Enneacraft Deck #736296 — Yu-Gi-Oh! Master Duel
49 Main, 10 Extra, incl. Deftero Enneacraft - 'alazoneIA' x3, Ekto Enneacraft - 'tromarIA' x3, Enato Enneacraft - 'oknirIA' x3. Created Jul 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/26/2026
Main Deck (49)
- Maxx "C" x1
- The Winged Dragon of Ra - Sphere Mode x1
- Deftero Enneacraft - "alazoneIA" x3
- Ekto Enneacraft - "tromarIA" x3
- Enato Enneacraft - "oknirIA" x3
- Enneacraft - Aiza.LEON x3
- Enneacraft - Archa.TAIL x1
- Enneacraft - Asta.PIXEA x3
- Enneacraft - Atil.SPIA x3
- Enneacraft - Atori.MAR x3
- Proto Enneacraft - "orgIA" x3
- Trito Enneacraft - "exapatisIA" x2
- Called by the Grave x1
- Dimensional Fissure x2
- Enneacraft Release x2
- Enneacraft Reset x3
- Enneacraft Reverth x3
- Enneapolis x2
- Sol and Luna x2
- Terrors in the Hidden City x3
- The Fallen & The Virtuous x2
Extra Deck (10)
- Albion the Branded Dragon x1
- Brigrand the Glory Dragon x1
- Fossil Machine Skull Wagon x1
- Garura, Wings of Resonant Life x1
- Ecclesia and the Dark Dragon x1
- Jormungandr, Generaider Boss of Eternity x1
- Laevatein, Generaider Boss of Shadows x1
- Number 92: Heart-eartH Dragon x1
- Number S38: Titanic Galaxy x1
- Phantom Fortress Enterblathnir x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 65/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 66 |
| Going First | 68 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 49 / Extra 10 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Control/Burn via E.C. counters and high‑ATK pendulum monsters; Special Summon powerful Extra Deck monsters
- Turn 1 (going first): Play Enneacraft Reset or a Pendulum monster to start the engine, set up counters and lock opponent with floodgate effects
- Turn 2 (going second): Use hand traps (Maxx C, Dimensional Fissure) and board‑breakers to disrupt opponent, then burn or attack with high‑ATK monsters
- Recovery: Enneacraft Reverth shuffles and draws; Enneacraft Release adds pendulum monsters from the Extra Deck; counters can be reset with Enneacraft Reset
- After siding: Rely on hand traps and flexible Extra Deck summons; no side deck
Why it scores here
The deck reliably opens with at least one core Enneacraft starter (≈99.98% chance) and can quickly establish its floodgate and negation engine. Its abundant hand traps and removal give strong interruption resilience, while high‑ATK pendulum monsters and burn counters provide closing power. However, the lack of a side deck limits adaptability and the large number of similar pendulum cards raises brick risk, keeping the overall structural score in the mid‑60s.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 88 | P(at least one core starter in opening 5) ≈ 0.9998; 3‑copy core cards each 0.2812 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 65 | Many 3‑copy pendulum monsters cause potential duplicate draws; hypergeometric hand‑size estimate shows ~0.28 chance per card (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Guide mentions a turn‑1 combo that can launch a powerful monster; no recorded boards, so ceiling inferred from text (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Without combo data the median output relies on control loops; inferred from card effects and floodgate density (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 80 | Contains multiple hand traps (Maxx C), floodgate (Dimensional Fissure), and removal (Called by the Grave) providing redundancy (Observed) |
| D6 | Resource Economy, Recovery & Grind | 70 | Enneacraft Reverth recycles monsters and draws; Enneacraft Release adds from Extra; 16 searcher cards give resource flow (Observed) |
| D7 | End-Board & Interaction Quality | 75 | 16 cards have negation text, plus 2 floodgate cards, giving high interaction density (Observed) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going‑second hand trap probability 0.1224 for Maxx C; board‑breakers like Phantom Fortress present (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Pendulum monsters have 3000 ATK; burn via E.C. counters and damage from Enneacraft Reset (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 49‑card main deck with 62.7% archetype purity; 22 off‑archetype cards reduce efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 10‑card Extra Deck covers XYZ, Fusion, Synchro; many generic options dilute focus (Inferred) |
| D12 | Side Deck Adaptability | 30 | No side deck cards, limiting adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 55 | No tournament data; meta fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Complex pendulum and counter management raises error tolerance (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 66, Going First ≈ 68, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Side Deck Lack (-2); High Control Density (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high consistency of core engine
- Abundant negation and floodgate effects
- Strong burn and high‑ATK pendulum monsters
Weaknesses
- No side deck limits matchup flexibility
- Potential brick from duplicate pendulum monsters
- Complex resource management raises error tolerance
Critical choke points
- Reliance on Enneacraft Reset to start engine
- Need to maintain E.C. counters for burn
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | The Fallen & The Virtuous | Evenly Matched | Improves side‑deck flexibility and adds a generic counter to opponent's board |
Evidence & confidence
- Verified: No side deck cards
- Observed: Multiple hand traps and floodgate cards from role counts; Searchers and resource loops from role counts; Negation and interaction density from role counts
- Inferred: Core starter probability from probabilities.archetype core; Brick risk from copy histogram and pendulum duplication; Combo ceiling and floor from guide snippet and lack of boards; Going‑second board‑breaker potential from card list; Off‑archetype dilution from composition.archetype purity; Extra deck coverage from Extra Deck breakdown; Resource economy from Reverth and Release text; Closing power from high ATK pendulum monsters and burn mechanics; Pilotability from pendulum and counter complexity
- Provisional: Meta fit due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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