P.U.N.K. Deck #740585 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 08/07/2026

Main: 56 Extra: 15

2 copiesDroll & Lock Bird
2 copiesDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


2 copiesMulcharmy Fuwalos 2 copiesMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


3 copiesNibiru, the Primal Being 3 copiesNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


1 copyNoh-P.U.N.K. Deer Note 1 copyNoh-P.U.N.K. Deer Note
Noh-P.U.N.K. Deer Note
EARTH 5
Noh-P.U.N.K. Deer Note
  • ATK:

  • 2100

  • DEF:

  • 1800


You can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 "P.U.N.K." monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon "Noh-P.U.N.K. Deer Note" for the rest of this turn. You can only use each effect of "Noh-P.U.N.K. Deer Note" once per turn.


3 copiesNoh-P.U.N.K. Foxy Tune 3 copiesNoh-P.U.N.K. Foxy Tune
Noh-P.U.N.K. Foxy Tune
LIGHT 8
Noh-P.U.N.K. Foxy Tune
  • ATK:

  • 2300

  • DEF:

  • 2600


Once per turn, when this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only use each of the following effects of "Noh-P.U.N.K. Foxy Tune" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "P.U.N.K." monster from your Deck, except a Level 8 monster.


3 copiesNoh-P.U.N.K. Ogre Dance 3 copiesNoh-P.U.N.K. Ogre Dance
Noh-P.U.N.K. Ogre Dance
DARK 8
Noh-P.U.N.K. Ogre Dance
  • ATK:

  • 2500

  • DEF:

  • 2000


Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent's monster's original ATK until the end of this turn. You can only use each of the following effects of "Noh-P.U.N.K. Ogre Dance" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; add 1 "P.U.N.K." monster from your Deck to your hand, except a Level 8 monster.


2 copiesNoh-P.U.N.K. Rising Scale 2 copiesNoh-P.U.N.K. Rising Scale
Noh-P.U.N.K. Rising Scale
WATER 8
Noh-P.U.N.K. Rising Scale
  • ATK:

  • 2400

  • DEF:

  • 2400


You can banish 1 other "P.U.N.K." card from your hand or GY; Special Summon this card from your hand. If this card is Special Summoned: You can pay 600 LP; add to your hand, or Special Summon, 1 "P.U.N.K." monster from your Deck or GY, except a Level 8 monster. When a monster your opponent controls with 2500 or more ATK activates its effect (Quick Effect): You can change it to face-down Defense Position. You can only use each effect of "Noh-P.U.N.K. Rising Scale" once per turn.


3 copiesAsh Blossom & Joyous Spring 3 copiesAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 copyGagaku-P.U.N.K. Wa Gon 1 copyGagaku-P.U.N.K. Wa Gon
Gagaku-P.U.N.K. Wa Gon
EARTH 3
Gagaku-P.U.N.K. Wa Gon
  • ATK:

  • 900

  • DEF:

  • 600


You can pay 600 LP; add 1 "P.U.N.K." Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "P.U.N.K." monster(s) you control, or when your opponent's monster targets one for an attack (Quick Effect): You can draw 1 card. You can only use each effect of "Gagaku-P.U.N.K. Wa Gon" once per turn.


2 copiesGhost Belle & Haunted Mansion 2 copiesGhost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


2 copiesGhost Ogre & Snow Rabbit 2 copiesGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


3 copiesNoh-P.U.N.K. Ze Amin 3 copiesNoh-P.U.N.K. Ze Amin
Noh-P.U.N.K. Ze Amin
EARTH 3
Noh-P.U.N.K. Ze Amin
  • ATK:

  • 600

  • DEF:

  • 600


You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.


