Gem-Knights Deck #741274 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 08/14/2026

Need 40 UR

UR rarity
Gem-Knight Nepyrim3 copies
UR rarity
Limited to 1 copy
Maxx "C"1 copy
UR rarity
Mulcharmy Fuwalos3 copies
UR rarity
Albion the Branded Dragon2 copies
Card rarity
Favorite HERO Shining Flare Wingman1 copy
UR rarity
Garura, Wings of Resonant Life1 copy
UR rarity
Gem-Knight Lady Brilliant Diamond1 copy
UR rarity
Gem-Knight Lady Rose Diamond1 copy
UR rarity
Gem-Knight Master Diamond1 copy
UR rarity
Gem-Knight Master Diamond Dispersion1 copy
UR rarity
Brilliant Fusion3 copies
UR rarity
Limited to 1 copy
Called by the Grave1 copy
UR rarity
Limited to 1 copy
Foolish Burial1 copy
UR rarity
Forbidden Droplet3 copies
UR rarity
Gem-Knight Dispersion3 copies
UR rarity
Limited to 1 copy
Harpie's Feather Duster1 copy
UR rarity
Limited to 1 copy
Heavy Storm1 copy
UR rarity
Lightning Storm2 copies
UR rarity
Raigeki3 copies
UR rarity
Limited to 2 copies
Super Polymerization1 copy
Card rarity
The Fallen & The Virtuous2 copies
UR rarity
Triple Tactics Talent1 copy
UR rarity
Triple Tactics Thrust1 copy
UR rarity
Limited to 2 copies
Red Reboot2 copies

Main: 40 Extra: 15

N rarity
1 copyGem-Armadillo
N rarity
1 copyGem-Armadillo
N rarity
Gem-Armadillo
EARTH 4
Gem-Armadillo
  • ATK:

  • 1700

  • DEF:

  • 500


When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.


SR rarity
2 copiesGem-Knight Hollowcore
SR rarity
2 copiesGem-Knight Hollowcore
SR rarity
Gem-Knight Hollowcore
DARK 7
Gem-Knight Hollowcore
  • ATK:

  • 1950

  • DEF:

  • 2450


You can send 1 "Gem-Knight" Normal Monster or 1 "Gem-Knight Fusion" from your Deck to the GY; Special Summon this card from your hand in Defense Position. When your opponent activates a card or effect, while you control a "Gem-Knight" Fusion Monster (Quick Effect): You can banish 3 "Gem-Knight" cards from your GY, including this card; negate that effect, then all "Gem-Knight" monsters you currently control gain 1000 ATK. You can only use each effect of "Gem-Knight Hollowcore" once per turn.


UR rarity
3 copiesGem-Knight Nepyrim
UR rarity
3 copiesGem-Knight Nepyrim
UR rarity
Gem-Knight Nepyrim
LIGHT 4
Gem-Knight Nepyrim
  • ATK:

  • 1550

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand, except "Gem-Knight Nepyrim", also any effect damage your opponent takes during the Main Phase this turn is halved. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Gem-" monster. If this card is sent from the hand or Deck to the GY: You can send 1 card from your hand to the GY, and if you do, Special Summon this card. You can only use each effect of "Gem-Knight Nepyrim" once per turn.


SR rarity
3 copiesGem-Knight Quartz
SR rarity
3 copiesGem-Knight Quartz
SR rarity
Gem-Knight Quartz
EARTH 4
Gem-Knight Quartz
  • ATK:

  • 1500

  • DEF:

  • 1500


If your opponent controls a monster: You can discard this card; Set 1 "Fusion" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 "Gem-Knight" monster from your GY to your hand, except "Gem-Knight Quartz". You can only use each effect of "Gem-Knight Quartz" once per turn.


UR rarity
Limited to 1 copy
1 copyMaxx "C"
UR rarity
Limited to 1 copy
1 copyMaxx "C"
UR rarity
Limited to 1 copy
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR rarity
3 copiesMulcharmy Fuwalos
UR rarity
3 copiesMulcharmy Fuwalos
UR rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


UR rarity
3 copiesBrilliant Fusion
UR rarity
3 copiesBrilliant Fusion
UR rarity
Brilliant Fusion
Spell Continuous
Brilliant Fusion

    When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.


    UR rarity
    Limited to 1 copy
    1 copyCalled by the Grave
    UR rarity
    Limited to 1 copy
    1 copyCalled by the Grave
    UR rarity
    Limited to 1 copy
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      UR rarity
      Limited to 1 copy
      1 copyFoolish Burial
      UR rarity
      Limited to 1 copy
      1 copyFoolish Burial
      UR rarity
      Limited to 1 copy
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.




