Snake-Eye Deck #750665 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Ash Blossom & Joyous Spring x3, Effect Veiler x3. Created Sep 11, 2026 by YGO Mod.

Deck Snake-Eye Master Duel

Created by: YGO Mod (20517634)

Created On: 09/11/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
40± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Level 8 and higher Snake-Eye and Elfnote boss monsters (Snake-Eyes Flamberge Dragon, Snake-Eyes Diabellstar, Elfnote Seraphim Strelitzia) plus Link and Xyz pressure (Inferred); Super Starslayer TY-PHON and Baronne de Fleur as follow-up boards when Extra Deck summons are available (Inferred)
  • Turn 1 (going first): Open a Level 1 FIRE starter (Snake-Eye Ash, Snake-Eye Oak, or Snake-Eyes Poplar), search a Level 1 FIRE, and chain into a Level 8 Snake-Eye boss or an Elfnote Synchro (Inferred from card text)
  • Turn 2 (going second): Hold Ash Blossom and Effect Veiler (6 hand traps total) to stop the opponent's first summon, then rebuild the Snake-Eye board from the GY via Original Sinful Spoils and Snake-Eye Oak (Inferred)
  • Recovery: Recursion from GY: Original Sinful Spoils banish-to-add, Snake-Eye Oak and Snake-Eye Ash GY effects, and WANTED: Seeker of Sinful Spoils to re-draw Spoils (Inferred from card text)
  • After siding: None. The deck carries 0 Side Deck cards, so there is no post-side plan (data gap)

Why it scores here

The deck can usually open a live Snake-Eye engine: the 12 archetype-core copies give about 0.85 chance of at least one core card in a 5-card opening hand, and 22 searcher-text cards mean the engine is rarely starved of follow-ups. Recursion through Original Sinful Spoils, Snake-Eye Oak and WANTED keeps the resource loop running after a board is cleared, and six hand traps plus several GY negates add layered interaction. Pressure comes from Level 8 Snake-Eye and Elfnote bosses and Extra Deck Links, but it is split across Snake-Eye, Elfnote, Fiendsmith, Dark Magician and Fleur lines (exact-name archetype purity is only 16.4%), which costs consistency and makes the plan harder to pilot. The deck is Illegal (Snake-Eyes Poplar runs 2 copies against a limit of 1) and has no Side Deck, so the score is structural-only and capped at 40. Popularity of the archetype earned no points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least 1 archetype-core card in opening hand of 5) = 0.85 across 12 core copies; Snake-Eye starter density is high but split across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Multiple engines (Snake-Eye, Elfnote, Fiendsmith, DM) and 16 non-core Extra Deck slots create conflicting hands; 6 hand traps are live in 6-card hands at 0.65 (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable combo boards; ceiling inferred from text: Flamberge and Diabellstar boards plus Dark Magician of Destruction and Ty-Phon follow-ups (Inferred, text-only)
D4 Combo Floor & Median Output 48 No combo evidence; median output unknown and inferred to be below the ceiling because of engine conflicts (Inferred, provisional)
D5 Interruption Resilience & Route Redundancy 65 Multiple independent starters (Ash, Oak, Poplar, Sinful Spoils, Synchron) and 6 hand traps give alternative lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 72 22 searcher-text cards, GY recursion via Sinful Spoils, Oak, Ash and WANTED, and Ash-style float effects (Verified text, Inferred grind)
D7 End-Board & Interaction Quality 66 Interaction includes Ash Blossom, Effect Veiler, Diabrocken, D/D/D Wave High King Caesar, Baronne de Fleur, Crystal Wing and Elfnote Tinia; 8 negate-text and 7 removal-text cards (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Baronne de Fleur, Flamberge and Diabellstar can challenge a board on going second, and 6 hand traps help protect the setup turn (Inferred)
D9 Offensive Pressure & Closing Power 70 Level 8 and 12 bosses (Flamberge 3000, Strelitzia 3000, Ty-Phon 2900, Diabellstar 2800) give high ATK ceilings, but Ty-Phon needs the opponent's Extra Deck summons (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 58 40 Main Deck cards with 28 distinct names, 13 Level 1 and 10 Level 0 cards, and heavy 3-copy cards; compact but diluted across sub-archetypes (Verified counts, Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots spread across 6 Link, 5 Synchro, 2 Fusion and 2 Xyz, several Link and Synchro cards outside the Snake-Eye core (Verified composition, Inferred)
D12 Side Deck Adaptability 15 Side Deck is empty (0 of 15 cards), so there is no post-side adaptation (Verified composition)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; the list is Illegal in Master Duel, so format fit cannot be established (Provisional)
D14 Pilotability & Error Tolerance 40 Several engines, many optional choices, and a 40-card Main Deck with multi-step Synchro and Link lines make the deck hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Midrange 85 / Combo 15 (approximate). Modifiers: none.


More Master Duel Info

Snake-Eye

Snake-Eye Breakdown

 
 

 

 

 

 

 

 
 

 

 
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