Heroic Deck #743024 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3, A Hero Lives x3.

Created by: YGO Mod (20517634)

Created On: 08/22/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
73± 5/ 100
Power Score
Structural 68
Reliability 50
Going First 65
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 73/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 68
Going First 65
Going Second 68
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Set up the archetype core (17/25 core in deck) and execute multi-step combo via Ritual/Link/Fusion from hand or GY to end board; Control/stun through negation and removal while grinding with draw effects
  • Turn 1 (going first): T1: A Hero Lives + searcher/removal to develop board; T2: combo setup via Pre-Preparation of Rites / Ritual or Link into Fusion; aim for a turn-3–4 finish with high-ATK boss monsters
  • Turn 2 (going second): Six-card hand disruption with Ash Blossom & Joyous Spring / Droll & Lock Bird; answer threats, then answer-resistant setup via Extra Deck or counter-trap; look for OTK around turn 4–5
  • Recovery: Hand-trap shells and one-card removals to clear boards; recycle key pieces via Foolish Burial / Reinforcement of the Army / E - Emergency Call; pivot to grind if combo is answered

Why it scores here

The deck reliably opens a functional plan when the 17-card archetype core is present (≈82% T1 presence), converting that into consistent board via Ritual/Link/Fusion lines (best-line ceiling is strong). However, brick risk in the 5–6 card opening hand and a single-choke point around key searchers cap median output. Interaction is present through hand-trap and targeted negation, but resilience drops when answers bypass disruption or when the opponent preserves resources. The Extra Deck is efficient for the archetype, yet side deck options are weak (no post-side plan data). Overall the system is solid above-average (~73) but not format-warping.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(≥1 core in 5) ≈ 0.823 (Inferred from hypergeometric of 17/25 core in 60-card deck) (Inferred)
D2 Opening-Hand Quality & Brick Management — 10 hand-traps + 22 searchers spread across 60 cards; brick/contrast risk remains (Inferred)
D3 Combo Conversion & Ceiling 85 Best line includes high-ATK bosses and multi-material OTK paths (Observed from best line in combo data) (Observed)
D4 Combo Floor & Median Output — Median output constrained by limited combo prints and disruption sensitivity (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Two independent starters and redundant searcher lines provide moderate route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Resource signature shows draw-then-burst style with limited sustain (Inferred)
D7 End-Board & Interaction Quality 75 14 negation-text cards + removal and 10 hand-traps support sustained interaction (Observed from role counts) (Observed)
D8 Going-Second & Board-Breaking Power 70 Going-second split and 70% hand-trap presence in 6-card hand enable reasonable board-break pressure (Inferred)
D9 Offensive Pressure & Closing Power 65 Boss monsters such as Ame no Habakiri no Mitsurugi (3200 ATK) and high-ATK Fusion/Link options provide clear closing power (Observed) (Observed)
D10 Main Deck Efficiency & Flexibility — 60-card main with 44 distinct cards and 15 Extra keeps flexibility but some dead draws (Observed)
D11 Extra Deck Efficiency & Coverage — 15 Extra cards across Fusion/Synchro/XYZ/Links with multiple searchable enablers (Observed)
D12 Side Deck Adaptability 30 Side deck is empty in the export, so adaptability is minimal (Inferred)
D13 Matchup Coverage & Format Fit 40 Archetype meta-share noted in guide but no dated metagame sample; matchups rated provisional (Provisional)
D14 Pilotability & Error Tolerance — Combo steps are moderate with 12+ decision points across examples, affecting repeatability for average pilots (Inferred)

How the score was computed

Strategy profile: Balanced (Combo-primary with Control secondary). Structural ≈ 68, Going First ≈ 65, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: archetype_core_present (5); limited_side_deck (-5); format_meta_provisional (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High archetype core density (17/60) gives strong T1 plan consistency (~82%)
  • Multiple searchers and hand-traps support disruption and recovery
  • Strong end-board potential with high-ATK bosses and OTK paths

Weaknesses

  • Medium brick risk on 5–6 card openings
  • Limited side deck adaptability (no data provided)
  • Dependence on specific key searchers creates single-choke points
  • No post-side plan information reduces metagame flexibility

Critical choke points

  • Missing key searchers (Destiny HERO Destroyer Phoenix Enforcer, Miracle Fusion, Masked HERO Furnace, Elemental HERO Sunrise)
  • Single-copy key tools (Pre-Preparation of Rites, Ame no Habakiri no Mitsurugi) create vulnerability if milled or dead
  • No explicit floodgate or board-clear outside hand-traps
Priority Remove Add Reason
1 Consider adding 1–2 additional searchers or low-cost disruption tools to reduce brick variance Improves opening-hand consistency and provides alternate paths when key pieces are milled
2 Include 1–2 generic floodgates or counter-traps to improve resilience against non-combo control Covers critical choke points and increases interaction density
3 Test at least 1 additional copy of Destiny HERO - Destroyer Phoenix Enforcer or equivalent searchable payoff Raises consistency and closing power if format allows

Evidence & confidence

  • Verified: legality status and card limits; card text and role tags from evidence
  • Observed: best line and board per starter from combo data; role counts
  • Inferred: hypergeometric draw probabilities; brick risk and consistency estimates; combo floor/ceiling and resilience inferences
  • Provisional: meta power; matchup outcomes; tournament reliability
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Heroic

Heroic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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