Darklord Deck #750638 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Darklord Djehuty x3, Gem-Knight Nepyrim x3, Mulcharmy Fuwalos x3. Created Sep 11, 2026 by YGO Mod.

Deck Darklord Master Duel

Created by: YGO Mod (20517634)

Created On: 09/11/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
60± 7/ 100
Power Score
Structural 65
Reliability 60
Going First 70
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 65.4
Going First 70
Going Second 68
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion or Link Summon a Darklord boss (Darklord Morningstar, Darklord Eveningstar, The First Darklord, Darklord Ixchel) or a Gem-Knight or Solfachord Extra Deck threat, then close with 2000+ ATK attackers; Gem-Knight Lady Rose Diamond and GranSolfachord Coolia as board-control and pressure extenders once the board is established
  • Turn 1 (going first): Open Djehuty or Gulgolet to search or summon a Darklord, convert into Banishment or Darklord Contact recursion, and keep Ash Blossom, Infinite Impermanence or Droll up for the opponent's first answer
  • Turn 2 (going second): Hold a hand-trap or negation (Ash, Impermanence, Maxx C, Droll, Herald) against the opponent's first Summon or boss, then rebuild through Gulgolet and Banishment recursion while the Extra Deck threat is still available
  • Recovery: Recover from the graveyard through Gem-Knight Fusion (banish a Gem-Knight to re-add), Darklord Contact, Fallen Angel in Darkness and Nepyrim's search, then re-engage the Extra Deck
  • After siding: Not applicable: Master Duel has no side deck in this export (Side Deck size 0), so no post-side plan is scored

Why it scores here

The deck reliably opens a Darklord engine: the 24-card archetype core has an estimated 93% chance of at least one copy in a 5-card opening hand, and the 22 searcher-text cards give about 91%, so the first functional turn is usually reachable. It converts that opening into pressure through a wide Extra Deck (Fusion and Link bosses reaching 2700 to 4000 ATK) and recursion from the graveyard that lets a single engine card rebuild after an answer. Interruption resilience and interaction are the strongest parts of the system: 19 negation-text cards, 10 hand traps and several limited single-copy answers give layered responses across both going-first and going-second turns. The score is held down by a diffuse main deck (only 21 of 60 cards carry the exact Darklord name, with Gem-Knight, Solfachord, Mulcharmy and Herald splashes competing for hand space), by the absence of any recorded boards, and by the lack of a dated meta sample. Popularity and the archetype's guide coverage did not earn points, and the score was built from consistency, interaction and closing power on the system rather than from averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(>=1 archetype-core card in opening 5) = 0.931 and P(>=1 searcher-text card) = 0.908; a 2-card bootstrap via Djehuty and Gulgolet is plausible from text (Inferred)
D2 Opening-Hand Quality & Brick Management 62 31 monsters and 29 spells/traps with several conflicting hand requirements (Maxx C, Droll, Herald hand traps vs Fusion material); ~7% proxy full-brick in hand 5 (Inferred)
D3 Combo Conversion & Ceiling 68 No recorded boards; ceiling read from text as Darklord Dance into Eveningstar or First Darklord (3000 to 4000 ATK) with Morningstar and Ixchel support (Inferred)
D4 Combo Floor & Median Output 55 No recorded median output; floor is the 2-card Darklord bootstrap with a Gem-Knight or Solfachord fallback, which is plausible but unmeasured (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Negation and hand-trap density (Ash, Impermanence, Droll, Herald x2, Maxx C, Forbidden Droplet x2, Sanctified Darklord) plus GY recursion (Gem-Knight Fusion, Contact, Fallen Angel) give multiple independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 68 Recursion through Banishment, Darklord Contact, Gem-Knight Fusion GY recovery and Nepyrim's search keeps resources regenerating across turns (Inferred)
D7 End-Board & Interaction Quality 76 Negate and removal text counts 19 and 13, with layered hand traps and limited single-copy answers; Inferred from card text, no boss-survival data (Inferred)
D8 Going-Second & Board-Breaking Power 70 Going-second P(>=1 hand trap in hand 6) = 0.683, plus Forbidden Crown, Rebellion, Droplet and Herald of Orange Light for board breaking (Inferred)
D9 Offensive Pressure & Closing Power 72 End-board boss ATK ranges from 2300 to 4000 across Morningstar, Eveningstar, First Darklord, Ixchel, Coolia and Seraphinite; closing reach is verified from card text, not from win data (Verified)
D10 Main Deck Efficiency & Flexibility 50 60 main slots across 33 distinct cards with only 21 exact-Darklord copies and 16 generic; the deck is multi-archetype and spreads its engine (Inferred)
D11 Extra Deck Efficiency & Coverage 66 Extra Deck 15 of 15 slots: 6 Fusion and 9 Link with a full mix of bosses and extenders; Eveningstar and First Darklord are single-point dependencies (Verified)
D12 Side Deck Adaptability 50 Master Duel exports carry no side deck (Side Deck size 0), so post-side adaptability is not applicable; neutral placeholder only (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share is absent, so the matchup fit is a placeholder (Provisional)
D14 Pilotability & Error Tolerance 55 Multiple decision points: Pendulum scales, Extra Deck Fusion material choices, negation timing and GY recursion ordering; moderate complexity (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 65.4, Going First ≈ 70, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Engine conflicts across four archetypes (-3); Banlist exposure (Limited at 1 copy) (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; 0.80*65.4 + 0.20*60 - 4 = 60.3 -> 60)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine is reachable in most opening hands (P 0.931 for the core group)
  • Layered interaction with 19 negation-text cards and 10 hand traps
  • Wide Extra Deck with 2300 to 4000 ATK bosses and recursion that rebuilds after an answer
  • Redundant graveyard recovery through Gem-Knight Fusion, Contact and Fallen Angel

