Artmage Deck #750719 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Artmage Finmel x3, Artmage Graflare x3, Mulcharmy Fuwalos x3. Created Sep 11, 2026 by YGO Mod.

Deck Artmage Master Duel

Created by: YGO Mod (20517634)

Created On: 09/11/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
61± 6/ 100
Power Score
Structural 65
Reliability 58
Going First 66
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 65.3
Going First 66
Going Second 63
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon a boss (Nerva, Guardian Chimera, Artmage Diactorus, Super Starslayer TY-PHON) through Artmage searchers and Fusion Material plays; Non-engine interaction-backed pressure (Raigeki, Lightning Storm, Harpie's Feather Duster) to break a stalled board
  • Turn 1 (going first): Opening Medius the Pure or Artmage Power Patron / Academic Arcane Arts Acropolis to search and Fusion Summon a 2400+ ATK boss while holding Ash Blossom and Infinite Impermanence
  • Turn 2 (going second): Hold 6 cards with at least one hand trap (Ash or Infinite Impermanence), respond to the opponent's engine, then rebuild through Artmage searchers and Fusion Summon
  • Recovery: Artmage Litera and Medius recursion from the GY, Artmage Power Patron Fusion Summon, and Artmage Varnish searching Artmage cards from the Deck
  • After siding: Not applicable: Master Duel is best-of-one with no side deck (side_count 0)

Why it scores here

The deck opens a live Fusion plan reliably: the searcher-text group (15 copies) has about a 92% chance of at least one hit in a 5-card opening hand, and the Artmage core group is about 98% likely to show at least one card, so the engine is usually present on turn 1. Six hand traps (Ash Blossom and Infinite Impermanence) give the deck a real answer to going second, and the removal and negation text (Raigeki, Lightning Storm, Harpie's Feather Duster, Forbidden Crown, Artmage Impasto) supports end-board interaction. The ceiling comes from several 2800 to 3300 ATK Fusion and Xyz bosses, but the median is lower because 29 of 40 main deck copies are off-archetype or generic and the exact-name Artmage purity is only 47%. No combo boards were recorded, so the floor, median and ceiling are text-based inferences and the score is not an average of card scores; the usage stats confirm the list is a real build, but popularity did not add points, and Meta Power is provisional with no tournament link.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(at least one searcher in 5-card hand) about 0.92 and P(at least one Artmage core card) about 0.98 from the hypergeometric table; 2-card starter bootstrap via Medius and Power Patron (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Off-archetype and generic copies (29 of 40) plus 1-copy dead-ish spells such as Raigeki and Lightning Storm raise brick and conflict risk; no hand sim data (Inferred)
D3 Combo Conversion & Ceiling 72 Ceiling from Fusion bosses at 2800 to 3300 ATK and multi-step Artmage chains, judged from card text only; no recorded boards (Inferred)
D4 Combo Floor & Median Output 58 Median output is limited by 47% exact-name purity and no recorded combo median; floor is inferred from text (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Six hand traps (Ash Blossom, Infinite Impermanence) plus multiple Artmage monsters with GY recursion give redundant routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion via Litera, Medius and Varnish is present, but Fusion Summons spend materials and no resource-signature data exists (Inferred)
D7 End-Board & Interaction Quality 70 Fourteen removal-text and fifteen negation-text cards, with Impasto and Impermanence as layered interaction; durability is untested (Inferred)
D8 Going-Second & Board-Breaking Power 66 Raigeki, Lightning Storm, Harpie's Feather Duster and Forbidden Crown challenge an established board; going-second split not recorded (Inferred)
D9 Offensive Pressure & Closing Power 74 Bosses at 2800 to 3300 ATK with piercing and direct damage text, which is a strong closing line (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 60 Forty-card main with 12 tech cards and 47% exact-name purity; compact enough but partly low-synergy (Inferred)
D11 Extra Deck Efficiency & Coverage 66 Eleven Fusion, three Xyz and one Link across 13 distinct Extra Deck cards; most are single copies that rely on Artmage material (Verified composition, Inferred use)
D12 Side Deck Adaptability 40 Best-of-one Master Duel with no side deck (side_count 0); provisional (Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype share and tournament data absent; usage stats show 10 of 25 core cards present (Provisional)
D14 Pilotability & Error Tolerance 58 Multi-step Fusion sequences with Medius and Power Patron decision points; moderate complexity (Inferred)

How the score was computed

Strategy profile: Combo primary, Toolbox secondary (disclosed, not weighted separately). Structural ≈ 65.3, Going First ≈ 66, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: engine purity / conflicts (-2); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + modifiers = 0.80*65.3 + 0.20*58 - 3 = 60.8, rounded to 61

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and Fusion engine: 15 searcher-text cards with Medius and Power Patron as multi-role starters
  • Six hand traps plus layered negation and removal give real interaction for both turn orders
  • Several 2800 to 3300 ATK Fusion and Xyz bosses provide closing power

Weaknesses

  • Exact-name Artmage purity is 47%; 29 of 40 main copies are off-archetype or generic
  • Non-engine tech (Raigeki, Lightning Storm, Harpie's Feather Duster, Forbidden Crown) is dead in some hands
  • No recorded boards, so the median and ceiling are uncalibrated

Critical choke points

  • Medius the Pure and Artmage Power Patron (2 copies each) as the Fusion starters
  • Artmage Academic Arcane Arts Acropolis as the Field Zone enabler for Artmage Varnish and Power Patron's searches
Priority Remove Add Reason
1 One copy of Lightning Storm One more Artmage starter (Artmage Litera or Artmage Power Patron) Trades a dead-in-hand tech card for engine consistency, which raises D1 and D2 without losing core interaction
2 Forbidden Crown A Fusion Material-generating card within the Artmage archetype Increases exact-name purity; Crown is off-archetype and adds little to the engine

Evidence & confidence

  • Verified: Main deck 40 and Extra deck 15 are within Master Duel size rules; Harpie's Feather Duster (Limited, 1 copy) and Super Polymerization (Semi-Limited, 2 copies) are legal at the copies run; Exact-name Artmage purity is 47.3% and the core-card usage stats are present
  • Inferred: Opening-hand starter and hand-trap probabilities from the hypergeometric table; Structural scoring from the Combo weight profile; Ceiling and interaction reads from card text
  • Provisional: Meta Power (null) and tournament reliability (no tournament link); Side adaptability (best-of-one, no side deck)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first and going-second splits are inferred Meta Power provisional without a dated metagame sample

More Master Duel Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top