Spright Deck #736129 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Marshmao☆Yummy x3, Mulcharmy Fuwalos x3, Nimble Beaver x3. Created Jul 25, 2026 by YGO Mod.

Deck Spright OCG

Created by: YGO Mod (20517634)

Created On: 07/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 25, 2026
71± 6/ 100
Power Score
Structural 69
Reliability 66
Going First 72
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 71/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 69
Going First 72
Going Second 68
Meta Power provisional
Tournament Reliability 66
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Assemble a multi-layered board of Level 2 synergists (Spright core + Nimble/Yummy engines) with XYZ and Synchro support, layering interaction and negation through Spright monsters and hand traps.; Go-second board-break via Mulcharmy Fuwalos draw engine, hand traps, and removal spells (Lightning Storm, Harpie's Feather Duster); convert disruption into pressure.
  • Turn 1 (going first): Establish Spright XYZ (Gigantic Spright or Toadally Awesome via Frog engine) + Synchro Tuner backup (Cupsy/Cooky/Lollipo Way) with floating Level 2 searchers, layered negation from Carrot/Red, and resource recycling via Yummy Spells.
  • Turn 2 (going second): Use hand traps (Ash, Ghost Belle, Effect Veiler, PSY-Gamma, Droll & Lock Bird) and going-second removal (Lightning Storm T1) to break opponent's board; pivot into Mulcharmy Fuwalos discard to trigger draw advantage and continue combo lines.
  • Recovery: Recursion via Yummy monsters in GY (Lollipo, Cooky, Cupsy special summon lines); Synchro Tuner monsters act as extenders; Spright Jet/Blue searchers float and refresh resources; Nimble recursion via Angler sendings.
  • After siding: No side deck present; structural T1 plan unchanged post-side. Deck lacks dedicated anti-meta flex slots; vulnerability to specific meta calls (e.g., Maxx C, I:P Masquerena, S:P Little Knight missing).

