Tearlaments Deck #736263 — Yu-Gi-Oh! Master Duel
Created by: Lollll (15327046)
Top 3 giải Việt Nam Master Duel Weekly Tournament VWT Tuần #82
Created On: 07/26/2026
Main Deck (40)
- Fabled Lurrie x1
- Fairy Tail - Snow x1
- Fiendsmith Engraver x2
- Gem-Knight Nepyrim x2
- Gem-Knight Quartz x1
- Kashtira Fenrir x3
- Keldo the Sacred Protector x1
- Lacrima the Crimson Tears x1
- Maxx "C" x1
- Mudora the Sword Oracle x1
- Tearlaments Havnis x1
- Tearlaments Kashtira x1
- Tearlaments Reinoheart x3
- Tearlaments Scheiren x2
- Shaddoll Beast x1
- Ash Blossom & Joyous Spring x3
- Glow-Up Bulb x1
- Brilliant Fusion x3
- Called by the Grave x1
- Fiendsmith's Tract x1
- Foolish Burial Goods x1
- Instant Fusion x1
- Pressured Planet Wraitsoth x1
- Reinforcement of the Army x1
- Tearlaments Grief x1
- Tearlaments Scream x2
- Tearlaments Metanoise x1
- Tearlaments Sulliek x1
Extra Deck (15)
- El Shaddoll Winda x1
- Fiendsmith's Lacrima x1
- Gem-Knight Amethyst x1
- Tearlaments Kaleido-Heart x1
- Tearlaments Kitkallos x1
- Tearlaments Rulkallos x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x2
- I:P Masquerena x1
- Moon of the Closed Heaven x1
- S:P Little Knight x1
- Borreload Savage Dragon x1
- D/D/D Wave High King Caesar x1
- Pilgrim Reaper x1
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Top 3 giải Việt Nam Master Duel Weekly Tournament VWT Tuần #82 — Deck Power Evaluation
Final Contextual Deck Power: 53/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 68 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Control
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion and Link boss monsters powered by GY recursion and mill effects; Control and disruption via backrow negation and hand traps
- Turn 1 (going first): Mill 3 cards via Scheiren, Havnis, or Scream to trigger GY effects, recover resources, and Fusion/Link summon bosses
- Turn 2 (going second): Deploy hand traps (Ash Blossom, Maxx "C") and mill disruption to stall, then exploit bricked turns with S:P Little Knight or D/D/D Caesar negation
- Recovery: Shuffle GY materials into deck via Fiendsmith's Sequence or add back from banish/GY via Lacrima, Scheiren, and Reinoheart
- After siding: None available; zero cards allocated to side deck
Why it scores here
This deck operates as a hybrid Tearlaments engine supported by Fiendsmith, Gem-Knight, Kashtira, and Exchange of the Spirit sub-archetypes. Its strength lies in exceptional consistency and robust resource recovery, driven by a high density of searchers and GY-triggered recursion that reliably fuels Fusion and Link summons. While the end-board interaction and offensive pressure are solid thanks to versatile Extra Deck coverage, the list suffers from significant engine bloat and a complete absence of a side deck, severely limiting post-match adaptability and increasing pilot error tolerance requirements. Furthermore, missing core staples like Tearlaments Kitkallos and Rulkallos caps its combo ceiling and going-second board-breaking capability. Popularity and tournament placement did not inflate the score; the rating reflects a structurally sound but unrefined hybrid system hampered by construction choices.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 75 | P(≥1 archetype core starter in opening 5) ≈ 0.99; 23 core copies + 17 searchers drive high accessibility (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 70 | Low brick risk from dense starter/searcher spread, but zero side cards restrict mulligan flexibility in Bo3 (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Inferred ceiling relies on GY recursion to reach 3000 ATK bosses, but missing Kitkallos/Rulkallos limits peak output (Inferred) |
| D4 | Combo Floor & Median Output | 60 | Median output stabilizes around milling 3 cards to trigger consistent GY effects and recover resources (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Independent sub-engines (Fiendsmith, Gem-Knight, Kashtira, Exchange of the Spirit) provide strong route redundancy after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 75 | Strong resource economy via Fiendsmith's Sequence/Lacrima, Scheiren, and Reinoheart enable reliable grind and recovery (Verified/Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Solid interaction layer featuring S:P Little Knight, I:P Masquerena, Moon of Closed Heaven, Borreload, and D/D/D Caesar (Verified) |
| D8 | Going-Second & Board-Breaking Power | 55 | Lacks dedicated hard board-breakers; relies primarily on hand traps and mill disruption to challenge established boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Access to multiple 3000 ATK Fusion/Synchro bosses ensures strong closing power when the engine successfully activates (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 65 | Main deck is highly splashed across five sub-archetypes, creating functional but potentially bloated slot allocation (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 70 | Extra deck efficiently utilizes all 15 slots with balanced Fusion, Link, Synchro, and XYZ coverage for varied scenarios (Verified) |
| D12 | Side Deck Adaptability | 20 | Zero cards allocated to the side deck renders the list completely inflexible for post-match adjustments in Best-of-3 (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | Provisional; meta-neutral structural weights applied due to absence of a dated metagame sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | High pilot complexity stems from managing hybrid GY triggers and multiple sub-archetype chains simultaneously (Inferred) |
How the score was computed
Strategy profile: Balanced. Structural ≈ 64, Going First ≈ 68, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: No side deck (-5); Hybrid engine complexity (-3); Missing core staples (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Exceptional consistency with 23 archetype core copies and 17 searchers
- Robust resource recovery and grind via Fiendsmith and Tearlaments recursion
- Versatile Extra Deck coverage with Fusions, Links, Synchro, and XYZ
- Strong end-board interaction and offensive pressure with multiple 3000 ATK bosses
- High route redundancy through independent sub-engine lines
Weaknesses
- Complete absence of a side deck limits Best-of-3 adaptability
- Heavy hybrid splashing creates slot bloat and potential Normal Summon conflicts
- Lacks dedicated hard board-breakers for challenging established boards
- Missing core staples like Tearlaments Kitkallos and Rulkallos reduces ceiling
- High pilot complexity increases error tolerance requirements
Critical choke points
- Dependence on milling 3 cards to trigger GY effects; early hand trap negation stalls momentum
- Missing Fusion materials (Kitkallos/Rulkallos) forces reliance on less optimal Extra Deck plays
- Zero side deck leaves the list vulnerable to unfavorable matchups without adjustment
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Replace generic tech cards with core Tearlaments pieces | Tearlaments Kitkallos and Rulkallos | Restores standard engine synergy and boosts combo ceiling |
| 2 | Reduce splash archetype copies | Triple Tactics Talent and Cryme | Improves consistency and adds crucial going-second disruption |
| 3 | Convert 5 Main Deck slots to Side Deck | Hand traps, board breakers, and matchup-specific tech | Enables post-match adaptation in Best-of-3 formats |
Evidence & confidence
- Verified: Legality status and copy counts match format rules; Card text confirms GY recursion, mill triggers, and negation capabilities; Extra deck breakdown shows balanced Fusion, Link, Synchro, and XYZ distribution; Zero side deck confirmed in composition data
- Inferred: P(≥1 starter in opening 5) ≈ 0.99 based on hypergeometric draw odds; Low brick risk due to high searcher density and multiple independent lines; Combo ceiling capped by missing Kitkallos/Rulkallos despite strong recursion; Going-second power limited by lack of dedicated board breakers; High pilot complexity from managing hybrid GY triggers and sub-archetype chains
- Provisional: Matchup format fit rated provisionally due to absence of dated metagame sample
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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