Naturia Deck #736741 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Naturia Mole Cricket x3, Ash Blossom & Joyous Spring x3, Naturia Camellia x3. Created Jul 31, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/31/2026
Main Deck (40)
- Droll & Lock Bird x2
- Maxx "C" x1
- Naturia Mole Cricket x3
- Naturia Sunflower x1
- Ash Blossom & Joyous Spring x3
- Naturia Camellia x3
- Naturia Blessing x3
- Radiant Typhoon Vision x2
- Runick Destruction x1
- Runick Dispelling x2
- Runick Flashing Fire x3
- Runick Fountain x1
- Runick Freezing Curses x2
- Runick Golden Droplet x1
- Runick Slumber x2
- Runick Smiting Storm x2
- Runick Tip x2
- The Fallen & The Virtuous x3
- Naturia Sacred Tree x3
Extra Deck (15)
- Albion the Branded Dragon x1
- Geri the Runick Fangs x2
- Hugin the Runick Wings x2
- Sleipnir the Runick Mane x1
- S:P Little Knight x1
- Baronne de Fleur x1
- Ecclesia and the Dark Dragon x1
- Naturia Beast x1
- Stardust Charge Warrior x1
- Swordsoul Supreme Sovereign - Chengying x1
- Coral Dragon x1
- Number 60: Dugares the Timeless x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 45 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Control, Stun
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Unverified: no combos supplied. Structurally, the Extra Deck offers Synchro/Fusion/Xyz boss options (Chengying 3000 ATK, Ecclesia 2500 ATK, TY-PHON 2900 ATK, Dugares) that a Naturia or Runick board can reach, but no line is recorded.; Runick Quick-Play spells that skip the next Battle Phase and banish cards, followed by Extra Deck Runick summons (Geri, Hugin, Sleipnir).
- Turn 1 (going first): Open on a Naturia starter (Sacred Tree, Camellia, Mole Cricket or Blessing) and hold Ash Blossom, Droll and Maxx C as interaction. Use Runick spells to remove an opposing Special Summon and send a Runick monster from the Extra Deck.
- Turn 2 (going second): Respond with hand traps (Ash, Droll, Maxx C) and Quick-Play removal (Runick Slumber, Destruction, Smiting Storm, Freezing Curses) to break the opponent's board before rebuilding through Naturia Sunflower and Mole Cricket.
- Recovery: Runick Fountain recycles up to 3 Runick Quick-Play spells from the GY, and Runick Tip and Naturia Blessing re-search. Recovery depends on the GY containing enough Runick spells.
- After siding: Not applicable: the deck has no side deck (Side Deck size 0) and Master Duel offers no post-side plan.
Why it scores here
This list is Illegal (two cards over their copy limits), so it is scored as a theoretical, structural-only read and the final figure is a capped reference, not a normal contextual score. Its strongest signal is interaction: six hand traps, Ash Blossom, Droll and Maxx C, plus a layer of Quick-Play removal and negation, which lifts the end-board interaction dimension. The engine is less certain: the core Naturia group is almost always opened (Inferred), but the power cards are spread across three-copy starters with only 13 monsters in the Main Deck, so bricks and reactive hands are likely. Conversion and floor are unscored because no combos were supplied, and the Extra Deck mixes Naturia, Runick, Branded, Ecclesia, Fleur, Swordsoul and generic monsters, which weakens engine coherence. Archetype popularity and usage data did not earn points, and no card scores were averaged into the deck.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | Naturia core group open in 5-card hand about 99%, but each individual starter with 3 copies is only about 34% (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 27 spells/traps versus 13 monsters in 40 cards gives a high risk of monster-less hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards; ceiling is a text-only read of Runick Extra summons and Extra Deck bosses (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards; median output cannot be measured (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Runick Fountain and Runick Tip give some recursion and multiple interaction routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Runick Tip, Blessing and Fountain provide resource recovery, but Runick spells cost a Battle Phase (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Six hand traps plus Quick-Play negations and removal give broad interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 55 | Runick Slumber, Destruction and Smiting Storm give board-breaking when going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 35 | Extra Deck bosses reach 2500 to 3000 ATK, but no closing line is recorded (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Main Deck has 27 non-monster cards and 19 distinct cards, lowering monster density (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Extra Deck mixes archetype and generic monsters; Albion needs Fallen of Albaz, which is absent from the evidence (Inferred) |
| D12 | Side Deck Adaptability | 10 | No side deck; scored as structurally absent (Verified: Side Deck size 0) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or meta-share data; Meta is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many reactive Quick-Play decisions and Runick skip-Battle-Phase timing raise the error rate (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 46, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist/copy-limit exposure (-6); no combo evidence and mixed Extra Deck (-4); thin monster count / reactive hands (-2). Final formula: Illegal list: theoretical/structural-only. 0.80*46 + 0.20*40 = 44.8, then modifiers total -12 = 32.8, rounded to 33 (capped reference, not a normal Final score).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Six hand traps and multiple Quick-Play negations and removal give broad interaction
- Core Naturia group is almost always opened (about 99%, Inferred)
- Runick Fountain and Runick Tip provide recursion and recovery
- Extra Deck has high-ATK bosses (Chengying 3000, TY-PHON 2900, Ecclesia 2500)
Weaknesses
- Illegal as built: The Fallen & The Virtuous and Radiant Typhoon Vision are over their copy limits
- Only 13 Main Deck monsters against 27 spells/traps, so monster-less hands are likely
- Extra Deck mixes archetypes without a clear engine: Albion needs Fallen of Albaz, which is not in the evidence
- No side deck and no recorded boards, so the power ceiling and post-side plan are unmeasured
Critical choke points
- Naturia monster access: few monsters in the Main Deck, so the engine depends on drawing one of 13
- Runick spells require a Battle Phase skip and an Extra Deck Runick summon, which limits the number of uses per turn
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of The Fallen & The Virtuous | nothing (it is needed to reach the legal limit of 2) | Fixes the copy-limit violation (3 run vs 2 legal) |
| 2 | 1 copy of Radiant Typhoon Vision | nothing (it is needed to reach the legal limit of 1) | Fixes the Limited violation (2 run vs 1 legal) |
| 3 | none | 2 copies of Naturia Sunflower (1 running, legal 3) | Restores monster density to 15 of 40 and keeps the Naturia engine and negation layer intact |
Evidence & confidence
- Verified: Illegal status: The Fallen & The Virtuous 3 run vs 2 legal; Radiant Typhoon Vision 2 run vs 1 legal (Verified); 40 Main / 15 Extra / 0 Side; sizes within Master Duel rules (Verified); Card text and banlist for all listed cards (Verified); Naturia Sunflower legal to 3 copies (Verified)
- Inferred: Opening-hand estimates and brick rates from the hypergeometric table (Inferred); Interaction density and negation layers from card text (Inferred); Toolbox strategy classification from the composition (Inferred); Runick Extra summon and Battle Phase cost from card text (Inferred)
- Provisional: Meta Power is null: no dated metagame sample (Provisional); D13 matchup fit scored provisional (Provisional)
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and match record absent No win-rate telemetry: going-first/second, matchup, brick and OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied usage statistics in this deck flags conflict with the cards list (e.g. Super Starslayer TY-PHON, Baronne de Fleur, Chengying, Coral Dragon, Naturia Beast, Sleipnir, Geri, Hugin and Dugares are in the cards list but flagged false), so the core-match figure is unreliable Fallen of Albaz (Albion's required material) is not in the evidence list No side deck data: Master Duel side deck is absent
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