Heroic Deck #749902 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Elemental HERO Stratos x3, Miracle Ejector x3.
Created by: YGO Mod (20517634)
Created On: 09/07/2026
Main Deck (60)
- Destiny HERO - Denier x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x1
- Droll & Lock Bird x2
- Elemental HERO Blazeman x1
- Elemental HERO Shadow Mist x1
- Elemental HERO Stratos x3
- Masked HERO Dusk Crow x1
- Masked HERO Fountain x1
- Masked HERO Furnace x1
- Maxx "C" x1
- Miracle Ejector x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Neo-Spacian Aqua Dolphin x1
- Vision HERO Faris x2
- Vision HERO Increase x1
- Vision HERO Vyon x2
- Winged Kuriboh Sabatiel LV10 x3
- Elemental HERO Neos x1
- Ash Blossom & Joyous Spring x3
- A Hero Lives x3
- Crossout Designator x1
- E - Emergency Call x2
- EN Shuffle x1
- Foolish Burial x1
- Forbidden Crown x2
- Forbidden Droplet x3
- Fusion Destiny x3
- Mask Change x1
- Miracle Fusion x1
- Polymerization x2
- Super Polymerization x2
- Favorite Contact x1
Extra Deck (15)
- Contrast HERO Chaos x2
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Elemental HERO Flame Wingman - Infernal Rage x1
- Elemental HERO Shining Neos Wingman x1
- Elemental HERO Sunrise x1
- Elemental HERO Thunder Giant - Voltic Thunder x1
- Favorite HERO Flame Wingman x1
- Favorite HERO Shining Flare Wingman x1
- Masked HERO Dark Law x1
- Vision HERO Trinity x1
- Predaplant Verte Anaconda x1
- Xtra HERO Cross Crusader x1
- Xtra HERO Infernal Devicer x1
- Xtra HERO Wonder Driver x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 62 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 56 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Stun
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon an Elemental HERO or Destiny HERO boss (Shining Neos Wingman 3100 ATK, Contrast HERO Chaos 3000 ATK, Neos 2500 ATK) and close with Vision HERO Trinity double attacks; Destiny HERO Plasma negation and Forbidden Droplet / Forbidden Crown to strip a board, then attack through with a fusion monster
- Turn 1 (going first): Normal Summon a HERO starter (Vision HERO Faris, Vyon, Stratos or Shadow Mist), use the Polymerization line (Polymerization, Super Polymerization, Fusion Destiny, Miracle Fusion) to make a fusion, and hold Ash Blossom or Droll for the first opposing response
- Turn 2 (going second): Hold Ash Blossom, Maxx C and Droll as hand traps on the opponent's first summon or draw, and use Forbidden Droplet to negate a board before rebuilding through a fusion
- Recovery: Recur HERO monsters from GY with Masked HERO Fountain, Destiny HERO Denier and Malicious (banish from GY), then re-run the fusion line from the Extra Deck
- After siding: Not applicable: Master Duel is best-of-one with no side deck (Side Deck size 0)
Why it scores here
The deck reliably opens a HERO line: the archetype-core group has a P(at least one in opening 5) of about 0.96, and A Hero Lives, the E-Emergency Call and Vision HERO searchers give several independent first-turn starters. Conversion depends on fusion access. The eight pure fusion-spell copies give an estimated P(at least one in 5) of about 0.52 and P(at least one in 6) of about 0.59 (Inferred), so the fusion line is the main limit on floor consistency. Interaction is strong on paper, with six hand traps and about ten negation-text cards, and the high closing power comes from 2500 to 3100 ATK fusion bosses. Scores come from consistency, median output and interaction taken together as a system, not from averaging the card scores. Popularity and archetype usage were not credited: the usage statistics confirm a real, accessible list, but the observed combo data is thin (8 unknown-gameplay boards with zero board and interaction fields), so the score stays near the middle.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(>=1 archetype-core card in 5) = 0.963 and multiple HERO starters; fusion-spell access about 0.52 at hand 5 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 17 singleton slots and 23 level-0 spells raise the brick risk; no full-brick rate is computed (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | best recorded line PowerIndex 39 from 8 combos, with zero board and disruption sub-scores (Observed, thin) |
| D4 | Combo Floor & Median Output | 45 | median PowerIndex 32.5 and mean 27.4 show the typical board is well below the ceiling (Observed, thin) |
| D5 | Interruption Resilience & Route Redundancy | 65 | 6 starter lines, recursion via Fountain, Denier and Malicious, plus 6 hand traps (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | average end hand 1.38 with zero GY and banished resources recorded; recursion from card text (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | about 10 negation-text and 19 removal-text cards, Forbidden Droplet and Crown, Ash Blossom and Droll; semantic read only (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 66 | hand-trap density gives P(at least one in 6 going second) = 0.484 for the 6-card group; Chaos and Plasma negate (Inferred) |
| D9 | Offensive Pressure & Closing Power | 78 | fusion bosses at 2500 to 3100 ATK, Trinity double attack, Shining Neos Wingman gains ATK per GY monster (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 55 | full 60 cards with 13 tech and 17 singletons; compact enough but tech-heavy (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck cards across fusion and link with a mix of Heroic and cross-archetype links (Verified count, Inferred coverage) |
| D12 | Side Deck Adaptability | 30 | no side deck in Master Duel best-of-one; adaptability cannot be measured (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | no tournament link and no dated metagame sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | multi-step fusion chains and several decision points per turn (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 61, Going First ≈ 62, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: off-archetype engine load (-3); banlist exposure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*61.15 + 0.20*56 - 3 = 57.12, rounded to 57
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ 0.52 · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex 39, median 32.5, board-per-starter 0
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core HERO starters are dense: archetype-core P(>=1 in 5) is about 0.96
- Strong closing bosses at 2500 to 3100 ATK with fusion-based pressure
- Six hand traps plus Forbidden Droplet and Crown give real interaction on both turns
Weaknesses
- Fusion-spell access at 8 copies gives roughly a 0.52 chance at hand 5 (Inferred)
- Recorded combo median of 32.5 is well below the best line of 39
- Off-archetype Mulcharmy and Kuriboh slots dilute the HERO engine
Critical choke points
- Polymerization-family spells (8 copies total) gate most fusion lines
- Hand traps (Ash, Droll, Maxx C) are the only early answer to going-second disruption
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mulcharmy Purulia x2 | Polymerization (third copy) | Off-archetype draw cards are replaced by an extra fusion enabler to lift the Inferred fusion-access estimate (Inferred) |
| 2 | Mulcharmy Fuwalos x1 | HERO starter (e.g. Vision HERO Vyon, already at 2 copies) | Replaces a non-HERO card with a HERO starter that continues the engine (Inferred) |
Evidence & confidence
- Verified: Deck is legal: 60 main, 15 extra, 0 side, all restricted cards at or under legal copies; Archetype-core P(>=1 in opening 5) = 0.963; Best PowerIndex 39, median 32.5 over 8 combos
- Observed: Median and best recorded combo lines from real boards (thin, unknown gameplay)
- Inferred: Fusion-spell access estimate 0.52 (hand 5) and 0.59 (hand 6); Hand-trap P(>=1 in 6 going second) = 0.484; Brick-risk and pilotability reads from card text
- Provisional: Meta Power (null) and matchup/format fit (D13)
- Data gaps: no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchup, brick or starter rates combo boards are all gameplay unknown with zero board and interaction fields, so structural board reads are thin Meta Power is provisional unless a dated metagame sample is supplied no side deck (Master Duel best-of-one), so D12 cannot be measured
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