. Crow and Ghost Belle banish or negate the opponent's key plays
- After siding: Not applicable: Duel Links has no sideboard, so there is no post-side plan
Why it scores here
The deck is scored as a system: a 30-card main with four 3-copy staples and a 14-copy Dark Magician core opens a live starter in about 97% of 5-card hands (Inferred, hypergeometric). Its ceiling is high because the Extra Deck holds several 2900–3000 ATK boards plus negate and banish effects, and it has a real going-second answer in five hand traps (D.D. Crow, Ghost Belle) with a 70% chance of at least one in a 6-card hand. The median is held back by the archetype split: only 23% of cards are exact Dark Magician names, and the Evol, Diabellstar, Snake-Eye, Knightmare and Chaos pieces are mostly single copies that need different routes, which adds brick risk and lowers the floor. Popularity and the archetype's guide presence did not add points, since archetype usage stats only confirm the core is real and accessible. Card scores were not averaged; the score comes from consistency, interaction and closing power on the list as built, with no meta sample, so Meta Power is provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 archetype-core card in 5-card hand) ≈ 0.97; P(>=1 searcher in hand) ≈ 0.82; starters are spread across several single-copy routes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | Six single-copy Evol/Diabellstar/Snake-Eye pieces and Illusion of Chaos x3 (which needs a ritual route not in the list, e.g. Chaos Form) raise the brick and conflict rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Ceiling read from card text: Master of Chaos and Secrets of Dark Magic convert a Dark Magician into a 3000 ATK board; no recorded boards to measure (Inferred semantic read) |
| D4 | Combo Floor & Median Output | 50 | No parseable recorded boards, so median output cannot be measured; held at a neutral-to-low value (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple independent starters and recursion (Soul Servant, Magicians' Souls) plus five hand traps keep lines alive after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Soul Servant and Magicians' Souls recycle Dark Magician-named cards; Dark Magic Attack and Secrets are one-shot resources (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Negate and banish sources: Magicians' Combination, Ghost Belle, Evolzar Dolkka, Evolzar Lars, Underworld Goddess, Chaos Angel, Dark Magic Attack (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second: 70% chance of at least one hand trap in 6 cards; Master of Chaos and Dragoon remove boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Extra-Deck ATK of 2900–3000 across Master of Chaos, Red-Eyes Dark Dragoon, Underworld Goddess and TY-PHON (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 55 | Nineteen distinct main-deck names with 12 single copies; several pieces (Evo-Singularity, Snake-Eye Spoils, Senju) are narrow (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | Nine Extra slots cover Fusion, Synchro, Xyz and Link with two Evolzar Dolkka for redundancy (Verified list, Inferred coverage) |
| D12 | Side Deck Adaptability | 40 | Duel Links has no sideboard in this export; no post-side data, so the value is a low structural default (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype share and per-pilot match data are absent; format fit cannot be measured from the evidence (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Ritual/Fusion lines with many target choices are demanding for a player to pilot consistently (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary; Midrange weights used as written. Structural ≈ 60, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Engine conflicts / low archetype purity (-3); Extra Deck redundancy (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*60 + 0.20*55 - 1 = 58
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Four 3-copy staples plus a 14-copy Dark Magician core give high starter access
- Five hand traps and several negate/banish effects give real going-second interaction
- Extra Deck offers multiple 2900–3000 ATK boards with redundancy
Weaknesses
- Low archetype purity (23%) fragments the engine
- Several single-copy pieces are narrow and can brick
- No recorded boards, so the median output is unknown
Critical choke points
- Dark Magician / Dark Magician Girl must be on board to unlock most Ritual and Fusion routes
- Illusion of Chaos x3 lacks a clearly included ritual route in the list (Chaos Form not present)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Snake-Eye Original Sinful Spoils (1 copy) | A second ritual or Dark Magician starter | Snake-Eye's route is off-archetype and adds a narrow line that the core does not use often (Inferred) |
| 2 | Evo-Singularity (1 copy) | Extra negate or removal that does not need a GY setup | Its Evol cost needs two specific GY pieces the list rarely reaches together (Inferred) |
Evidence & confidence
- Verified: Main 30 / Extra 9 / Side 0 within Duel Links size rules; All 30 main and 9 extra cards are Unlimited; no copy-limit violations; Card text and ATK/DEF values from the evidence excerpts; Archetype core usage statistics (Dark Magician, Magicians' Souls, Soul Servant at 65%+)
- Inferred: P(>=1 starter in 5 cards) ≈ 0.97 from the archetype-core hypergeometric; Going-second hand-trap access ≈ 0.70; Brick and conflict risk from the Evol and single-copy pieces; Illusion of Chaos needs a ritual route not present in this list
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link); Side-deck score (no sideboard in Duel Links)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck has no title (Deck.Title is null)
Couldn't load the combos










