Archfiend Deck #741292 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 08/14/2026

Need 52 UR

Card rarity
Duke Archfiend1 copy
UR rarity
Fiendsmith Engraver2 copies
Card rarity
Highness Archfiend2 copies
UR rarity
Kashtira Fenrir2 copies
UR rarity
Limited to 2 copies
Kashtira Unicorn2 copies
UR rarity
Lacrima the Crimson Tears1 copy
UR rarity
Limited to 1 copy
Maxx "C"1 copy
UR rarity
Mulcharmy Fuwalos3 copies
UR rarity
Nibiru, the Primal Being1 copy
UR rarity
Regenesis Archfiend1 copy
Card rarity
Royal Archfiend3 copies
UR rarity
Tour Guide From the Underworld3 copies
UR rarity
Aerial Eater1 copy
UR rarity
Fiendsmith's Desirae1 copy
UR rarity
Fiendsmith's Lacrima1 copy
UR rarity
Necroquip Princess1 copy
UR rarity
Snake-Eyes Doomed Dragon1 copy
UR rarity
Masterking Archfiend1 copy
UR rarity
Moon of the Closed Heaven1 copy
UR rarity
S:P Little Knight1 copy
UR rarity
Underworld Goddess of the Closed World1 copy
Card rarity
Archfiend Emperor1 copy
Card rarity
Archfiend Matriarch1 copy
UR rarity
Ash Blossom & Joyous Spring3 copies
UR rarity
Super Starslayer TY-PHON - Sky Crisis1 copy
Card rarity
Archfiend Strategy1 copy
Card rarity
Archfiend's Usurpation3 copies
UR rarity
Limited to 1 copy
Called by the Grave1 copy
UR rarity
Limited to 1 copy
Crossout Designator1 copy
UR rarity
Fiendsmith's Tract2 copies
UR rarity
Limited to 1 copy
Foolish Burial1 copy
UR rarity
Forbidden Droplet3 copies
UR rarity
Limited to 1 copy
Pressured Planet Wraitsoth1 copy
Card rarity
Throne of the Archfiends1 copy
Card rarity
Archfiend Playtime1 copy

Main: 50 Extra: 15

SR rarity
1 copyArchfiend Heiress
SR rarity
1 copyArchfiend Heiress
SR rarity
Archfiend Heiress
DARK 3
Archfiend Heiress
  • ATK:

  • 1000

  • DEF:

  • 0


If this card is sent to the GY by card effect, or by being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use this effect of "Archfiend Heiress" once per turn.


R rarity
1 copyBuio the Dawn's Light
R rarity
1 copyBuio the Dawn's Light
R rarity
Buio the Dawn's Light
DARK 3
Buio the Dawn's Light
  • ATK:

  • 1000

  • DEF:

  • 1500


Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of "Buio the Dawn's Light" once per turn. If this card is in your hand: You can target 1 Fiend Effect Monster you control; negate its effects, and if you do, Special Summon this card. If this card is sent to the GY: You can add 1 "Mutiny in the Sky" from your Deck to your hand.


SR rarity
Limited to 2 copies
1 copyDroll & Lock Bird
SR rarity
Limited to 2 copies
1 copyDroll & Lock Bird
SR rarity
Limited to 2 copies
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


Card rarity
1 copyDuke Archfiend
Card rarity
1 copyDuke Archfiend
Card rarity
Duke Archfiend
WATER 4
Duke Archfiend
  • ATK:

  • 0

  • DEF:

  • 2000


Gains ATK equal to its Level x 200. You can only use each of the following effects of "Duke Archfiend" once per turn. You can target 1 face-up monster you control that has a Level; send 1 "Archfiend" monster from your Deck to the GY, except "Duke Archfiend", and if you do, increase that monster's Level by the Level of the sent monster. When your Ritual Monster is destroyed by battle while this card is in your GY: You can Special Summon this card.


N rarity
1 copyFabled Lurrie
N rarity
1 copyFabled Lurrie
N rarity
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


If this card is discarded to the GY: Special Summon it.


