Endymion Deck #736465 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Servant of Endymion x3, Chicken Game x3, Spell Power Mastery x3. Created Jul 29, 2026 by YGO Mod.

Deck Endymion Master Duel

Created by: YGO Mod (20517634)

Created On: 07/29/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: Medium
60± 5/ 100
Power Score
Structural 61
Reliability 55
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Control
  • Secondary strategies: none
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Control and board dominance via Spell Counters and high‑ATK finishers; Pendulum engine resource generation
  • Turn 1 (going first): Use Spell Power Mastery and Servant of Endymion to place Spell Counters, destroy opponent cards, and set up a resilient board.
  • Turn 2 (going second): Leverage draw/search spells, hand traps (Droll & Lock Bird, Called by the Grave) and fast board‑breakers like Instant Fusion to respond and seize control.
  • Recovery: Recursion through Spell counters, Mythical Institution, and Magicians' Souls to draw cards and rebuild resources after disruption.
  • After siding: No side deck; rely on in‑game adaptation and flexible engine lines.

Why it scores here

The deck reliably opens its engine thanks to a 98% chance of drawing at least one core starter, allowing early Spell‑counter placement and board control. It converts that into pressure with draw/search spells and removal, while hand traps and multiple recursion paths keep it resilient to disruption. However, the lack of a side deck and modest combo depth limit its closing power and adaptability, keeping the overall performance solid but not elite.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 90 P(≥1 core starter in opening hand) ≈ 0.987, giving a very high chance to launch the engine (Inferred)
D2 Opening-Hand Quality & Brick Management 70 Overall archetype purity is only 20% and many off‑archetype cards increase potential mismatches, leading to an estimated moderate brick risk (Inferred)
D3 Combo Conversion & Ceiling 40 Without recorded combo boards, the highest plausible one‑turn board (e.g., Instant Fusion → Red‑Eyes Dark Dragoon) yields limited pressure, so ceiling is modest (Inferred)
D4 Combo Floor & Median Output 30 Typical turns resolve only a few spells and a single Pendulum summon, giving a low median output (Inferred)
D5 Interruption Resilience & Route Redundancy 75 Hand traps and multiple recursion paths (Spell counters, Mythical Institution) provide redundancy against disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 High draw/search count and Spell‑counter generation create a positive resource loop (Inferred)
D7 End-Board & Interaction Quality 70 Four negation cards and numerous removal effects give the board solid interaction depth (Inferred)
D8 Going-Second & Board-Breaking Power 60 Six‑card opening hand and fast board‑break options (Instant Fusion, Chicken Game) give decent second‑player pressure (Inferred)
D9 Offensive Pressure & Closing Power 55 Finisher potential exists via 3000‑ATK Fusion monsters, though they require specific setup (Inferred)
D10 Main Deck Efficiency & Flexibility 55 Large card pool and low archetype purity reduce deck compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Extra deck slots are filled with powerful but situational monsters, giving moderate coverage (Inferred)
D12 Side Deck Adaptability 30 No side deck is present, limiting post‑side adaptability (Inferred)
D13 Matchup Coverage & Format Fit 40 Lack of tournament data makes matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Complex Pendulum and counter mechanics increase error tolerance, lowering pilotability (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 61, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Side deck absence (-2); Low archetype purity (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high engine start consistency
  • Strong control tools and removal
  • Robust resource generation via Spell counters and draw spells

Weaknesses

  • Low archetype purity and many off‑archetype cards
  • No side deck limits post‑side adaptability
  • Limited combo depth and closing power

Critical choke points

  • Reliance on early Spell‑counter placement
  • Need to obtain key Pendulum monsters (Servant of Endymion, Endymion the Mighty Master of Magic) early
Priority Remove Add Reason
1 Off‑archetype filler cards (e.g., The Winged Dragon of Ra - Sphere Mode, Random tech spells) More side‑deck tech such as Cosmic Cyclone, Twin Twisters, and additional hand traps Increase archetype purity and improve post‑side flexibility

Evidence & confidence

  • Verified: Legality status Legal; All copy limits respected
  • Inferred: P(≥1 core starter in opening hand) ≈ 0.987; Archetype purity 20% implies moderate brick risk; No recorded combo boards, ceiling modest; Typical turn output low median; Hand traps and recursion provide resilience; Draw/search spells generate resources; Negation and removal give interaction depth; Six‑card hand and board‑breakers give second‑player pressure; High‑ATK finishers exist but need setup; Large card pool reduces efficiency; Extra deck contains situational monsters; No side deck limits adaptability; Lack of tournament data makes matchup fit provisional; Complex Pendulum mechanics lower pilotability
  • Provisional: Matchup coverage is provisional due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Endymion

Endymion Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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