Fire King Deck #736299 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Jul 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/26/2026
Main Deck (40)
- Fire King Avatar Arvata x1
- Fire King Avatar Kirin x1
- Fire King Courtier Ulcanix x3
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x3
- Legendary Fire King Ponix x3
- Maxx "C" x1
- Miscellaneousaurus x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- Sacred Fire King Garunix x2
- Ash Blossom & Joyous Spring x3
- Fydraulis Harmonia x3
- Jurrac Megalo x3
- Fire King Island x2
- Fire King Sanctuary x1
- Fire King Sky Burn x1
- The Fallen & The Virtuous x2
- Dominus Impulse x3
- Infinite Impermanence x2
Extra Deck (15)
- Albion the Branded Dragon x1
- Hiita the Fire Charmer, Ablaze x1
- Promethean Princess, Bestower of Flames x1
- Relinquished Anima x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Ecclesia and the Dark Dragon x1
- Jurrac Astero x3
- Jurrac Meteor x2
- Golden Cloud Beast - Malong x1
- Garunix Eternity, Hyang of the Fire Kings x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±5 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54.95 |
| Going First | 50 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: none
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Special Summon engine to flood the board; Hand trap disruption and removal
- Turn 1 (going first): Open with a hand trap (Ash Blossom) then summon a Fire King starter (Ponix or Kirin) and search core cards.
- Turn 2 (going second): Use hand traps to negate opponent plays, then summon a starter from a 6‑card hand and build a board.
- Recovery: Recursion via GY special summons (Garunix Eternity, Fire King High Avatar Kirin) and draw engines (Maxx "C", Mulcharmy cards).
- After siding: No side deck; relies on in‑deck flexibility.
Why it scores here
The deck can reliably open with a hand trap and a Fire King starter thanks to a near‑certain core card in the opening hand, but the heavy reliance on specific destruction‑and‑search combos makes the engine fragile. Hand traps and draw engines give decent disruption and recovery, yet the lack of a side deck and many off‑archetype cards reduce efficiency and increase brick risk. No recorded combo data forces us to infer performance, and the illegal over‑copy of Fire King High Avatar Kirin caps the overall power.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Core group P≥1 starter ≈ 0.9999 (Inferred); 3 copies of Kirin increase starter odds (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Hand‑trap count 6, hand‑trap P≥1 (going‑second) ≈ 0.65 (Inferred); many off‑archetype cards raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parsed combos; ceiling inferred from potential FTK lines using Garunix Eternity (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Typical starter combos require multiple destructions; median output likely low (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Redundant starters (Ponix, Kirin, Megalo) and recursion via GY (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Draw engines (Maxx "C", Mulcharmy) and GY recursion give moderate resource recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Interaction density avg not provided; boss monsters like Garunix Eternity give board‑clearing power (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand‑trap probability for going‑second ≈ 0.65; board‑breaking cards like Fire King Sky Burn (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss monsters with high ATK (Garunix Eternity 3000) provide closing pressure (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 20 distinct main cards, 34.5% archetype purity; many splashes lower efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 extra slots used, 12 distinct cards; mix of synchro, link, xyz, fusion gives moderate coverage (Inferred) |
| D12 | Side Deck Adaptability | 30 | Side deck count 0; no post‑side plan (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; archetype meta‑share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Complex multi‑step combos, limited guide snippets increase error tolerance (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 54.95, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy limit (-15); No side deck (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) – illegal deck cap
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High probability of opening a core starter
- Strong hand‑trap suite
- Multiple recursion paths via GY
Weaknesses
- Illegal copy limit penalizes legality
- Low archetype purity and many off‑archetype cards
- No side deck limits post‑side flexibility
Critical choke points
- Reliance on Fire King High Avatar Kirin (over‑limit) for key combos
- Need to destroy own FIRE monster to search core cards
Evidence & confidence
- Verified: Legality status; Card text excerpts; Usage statistics core presence
- Inferred: Hypergeometric hand probabilities; Brick risk from composition; Engine redundancy from card effects
- Provisional: Meta‑fit without tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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