UR rarity
2 copiesFiendsmith Engraver
UR rarity
2 copiesFiendsmith Engraver
UR rarity
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


Card rarity
2 copiesHighness Archfiend
Card rarity
2 copiesHighness Archfiend
Card rarity
Highness Archfiend
LIGHT 3
Highness Archfiend
  • ATK:

  • 1000

  • DEF:

  • 800


If this card is Normal Summoned: You can banish 1 "Archfiend" card from your GY; add 2 "Archfiend" cards from your Deck to your hand, except "Highness Archfiend", also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Archfiend" monsters. When your Ritual Monster is destroyed by battle while this card is in your GY: You can Special Summon this card. You can only use each effect of "Highness Archfiend" once per turn.


UR rarity
2 copiesKashtira Fenrir
UR rarity
2 copiesKashtira Fenrir
UR rarity
Kashtira Fenrir
EARTH 7
Kashtira Fenrir
  • ATK:

  • 2400

  • DEF:

  • 2400


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


UR rarity
Limited to 2 copies
2 copiesKashtira Unicorn
UR rarity
Limited to 2 copies
2 copiesKashtira Unicorn
UR rarity
Limited to 2 copies
Kashtira Unicorn
WIND 7
Kashtira Unicorn
  • ATK:

  • 2500

  • DEF:

  • 2100


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


UR rarity
1 copyLacrima the Crimson Tears
UR rarity
1 copyLacrima the Crimson Tears
UR rarity
Lacrima the Crimson Tears
LIGHT 4
Lacrima the Crimson Tears
  • ATK:

  • 1200

  • DEF:

  • 1200


(This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


UR rarity
Limited to 1 copy
1 copyMaxx "C"
UR rarity
Limited to 1 copy
1 copyMaxx "C"
UR rarity
Limited to 1 copy
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR rarity
3 copiesMulcharmy Fuwalos
UR rarity
3 copiesMulcharmy Fuwalos
UR rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


UR rarity
1 copyNibiru, the Primal Being
UR rarity
1 copyNibiru, the Primal Being
UR rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


UR rarity
1 copyRegenesis Archfiend
UR rarity
1 copyRegenesis Archfiend
UR rarity
Regenesis Archfiend
EARTH 8
Regenesis Archfiend
  • ATK:

  • 2500

  • DEF:

  • 2500


You can Special Summon this card (from your hand) by revealing another monster with 2500 ATK or DEF in your hand. You can only Special Summon "Regenesis Archfiend" once per turn this way. You can only use each of the following effects of "Regenesis Archfiend" once per turn. If this card is Normal or Special Summoned: You can add 1 "Regenesis" card from your Deck or banishment to your hand, except "Regenesis Archfiend". During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.


SR rarity
1 copyRegenesis Sage
SR rarity
1 copyRegenesis Sage
SR rarity
Regenesis Sage
WATER 7
Regenesis Sage
  • ATK:

  • 2500

  • DEF:

  • 2500


If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Sage" once per turn this way. You can only use each of the following effects of "Regenesis Sage" once per turn. When your opponent activates a card or effect (Quick Effect): You can send 1 other "Regenesis" card from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.


Card rarity
3 copiesRoyal Archfiend
Card rarity
3 copiesRoyal Archfiend
Card rarity
Royal Archfiend
FIRE 7
Royal Archfiend
  • ATK:

  • 2400

  • DEF:

  • 1000


You can Tribute this card from your hand or face-up field; add 1 "Archfiend" card from your Deck to your hand, except "Royal Archfiend", also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Archfiend" monsters, but you can Normal Summon 1 Fiend monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). When your Ritual Monster is destroyed by battle while this card is in your GY: You can Special Summon this card. You can only use each effect of "Royal Archfiend" once per turn.


UR rarity
3 copiesTour Guide From the Underworld
UR rarity
3 copiesTour Guide From the Underworld
UR rarity
Tour Guide From the Underworld
DARK 3
Tour Guide From the Underworld
  • ATK:

  • 1000

  • DEF:

  • 600


When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.


Card rarity
1 copyArchfiend Emperor
Card rarity
1 copyArchfiend Emperor
Card rarity
Archfiend Emperor
FIRE 7
Archfiend Emperor
  • ATK:

  • 2500

  • DEF:

  • 1200


[ Pendulum Effect ] You can target 1 other face-up Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Emperor" once per turn. [ Monster Effect ] You can Ritual Summon this card with "Throne of the Archfiends". Must be Ritual Summoned. Unaffected by other monsters' effects while in the Extra Monster Zone. You can only use each of the following effects of "Archfiend Emperor" once per turn. If this card is Ritual Summoned from the Extra Deck: You can banish all monsters on the field, except in the Extra Monster Zones. If this card is in the Extra Monster Zone: You can Special Summon 1 Fiend monster from your hand, Deck, GY, or banishment.


