Spright Deck #736282 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x3, Forbidden Droplet x3, Runick Flashing Fire x3. Created Jul 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/26/2026
Main Deck (40)
- Capshell x1
- Droll & Lock Bird x2
- Ipiria x2
- Maxx "C" x1
- Spright Blue x2
- Spright Carrot x1
- Spright Jet x2
- Spright Red x1
- Ash Blossom & Joyous Spring x3
- Called by the Grave x1
- Crossout Designator x1
- Forbidden Droplet x3
- Runick Destruction x1
- Runick Dispelling x1
- Runick Flashing Fire x3
- Runick Fountain x1
- Runick Freezing Curses x2
- Runick Golden Droplet x1
- Runick Slumber x2
- Runick Smiting Storm x1
- Runick Tip x2
- Spright Smashers x1
- Spright Starter x2
- The Fallen & The Virtuous x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 60 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Combo
- Secondary strategies: Control
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Spright board overwhelm using multiple Level 2 monsters and extra‑deck boss like Gigantic Spright or Spright Elf; Runick‑based board control and removal to disrupt opponent and protect the Spright engine
- Turn 1 (going first): Play Spright Starter to summon a Spright, use Jet/Blue to search more Spright cards, then link summon Spright Elf and Xyz Gigantic Spright for a strong field
- Turn 2 (going second): Open with hand traps (Ash Blossom, Maxx C, Droll) to lock opponent, activate Runick Fountain to use Runick Quick‑Play spells on opponent’s turn, then execute the Spright combo
- Recovery: Use draw engines like Capshell and Ipiria, plus Runick Fountain recycling, to refill hand and re‑summon Spright monsters after disruption
- After siding: Rely on the same hand‑trap and Runick tech suite to respond after side‑deck swaps; no dedicated side deck, so the main deck serves as the post‑side plan
Why it scores here
The deck reliably opens with Spright Starter or a Level‑2 Spright monster in about a quarter of opening hands, and the high core‑group draw odds (93%+ for at least one core card) keep the engine accessible. Hand‑trap and Runick tech cards give strong interruption resilience and enable a solid going‑second board‑break. While the Spright combo can create a powerful end‑board, the median output is modest due to reliance on specific starters and the lack of a side deck, which also limits adaptability. Overall the system is consistent enough for a Combo playstyle but hampered by off‑archetype filler and missing core extra‑deck pieces.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(≥1 Spright Starter in opening 5) ≈ 0.24; core‑group presence 93% lowers brick risk (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 70 | Full‑brick estimate 6.5% from core‑group odds; hand‑trap group 65% chance of a trap in 6‑card hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 75 | Potential to field Gigantic Spright + Spright Elf + multiple Sprights gives a high ceiling, though no board data (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Typical opening yields 2‑3 Spright monsters; median board size modest without guaranteed extra summons (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple negation tech (Ash, Forbidden Droplet, Runick spells, Called by the Grave) provides redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Draw engines (Capshell, Ipiria) and Runick Fountain recycle spells; LP loss from Starter balanced by draws (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Extra‑deck bosses and many negation/removal effects increase interaction layering (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand‑trap group 65% in 6‑card hand and Runick Fountain enable on‑opponent‑turn disruption (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | End‑board can reach ~3000 ATK with Gigantic Spright, Spright Elf and other Sprights (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | Only 25.5% exact‑Spright purity; many off‑archetype cards dilute focus (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15‑card Extra includes 6 links, 5 fusions, 3 xyz; some slots (e.g., I:P Masquerena) are optional (Inferred) |
| D12 | Side Deck Adaptability | 30 | Side deck count is 0, giving no post‑side adaptation (Inferred) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament data; archetype meta‑share absent, so fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Many tech choices and hand‑trap decisions raise complexity; error tolerance moderate (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 63, Going First ≈ 60, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Side deck missing (-2); Low archetype purity (-2); Missing core extra (Gigantic Spright) (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong hand‑trap suite and Runick tech for disruption
- Fast Spright engine that can build a multi‑monster board quickly
- Flexible Runick spells that recycle and draw
Weaknesses
- No side deck reduces adaptability
- Low exact‑Spright purity, many filler cards
- Missing key extra‑deck boss (Gigantic Spright) lowers ceiling
Critical choke points
- Reliance on Spright Starter or a Level‑2 Spright to launch the engine
- Missing Gigantic Spright limits high‑damage finishes
- Runick spells skip Battle Phase, slowing momentum if over‑used
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Replace one generic Runick spell with a second Gigantic Spright | Gigantic Spright (2 copies) | Adds a proven high‑ATK boss and improves extra‑deck consistency |
| 2 | Swap a generic Spell for "Anti‑Spell Fragrance" | Anti‑Spell Fragrance | Improves going‑second control against Spell‑heavy decks |
| 3 | None | Side deck space for additional hand traps (e.g., Infinite Impermanence) and floodgates | Provides post‑side flexibility and covers match‑up variance |
Evidence & confidence
- Verified: Legality status Legal; Card copy limits respected (Limited cards 1 copy each, Semi‑Limited 2 copies); Hypergeometric probabilities supplied
- Inferred: Engine accessibility based on Spright Starter probability and core‑group odds; Brick risk derived from core‑group none probability; Combo ceiling inferred from potential end‑board composition; Combo floor inferred from typical opening board size; Interruption resilience inferred from count of negation/hand‑trap cards; Resource economy inferred from draw engines and LP loss; Endboard interaction inferred from extra‑deck boss count and tech cards; Going‑second breaking inferred from hand‑trap group odds and Runick Fountain; Offensive closing power inferred from ATK of Spright monsters; Main deck efficiency inferred from archetype purity and off‑archetype spread; Extra‑deck efficiency inferred from breakdown and optional slots; Side deck adaptability inferred from side count zero; Matchup fit provisional due to lack of tournament data; Pilotability inferred from number of tech choices
- Provisional: Matchup/format fit rating
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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