Red-Eyes Deck #736705 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Black Metal Dragon x3, Ash Blossom & Joyous Spring x3, Dragon Ravine x3. Created Jul 30, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/30/2026
Main Deck (40)
- Absorouter Dragon x1
- Black Dragon Collapserpent x1
- Black Metal Dragon x3
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Eclipse Wyvern x1
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Nibiru, the Primal Being x1
- Red-Eyes Black Fullmetal Dragon x1
- Red-Eyes Black Meteor Dragon x1
- Red-Eyes Darkness Metal Dragon x1
- The Bystial Lubellion x1
- White Dragon Wyverburster x1
- Red-Eyes Black Dragon x1
- Ash Blossom & Joyous Spring x3
- Dragunity Remus x1
- Ghost Belle & Haunted Mansion x1
- Rokket Caliber x1
- Rokket Tracer x1
- Boot Sector Launch x1
- Borrel Regenerator x1
- Branded Regained x1
- Called by the Grave x1
- Chaos Space x2
- Crossout Designator x1
- Dragon Ravine x3
- Triple Tactics Talent x1
- Borrel Reboot x1
- Infinite Impermanence x2
- Max Metalmorph x1
Extra Deck (15)
- Accesscode Talker x1
- Borrelend Dragon x1
- Borrelguard Dragon x1
- Borrelsword Dragon x1
- Breachborrel Dragon x1
- Dillingerous Dragon x1
- Dragunity Knight - Romulus x1
- Guardragon Pisty x1
- Hieratic Seal of the Heavenly Spheres x1
- I:P Masquerena x1
- S:P Little Knight x1
- Striker Dragon x1
- Trisborrel Dragon x1
- W:P Fancy Ball x1
- Borreload Savage Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 55 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: none
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion summons via Red-Eyes Fusion supported by Ash Blossom, Dragon Ravine, and searchers to set up Big Blue for OTK
- Turn 1 (going first): Turn 1 Ash Blossom or Dragon Ravine; Turn 2 Red-Eyes Fusion into Red-Eyes Black Dragon or Big Blue for burst damage
- Recovery: Use hand traps and continuous searchers to find key pieces; recycle with Return of the Dragon Lords or similar if available; pivot to board control if combo stalls
Why it scores here
The deck runs a Red-Eyes Fusion engine with key searchers and hand traps, giving it a credible OTK ceiling, but it suffers from low consistency (many 1-ofs and a brick-prone hand), middling floor, fragile combo lines, limited interaction, and a weak post-side plan, producing a moderate overall score driven by its high ceiling and going-second potential.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | |
| D2 | Opening-Hand Quality & Brick Management | 40 | |
| D3 | Combo Conversion & Ceiling | 70 | |
| D4 | Combo Floor & Median Output | 45 | |
| D5 | Interruption Resilience & Route Redundancy | 35 | |
| D6 | Resource Economy, Recovery & Grind | 40 | |
| D7 | End-Board & Interaction Quality | 55 | |
| D8 | Going-Second & Board-Breaking Power | 60 | |
| D9 | Offensive Pressure & Closing Power | 65 | |
| D10 | Main Deck Efficiency & Flexibility | 55 | |
| D11 | Extra Deck Efficiency & Coverage | 60 | |
| D12 | Side Deck Adaptability | 20 | |
| D13 | Matchup Coverage & Format Fit | 30 | |
| D14 | Pilotability & Error Tolerance | 50 |
How the score was computed
Strategy profile: Balanced (default). Structural ≈ 52, Going First ≈ 55, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.51 · key two-card combo ≈ — · full-brick estimate ≈ 0.49 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong OTK ceiling with Red-Eyes Black Dragon + Big Blue recursion
- Solid hand-trap toolbox (Ash Blossom, Ghost Belle, Maxx "C")
- Good going-second disruption and access to six-card hands
- Includes multiple searchers and draw supports
Weaknesses
- Low engine consistency and high brick rate (~49% estimated)
- Fragile combo lines vulnerable to single disruption
- Limited explicit board control and removal
- Empty side deck prevents adaptation
- Mediocre floor and reliance on precise setup
Critical choke points
- Missing Red-Eyes Fusion in deck
- No reliable disruption versus backrow-heavy meta
- Dependence on drawing multiple engine pieces in one turn
- Vulnerable to hand trap suppression and meta shifts
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dystop | Red-Eyes Fusion | Including the fusion engine piece raises consistency and enables the primary OTK line |
| 2 | Twin Twisters or Cosmic Cyclone | Improves disruption and resilience versus backrow strategies | |
| 3 | 1-2 generic draw supports or hand-trap duplicates | Smooths draws and reduces brick rate without breaking the game plan |
Evidence & confidence
- Inferred: d1_engine_accessibility_consistency; d2_opening_hand_brick_management; d3_combo_conversion_ceiling; d4_combo_floor_median_output; d5_interruption_resilience; d6_resource_economy_grind; d7_endboard_interaction_quality; d8_going_second_board_breaking; d9_offensive_closing_power; d10_main_deck_efficiency; d11_extra_deck_efficiency; d12_side_deck_adaptability; d13_matchup_format_fit; d14_pilotability_error_tolerance
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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