Orcust Deck #736185 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Armageddon Knight x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Jul 25, 2026 by YGO Mod.

Deck Orcust Master Duel

Created by: YGO Mod (20517634)

Created On: 07/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
62± 6/ 100
Power Score
Structural 63
Reliability 59
Going First 66
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 66
Going Second 64
Meta Power provisional
Tournament Reliability 59
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Control
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Establish a resilient Orcust Link Monster board with multiple interaction points while grinding through disruption; Leverage Mulcharmy hand-filling effects to build advantage through going-second, then convert via offensive bosses
  • Turn 1 (going first): Open with Armageddon Knight or Orcust Cymbal Skeleton into Orcust recursion lines, establish Galatea or Longirsu for grind value and Spell/Trap negation via Orcustrated Babel
  • Turn 2 (going second): Use Mulcharmy Fuwalos/Purulia to draw during opponent summons; deploy Forbidden Droplet or Infinite Impermanence for interaction; pivot into removal via Knightmare Phoenix or board wipes
  • Recovery: Banish recursion effects (Cymbal Skeleton, Harp Horror, Brass Bombard) from graveyard to restart chains; Orcustrated Babel in GY can be milled back and recycled; multiple starters reduce brick variance
  • After siding: No sideboard included (0/15); going-second consistency remains stable but lacks targeted hate adjustment

Why it scores here

This Orcust midrange list opens a core engine in 98.7% of hands and produces a resilient grind board with interaction via Orcustrated Babel and Orcust Link Monsters, but deviates significantly from the meta-standard build by omitting critical Extra Deck pieces (I:P Masquerena, Enlilgirsu, S:P Little Knight, Galatea 3-of) and key extenders (Dingirsu, Longirsu), trading consistency for a Mulcharmy sub-engine that offers going-second card draw but narrows combo routes. The deck converts starters into functional boards reliably but lacks ceiling explosiveness; recovery through recursion is solid but dependent on GY setup. No sideboard severely limits format adaptation. The score reflects strong main-phase consistency and grind value offset by missing core tools and zero post-side versatility.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Archetype core (22 cards) opens in 98.7% of hands T1; draw table shows 3-ofs average 33.76% opening draw rate (Inferred)
D2 Opening-Hand Quality & Brick Management 68 Eight hand traps and limited conflicting Normal Summons suggest ~68% functional opening hands; low garnet density from role tagging (Inferred)
D3 Combo Conversion & Ceiling 65 No combo evidence supplied; inferred ceiling from text: Armageddon Knight into Cymbal Skeleton recursion chain into Galatea loop can produce Orcustrated Babel lock and 2-3 Link Monsters, estimated 65 power index (Inferred)
D4 Combo Floor & Median Output 60 Median board likely 1-2 Link Monsters with Babel lock active; starter diversity (Armageddon, Cymbal, Harp Horror, Knightmare routes) provides routes but no detailed board logs to verify typical output (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Multiple graveyard recursion options (Cymbal Skeleton, Harp Horror, Brass Bombard each offer independent revival lines); Orcustrated Babel in GY enables cost-payment recycling; two independent paths offset choke-point risk moderately (Inferred)
D6 Resource Economy, Recovery & Grind 70 Orcustrated Return draws 2 cards per activation; Mulcharmy draw engines trigger on opponent summons; net resource swing positive in grind patterns, though Forbidden Droplet and Instant Fusion cost resources T1 (Inferred)
D7 End-Board & Interaction Quality 68 Orcustrated Babel grants Quick-Effect negation to all Orcust/Link effects; Galatea-I and Longirsu missing limit board scope; two-point interaction via Babel + one boss-monster negate estimated 68 (Inferred)
D8 Going-Second & Board-Breaking Power 66 Mulcharmy Fuwalos/Purulia fill hand during opponent's summons; Forbidden Droplet negates 3 targets at cost; Knightmare Phoenix removal; going-second split not supplied but Mulcharmy tech suggests 66 capability (Inferred)
D9 Offensive Pressure & Closing Power 55 Longirsu (2500 ATK) and Enlilgirsu (2600 ATK) missing; present bosses Galatea (1800), W:P Fancy Ball (2400), A Bao A Qu (2800 max); closing power capped without high-attack utility pieces (Inferred)
D10 Main Deck Efficiency & Flexibility 66 40 Main Deck legality met; 23 distinct cards with 14 one-ofs and 8 three-ofs indicate tight packing but one-ofs (Orcust Crescendo, searchers, techs) reduce flexibility (Inferred)
D11 Extra Deck Efficiency & Coverage 62 13/15 Extra Deck slots used; 3 Galatea mandatory but missing I:P Masquerena (staple extender), Enlilgirsu (combo payoff), S:P Little Knight (removal utility); 4 slots devoted to situational techs (Dharc, Fancy Ball, Millennium-Eyes) vs meta core (Inferred)
D12 Side Deck Adaptability 0 Zero sideboard (0/15 filled); no post-side plan possible; evaluation treats this as a structural weakness not a tactical choice (Verified)
D13 Matchup Coverage & Format Fit 58 Archetype meta-share and tournament context unavailable; deck deviates from published core (59.1% core present vs ~80% typical), suggesting niche build or dated construction; no dated metagame sample supplied (Provisional)
D14 Pilotability & Error Tolerance 62 Combo complexity moderate: Armageddon Knight starter chains 4-5 steps into Babel setup; Mulcharmy activation is conditional (no-board requirement); multiple decision branches but no hand-calculation traps (Inferred)