        Tag(s):

        UR rarity
        3 copiesForbidden Droplet
        UR rarity
        3 copiesForbidden Droplet
        UR rarity
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




          Tag(s):

          UR rarity
          3 copiesGem-Knight Dispersion
          UR rarity
          3 copiesGem-Knight Dispersion
          UR rarity
          Gem-Knight Dispersion
          Spell Normal
          Gem-Knight Dispersion

            Activate 1 of these effects (but you can only use each effect of "Gem-Knight Dispersion" once per turn); ● Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or field. Up to 2 monsters from your Deck/Extra Deck can be used, if they are non-Rock "Gem-Knight" monsters and you have "Gem-Knight Fusion" in your GY. ● Add 1 "Gem-" monster from your Deck or banishment to your hand, also any effect damage your opponent takes during the Main Phase this turn is halved.


            SR rarity
            1 copyGem-Knight Fusion
            SR rarity
            1 copyGem-Knight Fusion
            SR rarity
            Gem-Knight Fusion
            Spell Normal
            Gem-Knight Fusion

              Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.


              UR rarity
              Limited to 1 copy
              1 copyHarpie's Feather Duster
              UR rarity
              Limited to 1 copy
              1 copyHarpie's Feather Duster
              UR rarity
              Limited to 1 copy
              Harpie's Feather Duster
              Spell Normal
              Harpie's Feather Duster

                Destroy all Spell and Trap Cards your opponent controls.




                Tag(s):

                UR rarity
                Limited to 1 copy
                1 copyHeavy Storm
                UR rarity
                Limited to 1 copy
                1 copyHeavy Storm
                UR rarity
                Limited to 1 copy
                Heavy Storm
                Spell Normal
                Heavy Storm

                  Destroy all Spell and Trap Cards on the field.


                  UR rarity
                  2 copiesLightning Storm
                  UR rarity
                  2 copiesLightning Storm
                  UR rarity
                  Lightning Storm
                  Spell Normal
                  Lightning Storm

                    If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                    Tag(s):

                    UR rarity
                    3 copiesRaigeki
                    UR rarity
                    3 copiesRaigeki
                    UR rarity
                    Raigeki
                    Spell Normal
                    Raigeki

                      Destroy all monsters your opponent controls.




                      Tag(s):

                      SR rarity
                      1 copyScatter Fusion
                      SR rarity
                      1 copyScatter Fusion
                      SR rarity
                      Scatter Fusion
                      Spell Continuous
                      Scatter Fusion

                        During your Main Phase, if your opponent controls a monster: You can Fusion Summon 1 non-Rock "Gem-Knight" monster from your Extra Deck, using monsters from your Deck as material, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. You can only use this effect of "Scatter Fusion" once per turn. When this card leaves the field, destroy all monsters Summoned by this card's effect.


                        UR rarity
                        Limited to 2 copies
                        1 copySuper Polymerization
                        UR rarity
                        Limited to 2 copies
                        1 copySuper Polymerization
                        UR rarity
                        Limited to 2 copies
                        Super Polymerization
                        Spell Quick
                        Super Polymerization

                          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                          Tag(s):

                          Card rarity
                          2 copiesThe Fallen & The Virtuous
                          Card rarity
                          2 copiesThe Fallen & The Virtuous
                          Card rarity
                          The Fallen & The Virtuous
                          Spell Quick
                          The Fallen & The Virtuous

                            (This card is always treated as a "Branded" and "Dogmatika" card.) Activate 1 of these effects; ● Send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY, then target 1 face-up card on the field; destroy it. ● If you have an "Ecclesia" monster in your field or GY: Target 1 monster in either GY; Special Summon it to your field. You can only activate 1 "The Fallen & The Virtuous" per turn.


                            UR rarity
                            1 copyTriple Tactics Talent
                            UR rarity
                            1 copyTriple Tactics Talent
                            UR rarity
                            Triple Tactics Talent
                            Spell Normal
                            Triple Tactics Talent

                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                              Tag(s):

                              UR rarity
                              1 copyTriple Tactics Thrust
                              UR rarity
                              1 copyTriple Tactics Thrust
                              UR rarity
                              Triple Tactics Thrust
                              Spell Normal
                              Triple Tactics Thrust

                                If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                UR rarity
                                Limited to 2 copies
                                2 copiesRed Reboot
                                UR rarity
                                Limited to 2 copies
                                2 copiesRed Reboot
                                UR rarity
                                Limited to 2 copies
                                Red Reboot
                                Trap Counter
                                Red Reboot

                                  When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                  UR rarity
                                  2 copiesAlbion the Branded Dragon
                                  UR rarity
                                  2 copiesAlbion the Branded Dragon
                                  UR rarity
                                  Albion the Branded Dragon
                                  DARK 8
                                  Albion the Branded Dragon
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                                  Card rarity
                                  1 copyFavorite HERO Shining Flare Wingman
                                  Card rarity
                                  1 copyFavorite HERO Shining Flare Wingman
                                  Card rarity
                                  Favorite HERO Shining Flare Wingman
                                  LIGHT 8
                                  Favorite HERO Shining Flare Wingman
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2100