Card rarity
1 copyArchfiend Matriarch
Card rarity
1 copyArchfiend Matriarch
Card rarity
Archfiend Matriarch
LIGHT 79
Archfiend Matriarch
  • ATK:

  • 2100

  • DEF:

  • 2900


[ Pendulum Effect ] You can target 1 "Archfiend" Spell/Trap in your GY or banishment; destroy this card, and if you do, add that target to your hand. You can only use this effect of "Archfiend Matriarch" once per turn. [ Monster Effect ] You can Ritual Summon this card with "Throne of the Archfiends". Must be Ritual Summoned. Unaffected by other monsters' effects while in the Extra Monster Zone. If this card is Ritual Summoned: You can destroy as many Spells/Traps your opponent controls as possible, then if this card is in the Extra Monster Zone, you can banish all Spells/Traps from your opponent's GY. You can only use this effect of "Archfiend Matriarch" once per turn.


UR rarity
3 copiesAsh Blossom & Joyous Spring
UR rarity
3 copiesAsh Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


Card rarity
1 copyArchfiend Strategy
Card rarity
1 copyArchfiend Strategy
Card rarity
Archfiend Strategy
Spell Field
Archfiend Strategy

    Fiend monsters in the Extra Monster Zone(s) gain 1000 ATK. You can activate 1 of these effects; ● Banish 1 Fiend monster or 1 "Archfiend" card from your hand or GY; add 1 "Archfiend" card from your Deck to your hand, except a Field Spell. ● Add 1 "Archfiend" Pendulum Monster from your Deck to your face-up Extra Deck. You can only use this effect of "Archfiend Strategy" once per turn.


    Card rarity
    3 copiesArchfiend's Usurpation
    Card rarity
    3 copiesArchfiend's Usurpation
    Card rarity
    Archfiend's Usurpation
    Spell Quick
    Archfiend's Usurpation

      Activate 1 of these effects; ● Set 1 "Archfiend" Trap from your Deck or GY. It can be activated this turn. ● Ritual Summon 1 "Archfiend" Ritual Monster from your hand or face-up Extra Deck, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only activate 1 "Archfiend's Usurpation" per turn.


      UR rarity
      Limited to 1 copy
      1 copyCalled by the Grave
      UR rarity
      Limited to 1 copy
      1 copyCalled by the Grave
      UR rarity
      Limited to 1 copy
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




        Tag(s):

        UR rarity
        Limited to 1 copy
        1 copyCrossout Designator
        UR rarity
        Limited to 1 copy
        1 copyCrossout Designator
        UR rarity
        Limited to 1 copy
        Crossout Designator
        Spell Quick
        Crossout Designator

          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




          Tag(s):

          UR rarity
          2 copiesFiendsmith's Tract
          UR rarity
          2 copiesFiendsmith's Tract
          UR rarity
          Fiendsmith's Tract
          Spell Normal
          Fiendsmith's Tract

            Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


            UR rarity
            Limited to 1 copy
            1 copyFoolish Burial
            UR rarity
            Limited to 1 copy
            1 copyFoolish Burial
            UR rarity
            Limited to 1 copy
            Foolish Burial
            Spell Normal
            Foolish Burial

              Send 1 monster from your Deck to the GY.




              Tag(s):

              UR rarity
              3 copiesForbidden Droplet
              UR rarity
              3 copiesForbidden Droplet
              UR rarity
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                SR rarity
                1 copyKashtira Birth
                SR rarity
                1 copyKashtira Birth
                SR rarity
                Kashtira Birth
                Spell Continuous
                Kashtira Birth

                  You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.


                  R rarity
                  1 copyMutiny in the Sky
                  R rarity
                  1 copyMutiny in the Sky
                  R rarity
                  Mutiny in the Sky
                  Spell Normal
                  Mutiny in the Sky

                    Fusion Summon 1 Fiend or Fairy Fusion Monster from your Extra Deck, by shuffling Fiend and/or Fairy monsters from your GY into the Deck as material. If this card is in your GY: You can send 1 Fiend or Fairy monster from your hand or face-up field to the GY; add this card to your hand. You can only use each effect of "Mutiny in the Sky" once per turn.


