Enneacraft Deck #736296 — Yu-Gi-Oh! Master Duel

49 Main, 10 Extra, incl. Deftero Enneacraft - 'alazoneIA' x3, Ekto Enneacraft - 'tromarIA' x3, Enato Enneacraft - 'oknirIA' x3. Created Jul 26, 2026 by YGO Mod.

Deck Enneacraft Master Duel

Created by: YGO Mod (20517634)

Created On: 07/26/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 30, 2026
65± 5/ 100
Power Score
Structural 66
Reliability 60
Going First 68
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 65/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 66
Going First 68
Going Second 60
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 49 / Extra 10 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Control/Burn via E.C. counters and high‑ATK pendulum monsters; Special Summon powerful Extra Deck monsters
  • Turn 1 (going first): Play Enneacraft Reset or a Pendulum monster to start the engine, set up counters and lock opponent with floodgate effects
  • Turn 2 (going second): Use hand traps (Maxx C, Dimensional Fissure) and board‑breakers to disrupt opponent, then burn or attack with high‑ATK monsters
  • Recovery: Enneacraft Reverth shuffles and draws; Enneacraft Release adds pendulum monsters from the Extra Deck; counters can be reset with Enneacraft Reset
  • After siding: Rely on hand traps and flexible Extra Deck summons; no side deck

Why it scores here

The deck reliably opens with at least one core Enneacraft starter (≈99.98% chance) and can quickly establish its floodgate and negation engine. Its abundant hand traps and removal give strong interruption resilience, while high‑ATK pendulum monsters and burn counters provide closing power. However, the lack of a side deck limits adaptability and the large number of similar pendulum cards raises brick risk, keeping the overall structural score in the mid‑60s.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 88 P(at least one core starter in opening 5) ≈ 0.9998; 3‑copy core cards each 0.2812 (Inferred)
D2 Opening-Hand Quality & Brick Management 65 Many 3‑copy pendulum monsters cause potential duplicate draws; hypergeometric hand‑size estimate shows ~0.28 chance per card (Inferred)
D3 Combo Conversion & Ceiling 70 Guide mentions a turn‑1 combo that can launch a powerful monster; no recorded boards, so ceiling inferred from text (Inferred)
D4 Combo Floor & Median Output 55 Without combo data the median output relies on control loops; inferred from card effects and floodgate density (Inferred)
D5 Interruption Resilience & Route Redundancy 80 Contains multiple hand traps (Maxx C), floodgate (Dimensional Fissure), and removal (Called by the Grave) providing redundancy (Observed)
D6 Resource Economy, Recovery & Grind 70 Enneacraft Reverth recycles monsters and draws; Enneacraft Release adds from Extra; 16 searcher cards give resource flow (Observed)
D7 End-Board & Interaction Quality 75 16 cards have negation text, plus 2 floodgate cards, giving high interaction density (Observed)
D8 Going-Second & Board-Breaking Power 60 Going‑second hand trap probability 0.1224 for Maxx C; board‑breakers like Phantom Fortress present (Inferred)
D9 Offensive Pressure & Closing Power 65 Pendulum monsters have 3000 ATK; burn via E.C. counters and damage from Enneacraft Reset (Inferred)
D10 Main Deck Efficiency & Flexibility 55 49‑card main deck with 62.7% archetype purity; 22 off‑archetype cards reduce efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 60 10‑card Extra Deck covers XYZ, Fusion, Synchro; many generic options dilute focus (Inferred)
D12 Side Deck Adaptability 30 No side deck cards, limiting adaptability (Verified)
D13 Matchup Coverage & Format Fit 55 No tournament data; meta fit provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Complex pendulum and counter management raises error tolerance (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 66, Going First ≈ 68, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Side Deck Lack (-2); High Control Density (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high consistency of core engine
  • Abundant negation and floodgate effects
  • Strong burn and high‑ATK pendulum monsters

Weaknesses

  • No side deck limits matchup flexibility
  • Potential brick from duplicate pendulum monsters
  • Complex resource management raises error tolerance

Critical choke points

  • Reliance on Enneacraft Reset to start engine
  • Need to maintain E.C. counters for burn
Priority Remove Add Reason
1 The Fallen & The Virtuous Evenly Matched Improves side‑deck flexibility and adds a generic counter to opponent's board

Evidence & confidence

  • Verified: No side deck cards
  • Observed: Multiple hand traps and floodgate cards from role counts; Searchers and resource loops from role counts; Negation and interaction density from role counts
  • Inferred: Core starter probability from probabilities.archetype core; Brick risk from copy histogram and pendulum duplication; Combo ceiling and floor from guide snippet and lack of boards; Going‑second board‑breaker potential from card list; Off‑archetype dilution from composition.archetype purity; Extra deck coverage from Extra Deck breakdown; Resource economy from Reverth and Release text; Closing power from high ATK pendulum monsters and burn mechanics; Pilotability from pendulum and counter complexity
  • Provisional: Meta fit due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Enneacraft

Enneacraft Breakdown

 
 

 

 

 

 

 

 
 

 

 
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