Artmage Deck #750739 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Medius the Pure x3, Ash Blossom & Joyous Spring x3, Effect Veiler x3. Created Sep 11, 2026 by YGO Mod.

Deck Artmage Master Duel

Created by: YGO Mod (20517634)

Created On: 09/11/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
63± 6/ 100
Power Score
Structural 65
Reliability 60
Going First 66
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 63/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 65
Going First 66
Going Second 68
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: Stun, Fusion
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Artmage / Nerva / Diactorus-class boss monsters from the Extra Deck, usually via Artmage Academic Arcane Arts Acropolis and Medius the Pure, then attack or negate-and-finish.; Hand-trap-supported Fusion pressure: Super Polymerization and Artmage Masterwork convert hand and field into an Extra Deck boss when the first line is disrupted.
  • Turn 1 (going first): Open with an Artmage starter (Acropolis, Varnish, Power Patron or Litera) plus a search line to Medius, then Fusion Summon or Special Summon into a 2800+ ATK boss while holding Ash Blossom / Effect Veiler for the opponent's turn.
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler and Infinite Impermanence in hand (about 81% to hold at least one hand trap in a six-card hand) to answer the opponent's first combo activation, then rebuild through Artmage recursion.
  • Recovery: Recover through Artmage Litera and Finmel from hand, Medius from the GY, and Artmage Masterwork banished from the GY, which re-enables Fusion lines after interaction.
  • After siding: No Side Deck is registered (side 0 of 0-15 allowed in Master Duel), so no post-side plan is evaluable; the deck relies entirely on main-deck flexibility.

Why it scores here

The deck's score comes from how the system behaves, not from averaging its 40 main-deck cards or from the Artmage archetype's popularity: a 96% hypergeometric chance of at least one Artmage core card in a five-card opening hand (Inferred) and a 90% chance of a searcher is what earns the high consistency score (D1). Negation and removal text across 18 negation and 11 removal-tagged cards, plus 9 hand traps (about 81% chance of at least one in a six-card going-second hand, Inferred), gives it a strong end-board interaction and going-second response (D7, D8). Its Extra Deck of 2800–3300 ATK Fusion bosses drives the closing power (D9), but the conversion ceiling and median output (D3, D4) could not be measured because no recorded boards exist, so both stay near neutral and provisional. Side-deck adaptability is low because the deck runs no Side Deck at all, and matchup fit is provisional because no tournament or dated meta sample is linked. The rating is held back by brick and pilotability risk from the 36% exact-name purity and multi-step Fusion lines, and it is capped at Medium confidence without combo evidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 80 P(≥1 Artmage core in opening 5) ≈ 0.96; P(≥1 searcher) ≈ 0.90; 9 of 25 archetype-core cards present (Inferred)
D2 Opening-Hand Quality & Brick Management 65 Copy histogram 7/6/7 across 20 distinct main cards; ~4% proxy full-brick estimate, but spell-heavy (18) with single-copy tech and Fusion-material dependence (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable recorded boards (0 combos); ceiling read from card text: Fusion boss and Acropolis-Medius line plus recursion (Inferred)
D4 Combo Floor & Median Output 50 No combo sample for median or distribution; neutral score pending board data (Provisional)
D5 Interruption Resilience & Route Redundancy 70 Nine hand traps, Ash Blossom and Effect Veiler, plus Impasto and Pact give layered disruption; Medius and Litera recur (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion through GY (Medius, Litera, Masterwork banish) and search density; no resource profile available (Inferred)
D7 End-Board & Interaction Quality 78 18 negation-tagged and 11 removal-tagged cards, Diactorus negate and Forbidden Crown; quality from card text (Inferred)
D8 Going-Second & Board-Breaking Power 66 ~81% hand-trap presence in six-card going-second hand; Ultimate Slayer and Triple Tactics Talent as board breakers (Inferred)
D9 Offensive Pressure & Closing Power 72 Extra Deck bosses at 2800–3300 ATK (Nerva 3300, Proskenion 3200, Diactorus 2800), and direct-attack text on Azamina (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 60 40 main / 20 distinct; 36.4% exact-name purity, 25 generic copies, 35 off-archetype copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra: 11 Fusion, 2 Link, 1 Synchro, 1 Xyz; mixed off-archetype Link/Xyz slots (Verified composition)
D12 Side Deck Adaptability 25 Side Deck count is 0 of 0–15, so there is no post-side plan (Provisional)
D13 Matchup Coverage & Format Fit 50 tournament data unavailable; no dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion lines with hand-trap timing and several decision points per turn (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 65, Going First ≈ 66, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: No side deck (-2); Extra Deck Fusion dependence (-1); Artmage core density (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers (-1) = 0.80*65.08 + 0.20*60 - 1 ≈ 63

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine is almost always live: 96% for at least one Artmage core card in a five-card hand, and 90% for a searcher.
  • Layered interaction: 9 hand traps (Ash Blossom, Effect Veiler, Infinite Impermanence) plus Impasto and Pact give strong going-second disruption.
  • Extra Deck bosses reach 2800–3300 ATK, which gives real closing power.

Weaknesses

  • No side deck, so no matchup-specific adjustment.
  • Exact-name Artmage purity is only 36.4%, so engine coherence depends on generic and off-archetype support cards.
  • Combo ceiling and median are unmeasured because no recorded boards exist.

Critical choke points

  • Artmage Academic Arcane Arts Acropolis and Medius the Pure as the main starter route into the Extra Deck bosses.
  • Super Polymerization (Semi-Limited, 2 copies) as a Fusion enabler, which the deck depends on for several lines.
  • Extra Deck Fusion monsters that require specific materials.
Priority Remove Add Reason
1 None Side Deck of up to 15 cards The deck runs 0 side cards against a 0–15 limit, so it has no post-side plan; adding a side is the largest available structural gain.
2 Single-copy off-archetype tech Additional Artmage-named support if available Exact-name purity is 36.4%, so raising core density would lower the brick risk; this is a judgment call that needs a card-pool check.

Evidence & confidence

  • Verified: Legal in Master Duel: 40 main, 15 extra, 0 side; Super Polymerization at 2 copies is within its Semi-Limited cap.; Exact-name Artmage purity 36.4%; 20 exact-name copies, 35 off-archetype copies.; Extra Deck composition: 11 Fusion, 2 Link, 1 Synchro, 1 Xyz.; Usage stats: 9 of 25 archetype-core cards present.
  • Inferred: P(≥1 Artmage core in hand5) ≈ 0.96 and P(≥1 searcher in hand5) ≈ 0.90.; P(≥1 hand trap in six-card going-second hand) ≈ 0.81.; Going-first and going-second plans and the recovery route are read from card text.; Interaction quality (D7) and Fusion line conversion (D3) are semantic reads.
  • Provisional: Median/floor output (D4), matchup fit (D13), and Meta Power (null).; Post-side adaptability (D12): no side deck is registered.
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference (combo data.total combos = 0). No tournament link: archetype meta-share and per-pilot match record are absent. No win-rate telemetry exists in YGOVN, so going-first/second, matchup and brick rates are Inferred. Usage-stat in this deck flags look wrong for Extra Deck cards: Nerva (53589300), Diactorus (27184601) and Mudragon (54757758) are in this deck's Extra Deck but report in this deck=false, so 'missing core' overstates absences. Meta Power is Provisional unless a dated metagame sample is supplied. No Side Deck is registered, so post-side performance cannot be assessed.

More Master Duel Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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