                    UR rarity
                    Limited to 1 copy
                    1 copyPressured Planet Wraitsoth
                    UR rarity
                    Limited to 1 copy
                    1 copyPressured Planet Wraitsoth
                    UR rarity
                    Limited to 1 copy
                    Pressured Planet Wraitsoth
                    Spell Field
                    Pressured Planet Wraitsoth

                      When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.


                      Card rarity
                      1 copyThrone of the Archfiends
                      Card rarity
                      1 copyThrone of the Archfiends
                      Card rarity
                      Throne of the Archfiends
                      Spell Normal
                      Throne of the Archfiends

                        Ritual Summon 1 "Archfiend" Ritual Monster from your hand, face-up Extra Deck, GY, or banishment, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. During the Standby Phase, if you have "Archfiend Emperor" in your face-up Extra Deck: You can add this card from your GY or banishment to your hand. You can only use this effect of "Throne of the Archfiends" once per turn.


                        Card rarity
                        1 copyArchfiend Playtime
                        Card rarity
                        1 copyArchfiend Playtime
                        Card rarity
                        Archfiend Playtime
                        Trap Normal
                        Archfiend Playtime

                          Special Summon 1 Level 7 or lower "Archfiend" monster from your hand or Deck, or if you have an "Archfiend" Ritual Monster in your face-up Extra Deck, you can Special Summon up to 1 each of "Royal Archfiend", "Duke Archfiend", and "Highness Archfiend" from your hand and/or Deck instead. You can only activate 1 "Archfiend Playtime" per turn.


                          R rarity
                          1 copySimul Archfiends
                          R rarity
                          1 copySimul Archfiends
                          R rarity
                          Simul Archfiends
                          Trap Normal
                          Simul Archfiends

                            This turn, neither player can Special Summon monsters with the same card types (Ritual, Fusion, Synchro, Xyz, or Link) they already control. If you do not control 2 or more of the same card types (Ritual, Fusion, Synchro, Xyz, or Link), all Ritual, Fusion, Synchro, Xyz, and Link Monsters you currently control gain 500 ATK. You can only activate 1 "Simul Archfiends" per turn.


                            UR rarity
                            1 copyAerial Eater
                            UR rarity
                            1 copyAerial Eater
                            UR rarity
                            Aerial Eater
                            WIND 6
                            Aerial Eater
                            • ATK:

                            • 2100

                            • DEF:

                            • 2600


                            2 Fiend monsters with the same Attribute If this card is Fusion Summoned: You can send 1 Fiend monster from your Deck to the GY. If this card is in your GY: You can banish 2 Level 6 or higher Fiend monsters with the same Attribute as each other from your GY, except "Aerial Eater"; Special Summon this card. You can only use each effect of "Aerial Eater" once per turn.


                            UR rarity
                            1 copyFiendsmith's Desirae
                            UR rarity
                            1 copyFiendsmith's Desirae
                            UR rarity
                            Fiendsmith's Desirae
                            LIGHT 9
                            Fiendsmith's Desirae
                            • ATK:

                            • 2800

                            • DEF:

                            • 2400


                            "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                            UR rarity
                            1 copyFiendsmith's Lacrima
                            UR rarity
                            1 copyFiendsmith's Lacrima
                            UR rarity
                            Fiendsmith's Lacrima
                            LIGHT 6
                            Fiendsmith's Lacrima
                            • ATK:

                            • 2400

                            • DEF:

                            • 2400


                            2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                            SR rarity
                            1 copyLuce the Dusk's Dark
                            SR rarity
                            1 copyLuce the Dusk's Dark
                            SR rarity
                            Luce the Dusk's Dark
                            DARK 8
                            Luce the Dusk's Dark
                            • ATK:

                            • 3500

                            • DEF:

                            • 3000


                            3 Fiend and/or Fairy monsters in your GY Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of "Luce the Dusk's Dark" once per turn. You can target 1 card your opponent controls; send 1 Fiend or Fairy monster from your Deck to the GY, and if you do, destroy that card. If another card(s) you control is destroyed by card effect (except during the Damage Step): You can target 1 card on the field; destroy it.


