Sinful Spoils Deck #747175 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 09/02/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
25± 8/ 100
Power Score
Structural 46
Reliability 35
Going First 45
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 45
Going Second 52
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Combo, Tempo
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Unverified: no combo boards in the export; the deck's best line is text-inferred from Light and Darkness Ritual boss monsters (Black Chaos, Black Luster Soldier, Magician of Dark Chaos) and Azamina/Branded fusion pressure; Link-based board from Link monsters (Firewall Dragon, Zenna, Selene, A Bao A Qu) and Mulcharmy draw pressure
  • Turn 1 (going first): Open on Mulcharmy/Diabellstar/Griffoh bodies to reach a Ritual or Link line; hand traps held for the opponent's first activation (Inferred)
  • Turn 2 (going second): Ash Blossom, Droll & Lock Bird and Nibiru as hand interaction to stop the opponent's first combo, then rebuild through Mulcharmy draws (Inferred)
  • Recovery: Mulcharmy Fuwalos/Purulia draw engine and Sinful Spoils recursion (WANTED, Deception) to refill after a hand is disrupted (Inferred)
  • After siding: Not evaluable: the deck runs zero side-deck cards (best-of-3 plan absent)

Why it scores here

The deck is Illegal in TCG: nine Forbidden cards are run, and several Limited and Semi-Limited cards exceed their copy limits, so it is capped at 25 and the score is structural only. Structurally it spreads across at least four engines (Sinful Spoils, Light and Darkness Ritual, Mulcharmy, Azamina/Branded) with only 4 of 57 main cards in the exact Sinful Spoils archetype, so engine coherence is weak. Interaction is its strongest area: eight hand traps and several negation or removal cards give a Going-Second plan with about 61% hand-trap access, which earns the interaction and going-second dimensions. Consistency and combo output score middling because no recorded boards exist, so the ceiling and median are text-inferred, and popularity or archetype usage did not earn points. Scores were built on the deck as a system, not by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one of a 3-copy starter in 5-card hand) ~0.24 per card; archetype core group P(open >=1) ~0.84; no combo boards to confirm the starter-to-line conversion (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Four engines and 25 level-0 Spell/Trap slots create conflicting and dead hands; full-brick rate unmeasured (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; best line is text-inferred from Ritual bosses and Link/Fusion summons only (Inferred)
D4 Combo Floor & Median Output 40 Median output unknown without boards; expected to be inconsistent across the four engines (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Eight hand traps and Mulcharmy draw effects give some recovery after one disruption, but single-engine routes are fragile (Inferred)
D6 Resource Economy, Recovery & Grind 44 Mulcharmy and Sinful Spoils recursion supply card economy, offset by heavy 3-copy starters (Inferred)
D7 End-Board & Interaction Quality 62 Eight hand traps plus Dominus Spark/Impulse and Ash/Droll negation give layered interaction (Inferred from text and role flags)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap access about 0.61 (Inferred); Black Chaos and Black Luster Soldier threaten board breaking (Inferred)
D9 Offensive Pressure & Closing Power 55 3000-ATK ritual bosses and Link-based pressure; closing depends on Ritual setup (Inferred)
D10 Main Deck Efficiency & Flexibility 40 57 main cards with 30 distinct and a 5.6% exact-archetype purity; many off-archetype slots dilute coherence (Observed from composition)
D11 Extra Deck Efficiency & Coverage 45 15 Extra cards (10 Link, 4 Fusion, 1 Synchro) spread across four archetypes; several are Forbidden (Verified)
D12 Side Deck Adaptability 5 Zero side-deck cards in the export; no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 25 Nine Forbidden and several Limited cards are run, so the list is not format-legal; no meta share available (Provisional)
D14 Pilotability & Error Tolerance 30 Multi-engine sequencing with many decision points and conditional summons (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 46, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-8); engine_conflicts (-4). Final formula: Illegal cap: min(0.80*Structural + 0.20*TournamentReliability + ContextModifiers, 25); theoretical/structural-only. Unclamped 0.80*46 + 0.20*35 - 12 = 31.8, capped to 25. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eight hand traps plus Dominus and Ash/Droll negation give layered interaction
  • Archetype core group opens at least one copy in about 84% of hands (Inferred)
  • Mulcharmy draw engine supplies card advantage and recovery

Weaknesses

  • Illegal in TCG: Forbidden and over-limit cards
  • Four engines compete for the same hand slots with 5.6% exact-archetype purity
  • 25 level-0 Spell/Trap slots with no side deck
  • No combo boards or matchup data to confirm output

Critical choke points

  • Starter access depends on Mulcharmy and Diabellstar 3-copy draws
  • Light and Darkness Ritual needs the Ritual Spell plus the Ritual monster in hand
Priority Remove Add Reason
1 Albion the Branded Dragon, Archlord Kristya, Azamina Ilia Silvia, Called by the Grave, Charmer Quartet in Bloom, Cross-Sheep, Magicians' Souls, Protectcode Talker, Triple Tactics Talent Format-legal replacements from the same engine Removes the Forbidden cards so the list can receive a normal score.
2 One copy each of Ash Blossom & Joyous Spring, Dominus Impulse, WANTED: Seeker of Sinful Spoils, Droll & Lock Bird Legal copy counts Brings Semi-Limited and Limited cards within their copy limits.
3 Off-archetype 1-copy techs Side deck of 15 Adds the post-side plan the deck currently lacks.

Evidence & confidence

  • Verified: Deck is Illegal in TCG: nine Forbidden cards run; Limited and Semi-Limited copy limits exceeded; Main 57 / Extra 15 / Side 0 within size rules; Archetype purity 5.6% exact name; 68 off-archetype copies
  • Observed: Composition counts: 8 hand traps, 16 searcher-text, 21 removal-text cards
  • Inferred: Opening-hand starter probabilities from the hypergeometric table; Going-second hand-trap access about 0.61; Engine coherence and brick-risk reads from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament context)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power provisional unless a dated metagame sample is supplied no side deck in the export: post-side plan cannot be scored

More TCG Info

Sinful Spoils

Sinful Spoils Breakdown

 
 

 

 

 

 

 

 
 

 

 
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