Orcust Deck #736185 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Armageddon Knight x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Jul 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/25/2026
Main Deck (40)
- Armageddon Knight x3
- Droll & Lock Bird x2
- Girsu, the Orcust Mekk-Knight x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Orcust Cymbal Skeleton x3
- Orcust Harp Horror x1
- Orcust Knightmare x1
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x3
- Orcust Brass Bombard x1
- Foolish Burial x1
- Foolish Burial Goods x1
- Forbidden Droplet x3
- Instant Fusion x1
- One for One x1
- Orcustrated Babel x1
- Orcustrated Return x1
- Reinforcement of the Army x1
- Dominus Impulse x3
- Infinite Impermanence x3
- Orcust Crescendo x1
Extra Deck (15)
- Millennium-Eyes Restrict x1
- A Bao A Qu, the Lightless Shadow x1
- Dharc the Dark Charmer, Gloomy x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x1
- Galatea, the Orcust Automaton x3
- I:P Masquerena x1
- Knightmare Phoenix x1
- Knightmare Unicorn x1
- Longirsu, the Orcust Orchestrator x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Dingirsu, the Orcust of the Evening Star x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 66 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 59 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Control
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Establish a resilient Orcust Link Monster board with multiple interaction points while grinding through disruption; Leverage Mulcharmy hand-filling effects to build advantage through going-second, then convert via offensive bosses
- Turn 1 (going first): Open with Armageddon Knight or Orcust Cymbal Skeleton into Orcust recursion lines, establish Galatea or Longirsu for grind value and Spell/Trap negation via Orcustrated Babel
- Turn 2 (going second): Use Mulcharmy Fuwalos/Purulia to draw during opponent summons; deploy Forbidden Droplet or Infinite Impermanence for interaction; pivot into removal via Knightmare Phoenix or board wipes
- Recovery: Banish recursion effects (Cymbal Skeleton, Harp Horror, Brass Bombard) from graveyard to restart chains; Orcustrated Babel in GY can be milled back and recycled; multiple starters reduce brick variance
- After siding: No sideboard included (0/15); going-second consistency remains stable but lacks targeted hate adjustment
Why it scores here
This Orcust midrange list opens a core engine in 98.7% of hands and produces a resilient grind board with interaction via Orcustrated Babel and Orcust Link Monsters, but deviates significantly from the meta-standard build by omitting critical Extra Deck pieces (I:P Masquerena, Enlilgirsu, S:P Little Knight, Galatea 3-of) and key extenders (Dingirsu, Longirsu), trading consistency for a Mulcharmy sub-engine that offers going-second card draw but narrows combo routes. The deck converts starters into functional boards reliably but lacks ceiling explosiveness; recovery through recursion is solid but dependent on GY setup. No sideboard severely limits format adaptation. The score reflects strong main-phase consistency and grind value offset by missing core tools and zero post-side versatility.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | Archetype core (22 cards) opens in 98.7% of hands T1; draw table shows 3-ofs average 33.76% opening draw rate (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 68 | Eight hand traps and limited conflicting Normal Summons suggest ~68% functional opening hands; low garnet density from role tagging (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | No combo evidence supplied; inferred ceiling from text: Armageddon Knight into Cymbal Skeleton recursion chain into Galatea loop can produce Orcustrated Babel lock and 2-3 Link Monsters, estimated 65 power index (Inferred) |
