Heroic Deck #746972 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Vision HERO Faris x3, Winged Kuriboh Sabatiel LV10 x3. Created Sep 2, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/02/2026
Main Deck (60)
- Destiny HERO - Dark Angel x1
- Destiny HERO - Denier x1
- Destiny HERO - Malicious x3
- Droll & Lock Bird x2
- Elemental HERO Honest Neos x1
- Elemental HERO Shadow Mist x1
- Elemental HERO Stratos x2
- Evil HERO Dead-End Prison x1
- Masked HERO Dusk Crow x1
- Masked HERO Fountain x1
- Masked HERO Furnace x1
- Maxx "C" x1
- Miracle Ejector x2
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x1
- Neo-Spacian Aqua Dolphin x1
- Vision HERO Faris x3
- Vision HERO Increase x1
- Vision HERO Vyon x2
- Winged Kuriboh Sabatiel LV10 x3
- Elemental HERO Neos x1
- Ash Blossom & Joyous Spring x2
- A Hero Lives x3
- Called by the Grave x1
- Crossout Designator x1
- EN Shuffle x1
- Evil Assault x1
- Foolish Burial x1
- Forbidden Crown x2
- Forbidden Droplet x3
- Fusion Destiny x2
- Harpie's Feather Duster x1
- Mask Change x1
- Miracle Fusion x1
- Polymerization x2
- Super Polymerization x1
- Triple Tactics Talent x1
- Favorite Contact x1
- Infinite Impermanence x3
Extra Deck (15)
- Contrast HERO Chaos x1
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Elemental HERO Aqua Neos x1
- Elemental HERO Flame Wingman - Infernal Rage x1
- Elemental HERO Shining Neos Wingman x1
- Elemental HERO Sunrise x1
- Elemental HERO Thunder Giant - Voltic Thunder x1
- Favorite HERO Flame Wingman x1
- Garura, Wings of Resonant Life x1
- Masked HERO Dark Law x1
- Vision HERO Trinity x1
- Predaplant Verte Anaconda x1
- Xtra HERO Cross Crusader x1
- Xtra HERO Infernal Devicer x1
- Xtra HERO Wonder Driver x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 52 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Midrange
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion Summon large HERO bosses (Elemental HERO Neos line, Contrast HERO Chaos, Shining Neos Wingman) through Polymerization / Miracle Fusion / Mask Change-based searches, then convert the boss into board pressure; Link and Vision HERO pressure through Xtra HERO links and Vision HERO Faris / Vyon searches
- Turn 1 (going first): Opening search (Vision HERO Vyon, Masked HERO Dusk Crow, Elemental HERO Stratos or Mask Change / Polymerization) into a Fusion Summon on T1-T2; the T1 line is thin because Polymerization is only 2 copies
- Turn 2 (going second): Use Ash Blossom, Droll and Maxx C to disrupt the opponent's first-turn board, then rebuild through Neos recursion and a Fusion Summon; backed by Forbidden Droplet and Forbidden Crown as negation
- Recovery: Neo-Spacian Aqua Dolphin, Elemental HERO Neos recursion, Destiny HERO - Denier and Miracle Fusion re-searches from the GY
- After siding: Not evaluable: the deck has 0 side cards, so there is no post-side plan
Why it scores here
The deck is scored as a system: it reliably reaches a Hero searcher or a Fusion starter in the opening hand (archetype core P(at least one in 5 cards) ≈ 0.94, searcher text P ≈ 0.72, both Inferred), which earns the top-tier engine-access score. Conversion is mid-range: Polymerization is only 2 copies (P ≈ 0.16 in a 5-card opener), so the Fusion route depends on searchers and alternate fusion spells, and there are no recorded boards to confirm a ceiling or median. Interaction is broad (Ash Blossom, Infinite Impermanence, Maxx C, Droll, Forbidden Droplet and Crown) but thin on going-second board-breaking, and the 8 hand traps plus 17 tech cards create some dead-card risk. The deck earns no points for its popularity or its archetype usage stats (which only confirm it is a real list), and the average of its card scores was not used. The deck is Illegal in master-duel because Called by the Grave (Forbidden) is run, so the normal Final Contextual score is capped and the evaluation is structural-only, with no side deck to support post-side play.