Artmage Deck #750698 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Medius the Pure x3, Ash Blossom & Joyous Spring x3, Artmage Academic Arcane Arts Acropolis x3. Created Sep 11, 2026 by YGO Mod.

Deck Artmage Master Duel

Created by: YGO Mod (20517634)

Created On: 09/11/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
62± 7/ 100
Power Score
Structural 66
Reliability 60
Going First 66
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 65.5
Going First 66
Going Second 63
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Artmage / Medius-enabled Fusion boss (Nerva, Diactorus, Non-Finito) through Artmage Academic Arcane Arts Acropolis and Medius the Pure searches; Link/Xyz beats (Tri-Brigade Arms Bucephalus II, Mereologic Aggregator) once the Fusion engine is online
  • Turn 1 (going first): Opening Medius or Acropolis, then Acropolis Normal Summon of Medius plus Fusion Summon of an Artmage boss via Power Patron or Non-Finito; Ash Blossom and Effect Veiler protect the line
  • Turn 2 (going second): Use Ash Blossom, Effect Veiler and Infinite Impermanence in the opponent's turn to stop their board, then rebuild the Fusion line on the next turn
  • Recovery: Artmage Litera, Finmel and Graflare can be Special Summoned from hand while an Artmage card is on the field, and Medius and Litera recur from the GY
  • After siding: No Side Deck is registered for this Master Duel list, so no post-side plan can be assessed

Why it scores here

The deck scores as a connected Artmage Fusion system, not as an average of its card scores. Its consistency comes from three-copy Medius the Pure, Acropolis and Vandalism, which together give a 0.94 chance of at least one searcher in a 5-card opening hand, while the 18-copy Artmage core is present in about 96% of hands. Conversion is strong: the Extra Deck holds Nerva, Diactorus and Non-Finito, all of which reach boss size through the Fusion engine, and the closing power sits at 3300 ATK for Nerva and 2800 for Diactorus. Resilience and interaction are the other pillars: Ash Blossom, Effect Veiler and Infinite Impermanence sit in the hand, and Impasto and Pact give backup negation in the main phase. Popularity and archetype usage were not counted as power, and no combo boards were recorded, so the conversion and floor scores are Inferred. The lack of a Side Deck and of any tournament or win-rate data holds the score back and widens the uncertainty band.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one starter in a 5-card hand) is roughly 0.94 for searchers and 0.96 for the Artmage core, with three copies of Medius, Acropolis and Vandalism (Inferred)
D2 Opening-Hand Quality & Brick Management 66 8 hand traps and 11 Fusion monsters make some hands redundant or dead, though the copy histogram stays at 1 to 3 per card with no extreme overcommit (Inferred)
D3 Combo Conversion & Ceiling 70 No recorded boards exist, but the text supports Fusion Summons of Nerva, Diactorus and Non-Finito from a single Medius or Acropolis starter (Inferred)
D4 Combo Floor & Median Output 58 No median output data was supplied, so the floor is estimated from the text and the 2-card bootstrap through Medius and Acropolis (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Ash Blossom, Veiler, Litera and Finmel give several independent lines after a disruption, but Medius is a single critical piece (Inferred)
D6 Resource Economy, Recovery & Grind 66 Litera, Medius and Masterwork recur from the GY and 16 cards carry search text, so resource recovery is good (Inferred)
D7 End-Board & Interaction Quality 66 Infinite Impermanence, Impasto, Pact and Diactorus provide layered negation and removal, but only 1 to 3 copies each (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap coverage is about 0.76 for at least one hand trap in 6 cards, with Ultimate Slayer and Super Polymerization for board breaking (Inferred)
D9 Offensive Pressure & Closing Power 74 Closing power is high: Nerva 3300 ATK, Bucephalus II 3500 ATK link, and Diactorus 2800 ATK (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 66 A 40-card main with 20 distinct cards and 3-copy staples is compact, but 33 off-archetype copies lower archetype purity to 40% (Verified composition)
D11 Extra Deck Efficiency & Coverage 68 The 15-card Extra Deck spans 11 Fusion, 2 Link, 1 Xyz and 1 Synchro, filling nearly every slot with flexible boss options (Verified composition)
D12 Side Deck Adaptability 25 No Side Deck is registered, so post-side adaptability cannot be credited (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta-share data is in the export; archetype usage stats only (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion lines with Acropolis, Medius and Power Patron require many decision points and precise sequencing (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 65.5, Going First ≈ 66, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Single-line dependence on Medius and Acropolis (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three-copy searchers (Medius, Acropolis, Vandalism) give a very high chance of a live opening hand
  • Layered negation: Ash Blossom, Effect Veiler, Infinite Impermanence, Impasto and Pact
  • Strong Extra Deck boss options with high ATK (Nerva 3300, Bucephalus II 3500)
  • Recursion from the GY through Litera, Medius and Masterwork

Weaknesses

  • No Side Deck registered, so post-side adaptability cannot be assessed
  • Only 40% exact archetype-name purity; 33 off-archetype copies dilute the engine
  • No combo boards recorded, so conversion and median output rest on text inference
  • No tournament or win-rate evidence to confirm matchup fit

Critical choke points

  • Medius the Pure and Artmage Academic Arcane Arts Acropolis are the shared gateway for most Fusion lines
  • Fusion Summon routes that depend on a Fusion Material outside the Artmage core are harder to set up
Priority Remove Add Reason
1 Triple Tactics Talent (1 copy) Second copy of Artmage Litera Litera is a searcher and recursion piece that fits the Artmage engine better than a conditional draw spell (Inferred from card text)

Evidence & confidence

  • Verified: Legality: Legal; 40 Main, 15 Extra, 0 Side within size rules; Harpie's Feather Duster Limited at 1 copy and Super Polymerization Semi-Limited at 2 copies are within legal limits; Card stats and text from the evidence export; Archetype usage stats: core cards present 9 of 25 (36%)
  • Inferred: Starter and searcher probabilities from the hypergeometric draw table; Combo conversion and floor from card text and structure, since no boards were recorded; Going-first and going-second plans from card text and the hand-trap density
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament data)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck registered, so post-side evaluation is not possible

More Master Duel Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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