Fiendsmith Deck #750666 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Ash Blossom & Joyous Spring x3, Effect Veiler x3. Created Sep 11, 2026 by YGO Mod.

Deck Fiendsmith Master Duel

Created by: YGO Mod (20517634)

Created On: 09/11/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: LowEvaluated Oct 17, 2026
35± 5/ 100
Power Score
Structural 42
Reliability 40
Going First 40
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 42
Going First 40
Going Second 44
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Control
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fiendsmith/Elfnote board presence converted into a late-game boss (Fiendsmith's Requiem, Elfnote Seraphim Strelitzia, Diabellstar the Black Witch) with recurring searches; Snake-Eye / Junk / Fleur synchro and link boards as a splash-driven backup route
  • Turn 1 (going first): Turn 1 disruption (Ash Blossom, Effect Veiler, Elfnote Power Patron) and searchers to build a single-threat engine; the evidence gives no verified starter line
  • Turn 2 (going second): Six-card hand with a hand-trap (about 65% to hold one) to slow the opponent's engine, then rebuild through search and recursion
  • Recovery: Recover through searchers and GY recursion (Fiendsmith Engraver, Shining Sarcophagus, Fiendsmith's Tract); searcher text is present in 22 Main Deck copies
  • After siding: Not applicable: the deck runs no Side Deck (side_count 0) and Master Duel evidence carries no post-side data

Why it scores here

This list is Illegal because Snake-Eyes Poplar runs 2 copies against a limit of 1, so it receives a capped, structural-only score rather than a normal Final Contextual score. The deck's structure is a Fiendsmith control shell with heavy searcher and hand-trap density (22 searcher-text and 6 hand-trap copies), which supports its interaction score (D7) and its recovery through recursion. Engine consistency is only moderate: Fiendsmith is 5 exact-name copies out of a 55-card list with roughly 9% exact-name purity, and the rest is spread across Elfnote, Snake-Eye, Dark Magician, Fleur, Junk and other sub-archetypes, so the starter probability (about 0.24 for the 2-copy Engraver in a 5-card hand) is low. No combo boards exist, so conversion and output scores (D3/D4) rest on text reads only. The score reflects the deck as a system with its brick and coherence risk, not an average of card scores and not the archetype's popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one 2-copy starter in a 5-card opening hand) ≈ 0.24 and archetype-core open rate ≈ 0.69; the engine is not reliably live on T1-T2 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Searcher density (22 copies, P≥1 ≈ 0.99) keeps hands functional, but mixed sub-archetypes raise conflict and dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable combo boards; ceiling is inferred from Requiem, Strelitzia and Diabellstar text only (Inferred)
D4 Combo Floor & Median Output 30 No recorded combo median; the typical output is inferred from text and a tiny core, not observed boards (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Six hand traps, a second engine route and recursion give some resilience to a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion and search text (Engraver, Tract, Shining Sarcophagus) support rebuilding; the Junk and Snake-Eye parts add some grind (Inferred)
D7 End-Board & Interaction Quality 60 Six hand traps, eight negation-text cards and seven removal-text cards give broad interaction density (Inferred semantic read, with structural flags Verified)
D8 Going-Second & Board-Breaking Power 40 Going-second value rests on a hand trap (about 0.65 in 6 cards) and Fiendsmith removal text; no going-second board data exists (Inferred)
D9 Offensive Pressure & Closing Power 35 Closing relies on a few ATK 2500-3000 bosses (Diabellstar, Flamberge, Strelitzia) with no piercing or direct-attack text; the evidence gives no closing rate (Inferred)
D10 Main Deck Efficiency & Flexibility 40 40 Main slots spread over 28 distinct cards with 9% exact-name purity; compact enough, but archetype coherence is weak (Verified structure, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots across Link, Synchro, Fusion and XYZ, and a mix of Fiendsmith and off-theme bosses; flexible but low on coherence (Verified structure, Inferred)
D12 Side Deck Adaptability 10 No Side Deck in the list (side_count 0); no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 30 No tournament link and no dated metagame sample, so format fit can't be scored beyond a note that the deck is an off-meta mix (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-engine sequencing (Fiendsmith, Elfnote, Snake-Eye, Junk) with many decision points raises pilot load (Inferred)

How the score was computed

Strategy profile: Control primary; Stun weights not blended. Structural ≈ 42, Going First ≈ 40, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal copy limit (-7). Final formula: No reliable metagame (Meta provisional): 0.80*Structural(42) + 0.20*TournamentReliability(40) = 41.8, then -7 illegal-list cap = 35 (structural-only, capped)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and recursion text supports consistent hands and rebuilds
  • Six hand traps plus negation and removal text give broad interaction
  • Legal copies of every Limited card (Bonfire, Snake-Eye Ash, WANTED) are at 1 copy

Weaknesses

  • Illegal list: Snake-Eyes Poplar runs 2 copies against a limit of 1
  • Low exact-name archetype purity (9.1%) across Fiendsmith, Elfnote, Snake-Eye, Junk and Fleur pieces
  • No combo data, so the output ceiling and floor are unverified
  • No side deck

Critical choke points

  • Fiendsmith Engraver (2 copies) is the main engine enabler; P(≥1 in a 5-card hand) ≈ 0.24
  • Snake-Eyes Poplar over the copy limit must be fixed before any normal score can apply
Priority Remove Add Reason
1 1 copy of Snake-Eyes Poplar (90241276) a legal non-Limited replacement, or a second Fiendsmith-focused card Restores legality so the deck can receive a normal Final Contextual score
2 Off-theme or splash cards outside the Fiendsmith core Additional Fiendsmith or Elfnote enablers Raises archetype purity and engine starter probability (D1, D10)

Evidence & confidence

  • Verified: Legality: Illegal, Snake-Eyes Poplar 2 copies vs limit 1; Main 40 and Extra 15 within size rules; Side 0; Banlist status of Bonfire, Snake-Eye Ash, Snake-Eyes Poplar and WANTED: Limited, all at legal copies; Archetype exact-name purity 9.1%; searcher text 22; hand-trap 6
  • Inferred: Hypergeometric starter, core and hand-trap probabilities; Dimension scores D1-D14 based on card text and composition; Strategy classification as Control with Stun secondary, from guide text and interaction density
  • Provisional: Meta Power is null: no dated metagame sample; D13 format fit: no tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck is Illegal; the normal score cannot be applied until the copy-limit violation is fixed

More Master Duel Info

Fiendsmith

Fiendsmith Breakdown

 
 

 

 

 

 

 

 
 

 

 
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