                            UR rarity
                            1 copyNecroquip Princess
                            UR rarity
                            1 copyNecroquip Princess
                            UR rarity
                            Necroquip Princess
                            DARK 6
                            Necroquip Princess
                            • ATK:

                            • 2000

                            • DEF:

                            • 2000


                            1 monster equipped with a Monster Card + 1 Fiend Monster Card Must be Special Summoned (from your Extra Deck) by sending the above cards from your hand and/or field to the GY. You can only control 1 "Necroquip Princess". If a monster(s) is sent from the hand to the GY to activate a card or effect: You can activate 1 of these effects; ● Equip 1 of those monsters to this card as an Equip Spell that gives it 500 ATK. ● Draw 1 card. You can only use this effect of "Necroquip Princess" once per turn.


                            UR rarity
                            1 copySnake-Eyes Doomed Dragon
                            UR rarity
                            1 copySnake-Eyes Doomed Dragon
                            UR rarity
                            Snake-Eyes Doomed Dragon
                            FIRE 8
                            Snake-Eyes Doomed Dragon
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


                            SR rarity
                            1 copyFiendsmith's Agnumday
                            SR rarity
                            1 copyFiendsmith's Agnumday
                            SR rarity
                            Fiendsmith's Agnumday
                            LIGHT
                            Fiendsmith's Agnumday
                            • ATK:

                            • 1800

                            • LINK-3

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                            2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                            SR rarity
                            1 copyFiendsmith's Requiem
                            SR rarity
                            1 copyFiendsmith's Requiem
                            SR rarity
                            Fiendsmith's Requiem
                            LIGHT
                            Fiendsmith's Requiem
                            • ATK:

                            • 600

                            • LINK-1

                            Link Arrow:

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                            1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                            SR rarity
                            1 copyFiendsmith's Sequence
                            SR rarity
                            1 copyFiendsmith's Sequence
                            SR rarity
                            Fiendsmith's Sequence
                            LIGHT
                            Fiendsmith's Sequence
                            • ATK:

                            • 1200

                            • LINK-2

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                            2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                            UR rarity
                            1 copyMasterking Archfiend
                            UR rarity
                            1 copyMasterking Archfiend
                            UR rarity
                            Masterking Archfiend
                            DARK
                            Masterking Archfiend
                            • ATK:

                            • 2000

                            • LINK-2

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                            2 Fiend monsters Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Once per Chain, if you pay LP (except during the Damage Step): You can send 1 Fiend monster from your Deck to the GY with ATK or DEF equal to the amount paid. Once per Chain, if a Fiend monster(s) is sent to your GY (except during the Damage Step): You can roll a six-sided die, then apply this effect on 1 of those monsters based on the result. ● 1: Add it to your hand. ● 2, 3, 4, 5: Shuffle into the Deck. ● 6: Special Summon it.


                            UR rarity
                            1 copyMoon of the Closed Heaven
                            UR rarity
                            1 copyMoon of the Closed Heaven
                            UR rarity
                            Moon of the Closed Heaven
                            LIGHT
                            Moon of the Closed Heaven
                            • ATK:

                            • 1200

                            • LINK-2

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                            2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                            UR rarity
                            1 copyS:P Little Knight
                            UR rarity
                            1 copyS:P Little Knight
                            UR rarity
                            S:P Little Knight
                            DARK
                            S:P Little Knight
                            • ATK:

                            • 1600

                            • LINK-2

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                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                            UR rarity
                            1 copyUnderworld Goddess of the Closed World
                            UR rarity
                            1 copyUnderworld Goddess of the Closed World
                            UR rarity
                            Underworld Goddess of the Closed World
                            LIGHT
                            Underworld Goddess of the Closed World
                            • ATK:

                            • 3000

                            • LINK-5

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                            4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                            R rarity
                            1 copyD/D/D Wave High King Caesar
                            R rarity
                            1 copyD/D/D Wave High King Caesar
                            R rarity
                            D/D/D Wave High King Caesar
                            WATER
                            D/D/D Wave High King Caesar
                            • ATK:

                            • 2800

                            • DEF:

                            • 1800


                            2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                            UR rarity
                            1 copySuper Starslayer TY-PHON - Sky Crisis
                            UR rarity
                            1 copySuper Starslayer TY-PHON - Sky Crisis
                            UR rarity
                            Super Starslayer TY-PHON - Sky Crisis
                            DARK
                            Super Starslayer TY-PHON - Sky Crisis
                            • ATK:

                            • 2900

                            • DEF:

                            • 2900


                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




                            More Master Duel Info

                            Archfiend

                            Archfiend Breakdown

                             

                             

                             

                             

                             

                             

                             

                             

                             

                             

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