Artmage Deck #750338 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Artmage Finmel x3, Artmage Graflare x3, Ash Blossom & Joyous Spring x3. Created Sep 10, 2026 by YGO Mod.

Deck Artmage Master Duel

Created by: YGO Mod (20517634)

Created On: 09/10/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
59± 8/ 100
Power Score
Structural 62
Reliability 55
Going First 61
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 61
Going Second 58
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Interaction
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Artmage boss monsters (Non-Finito, Diactorus, Nerva, Guardian Chimera) from the Extra Deck, enabled by Artmage searchers and Medius the Pure.; Attrition through repeated Artmage recursion, Graflare and Litera battle-protection pressure, and Azamina or Garura follow-up.
  • Turn 1 (going first): Turn 1 Artmage Academic Arcane Arts Acropolis, Normal Summon Medius, then Vandalism or Varnish to add an Artmage starter, and build a Fusion board with Super Polymerization or Masterwork.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Impasto to protect the first Artmage starter, then use Diactorus or Non-Finito to convert the surviving board.
  • Recovery: Recur Artmage cards from the GY through Litera, Graflare and Medius, and reuse Acropolis to add a fresh Artmage card when the field is cleared.
  • After siding: No side deck is registered, so there is no post-side plan. A best-of-3 deck would need a 15-card side to adapt.

Why it scores here

The deck reliably opens an Artmage starter: 18 archetype-core copies give P(at least one open in a 5-card hand) of about 0.96, and 14 searcher-text cards give about 0.90 (Inferred). Its interaction suite (Ash Blossom and Ghost Ogre at 3 copies each, Impasto, Pact, Lightning Storm, Feather Duster, Illusion Gate, and Diactorus negation text) is the strongest part of the system. Its conversion ceiling sits on the Fusion Extra Deck, but no recorded boards exist, so median output and combo conversion are text-based estimates, not measured results. Popularity and usage stats only show the list is an accessible, archetype-standard build; they did not add points. Scores come from the deck as a connected system, not from averaging card scores. The main gaps are the absent side deck, only 43.6% exact-name Artmage purity, and no tournament or meta data.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 18 archetype-core copies give P(≥1 open in hand5) ≈ 0.96 and 14 searcher-text cards ≈ 0.90; starter density is high (Inferred)
D2 Opening-Hand Quality & Brick Management 65 7 singletons and 9 three-of slots; 40% off-archetype copies raise the brick risk, but the full-brick proxy is 0.04 in hand5 (Inferred)
D3 Combo Conversion & Ceiling 65 Fusion boss ceiling (Non-Finito, Diactorus, Nerva, Chimera) with no recorded boards; semantic read only (Inferred)
D4 Combo Floor & Median Output 52 No combos_evidence and no combo rows, so median output is unknown; scored conservatively near the midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 62 6 hand traps (Ash, Ghost Ogre), Impasto and Pact plus Medius and Litera recursion give multiple independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Super Polymerization, Graflare and Litera recursion, and Acropolis re-searching offset Fusion spend; no resource data (Inferred)
D7 End-Board & Interaction Quality 72 11 negation-text cards, 20 removal-text cards, and Diactorus negation; the interaction layers are strong (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Two sweepers (Lightning Storm, Feather Duster) and Ghost Ogre with Diactorus negation; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 66 Boss ATK 2800 to 3300 (Nerva, Chimera, Diactorus) and Non-Finito 2400; no end-board observations (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 60 40 main slots across 19 distinct cards; 21 spells and 27 three-of slots; 43.6% exact-name Artmage purity (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 15 Extra slots: 12 Fusion, 2 Link, 1 Xyz; Fusion-heavy with shared material needs (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 25 No side deck registered (side_count 0), so no post-side adaptability (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link; archetype usage is context only and no dated meta sample exists (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion lines, Acropolis plus Medius sequencing, and Non-Finito's summon conditions raise the decision load (Inferred)

How the score was computed

Strategy profile: Combo primary, Midrange secondary (interaction density and searchers); no explicit blend ratio. Structural ≈ 62, Going First ≈ 61, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Extra Deck dependence (-1); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural ≈ 62.4, TR ≈ 55, modifiers −2 → 59

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High starter access: 18 archetype-core copies and 14 searcher-text cards give a very high chance of an Artmage starter by turn 1.
  • Layered interaction: 6 hand traps, 11 negation-text cards and two sweepers cover both turns.
  • Fusion boss ceiling at 2800 to 3300 ATK, with Non-Finito and Diactorus providing repeatable pressure.

Weaknesses

  • No side deck, so there is no adaptability in best-of-3 play.
  • Only 43.6% exact-name Artmage purity; 19 generic and 31 off-archetype copies dilute the engine.
  • No recorded boards, so the combo ceiling and median cannot be measured.

Critical choke points

  • Acropolis or Vandalism must resolve early; losing the first Artmage starter to a hand trap or board breaker leaves the Fusion line without enablers.
  • Super Polymerization's material requirement can fail if the field is cleared, and the deck has only 2 copies.
Priority Remove Add Reason
1 Illusion Gate Second Artmage Power Patron Power Patron has a typical 2 copies in the usage stats but runs 1 here; Illusion Gate is off-archetype (Phantasm) and only a one-shot removal.
2 No main-deck cut recommended A 15-card side deck with extra hand traps, Ghost Ogre or Ash flex, and Artmage-compatible answers A registered side deck is the largest gap in D12 and would let the list adapt across games.

Evidence & confidence

  • Verified: Legal Master Duel list: 40 main, 15 extra, 0 side; no violations.; Copy limits: Super Polymerization 2/2 (Semi-Limited) and Harpie's Feather Duster 1/1 (Limited) at full legal copies.; Composition: 19 distinct main cards, 14 distinct Extra cards, 43.6% exact-name Artmage purity.
  • Observed: Usage statistics: 9 of 25 archetype core cards present (36%).
  • Inferred: P(≥1 Artmage starter in hand5) ≈ 0.96 for the core group; P(≥1 searcher) ≈ 0.90.; Full-brick estimate 0.04 in hand5.; Interaction density from negation and removal text (11 and 20 cards).; Going-first and going-second estimates based on text and probability.
  • Provisional: Meta Power is null and matchup fit is 50 with no dated metagame sample.; Tournament reliability is an estimate with no tournament link.
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta share and per-pilot record are absent. No win-rate telemetry exists in YGOVN, so going-first, going-second and matchup results are unknown. Data inconsistency: usage core_cards marks Nerva the Power Patron of Creation (53589300) as not in the deck, but the cards list runs it at 1 copy in the Extra Deck. The Nerva-based dimension scores assume the cards list is correct. No side deck is registered, so D12 is scored on an empty side list. No guides attached for the archetype.

More Master Duel Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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