Artmage Deck #750786 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x3, Artmage Academic Arcane Arts Acropolis x3, Artmage Vandalism -Assault- x3. Created Sep 11, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/11/2026
Main Deck (40)
- Artmage Finmel x2
- Artmage Graflare x2
- Artmage Litera x1
- Artmage Power Patron x2
- Medius the Pure x2
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x1
- Artmage Academic Arcane Arts Acropolis x3
- Artmage Masterwork -Succession- x1
- Artmage Vandalism -Assault- x3
- Artmage Varnish -Alteration- x3
- Book of Eclipse x3
- Forbidden Droplet x2
- Fusion Deployment x3
- Super Polymerization x2
- Triple Tactics Talent x2
- Artmage Impasto -Recapture- x1
- Artmage Pact -Awakening- x1
- Infinite Impermanence x3
Extra Deck (15)
- Artmage Diactorus x2
- Artmage Non-Finito x1
- Azamina Ilia Silvia x1
- Favorite HERO Flame Wingman x1
- Favorite HERO Shining Flare Wingman x1
- Garura, Wings of Resonant Life x1
- Guardian Chimera x1
- Mudragon of the Swamp x1
- Nerva the Power Patron of Creation x1
- Predaplant Dragostapelia x1
- Predaplant Triphyoverutum x1
- Cross-Sheep x1
- Predaplant Verte Anaconda x1
- S:P Little Knight x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 60 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon a large Artmage Fusion Monster (Nerva, Diactorus, Non-Finito) from the Extra Deck, supported by Artmage search and recursion; Link and Fusion beatdown via Predaplant and Azamina Extra Deck options when the Artmage line is stopped
- Turn 1 (going first): Open Artmage Academic Acropolis or Varnish/Vandalism, search Medius the Pure, Normal Summon, and build toward a Fusion Summon through Fusion Deployment or Super Polymerization
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, and Infinite Impermanence to stop the opponent's first board, then rebuild the Artmage line on the next turn
- Recovery: Recur Medius and Artmage cards from the GY through Acropolis and Litera; Artmage Impasto and Pact keep interaction up
- After siding: No side deck is run; there is no post-side plan in the evidence
Why it scores here
The deck reliably opens an Artmage starter: 17 archetype-core copies give about a 95% chance of at least one in a 5-card opening hand, and 14 searcher-text cards give about 90%. Its conversion ceiling comes from Fusion Summons of Nerva, Diactorus, and Non-Finito, which the Artmage search and recursion lines can reach. Seven hand traps and about 16 negation-text cards give good interaction for a 40-card Main Deck, and the going-second hand-trap chance is about 71%. The score is held down by 22 Spells in a 13-monster Main Deck, 40% exact-name archetype purity, no side deck, and no combo or meta data. Popularity and the archetype's usage stats confirm the list is real, but they did not earn points; card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(≥1 archetype-core card in opening 5) ≈ 0.95; P(≥1 searcher text in 5) ≈ 0.90; 2-card Medius/Acropolis bootstrap (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 13 Main monsters against 22 Spells and 5 traps; Fusion requirements can dead-draw; copy histogram 7×3-copy (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Fusion ceiling via Diactorus, Nerva, and Non-Finito from Artmage text; no recorded combo boards (Inferred) |
| D4 | Combo Floor & Median Output | 52 | combos_evidence shows no parseable boards, so the median is unknown and kept near neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Ash, Ghost Belle, Impermanence, Droplet, and Medius recursion give several independent lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Litera, Acropolis, and Medius recover from GY; Super Polymerization and Fusion Deployment cost cards (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | 7 hand traps plus 16 negation-text hints give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 68 | Going-second hand-trap chance P(≥1 in 6) ≈ 0.71; Impermanence and Droplet pressure a first board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Extra-Deck ATK up to 3300 (Nerva) and 2800 (Diactorus) from card text (Verified stat plus Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40 cards, 19 distinct; 21 slots at 3 copies and 19 at 1–2; 33 off-archetype copies lower coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | Extra Deck is 12 Fusion + 3 Link; Azamina, Guardian, Predaplant, and Elemental HERO mix dilutes the Artmage core (Verified composition) |
| D12 | Side Deck Adaptability | 20 | Side deck is empty (side_count 0), so no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype usage is context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion chains and once-per-turn tracking across Medius, Litera, and Acropolis raise error risk (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Combo as secondary tie-break, no blend applied. Structural ≈ 62, Going First ≈ 60, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: post-side plan absent (-2); engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); modifiers total -4
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Artmage core and searcher density give high opening-hand access
- Seven hand traps and dense negation text give strong layered interaction
- Fusion Extra Deck options (Nerva 3300, Diactorus 2800) give real closing power
Weaknesses
- 22 Spells against 13 monsters risks dead hands and Fusion-material bricks
- Only 40% of Main Deck copies match the exact Artmage name
- No side deck, so no post-side plan
- No recorded combos or tournament data to verify the median
Critical choke points
- Medius the Pure and the Acropolis line: stopping them removes most of the Artmage search
- Fusion Summon enablers (Fusion Deployment, Super Polymerization) for the Extra Deck threats
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Book of Eclipse (1 copy) | One more Artmage monster or a Level 3–4 Artmage/Medius searcher | Off-archetype spell that adds little to the Artmage engine; more monsters reduce Fusion-material brick risk |
| 2 | Artmage Varnish -Alteration- (1 copy) | Side deck slots (up to 15) for a post-side plan | Adds the missing post-side adaptation and reduces Spell count |
Evidence & confidence
- Verified: Main 40, Extra 15, Side 0, Legal status; Predaplant Verte Anaconda Limited at 1 copy; Super Polymerization Semi-Limited at 2 copies; Composition: 22 Spells, 13 monsters, 5 traps, 7 hand traps, 12 Fusion and 3 Link in Extra; Archetype core present 9 of 25 usage-core cards (36%)
- Observed: Usage statistics show Artmage Impasto and Ash Blossom inclusion at 96% and 92%
- Inferred: P(≥1 starter in 5) ≈ 0.95 and P(≥1 searcher in 5) ≈ 0.90 from hypergeometric draw odds; Going-second hand-trap access ≈ 0.71; Fusion-material brick risk from 22 Spells against 13 monsters; Interaction density from negation and removal text
- Provisional: Meta Power (no dated metagame sample); Matchup coverage and format fit (no tournament link)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick, and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck — post-side performance unknown
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