Dark Magician Deck #750852 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. D.D. Crow x3, Timaeus the United Dragon x3, Illusion of Chaos x3 - Skill: The Eye of the United Dragon. Created Sep 11, 2026 by YGO Mod.

Deck Dark Magician Duel Links

Created by: YGO Mod (20517634)

Created On: 09/11/2026

The Eye of the United Dragon
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 29, 2026
58± 6/ 100
Power Score
Structural 60
Reliability 55
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Dark Magician / Dark Magician Girl recursion and Ritual/Fusion boards that end in 2500–3000 ATK beaters (Master of Chaos, Red-Eyes Dark Dragoon, Underworld Goddess, Super Starslayer TY-PHON); Evolzar Dolkka / Evolzar Lars Xyz boards with negate and removal on material
  • Turn 1 (going first): Open a Dark Magician starter (Soul Servant, Dark Magician, Magicians' Souls, Dark Magician Girl) or a searcher (Preparation of Rites, Senju, Ghost Belle), search a Ritual monster or Dark Magician, and convert into a Ritual or Fusion extra-deck summon
  • Turn 2 (going second): Hold D.D. Crow or Ghost Belle as a hand trap against the opponent's first activation, then rebuild from the Dark Magician GY loop
  • Recovery: Soul Servant and Magicians' Souls recycle Dark Magician-named cards from GY/Deck; D.D. Crow and Ghost Belle banish or negate the opponent's key plays
  • After siding: Not applicable: Duel Links has no sideboard, so there is no post-side plan

Why it scores here

The deck is scored as a system: a 30-card main with four 3-copy staples and a 14-copy Dark Magician core opens a live starter in about 97% of 5-card hands (Inferred, hypergeometric). Its ceiling is high because the Extra Deck holds several 2900–3000 ATK boards plus negate and banish effects, and it has a real going-second answer in five hand traps (D.D. Crow, Ghost Belle) with a 70% chance of at least one in a 6-card hand. The median is held back by the archetype split: only 23% of cards are exact Dark Magician names, and the Evol, Diabellstar, Snake-Eye, Knightmare and Chaos pieces are mostly single copies that need different routes, which adds brick risk and lowers the floor. Popularity and the archetype's guide presence did not add points, since archetype usage stats only confirm the core is real and accessible. Card scores were not averaged; the score comes from consistency, interaction and closing power on the list as built, with no meta sample, so Meta Power is provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype-core card in 5-card hand) ≈ 0.97; P(>=1 searcher in hand) ≈ 0.82; starters are spread across several single-copy routes (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Six single-copy Evol/Diabellstar/Snake-Eye pieces and Illusion of Chaos x3 (which needs a ritual route not in the list, e.g. Chaos Form) raise the brick and conflict rate (Inferred)
D3 Combo Conversion & Ceiling 68 Ceiling read from card text: Master of Chaos and Secrets of Dark Magic convert a Dark Magician into a 3000 ATK board; no recorded boards to measure (Inferred semantic read)
D4 Combo Floor & Median Output 50 No parseable recorded boards, so median output cannot be measured; held at a neutral-to-low value (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent starters and recursion (Soul Servant, Magicians' Souls) plus five hand traps keep lines alive after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Soul Servant and Magicians' Souls recycle Dark Magician-named cards; Dark Magic Attack and Secrets are one-shot resources (Inferred)
D7 End-Board & Interaction Quality 74 Negate and banish sources: Magicians' Combination, Ghost Belle, Evolzar Dolkka, Evolzar Lars, Underworld Goddess, Chaos Angel, Dark Magic Attack (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 66 Going-second: 70% chance of at least one hand trap in 6 cards; Master of Chaos and Dragoon remove boards (Inferred)
D9 Offensive Pressure & Closing Power 68 Extra-Deck ATK of 2900–3000 across Master of Chaos, Red-Eyes Dark Dragoon, Underworld Goddess and TY-PHON (Verified stat)
D10 Main Deck Efficiency & Flexibility 55 Nineteen distinct main-deck names with 12 single copies; several pieces (Evo-Singularity, Snake-Eye Spoils, Senju) are narrow (Inferred)
D11 Extra Deck Efficiency & Coverage 65 Nine Extra slots cover Fusion, Synchro, Xyz and Link with two Evolzar Dolkka for redundancy (Verified list, Inferred coverage)
D12 Side Deck Adaptability 40 Duel Links has no sideboard in this export; no post-side data, so the value is a low structural default (Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype share and per-pilot match data are absent; format fit cannot be measured from the evidence (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Ritual/Fusion lines with many target choices are demanding for a player to pilot consistently (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary; Midrange weights used as written. Structural ≈ 60, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Engine conflicts / low archetype purity (-3); Extra Deck redundancy (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*60 + 0.20*55 - 1 = 58

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Four 3-copy staples plus a 14-copy Dark Magician core give high starter access
  • Five hand traps and several negate/banish effects give real going-second interaction
  • Extra Deck offers multiple 2900–3000 ATK boards with redundancy

Weaknesses

  • Low archetype purity (23%) fragments the engine
  • Several single-copy pieces are narrow and can brick
  • No recorded boards, so the median output is unknown

Critical choke points

  • Dark Magician / Dark Magician Girl must be on board to unlock most Ritual and Fusion routes
  • Illusion of Chaos x3 lacks a clearly included ritual route in the list (Chaos Form not present)
Priority Remove Add Reason
1 Snake-Eye Original Sinful Spoils (1 copy) A second ritual or Dark Magician starter Snake-Eye's route is off-archetype and adds a narrow line that the core does not use often (Inferred)
2 Evo-Singularity (1 copy) Extra negate or removal that does not need a GY setup Its Evol cost needs two specific GY pieces the list rarely reaches together (Inferred)

Evidence & confidence

  • Verified: Main 30 / Extra 9 / Side 0 within Duel Links size rules; All 30 main and 9 extra cards are Unlimited; no copy-limit violations; Card text and ATK/DEF values from the evidence excerpts; Archetype core usage statistics (Dark Magician, Magicians' Souls, Soul Servant at 65%+)
  • Inferred: P(>=1 starter in 5 cards) ≈ 0.97 from the archetype-core hypergeometric; Going-second hand-trap access ≈ 0.70; Brick and conflict risk from the Evol and single-copy pieces; Illusion of Chaos needs a ritual route not present in this list
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link); Side-deck score (no sideboard in Duel Links)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck has no title (Deck.Title is null)

More Duel Links Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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