How the score was computed

Strategy profile: 0.70 Midrange + 0.30 Combo. Structural ≈ 63, Going First ≈ 66, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 59. Modifiers: Missing core Extra Deck cards (-3); Zero sideboard (-2); Mulcharmy going-second tech (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine accessibility: 98.7% probability of opening a functional Orcust starter reduces brick risk
  • Grind resilience: Multiple graveyard recursion lines (Cymbal Skeleton, Harp Horror, Brass Bombard) and Orcustrated Babel recycle enable recovery through disruption
  • Hand-trap density: Eight copies (Ash Blossom 3x, Infinite Impermanence 3x, Droll & Lock Bird 2x) provide going-second interaction
  • Resource economy: Mulcharmy engines and Orcustrated Return card draw support long grinds and hand refill after resource-intensive plays
  • Spell/Trap negation: Orcustrated Babel Quick Effect negation on all Orcust/Link effects is reliable and repeatable

Weaknesses

  • Missing core Extra Deck: Omission of I:P Masquerena, Enlilgirsu, S:P Little Knight, Dingirsu, and Longirsu significantly reduces combo ceiling and board flexibility vs standard builds
  • Combo floor variance: Without detailed board data, median output appears 1-2 Link + interaction, below top-tier expectations
  • Going-first board offense: Low ATK on main bosses (Galatea 1800, Longirsu absent); W:P Fancy Ball (2400) and A Bao A Qu (2800) are niche options, limiting closing speed
  • Zero sideboard: 0/15 sideboard slots filled eliminates post-side adaptation and severely limits best-of-3 tournament viability
  • Niche deviation: 59.1% core presence vs ~80% typical suggests this is an off-meta build with unproven consistency track record
  • Mulcharmy engine brick: Fuwalos/Purulia require no-board setup to activate; clogged hands mid-combo reduce flexibility

