Fire King Deck #736299 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Jul 26, 2026 by YGO Mod.

Deck Fire King Master Duel

Created by: YGO Mod (20517634)

Created On: 07/26/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Jul 30, 2026
30± 5/ 100
Power Score
Structural 55
Reliability 50
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 54.95
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Special Summon engine to flood the board; Hand trap disruption and removal
  • Turn 1 (going first): Open with a hand trap (Ash Blossom) then summon a Fire King starter (Ponix or Kirin) and search core cards.
  • Turn 2 (going second): Use hand traps to negate opponent plays, then summon a starter from a 6‑card hand and build a board.
  • Recovery: Recursion via GY special summons (Garunix Eternity, Fire King High Avatar Kirin) and draw engines (Maxx "C", Mulcharmy cards).
  • After siding: No side deck; relies on in‑deck flexibility.

Why it scores here

The deck can reliably open with a hand trap and a Fire King starter thanks to a near‑certain core card in the opening hand, but the heavy reliance on specific destruction‑and‑search combos makes the engine fragile. Hand traps and draw engines give decent disruption and recovery, yet the lack of a side deck and many off‑archetype cards reduce efficiency and increase brick risk. No recorded combo data forces us to infer performance, and the illegal over‑copy of Fire King High Avatar Kirin caps the overall power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Core group P≥1 starter ≈ 0.9999 (Inferred); 3 copies of Kirin increase starter odds (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Hand‑trap count 6, hand‑trap P≥1 (going‑second) ≈ 0.65 (Inferred); many off‑archetype cards raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 60 No parsed combos; ceiling inferred from potential FTK lines using Garunix Eternity (Inferred)
D4 Combo Floor & Median Output 45 Typical starter combos require multiple destructions; median output likely low (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Redundant starters (Ponix, Kirin, Megalo) and recursion via GY (Inferred)
D6 Resource Economy, Recovery & Grind 55 Draw engines (Maxx "C", Mulcharmy) and GY recursion give moderate resource recovery (Inferred)
D7 End-Board & Interaction Quality 60 Interaction density avg not provided; boss monsters like Garunix Eternity give board‑clearing power (Inferred)
D8 Going-Second & Board-Breaking Power 65 Hand‑trap probability for going‑second ≈ 0.65; board‑breaking cards like Fire King Sky Burn (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss monsters with high ATK (Garunix Eternity 3000) provide closing pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 45 20 distinct main cards, 34.5% archetype purity; many splashes lower efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 extra slots used, 12 distinct cards; mix of synchro, link, xyz, fusion gives moderate coverage (Inferred)
D12 Side Deck Adaptability 30 Side deck count 0; no post‑side plan (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament data; archetype meta‑share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Complex multi‑step combos, limited guide snippets increase error tolerance (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54.95, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy limit (-15); No side deck (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) – illegal deck cap

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High probability of opening a core starter
  • Strong hand‑trap suite
  • Multiple recursion paths via GY

Weaknesses

  • Illegal copy limit penalizes legality
  • Low archetype purity and many off‑archetype cards
  • No side deck limits post‑side flexibility

Critical choke points

  • Reliance on Fire King High Avatar Kirin (over‑limit) for key combos
  • Need to destroy own FIRE monster to search core cards

Evidence & confidence

  • Verified: Legality status; Card text excerpts; Usage statistics core presence
  • Inferred: Hypergeometric hand probabilities; Brick risk from composition; Engine redundancy from card effects
  • Provisional: Meta‑fit without tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Fire King

Fire King Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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