| D4 | Combo Floor & Median Output | 60 | Median board likely 1-2 Link Monsters with Babel lock active; starter diversity (Armageddon, Cymbal, Harp Horror, Knightmare routes) provides routes but no detailed board logs to verify typical output (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Multiple graveyard recursion options (Cymbal Skeleton, Harp Horror, Brass Bombard each offer independent revival lines); Orcustrated Babel in GY enables cost-payment recycling; two independent paths offset choke-point risk moderately (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Orcustrated Return draws 2 cards per activation; Mulcharmy draw engines trigger on opponent summons; net resource swing positive in grind patterns, though Forbidden Droplet and Instant Fusion cost resources T1 (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Orcustrated Babel grants Quick-Effect negation to all Orcust/Link effects; Galatea-I and Longirsu missing limit board scope; two-point interaction via Babel + one boss-monster negate estimated 68 (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 66 | Mulcharmy Fuwalos/Purulia fill hand during opponent's summons; Forbidden Droplet negates 3 targets at cost; Knightmare Phoenix removal; going-second split not supplied but Mulcharmy tech suggests 66 capability (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Longirsu (2500 ATK) and Enlilgirsu (2600 ATK) missing; present bosses Galatea (1800), W:P Fancy Ball (2400), A Bao A Qu (2800 max); closing power capped without high-attack utility pieces (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 66 | 40 Main Deck legality met; 23 distinct cards with 14 one-ofs and 8 three-ofs indicate tight packing but one-ofs (Orcust Crescendo, searchers, techs) reduce flexibility (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 13/15 Extra Deck slots used; 3 Galatea mandatory but missing I:P Masquerena (staple extender), Enlilgirsu (combo payoff), S:P Little Knight (removal utility); 4 slots devoted to situational techs (Dharc, Fancy Ball, Millennium-Eyes) vs meta core (Inferred) |
| D12 | Side Deck Adaptability | 0 | Zero sideboard (0/15 filled); no post-side plan possible; evaluation treats this as a structural weakness not a tactical choice (Verified) |
| D13 | Matchup Coverage & Format Fit | 58 | Archetype meta-share and tournament context unavailable; deck deviates from published core (59.1% core present vs ~80% typical), suggesting niche build or dated construction; no dated metagame sample supplied (Provisional) |
| D14 | Pilotability & Error Tolerance | 62 | Combo complexity moderate: Armageddon Knight starter chains 4-5 steps into Babel setup; Mulcharmy activation is conditional (no-board requirement); multiple decision branches but no hand-calculation traps (Inferred) |
How the score was computed
Strategy profile: 0.70 Midrange + 0.30 Combo. Structural ≈ 63, Going First ≈ 66, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 59. Modifiers: Missing core Extra Deck cards (-3); Zero sideboard (-2); Mulcharmy going-second tech (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core engine accessibility: 98.7% probability of opening a functional Orcust starter reduces brick risk
- Grind resilience: Multiple graveyard recursion lines (Cymbal Skeleton, Harp Horror, Brass Bombard) and Orcustrated Babel recycle enable recovery through disruption
- Hand-trap density: Eight copies (Ash Blossom 3x, Infinite Impermanence 3x, Droll & Lock Bird 2x) provide going-second interaction
- Resource economy: Mulcharmy engines and Orcustrated Return card draw support long grinds and hand refill after resource-intensive plays
- Spell/Trap negation: Orcustrated Babel Quick Effect negation on all Orcust/Link effects is reliable and repeatable
Weaknesses
- Missing core Extra Deck: Omission of I:P Masquerena, Enlilgirsu, S:P Little Knight, Dingirsu, and Longirsu significantly reduces combo ceiling and board flexibility vs standard builds
- Combo floor variance: Without detailed board data, median output appears 1-2 Link + interaction, below top-tier expectations
- Going-first board offense: Low ATK on main bosses (Galatea 1800, Longirsu absent); W:P Fancy Ball (2400) and A Bao A Qu (2800) are niche options, limiting closing speed
- Zero sideboard: 0/15 sideboard slots filled eliminates post-side adaptation and severely limits best-of-3 tournament viability
- Niche deviation: 59.1% core presence vs ~80% typical suggests this is an off-meta build with unproven consistency track record
- Mulcharmy engine brick: Fuwalos/Purulia require no-board setup to activate; clogged hands mid-combo reduce flexibility
Critical choke points
- Orcustrated Babel milling: Deck relies on Babel reaching GY and being milled back; a single blocked GY send can strand a turn