Weaknesses

  • Multi-archetype main deck (only 21 of 60 are exact Darklord) creates hand conflicts
  • No recorded boards, so the floor and median are text-only inference
  • Two Extra Deck single points (Eveningstar, First Darklord) limit flexibility
  • No side deck in Master Duel, so no adaptation

Critical choke points

  • Opening hand must find a Darklord starter (Djehuty, Gulgolet or Banishment) before the Extra Deck line can start
  • Triple Tactics Talent is conditional on the opponent having activated a monster effect in the Main Phase
  • Eveningstar and First Darklord are single-point boss dependencies within the Extra Deck
Priority Remove Add Reason
1 1 Triple Tactics Talent 1 Darklord Gulgolet (2 to 3 copies) Talent's activation condition is narrow; a third Gulgolet raises the searcher density that already drives the engine's consistency
2 1 Forbidden Crown 1 Darklord Contact (2 copies) Crown is a single-target answer for a single boss; a second Contact improves recursion and reduces dead-card risk when the graveyard is thin

Evidence & confidence

  • Verified: Deck is legal: 60 main, 15 extra, 0 side; limited and semi-limited copy counts respected; Card text for the Darklord boss effects and negation cards
  • Inferred: D1 consistency from hypergeometric estimates (0.931 core group, 0.908 searcher group); D7 interaction quality from negate and removal text counts; D8 going-second hand-trap estimate (0.683); Engine-conflict modifier from archetype purity
  • Provisional: Meta power (null; no dated metagame sample); D13 matchup fit (no tournament link or meta share); D12 side adaptability (no side deck in Master Duel)
  • Data gaps: No combos supplied: combo floor, median and ceiling (D3/D4) are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick/starter rates); those signals are Inferred or Unknown Meta Power is provisional unless a dated metagame sample is supplied usage statistics matches only the main deck: Condemned Darklord, The First Darklord, Rahamu, Herald of Mirage Lights and Protector of The Agents - Moon are reported as not in deck and inside missing core cards, although the cards list carries them in the Extra Deck; core-card presence (52) is therefore understated Pendulum scale reads 0 for Solfachord Primoa (which is a Pendulum monster in the main deck); the scale field may be unparsed for that card No side deck in Master Duel: D12 is a placeholder, not a measured value

More Master Duel Info

Darklord

Darklord Breakdown

 
 

 

 

 

 

 

 
 

 

 
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