Heroic Deck #746972 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Vision HERO Faris x3, Winged Kuriboh Sabatiel LV10 x3. Created Sep 2, 2026 by YGO Mod.

Deck Heroic Master Duel

Created by: YGO Mod (20517634)

Created On: 09/02/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 56
Reliability 50
Going First 52
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 52
Going Second 48
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Midrange
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion Summon large HERO bosses (Elemental HERO Neos line, Contrast HERO Chaos, Shining Neos Wingman) through Polymerization / Miracle Fusion / Mask Change-based searches, then convert the boss into board pressure; Link and Vision HERO pressure through Xtra HERO links and Vision HERO Faris / Vyon searches
  • Turn 1 (going first): Opening search (Vision HERO Vyon, Masked HERO Dusk Crow, Elemental HERO Stratos or Mask Change / Polymerization) into a Fusion Summon on T1-T2; the T1 line is thin because Polymerization is only 2 copies
  • Turn 2 (going second): Use Ash Blossom, Droll and Maxx C to disrupt the opponent's first-turn board, then rebuild through Neos recursion and a Fusion Summon; backed by Forbidden Droplet and Forbidden Crown as negation
  • Recovery: Neo-Spacian Aqua Dolphin, Elemental HERO Neos recursion, Destiny HERO - Denier and Miracle Fusion re-searches from the GY
  • After siding: Not evaluable: the deck has 0 side cards, so there is no post-side plan

Why it scores here

The deck is scored as a system: it reliably reaches a Hero searcher or a Fusion starter in the opening hand (archetype core P(at least one in 5 cards) ≈ 0.94, searcher text P ≈ 0.72, both Inferred), which earns the top-tier engine-access score. Conversion is mid-range: Polymerization is only 2 copies (P ≈ 0.16 in a 5-card opener), so the Fusion route depends on searchers and alternate fusion spells, and there are no recorded boards to confirm a ceiling or median. Interaction is broad (Ash Blossom, Infinite Impermanence, Maxx C, Droll, Forbidden Droplet and Crown) but thin on going-second board-breaking, and the 8 hand traps plus 17 tech cards create some dead-card risk. The deck earns no points for its popularity or its archetype usage stats (which only confirm it is a real list), and the average of its card scores was not used. The deck is Illegal in master-duel because Called by the Grave (Forbidden) is run, so the normal Final Contextual score is capped and the evaluation is structural-only, with no side deck to support post-side play.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype-core card in 5-card opener) ≈ 0.94; P(at least one searcher text card) ≈ 0.72; Polymerization only P ≈ 0.16 in opener (Inferred)
D2 Opening-Hand Quality & Brick Management 58 8 hand traps and 17 tech cards with no archetype-matched targets create dead-draw risk; brick rate estimated from composition (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded combo boards; ceiling is text-based from Neos, Chaos and Shining Neos Wingman Fusion lines (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median and floor are unmeasured; estimated lower than ceiling because the line depends on 2-copy Polymerization (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent searchers (Vyon, Faris, Dusk Crow, Stratos) and Neos recursion give several routes after a disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mill, banish and Neos recursion regenerate resources, but Fusion Summon costs and Extra Deck dependency are high (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom, Infinite Impermanence, Maxx C, Droll, Forbidden Droplet and Crown provide layered interaction (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Crossout Designator, Foolish Burial and Forbidden Droplet cover going-second board-breaking, but the coverage is narrow and partly Limited (Inferred)
D9 Offensive Pressure & Closing Power 55 Fusion bosses reach 2500-3100 ATK (Neos, Sunrise, Shining Neos Wingman, Chaos 3000) but the deck runs no direct or piercing closers (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 50 60 main cards with 39 distinct names, 26 level-0 spells/traps, 75 off-archetype copies by exact-name purity; compactness is weak (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 11 Fusion and 4 Link in the Extra Deck, but several Extra cards in the usage core are missing (Sunrise, Trinity, Dark Law, Wonder Driver) (Verified usage)
D12 Side Deck Adaptability 15 0 side deck cards, so there is no post-side coverage (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample or tournament link; archetype fit is unmeasured (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion lines, Extra Deck material checks and many conditional effects make the deck hard to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-5). Final formula: Legal-cap: Illegal deck, so Final is capped low (30) after 0.80*Structural(56) + 0.20*TournamentReliability(50) = 54.8 with modifiers -5, then cap; Meta Provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ 0.16 · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense enough that most opening hands contain a HERO starter or searcher
  • Layered interaction through hand traps and negation spells
  • Several independent searchers and recursion routes for resilience

Weaknesses

  • Illegal in master-duel because of Called by the Grave (Forbidden)
  • No side deck, so no post-side adaptability
  • Fusion route depends on 2-copy Polymerization and Extra Deck materials
  • Many tech cards and off-archetype support (75 off-archetype copies) raise dead-draw risk

Critical choke points

  • Polymerization and alternate fusion spells (Miracle Fusion, Mask Change) gate most boss summons
  • Extra Deck material checks for Neos and Chaos lines
  • Called by the Grave is an illegal copy that must be removed before the deck can be played
Priority Remove Add Reason
1 Called by the Grave A legal copy-limit replacement (e.g. a 1-card tech or a third archetype searcher) Restores legality; the illegal copy otherwise caps the score
2 One tech card with no HERO target (e.g. Triple Tactics Talent) Elemental HERO Stratos or another Level 4 HERO searcher Improves D2 and D10 by adding a searcher that works with the core
3 Forbidden Droplet (3 copies) A side deck of 15 cards No side deck exists; a side plan would lift D12 and post-side stability

Evidence & confidence

  • Verified: Main 60 / Extra 15 / Side 0 counts and size rules; Called by the Grave is Forbidden with 1 copy run (over limit); Limited cards present: Crossout Designator, Foolish Burial, Harpie's Feather Duster, Maxx C, Predaplant Verte Anaconda; Copy histogram 24x1, 9x2, 6x3; 26 level-0 Spell/Trap cards; 11 Fusion and 4 Link in Extra
  • Observed: Usage-stat core present 16 of 25 (64%)
  • Inferred: Archetype core opening-hand access ≈ 0.94 (hypergeometric proxy); Polymerization 2-copy access ≈ 0.16 in opener; Engine conversion and interaction quality from card text (no recorded boards); Brick and dead-draw rate from tech/hand-trap composition
  • Provisional: Meta Power (no dated metagame sample); D13 matchup and format fit (no tournament link)
  • Data gaps: Deck is Illegal (Called by the Grave Forbidden); the normal Final Contextual score is capped and this evaluation is structural-only no combos supplied, so combo floor/median/ceiling is text-only inference no side deck (Side Deck size 0), so post-side scores are not measured no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null; the writeup uses the archetype name Heroic

More Master Duel Info

Heroic

Heroic Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top