Paleozoic Deck #736701 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Emissary from the House of Wax x3, Prufinesse, the Tactical Trapper x3, Mokomoko x3. Created Jul 30, 2026 by YGO Mod.

Deck Paleozoic Master Duel

Created by: YGO Mod (20517634)

Created On: 07/30/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 30, 2026
58± 5/ 100
Power Score
Structural 67
Reliability 60
Going First 65
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 67
Going First 65
Going Second 55
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Control
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Attrition and board control via layered trap negations and removal; Azamina Fusion boss monster pressure
  • Turn 1 (going first): Set multiple traps, summon Illusion monsters for protection and negation, establish a defensive board
  • Turn 2 (going second): Use Illusion disruption and trap baiting to neutralize opponent, then counter-attack with mid-tier bosses
  • Recovery: Banish/shuffle recursion via Azamina Determination, Morrian, and Dark Factory draw engine
  • After siding: None (zero side deck cards)

Why it scores here

This deck operates as a trap-centric Control system that prioritizes attrition over explosive plays. Its high starter density guarantees frequent access to interaction, while its extensive removal and negation traps create a highly layered defensive board. However, the 50% trap ratio severely limits offensive pressure and creates significant brick risk when monster density drops. The complete absence of a side deck eliminates any post-match adaptation, and the lack of recorded combo data leaves its median output dependent on text-only inference. Popularity and archetype tags did not inflate the score; the rating reflects the system's reliance on setup-dependent traps and its vulnerability to fast, disruptive openings.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 85 P(≥1 starter in opening 5) ≈ 0.96; 18-copy core engine ensures frequent activation (Inferred)
D2 Opening-Hand Quality & Brick Management 65 20-trap main deck creates high redundancy risk and potential monster-brick hands despite strong starters (Inferred)
D3 Combo Conversion & Ceiling 60 Text-only inference shows Azamina Fusion payoff and Illusion extender lines, but lacks explosive ceiling (Inferred)
D4 Combo Floor & Median Output 70 Median output reliably produces a defensive board with multiple negations and removal traps (Inferred)
D5 Interruption Resilience & Route Redundancy 75 Multiple independent Illusion and Trap lines provide solid interruption resilience and recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 75 Dark Factory, Backup Team, and Azamina Sol recursion maintain strong resource economy through grind phases (Inferred)
D7 End-Board & Interaction Quality 85 Exceptional interaction density with 26 removal-text traps and 4 negations creates a highly layered end-board (Inferred)
D8 Going-Second & Board-Breaking Power 55 Lacks dedicated board-breaking tools beyond Snake-Eye; heavily reliant on opponent playing into backrow (Inferred)
D9 Offensive Pressure & Closing Power 50 Boss monsters offer adequate power but lack piercing/direct damage, slowing closing speed (Inferred)
D10 Main Deck Efficiency & Flexibility 55 50% trap ratio consumes valuable slots that could improve search consistency or monster density (Inferred)
D11 Extra Deck Efficiency & Coverage 65 15-card Extra Deck covers multiple summoning conditions but includes niche picks like Ripple Bird (Inferred)
D12 Side Deck Adaptability 10 Zero side deck cards eliminate post-match adaptation capabilities entirely (Verified)
D13 Matchup Coverage & Format Fit 60 Provisional fit against combo strategies due to trap density, but untested in current Master Duel meta (Provisional)
D14 Pilotability & Error Tolerance 50 High complexity from managing numerous trap activations and Illusion positioning reduces error tolerance (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 67, Going First ≈ 65, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Zero side deck (-5); High trap density (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Exceptional interaction density with numerous negation and removal traps
  • High starter consistency ensures frequent board establishment
  • Strong resource management via shuffle/banish recursion engines
  • Solid interruption resilience through multiple independent Illusion and Trap lines

Weaknesses

  • Complete lack of side deck prevents format adaptation
  • Heavy trap ratio causes significant brick risk and slows offensive pressure
  • Minimal board-breaking tools forces reliance on opponent mistakes
  • Zero hand traps leave going-second vulnerable to aggressive opens

Critical choke points

  • Opening hand must contain sufficient monsters to activate trap effects
  • Lethal conversion relies on slow boss monster attacks rather than direct damage
  • Going-second plans fail against decks that can bypass backrow or play faster than setup time
Priority Remove Add Reason
1 Ripple Bird Ash Blossom & Joyous Spring Adds essential going-second hand trap coverage to survive aggressive opens
2 Wonky Quartet Effect Veiler Improves going-second resilience and frees up an Extra Deck slot for more relevant options

Evidence & confidence

  • Verified: Legality status: Legal (40 Main, 15 Extra, 0 Side); Card copy counts and banlist statuses confirmed; Zero side deck cards present
  • Inferred: Consistency probabilities and brick estimates; Strategy classification as Control/Midrange; Dimension scores derived from card text and role hints; Resource economy and interruption resilience calculations
  • Provisional: Meta fit and tournament reliability due to absent dated sample
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Paleozoic

Paleozoic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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