Ryzeal Deck #750706 — Yu-Gi-Oh! Master Duel
Created by: YGO Mod (20517634)
Created On: 09/11/2026
Main Deck (40)
- Droll & Lock Bird x2
- Ext Ryzeal x1
- Ice Ryzeal x3
- Maxx "C" x1
- Mitsurugi no Miko, Wousu x1
- Mitsurugi no Mikoto, Aramasa x1
- Mitsurugi no Mikoto, Kusanagi x1
- Mitsurugi no Mikoto, Saji x1
- Mulcharmy Fuwalos x3
- Node Ryzeal x1
- Sword Ryzeal x1
- Ame no Habakiri no Mitsurugi x2
- Ame no Murakumo no Mitsurugi x2
- Futsu no Mitama no Mitsurugi x1
- Ash Blossom & Joyous Spring x3
- Bonfire x1
- Mitsurugi Mirror x1
- Mitsurugi Prayers x1
- Mitsurugi Ritual x2
- Pre-Preparation of Rites x3
- Seventh Tachyon x1
- Dominus Impulse x3
- Infinite Impermanence x3
- Mitsurugi Great Purification x1
Extra Deck (15)
- Dyna Mondo x1
- I:P Masquerena x1
- S:P Little Knight x1
- Code Igniter x1
- Divine Golden Shadow Dragon Dragluxion x1
- Eclipse Twins x1
- Evilswarm Exciton Knight x1
- King of the Feral Imps x1
- Light Dragon @Ignister x1
- Mereologic Aggregator x1
- Number 104: Masquerade x1
- Number 60: Dugares the Timeless x1
- Ryzeal Detonator x1
- Ryzeal Duo Drive x1
- Vallon, the Super Psy Skyblaster x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 65 |
| Going First | 60 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 56 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Ritual-summon Mitsurugi bodies (Ame no Murakumo no Mitsurugi 3200 ATK, Ame no Habakiri no Mitsurugi 2400 ATK) and Ryzeal Xyz beats, with Murakumo's on-summon board wipe as the closer; Ryzeal Detonator / Ryzeal Duo Drive ATK pressure after Xyz Summons
- Turn 1 (going first): Pre-Preparation of Rites or a Normal-Summoned Mitsurugi searcher (Saji, Aramasa, Kusanagi) to fetch Mitsurugi Ritual, then ritual-summon a Mitsurugi monster; Ice Ryzeal or Mulcharmy Fuwalos provide a body. No hand trap is available on the first turn.
- Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, Infinite Impermanence, Dominus Impulse) to interrupt the opponent's first Summon or search, then rebuild the Mitsurugi ritual line.
- Recovery: Search and recursion through 17 searcher cards: Mitsurugi monsters and spells re-add each other from the Deck, and Mitsurugi Ritual and Mitsurugi Great Purification can be recovered from the GY.
- After siding: No side deck is registered (side_count 0), so the deck has no post-side plan. Best-of-3 play has no adaptation.
Why it scores here
The deck opens a functional plan reliably because 17 searcher cards and triple-copy Pre-Preparation of Rites, Ice Ryzeal, Mulcharmy Fuwalos and Ash Blossom put a starter in hand often. The hypergeometric odds for at least one searcher in an opening five are about 0.95, and at least one Mitsurugi Ritual in five is only about 0.24, so the ritual conversion is the weak point (Inferred). Its ceiling comes from the Mitsurugi ritual bodies and Murakumo's on-summon wipe, and its interaction is layered across nine hand traps, Dominus Impulse, Infinite Impermanence and Mitsurugi Great Purification. Popularity did not earn points: the archetype core-card usage stats are internally inconsistent and were not scored. No combo data exists, so the scores come from consistency, interaction and resource reasoning on the system, not from averaging the individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(>=1 searcher in 5) ~0.95; P(>=1 Mitsurugi Ritual in 5) ~0.24 for a 2-copy engine bottleneck (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Ritual monsters are dead without Mitsurugi Ritual and the Extra Deck is mixed; 14 single-copy cards dilute brick control (Inferred) |
| D3 | Combo Conversion & Ceiling | 72 | Murakumo 3200 ATK on-summon wipe and Habakiri -800 ATK lock give a high ceiling; no recorded boards (Inferred semantic read) |
| D4 | Combo Floor & Median Output | 60 | No combos supplied, so median output is text-only; the floor is a searched Mitsurugi body without a ritual (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Nine hand traps, two Ryzeal bodies and Mitsurugi recursion give several independent routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 75 | Searchers and recursion (Saji, Aramasa, Kusanagi, Wousu, Pre-Prep) regenerate resources well (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 72 | 13 negation-text and 6 removal-text cards, with layered hand traps and spell/trap interaction (Inferred semantic read from excerpts) |
| D8 | Going-Second & Board-Breaking Power | 74 | Murakumo destroys the board, Habakiri and Dominus Impulse answer on-field plays, and Droll and Maxx C give strong going-second interaction (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Murakumo 3200, Detonator 3000 and Duo Drive 2500 ATK close fast once a board is established (Verified stat, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 40 Main cards, 24 distinct, with a high 17-searcher count and 3-of cores; archetype purity is only 14.5%, so cohesion is mixed (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra cards across Xyz and Link with several off-engine picks (Skyblaster, Lswarm, @Ignister, Cyberse), which weakens Extra coherence (Inferred) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty, so there is no post-side adaptation (Verified, scored low) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament share or dated meta sample supplied; placeholder pending dated meta (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Ritual, Xyz and hand-trap timing with many decision points makes the deck demanding for a casual pilot (Inferred) |
How the score was computed
Strategy profile: 0.7 Midrange / 0.3 Combo. Structural ≈ 65, Going First ≈ 60, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: engine conflicts (-3); no side deck (-2); single choke point (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); context modifiers -6
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ 0.24 · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 17 searchers and triple-copy starters give a high rate of live hands
- Nine hand traps plus Dominus Impulse and Infinite Impermanence give layered interaction
- Murakumo and Habakiri give a board-wiping or lock-style closer
- Mitsurugi recursion keeps resources alive after disruption
Weaknesses
- Mitsurugi Ritual at 2 copies is a single choke point for the ritual engine
- Extra Deck mixes four or more sub-archetypes, so engine coherence is weak
- Empty side deck means no post-side plan
- Archetype purity is 14.5%, with 47 off-archetype copies
Critical choke points
- Mitsurugi Ritual (2 copies): about 0.24 chance of at least one in an opening five
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Evilswarm Exciton Knight | Side deck (up to 15 cards) to enable post-side adaptation | Removes an off-engine Extra Deck pick and adds the missing post-side plan |
Evidence & confidence
- Verified: Legality (Master Duel size and copy limits, all restricted copies within limit); Deck composition: 40 Main, 15 Extra, 0 Side; Card text excerpts and banlist statuses
- Inferred: Starter and searcher probabilities (hypergeometric); Interaction and resilience reads from card text; Ceiling and going-second reasoning
- Provisional: Meta Power (no dated metagame sample); D13 matchup fit placeholder
- Data gaps: no combos supplied: floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent usage_statistics in_this_deck flags conflict with the cards list for King of the Feral Imps, Number 104, Number 60, Eclipse Twins, Ryzeal Detonator, Vallon, Ryzeal Duo Drive and Mereologic Aggregator; core_present_pct 64 is unreliable and was not scored no win-rate telemetry exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied
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