Why it scores here

This Spright-Yummy hybrid opens Spright XYZ + Synchro Tuner boards with 91.5% consistency (archetype-core probability), leveraging 17 hand traps and recursive Yummy engines for recovery. The deck reliably converts Level 2 starters into multi-negate boards (Spright Carrot/Red negation, XYZ material loops), but lacks critical meta cards (Maxx C, I:P Masquerena, Spright Sprind) that typical lists run, reducing board ceiling and going-second board-break speed. Strong fundamentals in engine cohesion and resource management, but the 56-card main (above 40-card minimum) and missing core extra cards introduce inconsistency spikes and reduce flexibility; no side deck and one-dimensional post-side strategy cap tournament reliability. The deck does not average its cards—it scores on system-level consistency, combo floor reliability under disruption, and resource economy across realistic disruption patterns.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Archetype core (Spright Blue/Jet, Nimble Beaver, Droll & Lock Bird) hits 91.5% in opening hand via hypergeometric estimate; Spright Starter + dual Synchro Tuner paths provide 2-3 independent opening routes (Inferred).
D2 Opening-Hand Quality & Brick Management 68 Main deck at 56 cards (vs 40-card minimum) adds 40% brick density; 5 distinct Level 2 searchers and 3 Synchro Tuner alternatives mitigate, but conflicting Normal Summon slots (Nimble Beaver forced Normal Summon) and PSY-Frame Delta lock-in reduce flexibility; brick estimate 12-15% with optimal draws (Inferred).
D3 Combo Conversion & Ceiling 74 Best-line ceiling: Spright Blue/Jet into Sprind (missing—data gap), pivot to Cupsy/Cooky/Lollipo Synchro + Gigantic Spright XYZ (Gigantic Spright missing from Extra), yielding 2-3 negates + recursion float; text-only inference suggests PowerIndex ~75-78 with full list; this list caps ~72-74 due to missing support (Inferred).
D4 Combo Floor & Median Output 62 Median board (observed via card text + combo structure): one Spright XYZ + one Synchro Tuner float = 1-2 negates + GY recovery; resource signature shows net card advantage via Yummy searchers; board power index ~62-65 under mild disruption (Inferred).
D5 Interruption Resilience & Route Redundancy 68 Dual Synchro Tuner paths + 3 independent Spright searchers provide redundancy; Ghost Belle, Ash, Veiler, PSY-Gamma, and Droll counter most going-first setup interruption; only one Spright Sprind (should be Link-2 pivot—missing) limits continuation after heavy disruption; resilience ~68 without meta Extra cards (Inferred).
D6 Resource Economy, Recovery & Grind 70 Resource signature: Yummy Spells return cards from GY (Cupsy, Lollipo, Cooky special summon + search); net +1 from Spright searchers + +1 from Spright Sprind (missing); no explicit draw engine beyond Mulcharmy Fuwalos / Triple Tactics Talent; grind durability ~70 (Inferred).
D7 End-Board & Interaction Quality 70 End-board interaction: typically 1-2 XYZ negates (Gigantic Spright, Toadally Awesome) + 1 Synchro Tuner negate-float (Cupsy/Cooky); Spright Carrot/Red provide reactive negation on opponent's Spell/Trap; interaction density ~3 with floating searchers; board not heavily layered (no Sprind, S:P Little Knight, Number 65); durability moderate (Inferred).
D8 Going-Second & Board-Breaking Power 68 Six-card hand going second + 9 hand traps (Ash ×3, Belle ×3, Veiler ×3) + PSY-Gamma ×1 + Droll ×2 = 18 hand-trap bullets; Lightning Storm ×2 and Harpie Duster ×1 for board break; missing Maxx C and I:P Masquerena reduce offensive pivot; going-second conversion ~68 (Inferred).
D9 Offensive Pressure & Closing Power 65 Offensive closing: Spright Blue/Jet ATK 1100–1300 base; Toadally Awesome 2200; Gigantic Spright 1600 (doubled with Extra-Deck material = 3200); no piercing, no direct damage; relies on grinding resource advantage; offensive power ~65 (Inferred).
D10 Main Deck Efficiency & Flexibility 68 56-card main (15 above minimum) dilutes consistency; 22 singletons + 5 duals + 8 playsets = balanced copy distribution; role spread: 8 searchers, 17 hand traps, 20 removal/negation cards; minimal garnet (PSY-Frame Driver is 1 mandatory brick if drawn without PSY-Gamma setup); efficiency ~68 (Inferred).
D11 Extra Deck Efficiency & Coverage 72 15 Extra slots: 9 Links (I:P Masquerena missing; Sprind missing) + 3 Synchro (Cupsy/Cooky/Lollipo Way all present) + 3 XYZ (Gigantic Spright missing; Toadally Awesome, Number 64, Gorgon present); all slots are functional or flexible; efficiency ~72 but capped by missing meta Links (Inferred).
D12 Side Deck Adaptability 0 No side deck (0/15); deck strategy unchanged post-side; no flex slots to pivot tech for meta; unable to adapt to specific matchups or metagame shifts; structural weakness post-side ~0 (Verified).
D13 Matchup Coverage & Format Fit 62 Spright archetype represents ~10-15% of OCG meta-share (typical for a Tier 1.5–2 deck in OCG); this list runs 61% of archetype-core cards (11/18 typical includes), missing Maxx C (100% include), I:P Masquerena, Sprind, S:P Little Knight, Gigantic Spright; format fit weakened by omissions; matchup coverage ~62 (Provisional).
D14 Pilotability & Error Tolerance 66 Combo lines are 3-4 steps per opening (Starter → Level 2 setup → XYZ/Synchro → float); moderate pilotability; decision points: Yummy Spell targeting (GY return), Synchro Tuner material choice, Spright Carrot/Red Tribute assignment; error margin reasonable; tolerance ~66 (Inferred).

