Artmage Deck #750786 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x3, Artmage Academic Arcane Arts Acropolis x3, Artmage Vandalism -Assault- x3. Created Sep 11, 2026 by YGO Mod.

Deck Artmage Master Duel

Created by: YGO Mod (20517634)

Created On: 09/11/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
56± 6/ 100
Power Score
Structural 62
Reliability 52
Going First 60
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 60
Going Second 64
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon a large Artmage Fusion Monster (Nerva, Diactorus, Non-Finito) from the Extra Deck, supported by Artmage search and recursion; Link and Fusion beatdown via Predaplant and Azamina Extra Deck options when the Artmage line is stopped
  • Turn 1 (going first): Open Artmage Academic Acropolis or Varnish/Vandalism, search Medius the Pure, Normal Summon, and build toward a Fusion Summon through Fusion Deployment or Super Polymerization
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, and Infinite Impermanence to stop the opponent's first board, then rebuild the Artmage line on the next turn
  • Recovery: Recur Medius and Artmage cards from the GY through Acropolis and Litera; Artmage Impasto and Pact keep interaction up
  • After siding: No side deck is run; there is no post-side plan in the evidence

Why it scores here

The deck reliably opens an Artmage starter: 17 archetype-core copies give about a 95% chance of at least one in a 5-card opening hand, and 14 searcher-text cards give about 90%. Its conversion ceiling comes from Fusion Summons of Nerva, Diactorus, and Non-Finito, which the Artmage search and recursion lines can reach. Seven hand traps and about 16 negation-text cards give good interaction for a 40-card Main Deck, and the going-second hand-trap chance is about 71%. The score is held down by 22 Spells in a 13-monster Main Deck, 40% exact-name archetype purity, no side deck, and no combo or meta data. Popularity and the archetype's usage stats confirm the list is real, but they did not earn points; card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(≥1 archetype-core card in opening 5) ≈ 0.95; P(≥1 searcher text in 5) ≈ 0.90; 2-card Medius/Acropolis bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 55 13 Main monsters against 22 Spells and 5 traps; Fusion requirements can dead-draw; copy histogram 7×3-copy (Inferred)
D3 Combo Conversion & Ceiling 70 Fusion ceiling via Diactorus, Nerva, and Non-Finito from Artmage text; no recorded combo boards (Inferred)
D4 Combo Floor & Median Output 52 combos_evidence shows no parseable boards, so the median is unknown and kept near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Ash, Ghost Belle, Impermanence, Droplet, and Medius recursion give several independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 62 Litera, Acropolis, and Medius recover from GY; Super Polymerization and Fusion Deployment cost cards (Inferred)
D7 End-Board & Interaction Quality 74 7 hand traps plus 16 negation-text hints give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap chance P(≥1 in 6) ≈ 0.71; Impermanence and Droplet pressure a first board (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra-Deck ATK up to 3300 (Nerva) and 2800 (Diactorus) from card text (Verified stat plus Inferred)
D10 Main Deck Efficiency & Flexibility 60 40 cards, 19 distinct; 21 slots at 3 copies and 19 at 1–2; 33 off-archetype copies lower coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck is 12 Fusion + 3 Link; Azamina, Guardian, Predaplant, and Elemental HERO mix dilutes the Artmage core (Verified composition)
D12 Side Deck Adaptability 20 Side deck is empty (side_count 0), so no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion chains and once-per-turn tracking across Medius, Litera, and Acropolis raise error risk (Inferred)

How the score was computed

Strategy profile: Midrange primary; Combo as secondary tie-break, no blend applied. Structural ≈ 62, Going First ≈ 60, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: post-side plan absent (-2); engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); modifiers total -4

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Artmage core and searcher density give high opening-hand access
  • Seven hand traps and dense negation text give strong layered interaction
  • Fusion Extra Deck options (Nerva 3300, Diactorus 2800) give real closing power

Weaknesses

  • 22 Spells against 13 monsters risks dead hands and Fusion-material bricks
  • Only 40% of Main Deck copies match the exact Artmage name
  • No side deck, so no post-side plan
  • No recorded combos or tournament data to verify the median

Critical choke points

  • Medius the Pure and the Acropolis line: stopping them removes most of the Artmage search
  • Fusion Summon enablers (Fusion Deployment, Super Polymerization) for the Extra Deck threats
Priority Remove Add Reason
1 Book of Eclipse (1 copy) One more Artmage monster or a Level 3–4 Artmage/Medius searcher Off-archetype spell that adds little to the Artmage engine; more monsters reduce Fusion-material brick risk
2 Artmage Varnish -Alteration- (1 copy) Side deck slots (up to 15) for a post-side plan Adds the missing post-side adaptation and reduces Spell count

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0, Legal status; Predaplant Verte Anaconda Limited at 1 copy; Super Polymerization Semi-Limited at 2 copies; Composition: 22 Spells, 13 monsters, 5 traps, 7 hand traps, 12 Fusion and 3 Link in Extra; Archetype core present 9 of 25 usage-core cards (36%)
  • Observed: Usage statistics show Artmage Impasto and Ash Blossom inclusion at 96% and 92%
  • Inferred: P(≥1 starter in 5) ≈ 0.95 and P(≥1 searcher in 5) ≈ 0.90 from hypergeometric draw odds; Going-second hand-trap access ≈ 0.71; Fusion-material brick risk from 22 Spells against 13 monsters; Interaction density from negation and removal text
  • Provisional: Meta Power (no dated metagame sample); Matchup coverage and format fit (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick, and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck — post-side performance unknown

More Master Duel Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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