Gadgets Deck #747442 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Machina Sniper x3, Rescue-ACE Quick Attacker x3, Enemy Controller x3. Created Sep 2, 2026 by YGO Mod.

Deck Gadgets Master Duel

Created by: YGO Mod (20517634)

Created On: 09/02/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 29, 2026
47± 6/ 100
Power Score
Structural 53
Reliability 48
Going First 44
Going Second 57

Deck — Deck Power Evaluation

Final Contextual Deck Power: 47/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 53
Going First 44
Going Second 57
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Link-Summon
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Gadget normal-summon chain feeding Link-3 and Xyz boards, with Fire Engine (2500 ATK) and Quick Attacker pressure as closers; Trap-based removal and negation (Divine Wrath, Crusher Run, Machina Overdrive, R.B. Last Stand) clearing blockers before attacks
  • Turn 1 (going first): Normal Summon Yellow or Green Gadget, search the next Gadget, then reach a Link-2 or Quick Attacker board; traps are mostly dead until the opponent acts
  • Turn 2 (going second): Hold Divine Wrath, Wall of Disruption and R.B. Last Stand for the opponent's first effect or attack, then rebuild through the Gadget chain
  • Recovery: Gadget searches refill hand one card per summon; Machina Overdrive banishes from GY to shuffle Machines back and draw; Crusher Run fires on EARTH Machine losses
  • After siding: No side deck in this export and Master Duel has no post-side step, so no post-side plan is scored

Why it scores here

The deck opens a Gadget chain on most hands, but only about 58% of going-first 5-card hands contain a Gadget (6 copies in 40, computed hypergeometric), so the engine is a single-family dependency rather than a redundant one. Half of the Main Deck is Traps, and many need an opponent action or a battle to be useful, so the floor is weak on the play and the deck leans on going second to convert its interaction into board. Conversion is credible through Link-3 and Xyz boards and Fire Engine pressure, but no recorded boards exist, so the ceiling and median are text-only inferences. Three Fossil Machine Skull Wagon and two Digvorzhak cannot be summoned from this list, which costs Extra-Deck efficiency. The score comes from consistency, interaction and resilience measured on the whole system, not from averaging card scores, and not from Gadgets being a known archetype: its usage-stat core is 3 of 25 cards present.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(≥1 Gadget in 5-card hand) = 0.58 and in 6-card hand ≈ 0.65 (computed from 6 copies in 40); Quick Attacker needs a second Rescue-ACE card, so the 0.74 searcher figure overstates the starter pool (Inferred)
D2 Opening-Hand Quality & Brick Management 40 20 of 40 Main cards are Traps, most reactive (Wall of Disruption, Crusher Run, Divine Wrath, R.B. Next Phase); no hand traps to fill a going-first turn-one hand; 5 Extra cards are unsummonable (Inferred)
D3 Combo Conversion & Ceiling 55 The Gadget loop, in which each Gadget searches the next, and Machina Overdrive or R.B. Last Stand conversion are plausible on paper, but combos_evidence has 0 parseable boards (Inferred semantic)
D4 Combo Floor & Median Output 42 No recorded boards, so median output is unmeasured; reactive-trap-heavy hands likely give a low floor (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Three starter families (Gadget chain, Rescue-ACE, Machina Sniper) plus Crusher Run and Machina Overdrive recursion give partial route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 60 Each Gadget summon searches another Gadget, a one-for-one card-advantage loop; Machina Overdrive recovers Machines from GY or banishment (Inferred)
D7 End-Board & Interaction Quality 72 17 removal-text and 6 negation-text cards, with Divine Wrath and Crusher Run covering monster effects and no hand traps (Verified text + Inferred)
D8 Going-Second & Board-Breaking Power 68 Trap-based defence (Wall of Disruption, R.B. Last Stand, Divine Wrath) suits going second; no going-second boards are recorded to measure (Inferred)
D9 Offensive Pressure & Closing Power 62 Fire Engine 2500 ATK, Berserker of the Tenyi 3000 ATK and Malevolent Sin 2400 ATK give closing bodies, but only 2 Fire Engines and 1 Berserker are run (Verified stat + Inferred)
D10 Main Deck Efficiency & Flexibility 50 40 Main cards, 16 distinct, copy histogram 1x1, 6x2, 9x3; half the Main is Traps and no compactness problem is visible (Verified composition)
D11 Extra Deck Efficiency & Coverage 35 10 of 15 Extra cards are usable: 3 Fossil Machine Skull Wagon need Fossil Fusion (not present) and 2 Digvorzhak need three Level-5 monsters (none present) (Verified text + Inferred)
D12 Side Deck Adaptability 30 No side deck in the export and Master Duel has no post-side step; scored low with no performance data (Provisional)
D13 Matchup Coverage & Format Fit 45 Only 3 of 25 usage-stat core cards are present; no tournament link or dated meta sample exists (Provisional)
D14 Pilotability & Error Tolerance 45 Trap timing requires reading opponent actions and multi-step Link or Xyz follow-ups, a moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 44, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: engine fragmentation (-3); single choke point (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*53 + 0.20*48 - 5 = 47 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.58 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Gadget loop gives card advantage and a fixed route through six searchers
  • Dense negation and removal text (6 negation, 17 removal) with no reliance on hand traps
  • Machina Overdrive and Crusher Run give recursion and removal together
  • Good Link-2 and Link-3 coverage in the Extra Deck

Weaknesses

  • Half of the Main Deck is reactive Traps that do nothing on a going-first turn one
  • Five Extra-Deck cards cannot be summoned from this list
  • Only 3 of 25 archetype usage-stat core cards are present
  • No side deck and no post-side plan

Critical choke points

  • Gadget normal-summon chain: 6 copies, one Normal Summon per turn, and no Special Summon for Gadgets
  • R.B. package depends on Shepherd's Crook copies linking each other
Priority Remove Add Reason
1 3x Fossil Machine Skull Wagon an Extra-Deck monster the Gadget or Rescue-ACE lines can actually summon (a Level-4 Xyz or Link-2 option) The Fusion monster has no Fossil Fusion enabler in the list, so three Extra slots are dead
2 2x Digvorzhak, King of Heavy Industry a Level-4 Xyz that uses the Level-4 Gadgets and Machina Sniper as materials No Level-5 monsters are present to make Digvorzhak's three-material requirement

Evidence & confidence

  • Verified: Legal in master-duel: 40 Main, 15 Extra, 0 Side, no banned or limited cards; Composition: 20 Traps, 6 Spells, 14 Monsters in Main; copy histogram 1x1, 6x2, 9x3; Card texts for Gadget, Rescue-ACE, Machina, R.B. and Fossil cards as supplied; Usage-stat core presence 3 of 25
  • Inferred: Gadget going-first hand probability ≈ 0.58 and going-second ≈ 0.65 (hypergeometric, computed from 6 copies); Five Extra-Deck cards cannot be summoned from this list; Reactive Traps are weak on a going-first turn one; Trap-based interaction suits going second
  • Provisional: Meta Power is null: no dated metagame sample; Matchup fit and format share are not measurable from this export
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and pilot match record are absent no win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power is Provisional without a dated metagame sample

More Master Duel Info

Gadgets

Gadgets Breakdown

 
 

 

 

 

 

 

 
 

 

 
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