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one archetype-core card in 5-card opener) ≈ 0.94; P(at least one searcher text card) ≈ 0.72; Polymerization only P ≈ 0.16 in opener (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 8 hand traps and 17 tech cards with no archetype-matched targets create dead-draw risk; brick rate estimated from composition (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded combo boards; ceiling is text-based from Neos, Chaos and Shining Neos Wingman Fusion lines (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median and floor are unmeasured; estimated lower than ceiling because the line depends on 2-copy Polymerization (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple independent searchers (Vyon, Faris, Dusk Crow, Stratos) and Neos recursion give several routes after a disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mill, banish and Neos recursion regenerate resources, but Fusion Summon costs and Extra Deck dependency are high (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Ash Blossom, Infinite Impermanence, Maxx C, Droll, Forbidden Droplet and Crown provide layered interaction (Verified flags, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 50 | Crossout Designator, Foolish Burial and Forbidden Droplet cover going-second board-breaking, but the coverage is narrow and partly Limited (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Fusion bosses reach 2500-3100 ATK (Neos, Sunrise, Shining Neos Wingman, Chaos 3000) but the deck runs no direct or piercing closers (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 60 main cards with 39 distinct names, 26 level-0 spells/traps, 75 off-archetype copies by exact-name purity; compactness is weak (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 11 Fusion and 4 Link in the Extra Deck, but several Extra cards in the usage core are missing (Sunrise, Trinity, Dark Law, Wonder Driver) (Verified usage) |
| D12 | Side Deck Adaptability | 15 | 0 side deck cards, so there is no post-side coverage (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame sample or tournament link; archetype fit is unmeasured (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion lines, Extra Deck material checks and many conditional effects make the deck hard to pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 56, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-5). Final formula: Legal-cap: Illegal deck, so Final is capped low (30) after 0.80*Structural(56) + 0.20*TournamentReliability(50) = 54.8 with modifiers -5, then cap; Meta Provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ 0.16 · full-brick estimate ≈ 0.06 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is dense enough that most opening hands contain a HERO starter or searcher
- Layered interaction through hand traps and negation spells
- Several independent searchers and recursion routes for resilience
Weaknesses
- Illegal in master-duel because of Called by the Grave (Forbidden)
- No side deck, so no post-side adaptability
- Fusion route depends on 2-copy Polymerization and Extra Deck materials
- Many tech cards and off-archetype support (75 off-archetype copies) raise dead-draw risk
Critical choke points
- Polymerization and alternate fusion spells (Miracle Fusion, Mask Change) gate most boss summons
- Extra Deck material checks for Neos and Chaos lines
- Called by the Grave is an illegal copy that must be removed before the deck can be played
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave | A legal copy-limit replacement (e.g. a 1-card tech or a third archetype searcher) | Restores legality; the illegal copy otherwise caps the score |
| 2 | One tech card with no HERO target (e.g. Triple Tactics Talent) | Elemental HERO Stratos or another Level 4 HERO searcher | Improves D2 and D10 by adding a searcher that works with the core |
| 3 | Forbidden Droplet (3 copies) | A side deck of 15 cards | No side deck exists; a side plan would lift D12 and post-side stability |
Evidence & confidence
- Verified: Main 60 / Extra 15 / Side 0 counts and size rules; Called by the Grave is Forbidden with 1 copy run (over limit); Limited cards present: Crossout Designator, Foolish Burial, Harpie's Feather Duster, Maxx C, Predaplant Verte Anaconda; Copy histogram 24x1, 9x2, 6x3; 26 level-0 Spell/Trap cards; 11 Fusion and 4 Link in Extra
- Observed: Usage-stat core present 16 of 25 (64%)
- Inferred: Archetype core opening-hand access ≈ 0.94 (hypergeometric proxy); Polymerization 2-copy access ≈ 0.16 in opener; Engine conversion and interaction quality from card text (no recorded boards); Brick and dead-draw rate from tech/hand-trap composition
- Provisional: Meta Power (no dated metagame sample); D13 matchup and format fit (no tournament link)
- Data gaps: Deck is Illegal (Called by the Grave Forbidden); the normal Final Contextual score is capped and this evaluation is structural-only no combos supplied, so combo floor/median/ceiling is text-only inference no side deck (Side Deck size 0), so post-side scores are not measured no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null; the writeup uses the archetype name Heroic
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