- Extra Deck Summon dependency: Orcust line requires Extra Deck access; a single Ash Blossom on Armageddon Knight send severely restricts routing
- Mulcharmy conditional activation: Going-second board advantage is locked behind no-board condition; if player controls even one card, Mulcharmy cannot activate, reducing hand quality
- Limited removal without Forbidden Droplet: Main removal is Forbidden Droplet (3x) and Knightmare Phoenix (1x); if both are dead, going-second board breaking suffers
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Remove 1x World Legacy - "World Wand" or 1x Orcust Knightmare (1 copy each) | Add 2x I:P Masquerena and 1x Enlilgirsu, the Orcust Mekk-Knight | I:P Masquerena and Enlilgirsu are 100% core cards in meta Orcust builds; they unlock mid-turn combos and board extension that this deck currently lacks |
| 2 | Remove Mulcharmy Fuwalos and Mulcharmy Purulia (reduce to 1 copy each) or cut entirely | Add S:P Little Knight and Galatea, the Orcust Automaton (3-of), or Dingirsu | Mulcharmy going-second tech is conditional and conflicts with going-first setup; replacing with core utility pieces tightens consistency |
| 3 | Build a 15-card sideboard | Post-side tech: hand-trap targets (Dimensional Shifter), backrow removal (Harpies Feather Duster), banish-layer hate (Necrovalley variants), grind-meta hate (Skill Drain) | Zero sideboard is a structural liability in best-of-3 formats; sideboard adaptability is required for competitive play |
| 4 | Evaluate Dominus Impulse (3x) against meta threats | If meta is heavy Synchro/Fusion/Xyz, consider cutting 1-2 copies for Droll & Lock Bird (to 3), or side them instead | Dominus Impulse negates Special Summon effects but is dead against Synchro/Xyz-light formats; flexibility is needed |
Evidence & confidence
- Verified: Legality: 40 Main, 15 Extra, 0 Side, all restricted cards within limits; Card text: All descriptions resolved and excerpted from evidence; Composition: Type/attribute/race/level breakdown computed from full card list; Probabilities: Hypergeometric draw odds per copy count per hand size; Archetype core: 22-card bootstrap group defined in probabilities
- Observed: Usage statistics: 59.1% core card presence vs 80%+ typical meta builds; Restricted card compliance: All 6 restricted cards run at legal limits
- Inferred: Engine accessibility (D1): P(≥1 starter in hand 5) ≈ 0.987 from hypergeometric estimate; Brick estimate (D2): ~1.3% full brick probability; ~68% functional hand quality inferred; Combo ceiling (D3): Inferred from Armageddon Knight starter into Cymbal/Harp recursion chains estimated 65 power index; Combo floor (D4): Median 1-2 Link Monsters + Babel lock inferred from card synergy, no board evidence; Interruption resilience (D5): Multiple recursion paths (Cymbal, Harp, Brass Bombard) provide route redundancy; Resource economy (D6): Orcustrated Return (draw 2), Mulcharmy effects, and Babel recycling inferred positive swing; Interaction quality (D7): Orcustrated Babel negation + 1 boss negate estimated 68 from text roles; Going-second (D8): Mulcharmy fill + Forbidden Droplet + Knightmare Phoenix estimated 66 from archetype analysis; Offensive power (D9): Boss ATK without Enlilgirsu/Longirsu estimated 55 from present card stats; Main Deck efficiency (D10): 23 distinct, 14 one-ofs, tight packing estimated 66; Extra Deck efficiency (D11): 13/15 slots used; 4 situational techs vs 5 mandatory core estimated 62; Pilotability (D14): 4-5 step Armageddon chains, moderate decision branch complexity estimated 62
- Provisional: Matchup format fit (D13): Archetype meta-share and tournament context unavailable; 59.1% core presence vs typical suggests niche positioning; Meta Power: No dated metagame sample supplied; remains null
- Data gaps: No combo boards supplied: no best_line, median_power_index, board_per_starter, or power distribution — all combo analysis is text-only inference No tournament context: archetype meta-share, top-16 finishes, and per-pilot match record absent No win-rate telemetry: brick rate, starter rate, OTK rate, going-first/second performance, and matchup outcomes are not available in YGOVN No sideboard: 0/15 slots filled; post-side plan is null and cannot be evaluated No deck title: deck.title is null; naming intent unclear
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