Harpie Deck #736343 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3. Created Jul 26, 2026 by YGO Mod.

Deck Harpie TCG

Created by: YGO Mod (20517634)

Created On: 07/26/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: Medium
61± 7/ 100
Power Score
Structural 62
Reliability 58
Going First 60
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 60
Going Second 65
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Control / Board denial leading to incremental advantage and eventual win via Sky Striker Ace direct attacks; Board wipe with Harpie's Feather Duster or Lightning Storm
  • Turn 1 (going first): Open with hand trap (Infinite Impermanence) to negate, then activate Sky Striker Mobilize - Linkage! to summon Sky Striker Ace - Raye, generate draws and set up link chain
  • Turn 2 (going second): Deploy hand traps to disrupt, then use Harpie's Feather Duster or Lightning Storm to clear opponent board, followed by Sky Striker link summons for damage
  • Recovery: Utilize draw/search cards (Upstart Goblin, Triple Tactics Talent, Sky Striker Mecha - Lemnisgate) to refill hand and re‑establish control
  • After siding: No side deck; rely on flexible hand‑trap suite and draw power to adapt

Why it scores here

The deck reliably opens with a hand trap or Sky Striker starter about 69% of the time, giving a solid control engine. It converts that starter into multiple Sky Striker link summons and draws, providing a high ceiling while maintaining a consistent median of board control. Abundant negation and board‑wipe tools give strong interaction and resilience, though the large 55‑card main deck and lack of a side deck reduce efficiency and adaptability. Overall, the system’s control‑oriented design yields a moderate structural power despite brick risk and complexity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one core starter in opening 5) ≈ 0.69; 6 core cards give a reliable T1 engine (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Full‑brick probability ≈ 0.31 leads to moderate hand consistency; many off‑archetype cards increase conflict (Inferred)
D3 Combo Conversion & Ceiling 70 Potential to chain Linkage → Raye → Zero and draw multiple cards gives a high ceiling (~70) (Inferred)
D4 Combo Floor & Median Output 55 Typical play focuses on control and incremental advantage, yielding median output around 55 (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple independent starters (Linkage, Engage, Widow Anchor) and abundant hand traps provide redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 75 Draw power from Upstart Goblin, Sky Striker spells, and Forbidden Droplet recycling supports resource economy (~75) (Inferred)
D7 End-Board & Interaction Quality 70 Negation suite (Infinite Impermanence, Forbidden Droplet, Crossout, Solemn Judgment) plus board wipes give interaction quality ~70 (Inferred)
D8 Going-Second & Board-Breaking Power 65 Six‑card hand includes many board‑breakers (Harpie's Feather Duster, Lightning Storm, Raigeki) enabling strong going‑second play (~65) (Inferred)
D9 Offensive Pressure & Closing Power 60 Sky Striker Ace links provide 1500‑2000 ATK and direct attack options, but win relies on control, giving closing power ~60 (Inferred)
D10 Main Deck Efficiency & Flexibility 55 55‑card main deck spreads across many sub‑archetypes, reducing compactness; flexibility moderate (score 55) (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15‑card Extra Deck filled with Sky Striker links and a few fusions; coverage decent but many situational (score 60) (Inferred)
D12 Side Deck Adaptability 30 No side deck limits post‑side adaptability, resulting in low score (30) (Inferred)
D13 Matchup Coverage & Format Fit 55 Core cards 87.5% present; without tournament data coverage is provisional, estimated fit ~55 (Provisional)
D14 Pilotability & Error Tolerance 45 High number of hand traps and timing‑dependent combos increase error tolerance challenges (score 45) (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 62, Going First ≈ 60, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: High brick risk (-2); No side deck (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ 0.31 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High hand‑trap count for disruption
  • Strong draw and search engine via Sky Striker spells
  • Flexible link‑summon routes and multiple starters
  • Effective board‑wipe options (Harpie's Feather Duster, Lightning Storm, Raigeki)

Weaknesses

  • 31% brick risk without core starter
  • Large 55‑card main deck reduces efficiency
  • No side deck limits adaptability
  • Complex timing decisions increase error potential

Critical choke points

  • Opening hand must contain at least one core starter (hand trap or Sky Striker starter)
  • Reliance on multiple specific Sky Striker links for optimal pressure
Priority Remove Add Reason
1 Some off‑archetype filler cards (e.g., generic Quick‑Play spells) Additional Sky Striker core cards (e.g., more copies of Linkage, Engage) Improves consistency and reduces brick rate
2 None Side deck with additional hand traps or floodgates (e.g., Evenly Matched, Dimensional Barrier) Increases post‑side adaptability

Evidence & confidence

  • Verified: legality status Legal; card text excerpts resolved; copy counts per card; limited status of restricted cards
  • Inferred: engine accessibility probability; brick risk estimate; combo ceiling inference; median output inference; starter redundancy inference; resource economy inference; interaction quality inference; going‑second board‑break potential inference; closing power inference; main deck efficiency inference; extra deck coverage inference; side deck adaptability inference; pilotability error tolerance inference
  • Provisional: meta power provisional due to missing tournament data; matchup coverage provisional
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Harpie

Harpie Breakdown

 
 

 

 

 

 

 

 
 

 

 
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