                                  1 Fusion Monster + 1 face-up monster on the field (This card is always treated as an "Elemental HERO" card.) If this card is Special Summoned from the Extra Deck: You can shuffle 5 monsters from your GY into the Deck, then draw 2 cards, and if you do, this card gains 1000 ATK. You can only use this effect of "Favorite HERO Shining Flare Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                  UR rarity
                                  1 copyGarura, Wings of Resonant Life
                                  UR rarity
                                  1 copyGarura, Wings of Resonant Life
                                  UR rarity
                                  Garura, Wings of Resonant Life
                                  DARK 6
                                  Garura, Wings of Resonant Life
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 2400


                                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                  SR rarity
                                  1 copyGem-Knight Aquamarine
                                  SR rarity
                                  1 copyGem-Knight Aquamarine
                                  SR rarity
                                  Gem-Knight Aquamarine
                                  EARTH 6
                                  Gem-Knight Aquamarine
                                  • ATK:

                                  • 1400

                                  • DEF:

                                  • 2600


                                  "Gem-Knight Sapphire" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.


                                  UR rarity
                                  1 copyGem-Knight Lady Brilliant Diamond
                                  UR rarity
                                  1 copyGem-Knight Lady Brilliant Diamond
                                  UR rarity
                                  Gem-Knight Lady Brilliant Diamond
                                  EARTH 10
                                  Gem-Knight Lady Brilliant Diamond
                                  • ATK:

                                  • 3400

                                  • DEF:

                                  • 2000


                                  3 "Gem-Knight" monsters Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 face-up "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                                  UR rarity
                                  1 copyGem-Knight Lady Rose Diamond
                                  UR rarity
                                  1 copyGem-Knight Lady Rose Diamond
                                  UR rarity
                                  Gem-Knight Lady Rose Diamond
                                  EARTH 8
                                  Gem-Knight Lady Rose Diamond
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 2400


                                  1 "Gem-Knight" monster + 1 Fairy monster Once per opponent's turn, the first time a "Gem-Knight" monster(s) you control would be destroyed by card effect, it is not destroyed. During your turn, when your opponent activates a monster effect (Quick Effect): You can banish 1 "Gem-Knight" card from your GY, then target 1 face-up card your opponent controls; destroy it.


                                  UR rarity
                                  1 copyGem-Knight Master Diamond
                                  UR rarity
                                  1 copyGem-Knight Master Diamond
                                  UR rarity
                                  Gem-Knight Master Diamond
                                  EARTH 9
                                  Gem-Knight Master Diamond
                                  • ATK:

                                  • 2900

                                  • DEF:

                                  • 2500


                                  3 "Gem-Knight" monsters Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects.


                                  UR rarity
                                  1 copyGem-Knight Master Diamond Dispersion
                                  UR rarity
                                  1 copyGem-Knight Master Diamond Dispersion
                                  UR rarity
                                  Gem-Knight Master Diamond Dispersion
                                  EARTH 9
                                  Gem-Knight Master Diamond Dispersion
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2600


                                  3 "Gem-" monsters During the Main Phase (Quick Effect): You can send this card from the field to the GY; Special Summon up to 3 non-Rock "Gem-" monsters with different names from your Extra Deck and/or GY, ignoring their Summoning conditions, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fusion Monsters. When your "Gem-Knight" Fusion Monster is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use each effect of "Gem-Knight Master Diamond Dispersion" once per turn.


                                  SR rarity
                                  1 copyGem-Knight Ruby
                                  SR rarity
                                  1 copyGem-Knight Ruby
                                  SR rarity
                                  Gem-Knight Ruby
                                  EARTH 6
                                  Gem-Knight Ruby
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 1300


                                  "Gem-Knight Garnet" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster; this card gains ATK equal to the Tributed monster's ATK on the field, until the End Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.


                                  SR rarity
                                  1 copyGem-Knight Seraphinite
                                  SR rarity
                                  1 copyGem-Knight Seraphinite
                                  SR rarity
                                  Gem-Knight Seraphinite
                                  EARTH 5
                                  Gem-Knight Seraphinite
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 1400


                                  1 "Gem-Knight" monster + 1 LIGHT monster Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                                  SR rarity
                                  1 copyGem-Knight Topaz
                                  SR rarity
                                  1 copyGem-Knight Topaz
                                  SR rarity
                                  Gem-Knight Topaz
                                  EARTH 6
                                  Gem-Knight Topaz
                                  • ATK:

                                  • 1800

                                  • DEF:

                                  • 1800


                                  "Gem-Knight Tourmaline" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during each Battle Phase. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                  SR rarity
                                  1 copyMudragon of the Swamp
                                  SR rarity
                                  1 copyMudragon of the Swamp
                                  SR rarity
                                  Mudragon of the Swamp
                                  WATER 4
                                  Mudragon of the Swamp
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 1600


                                  2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                  SR rarity
                                  2 copiesGem-Knight Phantom Quartz
                                  SR rarity
                                  2 copiesGem-Knight Phantom Quartz
                                  SR rarity
                                  Gem-Knight Phantom Quartz
                                  EARTH
                                  Gem-Knight Phantom Quartz
                                  • ATK:

                                  • 1450

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 "Gem-" monsters If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in the GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.




                                  More Master Duel Info

                                  Gem-Knights

                                  Gem-Knights Breakdown

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

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