Harpie Deck #736343 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3. Created Jul 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/26/2026
Main Deck (55)
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x3
- Sky Striker Ace - Raye x3
- Sky Striker Ace - Roze x2
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x2
- Called by the Grave x1
- Crossout Designator x1
- Forbidden Droplet x2
- Harpie's Feather Duster x1
- Lightning Storm x2
- Mystical Space Typhoon x1
- Radiant Typhoon Vision x3
- Raigeki x1
- Reinforcement of the Army x1
- Sky Striker Mecha - Hornet Drones x1
- Sky Striker Mecha - Shark Cannon x1
- Sky Striker Mecha - Widow Anchor x3
- Sky Striker Mobilize - Engage! x3
- Sky Striker Mobilize - Linkage! x3
- Sky Striker Special Maneuver - Lemnisgate! x2
- The Fallen & The Virtuous x3
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Upstart Goblin x3
- Infinite Impermanence x3
- Solemn Judgment x1
Extra Deck (15)
- Albion the Branded Dragon x1
- The Dragon that Devours the Dogma x1
- Combined Maneuver - Engage Zero! x1
- Prototype Sky Striker Ace - Amatsu x1
- S:P Little Knight x1
- Sky Striker Ace - Azalea x1
- Sky Striker Ace - Camellia x1
- Sky Striker Ace - Hayate x1
- Sky Striker Ace - Kagari x2
- Sky Striker Ace - Shizuku x1
- Sky Striker Ace - Zeke x1
- Sky Striker Ace = Zero x2
- Super Starslayer TY-PHON - Sky Crisis x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 61/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 60 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Control / Board denial leading to incremental advantage and eventual win via Sky Striker Ace direct attacks; Board wipe with Harpie's Feather Duster or Lightning Storm
- Turn 1 (going first): Open with hand trap (Infinite Impermanence) to negate, then activate Sky Striker Mobilize - Linkage! to summon Sky Striker Ace - Raye, generate draws and set up link chain
- Turn 2 (going second): Deploy hand traps to disrupt, then use Harpie's Feather Duster or Lightning Storm to clear opponent board, followed by Sky Striker link summons for damage
- Recovery: Utilize draw/search cards (Upstart Goblin, Triple Tactics Talent, Sky Striker Mecha - Lemnisgate) to refill hand and re‑establish control
- After siding: No side deck; rely on flexible hand‑trap suite and draw power to adapt
Why it scores here
The deck reliably opens with a hand trap or Sky Striker starter about 69% of the time, giving a solid control engine. It converts that starter into multiple Sky Striker link summons and draws, providing a high ceiling while maintaining a consistent median of board control. Abundant negation and board‑wipe tools give strong interaction and resilience, though the large 55‑card main deck and lack of a side deck reduce efficiency and adaptability. Overall, the system’s control‑oriented design yields a moderate structural power despite brick risk and complexity.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one core starter in opening 5) ≈ 0.69; 6 core cards give a reliable T1 engine (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | Full‑brick probability ≈ 0.31 leads to moderate hand consistency; many off‑archetype cards increase conflict (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Potential to chain Linkage → Raye → Zero and draw multiple cards gives a high ceiling (~70) (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Typical play focuses on control and incremental advantage, yielding median output around 55 (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple independent starters (Linkage, Engage, Widow Anchor) and abundant hand traps provide redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 75 | Draw power from Upstart Goblin, Sky Striker spells, and Forbidden Droplet recycling supports resource economy (~75) (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Negation suite (Infinite Impermanence, Forbidden Droplet, Crossout, Solemn Judgment) plus board wipes give interaction quality ~70 (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Six‑card hand includes many board‑breakers (Harpie's Feather Duster, Lightning Storm, Raigeki) enabling strong going‑second play (~65) (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Sky Striker Ace links provide 1500‑2000 ATK and direct attack options, but win relies on control, giving closing power ~60 (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 55‑card main deck spreads across many sub‑archetypes, reducing compactness; flexibility moderate (score 55) (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15‑card Extra Deck filled with Sky Striker links and a few fusions; coverage decent but many situational (score 60) (Inferred) |
| D12 | Side Deck Adaptability | 30 | No side deck limits post‑side adaptability, resulting in low score (30) (Inferred) |
| D13 | Matchup Coverage & Format Fit | 55 | Core cards 87.5% present; without tournament data coverage is provisional, estimated fit ~55 (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | High number of hand traps and timing‑dependent combos increase error tolerance challenges (score 45) (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 62, Going First ≈ 60, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: High brick risk (-2); No side deck (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ 0.31 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High hand‑trap count for disruption
- Strong draw and search engine via Sky Striker spells
- Flexible link‑summon routes and multiple starters
- Effective board‑wipe options (Harpie's Feather Duster, Lightning Storm, Raigeki)
Weaknesses
- 31% brick risk without core starter
- Large 55‑card main deck reduces efficiency
- No side deck limits adaptability
- Complex timing decisions increase error potential
Critical choke points
- Opening hand must contain at least one core starter (hand trap or Sky Striker starter)
- Reliance on multiple specific Sky Striker links for optimal pressure
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some off‑archetype filler cards (e.g., generic Quick‑Play spells) | Additional Sky Striker core cards (e.g., more copies of Linkage, Engage) | Improves consistency and reduces brick rate |
| 2 | None | Side deck with additional hand traps or floodgates (e.g., Evenly Matched, Dimensional Barrier) | Increases post‑side adaptability |
Evidence & confidence
- Verified: legality status Legal; card text excerpts resolved; copy counts per card; limited status of restricted cards
- Inferred: engine accessibility probability; brick risk estimate; combo ceiling inference; median output inference; starter redundancy inference; resource economy inference; interaction quality inference; going‑second board‑break potential inference; closing power inference; main deck efficiency inference; extra deck coverage inference; side deck adaptability inference; pilotability error tolerance inference
- Provisional: meta power provisional due to missing tournament data; matchup coverage provisional
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





