Sky Striker Deck #736407 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Fiendsmith Engraver x3, Ash Blossom & Joyous Spring x3, Forbidden Droplet x3. Created Jul 28, 2026 by YGO Mod.

Deck Sky Striker TCG

Created by: YGO Mod (20517634)

Created On: 07/28/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Medium
56± 7/ 100
Power Score
Structural 55
Reliability 60
Going First 60
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 55
Going First 60
Going Second 60
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Toolbox
  • Secondary strategies: Control
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Gradual advantage through hand traps, draw/search engine and incremental monster pressure; Board control and occasional beatdown with Fiendsmith or Yummy monsters
  • Turn 1 (going first): Open with hand traps (Ash Blossom, Infinite Impermanence) and searchers (Sky Striker Mobilize – Engage!), set up token via Hornet Drones if possible, begin draw engine
  • Turn 2 (going second): Utilize hand traps and draw cards, respond to opponent’s plays, then summon Yummy/Mulcharmy monsters to build board
  • Recovery: Use Droll & Lock Bird to stop opponent draws, recycle resources with Fiendsmith Engraver and Fiendsmith's Tract, draw more with Radiant Typhoon Vision
  • After siding: No side deck; relies on in‑deck flexibility

Why it scores here

The deck reliably opens with a handful of hand traps and searchers, giving it a solid chance to establish early control. Its draw and search engine supplies enough resources to keep the board growing, while numerous negation cards provide strong interaction quality. However, the lack of a dedicated Sky Striker engine and the heavy off‑archetype filler lower its efficiency and closing power, and the absence of a side deck limits post‑side adaptability. Overall, the system is flexible but inconsistent, leading to a moderate overall score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one core card in opening hand) ≈ 0.8628, but key engine piece Hornet Drones appears only 0.0833, giving moderate starter reliability (Inferred)
D2 Opening-Hand Quality & Brick Management 65 Estimated brick probability is 13.7% (p_none_in_hand5_proxy_brick) indicating modest hand quality (Inferred)
D3 Combo Conversion & Ceiling 60 Without recorded combo boards, the deck’s best possible turn‑2 board would involve multiple Yummy and Mulcharmy monsters plus Sky Striker token, estimated ceiling around 60 PowerIndex (Inferred)
D4 Combo Floor & Median Output 45 Typical games resolve only a few monsters and a handful of spells, giving a median output near 45 (Inferred)
D5 Interruption Resilience & Route Redundancy 70 The deck contains many independent hand traps and searchers, providing several routes around disruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 Draw engines like Radiant Typhoon Vision and Triple Tactics Talent supply card advantage, while Droll limits opponent draws, yielding decent resource economy (~65) (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density is high with Forbidden Droplet, Infinite Impermanence, Crossout Designator and other negates, supporting strong end‑board control (Inferred)
D8 Going-Second & Board-Breaking Power 65 Hand‑trap count (8) gives a 59.33% chance of a useful response when going second, and removal spells add board‑breaking potential (Inferred)
D9 Offensive Pressure & Closing Power 45 The deck’s finish relies on low‑ATK Beast monsters and occasional Fiendsmith Lacrima, limiting closing power to around 45 (Inferred)
D10 Main Deck Efficiency & Flexibility 40 60‑card main deck holds 68 off‑archetype cards (only 9.3% exact‑name purity), indicating low compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 45 All 15 extra‑deck slots are filled with varied Link/Fusion/Synchro options, but many lack synergy with the core, reducing efficiency (Inferred)
D12 Side Deck Adaptability 20 No side deck is present, so post‑side adaptability is minimal (Inferred)
D13 Matchup Coverage & Format Fit 40 Without tournament data the deck’s matchup fit is uncertain; its hybrid nature suggests average format compatibility (Provisional)
D14 Pilotability & Error Tolerance 35 The multitude of tech choices and limited‑use cards raises decision complexity, lowering pilotability (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 55, Going First ≈ 60, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High hand‑trap count for disruption
  • Strong interaction suite (negates, Forbidden Droplet, etc.)
  • Good draw/search engine with Radiant Typhoon Vision and Triple Tactics Talent

Weaknesses

  • Lack of a dedicated Sky Striker engine (only one Hornet Drones)
  • Large amount of off‑archetype filler reducing deck efficiency
  • No side deck, limiting post‑side adaptability

Critical choke points

  • Hornet Drones (only 1 copy) needed for token generation
  • Reliance on limited Yummy extra‑deck monsters for beatdown
Priority Remove Add Reason
1 Sky Striker Mecha - Hornet Drones (1 copy) Sky Striker Ace - Camellia (1 copy) or additional Sky Striker Ace links Provide a reliable engine and improve extra‑deck synergy
2 Off‑archetype filler cards (e.g., many generic spells) More Sky Striker core spells (e.g., Sky Striker Mecha - Shark Cannon) Increase deck compactness and consistency
3 None (side deck empty) Side deck tech such as D.D. Storm, Solemn Judgment Add post‑side adaptability against specific matchups

Evidence & confidence

  • Verified: P(at least one core card in opening hand) 0.8628 from probabilities; P(at least one Hornet Drones) 0.0833 from probabilities; Hand‑trap group probability 0.5933 from probabilities
  • Inferred: Engine accessibility moderate based on limited Hornet Drones; Brick estimate 13.7% from proxy; Combo ceiling estimated around 60 PowerIndex; Combo floor median around 45; Redundant lines via hand traps and searchers; Resource economy from draw cards and Droll; Interaction quality from multiple negates; Going‑second board breaking from hand traps and removal; Closing power limited by low‑ATK monsters; Main deck efficiency low due to 68 off‑archetype cards; Extra deck efficiency reduced by lack of synergy; Side deck adaptability minimal; Pilotability reduced by many tech choices
  • Provisional: Matchup coverage uncertain without tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Sky Striker

Sky Striker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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