Drytron Deck #742014 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Drytron Alpha Thuban x3, Drytron Nu II x3, Mulcharmy Fuwalos x3. Created Aug 18, 2026 by YGO Mod.

Deck Drytron OCG

Created by: YGO Mod (20517634)

Created On: 08/18/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
30± 8/ 100
Power Score
Structural 60
Reliability 50
Going First 62
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 62
Going Second 66
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Ritual, Xyz
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Drytron Ritual/Xyz boards (Meteonis Drytron into Drytron Meteonis Draconids / Drytron Meteonis DA Draconids, plus Drytron Alpha Thuban and Delta Altais 2000-ATK beaters, with Mulcharmy Fuwalos as a draw-based engine); Extra Deck Xyz and Link follow-up (Downerd-free; Sylvan Princessprite, Number F0: Utopic Draco Future, Haggard Lizardose) if the Drytron ritual line is blanked
  • Turn 1 (going first): Drytron Nu II or Alpha Thuban special summon through a Drytron on field, searching a Drytron Ritual Spell (Meteonis Drytron) and ritual-summoning a Meteonis Draconid; hand traps held for the opponent's first activation
  • Turn 2 (going second): Six-card hand with 16 hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence, Maxx C, Droll & Lock Bird, Nibiru) to strip the opponent's first engine activation, then rebuild the Drytron ritual board
  • Recovery: Drytron Fafnir and Drytron Nova recover the engine from the GY; Meteonis Drytron GY effect and Drytron Meteonis Draconids GY banish-cost effects provide repeated Ritual access if the board is cleared
  • After siding: Not evaluable: the deck has no Side Deck (0 cards), so no post-side plan exists

Why it scores here

The deck is Illegal: three Forbidden OCG cards are run (Triple Tactics Talent x2, Dimension Shifter, F.A. Dawn Dragster), so it receives a structural-only read capped at 30 rather than a normal Final score. Its engine is accessible: the 33-copy Drytron core gives a 0.99 probability of at least one core card in a 5-card opening hand (Inferred), and the Drytron Ritual and Xyz lines are recoverable from the GY. Interaction is dense for a going-second plan, with 16 hand traps and multiple negation effects (Inferred from card text). The score comes from consistency, interaction and resilience on the system; it does not come from Drytron's popularity or from averaging card scores. The median and ceiling are estimated from text only because no recorded boards exist, and the deck has no Side Deck, so adaptability is scored at the floor.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 75 P(>=1 archetype-core card in opening hand 5) ≈ 0.99 across 33 core copies; single Meteonis Drytron ritual access is the choke (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Ritual-dependent hands with 1-copy Ritual Spells and several non-engine Extra Deck pieces give moderate brick risk (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling from card text: Meteonis Drytron into 4000–5000 ATK Ritual monsters with Drytron GY recursion; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unmeasured and estimated low-to-moderate from the Ritual chain requirements (Inferred)
D5 Interruption Resilience & Route Redundancy 65 16 hand traps and Drytron GY recursion give multiple independent lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Drytron Fafnir and Nova recover resources; Meteonis Draconid GY costs spend monsters; no grind data (Inferred)
D7 End-Board & Interaction Quality 70 Ash Blossom x2, Ghost Belle, Ghost Ogre, Infinite Impermanence, Maxx C and Droll & Lock Bird cover breadth; durability relies on Draconid effects (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 16 hand traps and Herald/Nibiru-style disruption challenge an established board when going second; 2 Forbidden cards removed from the legal count (Inferred)
D9 Offensive Pressure & Closing Power 65 Drytron ATK 2000 beaters and 4000–5000 ATK Ritual Draconids close games if the ritual line resolves (Inferred)
D10 Main Deck Efficiency & Flexibility 60 55 Main cards with 31 distinct, with three Forbidden copies that must be removed; mix of tech and engine slots is compact enough (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots with 13 distinct cards, including two Forbidden pieces to replace; several Extra cards are flex and unused in the usage core (Inferred)
D12 Side Deck Adaptability 10 Zero Side Deck cards, so no post-side plan is available; scored at floor (Verified from size data)
D13 Matchup Coverage & Format Fit 50 No tournament link, meta share or dated sample; scored neutral and Provisional
D14 Pilotability & Error Tolerance 45 Multi-step ritual sequencing and Ritual-Xyz-Link branching require a high-skill pilot (Inferred)

How the score was computed

Strategy profile: Midrange profile used alone; secondary Stun noted for context. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-12). Final formula: Structural 59.7 -> 0.80*Structural + 0.20*TournamentReliability = 57.8, less banlist-exposure modifier -12 = 45.8, then capped at 30 because the deck is Illegal (theoretical/structural-only); Meta Provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype density (33 Drytron-core copies) gives near-certain engine access
  • 16 hand traps and multiple negation effects cover going-second plays
  • Ritual and Xyz boss options with GY recursion give repeated board presence

Weaknesses

  • Illegal list: three Forbidden OCG cards must be removed before any normal score applies
  • Zero Side Deck cards means no adaptability
  • Heavy reliance on a single Meteonis Drytron ritual enabler

Critical choke points

  • Single Meteonis Drytron (1 copy) gates all Ritual summons
  • Ritual Summon requires exact Machine tribute totals, so Machine-heavy hands can still fail
Priority Remove Add Reason
1 Triple Tactics Talent x2, Dimension Shifter x1, F.A. Dawn Dragster x1 Legal replacements that keep the Drytron engine intact (a legal Extra Deck Synchro or Xyz; a legal Main Deck Drytron or Ritual support card) The deck is Illegal; these Forbidden cards must be removed before any normal evaluation applies
2 None A Side Deck (up to 15 cards) with targeted interaction Zero Side Deck cards eliminates post-side adaptability (D12 = 10)

Evidence & confidence

  • Verified: Deck is Illegal: 3 Forbidden OCG cards run (Triple Tactics Talent x2, Dimension Shifter, F.A. Dawn Dragster); Main 55 / Extra 15 / Side 0 within OCG size rules; Drytron core is 33 copies (usage core, 100% inclusion for several core cards)
  • Inferred: Starter access ≈ 0.99 from the archetype-core hypergeometric proxy; Going-second interaction density from 16 hand traps and negation text; Ritual choke on the single Meteonis Drytron
  • Provisional: Meta Power is null; no dated metagame sample supplied; D13 matchup and format fit scored neutral without tournament or meta data
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and per-pilot record absent No win-rate telemetry for OCG Drytron No dated metagame sample, so Meta Power is Provisional No Side Deck supplied, so post-side plan cannot be evaluated

More OCG Info

Drytron

Drytron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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