1 copyUkiyoe-P.U.N.K. Sharakusai 1 copyUkiyoe-P.U.N.K. Sharakusai
Ukiyoe-P.U.N.K. Sharakusai
EARTH 3
Ukiyoe-P.U.N.K. Sharakusai
  • ATK:

  • 1200

  • DEF:

  • 600


You can pay 600 LP; Fusion Summon 1 "P.U.N.K." Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During your opponent's turn (Quick Effect): You can pay 600 LP; immediately after this effect resolves, Synchro Summon 1 "P.U.N.K." Synchro Monster using monsters you control as material. You can only use each effect of "Ukiyoe-P.U.N.K. Sharakusai" once per turn.


2 copiesWitness of the Ancient 2 copiesWitness of the Ancient
Witness of the Ancient
LIGHT 8
Witness of the Ancient
  • ATK:

  • 0

  • DEF:

  • 3000


If you have a Synchro Monster in your field or GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can place up to 3 Synchro Monsters with different names from your Extra Deck and/or GY in your Spell & Trap Zone as face-up Continuous Spells, and Special Summon 1 "Arc Token" (Machine/LIGHT/ATK 0/DEF 0) with a Level equal to the number placed, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Synchro Monsters. You can only use each effect of "Witness of the Ancient" once per turn.


3 copiesAngelechy Problem 3 copiesAngelechy Problem
Angelechy Problem
Spell Field
Angelechy Problem

    Once per turn: You can discard 1 Spell/Trap; Special Summon 1 Level 2 "Angelechy" monster from your Extra Deck, and if you do, place 1 "Angelechy" monster from your Extra Deck to your Spell & Trap Zone as a face-up Continuous Spell. If a face-up "Angelechy" Monster Card(s) you control is destroyed by battle or card effect: You can return 1 "Angelechy" Monster Card you own from your Spell & Trap Zone to the Extra Deck, then you can Special Summon it.


    2 copiesBook of Eclipse 2 copiesBook of Eclipse
    Book of Eclipse
    Spell Quick
    Book of Eclipse

      Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


      1 copyCalled by the Grave
      1 copyCalled by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




        Tag(s):

        3 copiesEmergency Teleport 3 copiesEmergency Teleport
        Emergency Teleport
        Spell Quick
        Emergency Teleport

          Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




          Tag(s):

          2 copiesFoolish Burial Goods
          2 copiesFoolish Burial Goods
          Foolish Burial Goods
          Spell Normal
          Foolish Burial Goods

            Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


            2 copiesLightning Storm 2 copiesLightning Storm
            Lightning Storm
            Spell Normal
            Lightning Storm

              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




              Tag(s):

              1 copyP.U.N.K. JAM Extreme Session 1 copyP.U.N.K. JAM Extreme Session
              P.U.N.K. JAM Extreme Session
              Spell Field
              P.U.N.K. JAM Extreme Session

                Once per turn: You can banish 1 "P.U.N.K." card from your GY; Special Summon 1 "P.U.N.K." monster from your hand. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. You can use this effect of "P.U.N.K. JAM Extreme Session" up to twice per turn.


                1 copyRaigeki
                1 copyRaigeki
                Raigeki
                Spell Normal
                Raigeki

                  Destroy all monsters your opponent controls.




                  Tag(s):

                  1 copyTerraforming
                  1 copyTerraforming
                  Terraforming
                  Spell Normal
                  Terraforming

                    Add 1 Field Spell from your Deck to your hand.




                    Tag(s):

                    1 copyTriple Tactics Talent
                    1 copyTriple Tactics Talent
                    Triple Tactics Talent
                    Spell Normal
                    Triple Tactics Talent

                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                      Tag(s):

                      2 copiesAngelechy Disturbance 2 copiesAngelechy Disturbance
                      Angelechy Disturbance
                      Trap Normal
                      Angelechy Disturbance

                        Give control of 1 "Angelechy" monster you control to your opponent (until the End Phase), then if your opponent controls a face-up card(s) in its adjacent Monster Zones and/or Spell & Trap Zones, their effects are negated. You can banish this card from your GY; add 1 "Angelechy" Spell/Trap from your Deck to your hand, except "Angelechy Disturbance". You can only use each effect of "Angelechy Disturbance" once per turn.


