Spright Deck #736282 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x3, Forbidden Droplet x3, Runick Flashing Fire x3. Created Jul 26, 2026 by YGO Mod.

Deck Spright Master Duel

Created by: YGO Mod (20517634)

Created On: 07/26/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 30, 2026
62± 5/ 100
Power Score
Structural 63
Reliability 60
Going First 60
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 60
Going Second 68
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Spright board overwhelm using multiple Level 2 monsters and extra‑deck boss like Gigantic Spright or Spright Elf; Runick‑based board control and removal to disrupt opponent and protect the Spright engine
  • Turn 1 (going first): Play Spright Starter to summon a Spright, use Jet/Blue to search more Spright cards, then link summon Spright Elf and Xyz Gigantic Spright for a strong field
  • Turn 2 (going second): Open with hand traps (Ash Blossom, Maxx C, Droll) to lock opponent, activate Runick Fountain to use Runick Quick‑Play spells on opponent’s turn, then execute the Spright combo
  • Recovery: Use draw engines like Capshell and Ipiria, plus Runick Fountain recycling, to refill hand and re‑summon Spright monsters after disruption
  • After siding: Rely on the same hand‑trap and Runick tech suite to respond after side‑deck swaps; no dedicated side deck, so the main deck serves as the post‑side plan

Why it scores here

The deck reliably opens with Spright Starter or a Level‑2 Spright monster in about a quarter of opening hands, and the high core‑group draw odds (93%+ for at least one core card) keep the engine accessible. Hand‑trap and Runick tech cards give strong interruption resilience and enable a solid going‑second board‑break. While the Spright combo can create a powerful end‑board, the median output is modest due to reliance on specific starters and the lack of a side deck, which also limits adaptability. Overall the system is consistent enough for a Combo playstyle but hampered by off‑archetype filler and missing core extra‑deck pieces.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(≥1 Spright Starter in opening 5) ≈ 0.24; core‑group presence 93% lowers brick risk (Inferred)
D2 Opening-Hand Quality & Brick Management 70 Full‑brick estimate 6.5% from core‑group odds; hand‑trap group 65% chance of a trap in 6‑card hand (Inferred)
D3 Combo Conversion & Ceiling 75 Potential to field Gigantic Spright + Spright Elf + multiple Sprights gives a high ceiling, though no board data (Inferred)
D4 Combo Floor & Median Output 55 Typical opening yields 2‑3 Spright monsters; median board size modest without guaranteed extra summons (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple negation tech (Ash, Forbidden Droplet, Runick spells, Called by the Grave) provides redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 60 Draw engines (Capshell, Ipiria) and Runick Fountain recycle spells; LP loss from Starter balanced by draws (Inferred)
D7 End-Board & Interaction Quality 65 Extra‑deck bosses and many negation/removal effects increase interaction layering (Inferred)
D8 Going-Second & Board-Breaking Power 70 Hand‑trap group 65% in 6‑card hand and Runick Fountain enable on‑opponent‑turn disruption (Inferred)
D9 Offensive Pressure & Closing Power 65 End‑board can reach ~3000 ATK with Gigantic Spright, Spright Elf and other Sprights (Inferred)
D10 Main Deck Efficiency & Flexibility 50 Only 25.5% exact‑Spright purity; many off‑archetype cards dilute focus (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15‑card Extra includes 6 links, 5 fusions, 3 xyz; some slots (e.g., I:P Masquerena) are optional (Inferred)
D12 Side Deck Adaptability 30 Side deck count is 0, giving no post‑side adaptation (Inferred)
D13 Matchup Coverage & Format Fit 45 No tournament data; archetype meta‑share absent, so fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Many tech choices and hand‑trap decisions raise complexity; error tolerance moderate (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 63, Going First ≈ 60, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Side deck missing (-2); Low archetype purity (-2); Missing core extra (Gigantic Spright) (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong hand‑trap suite and Runick tech for disruption
  • Fast Spright engine that can build a multi‑monster board quickly
  • Flexible Runick spells that recycle and draw

Weaknesses

  • No side deck reduces adaptability
  • Low exact‑Spright purity, many filler cards
  • Missing key extra‑deck boss (Gigantic Spright) lowers ceiling

Critical choke points

  • Reliance on Spright Starter or a Level‑2 Spright to launch the engine
  • Missing Gigantic Spright limits high‑damage finishes
  • Runick spells skip Battle Phase, slowing momentum if over‑used
Priority Remove Add Reason
1 Replace one generic Runick spell with a second Gigantic Spright Gigantic Spright (2 copies) Adds a proven high‑ATK boss and improves extra‑deck consistency
2 Swap a generic Spell for "Anti‑Spell Fragrance" Anti‑Spell Fragrance Improves going‑second control against Spell‑heavy decks
3 None Side deck space for additional hand traps (e.g., Infinite Impermanence) and floodgates Provides post‑side flexibility and covers match‑up variance

Evidence & confidence

  • Verified: Legality status Legal; Card copy limits respected (Limited cards 1 copy each, Semi‑Limited 2 copies); Hypergeometric probabilities supplied
  • Inferred: Engine accessibility based on Spright Starter probability and core‑group odds; Brick risk derived from core‑group none probability; Combo ceiling inferred from potential end‑board composition; Combo floor inferred from typical opening board size; Interruption resilience inferred from count of negation/hand‑trap cards; Resource economy inferred from draw engines and LP loss; Endboard interaction inferred from extra‑deck boss count and tech cards; Going‑second breaking inferred from hand‑trap group odds and Runick Fountain; Offensive closing power inferred from ATK of Spright monsters; Main deck efficiency inferred from archetype purity and off‑archetype spread; Extra‑deck efficiency inferred from breakdown and optional slots; Side deck adaptability inferred from side count zero; Matchup fit provisional due to lack of tournament data; Pilotability inferred from number of tech choices
  • Provisional: Matchup/format fit rating
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Spright

Spright Breakdown

 
 

 

 

 

 

 

 
 

 

 
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