Created by: YGO Mod (20517634)

Created On: 06/03/2023

Main: 40 Extra: 15

SR Rarity
3 cardDarklord Ixchel
SR Rarity
3 cardDarklord Ixchel
Darklord Ixchel
DARK 10
Darklord Ixchel
  • ATK:

  • 2500

  • DEF:

  • 2900


You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.


N Rarity
3 cardDarklord Nurse Reficule
N Rarity
3 cardDarklord Nurse Reficule
Darklord Nurse Reficule
DARK 4
Darklord Nurse Reficule
  • ATK:

  • 1400

  • DEF:

  • 600


Any effect that would make your opponent gain LP inflicts the same amount of damage to them, instead.


R Rarity
1 cardLink Apple
R Rarity
1 cardLink Apple
Link Apple
FIRE 1
Link Apple
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal this card in your hand; banish (face-up) 1 random face-down card from your Extra Deck, then, Special Summon this card if the banished card was a Link Monster. Otherwise, discard this card, and if you do, draw 1 card. You can only use this effect of "Link Apple" once per turn.


SR Rarity
3 cardBanishment of the Darklords
SR Rarity
3 cardBanishment of the Darklords
Banishment of the Darklords
Spell Normal
Banishment of the Darklords

    Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn.


    SR Rarity
    2 cardCard of Demise
    SR Rarity
    2 cardCard of Demise
    Card of Demise
    Spell Normal
    Card of Demise

      Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


      SR Rarity
      2 cardDark World Dealings
      SR Rarity
      2 cardDark World Dealings
      Dark World Dealings
      Spell Normal
      Dark World Dealings

        Each player draws 1 card, then each player discards 1 card.


        SR Rarity
        3 cardInto the Void
        SR Rarity
        3 cardInto the Void
        Into the Void
        Spell Normal
        Into the Void

          If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


          R Rarity
          3 cardMagical Mallet
          R Rarity
          3 cardMagical Mallet
          Magical Mallet
          Spell Normal
          Magical Mallet

            Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


            SR Rarity
            3 cardPot of Desires
            SR Rarity
            3 cardPot of Desires
            Pot of Desires
            Spell Normal
            Pot of Desires

              Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




              Tag(s):

              SR Rarity
              2 cardPot of Duality
              SR Rarity
              2 cardPot of Duality
              Pot of Duality
              Spell Normal
              Pot of Duality

                Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                Tag(s):

                R Rarity
                3 cardBad Reaction to Simochi
                R Rarity
                3 cardBad Reaction to Simochi
                Bad Reaction to Simochi
                Trap Continuous
                Bad Reaction to Simochi

                  As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.


                  R Rarity
                  3 cardGift Card
                  R Rarity
                  3 cardGift Card
                  Gift Card
                  Trap Normal
                  Gift Card

                    Your opponent gains 3000 Life Points.


                    N Rarity
                    3 cardIchiroku's Ledger Book
                    N Rarity
                    3 cardIchiroku's Ledger Book
                    Ichiroku's Ledger Book
                    Trap Normal
                    Ichiroku's Ledger Book

                      Target up to 2 monsters your opponent controls; banish them until the End Phase, then your opponent gains 1000 LP for each monster that left the field by this effect.


                      N Rarity
                      3 cardThe Paths of Destiny
                      N Rarity
                      3 cardThe Paths of Destiny
                      The Paths of Destiny
                      Trap Normal
                      The Paths of Destiny

                        Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage.


                        SR Rarity
                        3 cardTrap Trick
                        SR Rarity
                        3 cardTrap Trick
                        Trap Trick
                        Trap Normal
                        Trap Trick

                          Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                          R Rarity
                          3 cardExosister Asophiel
                          R Rarity
                          3 cardExosister Asophiel
                          Exosister Asophiel
                          LIGHT
                          Exosister Asophiel
                          • ATK:

                          • 2100

                          • DEF:

                          • 1800


                          2 Level 4 monsters Cannot be destroyed by the activated effects of monsters Special Summoned from the GY. You can only use each of the following effects of "Exosister Asophiel" once per turn. If this card is Xyz Summoned using an "Exosister" monster as material: Neither player can activate card effects in the GY this turn. You can detach 1 material from this card, then target 1 monster your opponent controls; return it to the hand.


                          R Rarity
                          3 cardGunkan Suship Ikura-class Dreadnought
                          R Rarity
                          3 cardGunkan Suship Ikura-class Dreadnought
                          Gunkan Suship Ikura-class Dreadnought
                          FIRE
                          Gunkan Suship Ikura-class Dreadnought
                          • ATK:

                          • 2200

                          • DEF:

                          • 300


                          2 Level 4 monsters If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Ikura-class Dreadnought" once per turn. ● "Gunkan Suship Shari": Draw 1 card. ● "Gunkan Suship Ikura": This card can make a second attack during each Battle Phase. Once per turn, when your "Gunkan" monster Special Summoned from the Extra Deck inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it.


                          N Rarity
                          3 cardNumber 35: Ravenous Tarantula
                          N Rarity
                          3 cardNumber 35: Ravenous Tarantula
                          Number 35: Ravenous Tarantula
                          DARK
                          Number 35: Ravenous Tarantula
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          2 Level 10 monsters All monsters you control gain ATK and DEF equal to the difference between your LP and your opponent's. While this card has Xyz Material, each time your opponent Special Summons a monster(s), inflict 600 damage to your opponent. Once per turn: You can detach 1 Xyz Material from this card; destroy all face-up monsters your opponent controls with ATK less than or equal to this card's.


                          N Rarity
                          3 cardNumber 70: Malevolent Sin
                          N Rarity
                          3 cardNumber 70: Malevolent Sin
                          Number 70: Malevolent Sin
                          DARK
                          Number 70: Malevolent Sin
                          • ATK:

                          • 2400

                          • DEF:

                          • 1200


                          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                          N Rarity
                          3 cardNumber 85: Crazy Box
                          N Rarity
                          3 cardNumber 85: Crazy Box
                          Number 85: Crazy Box
                          DARK
                          Number 85: Crazy Box
                          • ATK:

                          • 3000

                          • DEF:

                          • 300


                          2 Level 4 monsters This card cannot attack. Once per turn: You can detach 1 Xyz Material from this card; roll a six-sided die and apply the result. 1: Halve your Life Points. 2: Draw 1 card. 3: Your opponent discards 1 card. 4: Negate the effects of 1 face-up card on the field until the end of this turn. 5: Destroy 1 card on the field. 6: Destroy this card.




                          More Master Duel Info

                          Greed Breakdown

                           

                           

                           

                           

                           

                           

                           

                           

                           

                           

                          https://metaduelist.com/
                          Toparrow_upward