                        2 copiesAngelechy Opening to e4 2 copiesAngelechy Opening to e4
                        Angelechy Opening to e4
                        Trap Normal
                        Angelechy Opening to e4

                          If your opponent goes first, you can also activate this card from your hand during the Standby Phase of their first turn. Place 1 "Angelechy" Field Spell from your hand, Deck, or GY, face-up on your field, and if you do, Special Summon 1 Level 2 or 7 "Angelechy" monster from your Extra Deck to the Extra Monster Zone, and if you do that, place 1 "Angelechy" monster from your Extra Deck in your Spell & Trap Zone as a face-up Continuous Spell. Until the end of your next turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters.


                          3 copiesDifferent Dimension Ground 3 copiesDifferent Dimension Ground
                          Different Dimension Ground
                          Trap Normal
                          Different Dimension Ground

                            This turn, any monster sent to the GY is banished instead.


                            2 copiesEvenly Matched 2 copiesEvenly Matched
                            Evenly Matched
                            Trap Normal
                            Evenly Matched

                              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                              1 copyUkiyoe-P.U.N.K. Rising Carp 1 copyUkiyoe-P.U.N.K. Rising Carp
                              Ukiyoe-P.U.N.K. Rising Carp
                              WATER 8
                              Ukiyoe-P.U.N.K. Rising Carp
                              • ATK:

                              • 1000

                              • DEF:

                              • 2600


                              2 "P.U.N.K." monsters You can Tribute this Fusion Summoned card; Special Summon up to 2 "P.U.N.K." monsters with different names from each other from your hand and/or Deck, except Level 8 monsters, in Defense Position. If you Synchro Summoned using this card as material: You can target 1 "P.U.N.K." monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of "Ukiyoe-P.U.N.K. Rising Carp" once per turn.


                              1 copyAngelechy Bastion 1 copyAngelechy Bastion
                              Angelechy Bastion
                              LIGHT 8
                              Angelechy Bastion
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              1 Tuner + 1+ non-Tuners You can target 1 other card in this card's column; banish it. If this card is placed in the Spell & Trap Zone as a Continuous Spell: You can place 1 "Angelechy Shatranga" from your Extra Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use each of the preceding effects of "Angelechy Bastion" once per turn. While this card is treated as a Continuous Spell, other "Angelechy" cards on the field cannot be destroyed by your opponent's card effects.


                              2 copiesAngelechy Destrier 2 copiesAngelechy Destrier
                              Angelechy Destrier
                              LIGHT 7
                              Angelechy Destrier
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              1 Tuner + 1+ non-Tuners You can target 1 monster in another column; banish it. If this card is placed in the Spell & Trap Zone as a Continuous Spell: You can add 1 "Angelechy" Spell from your Deck to your hand. You can only use each of the preceding effects of "Angelechy Destrier" once per turn. While this card is treated as a Continuous Spell, each time your opponent activates a card or effect, inflict 500 damage to your opponent when it resolves.


                              2 copiesAngelechy Shatranga 2 copiesAngelechy Shatranga
                              Angelechy Shatranga
                              LIGHT 10
                              Angelechy Shatranga
                              • ATK:

                              • 3000

                              • DEF:

                              • 0


                              1 Tuner + 1+ non-Tuners You can target 1 monster your opponent controls; banish it. If this card is placed in the Spell & Trap Zone as a Continuous Spell: You can add 1 "Angelechy" Trap from your Deck or GY to your hand. You can only use each of the preceding effects of "Angelechy Shatranga" once per turn. While this card is treated as a Continuous Spell, your opponent can only attempt to activate up to 5 monster effects per turn.


