Harpie Deck #740100 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Manju of the Ten Thousand Hands x3, Clavkiys, the Magikey Skyblaster x3, Magikey Mechmusket - Batosbuster x3. Created Aug 7, 2026 by YGO Mod.

Deck Harpie OCG

Created by: YGO Mod (20517634)

Created On: 08/07/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Magikey Extra Deck boards (Ashtartu, Transfurlmine, Andrabime, Ansyalabolas, Vepartu) built from Ritual and Normal Monster links, with Magikey Maftea as the main engine starter; Synchro and Link beatsticks from the Extra Deck (Draco Berserker, Adamancipator Risen - Dragite, Imduk) once the board is established
  • Turn 1 (going first): Open Magikey Mafteal, Maginificent or a Normal Monster and Magikey World or Maftea, search the next Ritual or Fusion piece, then convert into a Magikey Extra Deck monster
  • Turn 2 (going second): Use the hand traps (D.D. Crow, Ghost Belle, Artifact Lancea, PSY-Framegear Gamma) to slow the opponent, then go to the Magikey Ritual or Fusion board through the same searchers
  • Recovery: Magikey Battle and Magikey Maftea recur engine pieces from the GY, and Magikey World and Mafteal search again after a disruption
  • After siding: No side Deck is registered, so there is no post-side plan to evaluate

Why it scores here

The deck can reliably open a Magikey engine: Mafteal, Maftea and Magikey World give several searches toward a Ritual or Fusion starter, and about 80 percent of opening hands include at least one searcher (Inferred hypergeometric estimate). Its ceiling comes from Magikey Extra Deck boards such as Ashtartu, Transfurlmine and Andrabime, while the median is unknown because no recorded boards exist. Interaction is broad with 7 hand traps and 17 removal or negation texts, but it is spread across unrelated sub-archetypes rather than one layered engine. The legality failure caps the result: three Forbidden cards cannot be played in OCG, so the score is theoretical and structural only. Popularity and archetype share earned no points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least 1 searcher in 5-card opening hand) = 0.80; Magikey core is about 20 main-deck cards plus 7 Extra Deck monsters, but only 1.4 percent is exact Harpie (Inferred)
D2 Opening-Hand Quality & Brick Management 52 29 Spell Cards and 34 level-0 cards; 16 singletons and 9 three-of copies; no side deck to fix bricks (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling reached by Maftea into Ashtartu, Andrabime or Transfurlmine on the field; no recorded boards to measure output (Inferred semantic read)
D4 Combo Floor & Median Output 50 No recorded boards, so median output cannot be measured and is held near the middle of the range (Inferred, Provisional)
D5 Interruption Resilience & Route Redundancy 55 Two independent starter families (Mafteal and Clavkiys, Maftea and World) plus 7 hand traps and recursion from Magikey Battle (Inferred)
D6 Resource Economy, Recovery & Grind 60 15 searcher texts and Magikey Battle recursion keep resources available across turns (Inferred)
D7 End-Board & Interaction Quality 66 7 hand traps and about 11 negation texts; Magikey Unlocking and Locking add layered Trap interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 56 Hand traps, Harpie's Feather Duster and Dragon's Mirror challenge a board, but Called by the Grave is Forbidden and no field-wipe is legal (Inferred)
D9 Offensive Pressure & Closing Power 60 Several 2800-3000 ATK Extra Deck monsters (Ashtartu, Draco Berserker, Dragite, Transfurlmine) with direct damage or double attacks (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 57 main cards with 32 distinct, of which 71 copies are off-archetype and only 1.4 percent are exact-name Harpie (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards across Synchro, Fusion, Link and Xyz; Beelze and PSY-Framelord Omega are Forbidden and reduce usable coverage (Verified)
D12 Side Deck Adaptability 10 No side deck registered, so no adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or meta data; archetype share is unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Several Ritual, Fusion and Synchro sequences with multi-step searches and optional effects raise the decision load (Inferred)

How the score was computed

Strategy profile: mostly Midrange, 1 secondary (Toolbox) noted, not blended numerically. Modifiers: none.


More OCG Info

Harpie

Harpie Breakdown

 
 

 

 

 

 

 

 
 

 

 
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