Critical choke points

  • Orcustrated Babel milling: Deck relies on Babel reaching GY and being milled back; a single blocked GY send can strand a turn
  • Extra Deck Summon dependency: Orcust line requires Extra Deck access; a single Ash Blossom on Armageddon Knight send severely restricts routing
  • Mulcharmy conditional activation: Going-second board advantage is locked behind no-board condition; if player controls even one card, Mulcharmy cannot activate, reducing hand quality
  • Limited removal without Forbidden Droplet: Main removal is Forbidden Droplet (3x) and Knightmare Phoenix (1x); if both are dead, going-second board breaking suffers
Priority Remove Add Reason
1 Remove 1x World Legacy - "World Wand" or 1x Orcust Knightmare (1 copy each) Add 2x I:P Masquerena and 1x Enlilgirsu, the Orcust Mekk-Knight I:P Masquerena and Enlilgirsu are 100% core cards in meta Orcust builds; they unlock mid-turn combos and board extension that this deck currently lacks
2 Remove Mulcharmy Fuwalos and Mulcharmy Purulia (reduce to 1 copy each) or cut entirely Add S:P Little Knight and Galatea, the Orcust Automaton (3-of), or Dingirsu Mulcharmy going-second tech is conditional and conflicts with going-first setup; replacing with core utility pieces tightens consistency
3 Build a 15-card sideboard Post-side tech: hand-trap targets (Dimensional Shifter), backrow removal (Harpies Feather Duster), banish-layer hate (Necrovalley variants), grind-meta hate (Skill Drain) Zero sideboard is a structural liability in best-of-3 formats; sideboard adaptability is required for competitive play
4 Evaluate Dominus Impulse (3x) against meta threats If meta is heavy Synchro/Fusion/Xyz, consider cutting 1-2 copies for Droll & Lock Bird (to 3), or side them instead Dominus Impulse negates Special Summon effects but is dead against Synchro/Xyz-light formats; flexibility is needed

Evidence & confidence

  • Verified: Legality: 40 Main, 15 Extra, 0 Side, all restricted cards within limits; Card text: All descriptions resolved and excerpted from evidence; Composition: Type/attribute/race/level breakdown computed from full card list; Probabilities: Hypergeometric draw odds per copy count per hand size; Archetype core: 22-card bootstrap group defined in probabilities
  • Observed: Usage statistics: 59.1% core card presence vs 80%+ typical meta builds; Restricted card compliance: All 6 restricted cards run at legal limits
  • Inferred: Engine accessibility (D1): P(≥1 starter in hand 5) ≈ 0.987 from hypergeometric estimate; Brick estimate (D2): ~1.3% full brick probability; ~68% functional hand quality inferred; Combo ceiling (D3): Inferred from Armageddon Knight starter into Cymbal/Harp recursion chains estimated 65 power index; Combo floor (D4): Median 1-2 Link Monsters + Babel lock inferred from card synergy, no board evidence; Interruption resilience (D5): Multiple recursion paths (Cymbal, Harp, Brass Bombard) provide route redundancy; Resource economy (D6): Orcustrated Return (draw 2), Mulcharmy effects, and Babel recycling inferred positive swing; Interaction quality (D7): Orcustrated Babel negation + 1 boss negate estimated 68 from text roles; Going-second (D8): Mulcharmy fill + Forbidden Droplet + Knightmare Phoenix estimated 66 from archetype analysis; Offensive power (D9): Boss ATK without Enlilgirsu/Longirsu estimated 55 from present card stats; Main Deck efficiency (D10): 23 distinct, 14 one-ofs, tight packing estimated 66; Extra Deck efficiency (D11): 13/15 slots used; 4 situational techs vs 5 mandatory core estimated 62; Pilotability (D14): 4-5 step Armageddon chains, moderate decision branch complexity estimated 62
  • Provisional: Matchup format fit (D13): Archetype meta-share and tournament context unavailable; 59.1% core presence vs typical suggests niche positioning; Meta Power: No dated metagame sample supplied; remains null
  • Data gaps: No combo boards supplied: no best_line, median_power_index, board_per_starter, or power distribution — all combo analysis is text-only inference No tournament context: archetype meta-share, top-16 finishes, and per-pilot match record absent No win-rate telemetry: brick rate, starter rate, OTK rate, going-first/second performance, and matchup outcomes are not available in YGOVN No sideboard: 0/15 slots filled; post-side plan is null and cannot be evaluated No deck title: deck.title is null; naming intent unclear

More Master Duel Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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