                              1 copyChaos Angel 1 copyChaos Angel
                              Chaos Angel
                              DARK 10
                              Chaos Angel
                              • ATK:

                              • 3500

                              • DEF:

                              • 2800


                              1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                              1 copyCrystal Wing Synchro Dragon
                              1 copyCrystal Wing Synchro Dragon
                              Crystal Wing Synchro Dragon
                              WIND 8
                              Crystal Wing Synchro Dragon
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                              1 copyGlitch Clutch Nullgainer 1 copyGlitch Clutch Nullgainer
                              Glitch Clutch Nullgainer
                              DARK 8
                              Glitch Clutch Nullgainer
                              • ATK:

                              • 0

                              • DEF:

                              • 2000


                              1 Tuner + 1+ non-Tuners If this card is Synchro Summoned: You can add 1 Level 8 or higher monster with 0 ATK from your Deck to your hand. You can target 1 monster with 0 ATK in your GY; Special Summon it, but negate its effects, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use each effect of "Glitch Clutch Nullgainer" once per turn.


                              1 copyPsychic End Punisher 1 copyPsychic End Punisher
                              Psychic End Punisher
                              LIGHT 11
                              Psychic End Punisher
                              • ATK:

                              • 3500

                              • DEF:

                              • 3500


                              1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                              1 copyUkiyoe-P.U.N.K. Amazing Dragon 1 copyUkiyoe-P.U.N.K. Amazing Dragon
                              Ukiyoe-P.U.N.K. Amazing Dragon
                              WIND 11
                              Ukiyoe-P.U.N.K. Amazing Dragon
                              • ATK:

                              • 3000

                              • DEF:

                              • 2800


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Level 3 Psychic monsters with different names you control and in your GY; return them to the hand. You can target 1 "P.U.N.K." monster in your GY, except "Ukiyoe-P.U.N.K. Amazing Dragon"; Special Summon it. You can only use 1 "Ukiyoe-P.U.N.K. Amazing Dragon" effect per turn, and only once that turn.


                              1 copyUltimaya Tzolkin 1 copyUltimaya Tzolkin
                              Ultimaya Tzolkin
                              DARK 0
                              Ultimaya Tzolkin
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              (This card's original Level is always treated as 12.) Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 5 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Once per turn, when a Spell/Trap Card(s) is Set on your side of the field (except during the Damage Step): You can Special Summon 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon-Type Synchro Monster from your Extra Deck. Cannot be targeted for attacks or by card effects, while you control another Synchro Monster.


                              2 copiesAngelechy Enlisted 2 copiesAngelechy Enlisted
                              Angelechy Enlisted
                              LIGHT 2
                              Angelechy Enlisted
                              • ATK:

                              • 1500

                              • DEF:

                              • 1500


                              1 Tuner + 1 non-Tuner You can target 1 opponent's monster in this card's adjacent column; banish it, then change control of this card by moving it to one of your opponent's Main Monster Zones in this card's adjacent columns. If the control of this face-up card changes: Return this card to the Extra Deck, then the owner of this card Special Summons 1 "Angelechy" monster from their Extra Deck. You can only use each effect of "Angelechy Enlisted" once per turn.


                              1 copyP.U.N.K. JAM FEVER! 1 copyP.U.N.K. JAM FEVER!
                              P.U.N.K. JAM FEVER!
                              LIGHT
                              P.U.N.K. JAM FEVER!
                              • ATK:

                              • 2800

                              • DEF:

                              • 600


                              2 Level 8 monsters Once per turn, you can also Xyz Summon "P.U.N.K. JAM FEVER!" by using a "P.U.N.K." Fusion or Synchro Monster you control. You can pay 600 LP, then detach 1 material from this card; draw 1 card. When another monster's effect is activated and you have a Level 3 Psychic monster in your GY (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that monster. You can only use each effect of "P.U.N.K. JAM FEVER!" once per turn.




                              More OCG Info

                              P.U.N.K.

                              P.U.N.K. Breakdown

                               

                               

                               

                               

                               

                               

                               

                               

                               

                               

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