Harpie Deck #736397 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3. Created Jul 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/28/2026
Main Deck (55)
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x3
- Sky Striker Ace - Raye x3
- Sky Striker Ace - Roze x2
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x2
- Called by the Grave x1
- Crossout Designator x1
- Forbidden Droplet x2
- Harpie's Feather Duster x1
- Lightning Storm x2
- Mystical Space Typhoon x1
- Radiant Typhoon Vision x3
- Raigeki x1
- Reinforcement of the Army x1
- Sky Striker Mecha - Hornet Drones x1
- Sky Striker Mecha - Shark Cannon x1
- Sky Striker Mecha - Widow Anchor x3
- Sky Striker Mobilize - Engage! x3
- Sky Striker Mobilize - Linkage! x3
- Sky Striker Special Maneuver - Lemnisgate! x2
- The Fallen & The Virtuous x3
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Upstart Goblin x3
- Infinite Impermanence x3
- Solemn Judgment x1
Extra Deck (15)
- Albion the Branded Dragon x1
- The Dragon that Devours the Dogma x1
- Combined Maneuver - Engage Zero! x1
- Prototype Sky Striker Ace - Amatsu x1
- S:P Little Knight x1
- Sky Striker Ace - Azalea x1
- Sky Striker Ace - Camellia x1
- Sky Striker Ace - Hayate x1
- Sky Striker Ace - Kagari x2
- Sky Striker Ace - Shizuku x1
- Sky Striker Ace - Zeke x1
- Sky Striker Ace = Zero x2
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 61/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 65 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 59 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Control the board with hand traps and Sky Striker engine, then finish with a Sky Striker Ace Link or Branded Fusion monster; Board‑wipe with Lightning Storm / Harpie's Feather Duster and rebuild using draw engines
- Turn 1 (going first): Open with a hand trap (Infinite Impermanence, Ash Blossom) to lock opponent, then activate Sky Striker Mobilize to start the draw engine and summon a Sky Striker Ace Link
- Turn 2 (going second): Use hand‑trap suite and board‑breakers (Lightning Storm, Harpie's Feather Duster) to dismantle opponent's board, then establish the Sky Striker engine or Branded Fusion for finish
- Recovery: Forbidden Droplet, Sky Striker Mecha effects, and Mulcharmy Fuwalos provide card advantage and monster recovery after disruption
- After siding: No side deck; relies on flexible hand‑trap and draw options to adapt
Why it scores here
The deck reliably opens with at least one core hand‑trap or Sky Striker starter in about 69 % of opening hands, giving a solid early plan to either lock down the opponent or begin the Sky Striker engine. Its many redundant negation and floodgate tools (Infinite Impermanence, Ash Blossom, Droll, Solemn Judgment, Crossout Designator) provide strong interruption resilience and allow it to recover after disruption. Resource generation is supported by Sky Striker draw/search cards, Mulcharmy Fuwalos and Forbidden Droplet, keeping the engine running over multiple turns. However, the 55‑card main deck is spread across many sub‑archetypes, leading to a moderate brick rate and low side‑deck flexibility, which caps consistency and adaptability. Consequently the structural power sits in the low‑60s with a modest tournament reliability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one core starter in opening 5) ≈ 0.688 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Full‑brick proxy (no core card) ≈ 0.312, indicating moderate brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Potential ceiling includes Sky Striker Ace links, Branded Fusion and Mulcharmy draws; text suggests high board potential (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Typical play relies on control and single‑link monsters, giving a median output around 55 (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 80 | 11 hand‑trap cards (Infinite Impermanence, Ash Blossom, etc.) provide multiple independent interruption lines (Observed) |
| D6 | Resource Economy, Recovery & Grind | 75 | Sky Striker draw engine, Mulcharmy Fuwalos and Forbidden Droplet supply card advantage and recovery (Observed) |
| D7 | End-Board & Interaction Quality | 70 | End‑board includes 1500‑2000 ATK Sky Striker links plus removal/negation spells, giving good interaction density (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Board‑breaking tools like Lightning Storm, Harpie's Feather Duster and Sky Striker Mecha cards are present, and hand‑trap density is high for going‑second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Closing power relies on 1500‑2000 ATK Sky Striker links and occasional 3000‑ATK Fusion, yielding moderate offensive pressure (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55‑card main deck with only 1.4 % exact‑Harpie purity and many off‑archetype cards reduces efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15‑card Extra Deck packs 12 links, 2 fusions, 1 xyz; most are versatile Sky Striker links (Observed) |
| D12 | Side Deck Adaptability | 30 | Side deck is empty, so no post‑side adaptation (Observed) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament context provided; meta‑fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Pilot must manage many hand‑traps and resource loops, creating moderate error tolerance (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 62, Going First ≈ 65, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 59. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ 0.31 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Extensive hand‑trap suite for interruption
- Strong draw and recursion engine via Sky Striker and Mulcharmy
- Versatile Extra Deck with many Sky Striker links
Weaknesses
- High brick risk due to dispersed core cards
- Low archetype purity and many off‑archetype techs reduce consistency
- No side deck limits post‑side adaptability
Critical choke points
- Reliance on drawing a Sky Striker starter in the first turn
- Need for at least one hand‑trap to survive early disruption
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some generic Quick‑Play spells (e.g., Upstart Goblin) that do not contribute to the engine | Additional copies of Sky Striker Mobilize – Linkage! or Sky Striker Ace – Raye to improve starter consistency | Boosts opening‑hand reliability and reduces brick rate |
Evidence & confidence
- Verified: legality status Legal; card text excerpts resolved true; copy counts per card; Extra Deck breakdown counts; size_rules from format
- Observed: role counts hand trap 11; type_spread and frame_spread; Extra Deck breakdown; searcher_text_group probability 0.606
- Inferred: engine accessibility probability 0.688; brick estimate 0.312; combo ceiling and floor based on card text; resource economy from Sky Striker engine and Mulcharmy; end‑board interaction quality from link monsters and removal suite; going‑second board breaking from Lightning Storm and Harpie Feather Duster; offensive closing power from Sky Striker links and occasional Fusion; main deck efficiency from low archetype purity; pilotability from number of decision points
- Provisional: matchup format fit lacking tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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