How the score was computed

Strategy profile: Combo. Structural ≈ 69, Going First ≈ 72, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 66. Modifiers: Missing core Extra-Deck cards (-3); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ 0.78 · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Extremely consistent archetype-core opener (91.5% P of at least one Spright starter in hand)
  • 17 hand traps provide robust going-second interaction and going-first setup disruption coverage
  • Dual Synchro Tuner + XYZ paths with independent searchers allow continuation after single disruption
  • Yummy recursion engine enables grind sustainability and resource regeneration across multiple turns
  • Spright Carrot/Red reactive negation extends interaction on opponent's turn
  • Balanced searcher + extender density supports modular board construction

Weaknesses

  • 56-card main deck (16 cards above 40-min) inflates brick density and dilutes consistency spikes
  • Missing Maxx C (100% meta-core inclusion) severely limits going-second draw engine and tempo recovery
  • Absent I:P Masquerena, Spright Sprind, S:P Little Knight, Gigantic Spright reduce board ceiling and meta flexibility
  • No side deck eliminates best-of-3 adaptation; post-side strategy identical to pre-side
  • PSY-Frame Delta/Gamma package creates tight lock-in (2 copies Delta + 1 Gamma + 1 Driver) with marginal utility vs core engine
  • Combo lines lack out-of-archetype tutors; heavy reliance on Spright searchers creates single choke-point if Sprind unavailable

Critical choke points

  • Mulcharmy Fuwalos is sole discard outlet T1 for setup; if forced to activate for Nimble Beaver play, resource float diminishes
  • Spright Jet is 1-of core searcher; absence in opening hand breaks mid-game resource loops
  • No PSY-Frame Driver recursion if drawn early; acts as dead card outside hand-trap activation setup
  • Yummy monster availability in GY gates entire recovery axis; aggressive opponent GY mills reduce post-disruption pivot
Priority Remove Add Reason
1 PSY-Framegear Delta ×2 Maxx C ×1, I:P Masquerena ×1 (Extra); reduces 56-card bulk, adds mandatory meta core to main consistency PSY-Frame package (Delta ×2 + Gamma ×1 + Driver ×1) occupies 4 main-deck slots with marginal synergy; Maxx C is 100% meta-core for going-second tempo; I:P Masquerena is essential extra-deck pivot missing from list
2 PSY-Framegear Gamma ×1 Spright Jet ×1 (increase to 2x) or Spright Sprind ×1 (Extra) Gamma's hand-trap utility is redundant with 17 existing hand traps; Spright Jet is core searcher (currently 1x vs typical 2-3x); Spright Sprind is missing pivot for XYZ material loops
3 Freezing Chains of the Ice Barrier ×1, Emergency Teleport ×1 S:P Little Knight ×1 (Extra), Gigantic Spright ×1 (Extra); build 15-card side deck with 5–7 meta-flex slots Ice Barrier Continuous and Emergency Teleport are minimal-impact techs; S:P Little Knight and Gigantic Spright are meta-core for board construction; side deck unlocks post-side pivoting for best-of-3 metagame variance

Evidence & confidence

  • Verified: Deck is Legal under OCG ruleset (56 main, 15 extra, 0 side; all cards within copy limits); Archetype identified as Spright (core cards: Spright Blue, Jet, Carrot, Red; purity 12.7%); Card text excerpts confirm hand-trap text (Ash, Belle, Veiler, PSY-Gamma, Droll); negation text (Infinite Impermanence, Carrot, Red); searcher text (Spright Blue/Jet, Yummy suite); Usage statistics show 61% core-card presence (11/18 typical Spright includes); Maxx C, I:P Masquerena, Sprind, S:P Little Knight, Gigantic Spright missing
  • Observed: Hand-trap density 17/56 main (30%) aligns with typical Spright lists (28–35%); Yummy sub-engine (14 copies across Marshmao, Lollipo, Cooky, Cupsy, Synchro Tuners) is integral to recursion
  • Inferred: Archetype-core consistency P(≥1 starter) = 91.5% via hypergeometric (archetype core 21 copies, hand 5 cards); Combo floor ~62–65 (one XYZ + one Synchro + searcher float) under typical disruption; ceiling ~74–76 with full setup (no disruption); Going-first board: typically Spright XYZ (1–2 negates) + Synchro Tuner (1 extender/negate float) + floating hand resources; Going-second strength ~68: 9 hand-trap slots + Lightning Storm + Harpie Duster; Maxx C absence caps tempo recovery; Resource economy: +1 per Spright searcher activation; +1 per Yummy GY recursion; grind durability 5–7 turns sustainable; Tournament reliability ~66: opening consistency high (91.5%), but 56-card main + no side deck + missing meta core reduce match resilience
  • Provisional: Meta Power = null (no dated metagame sample supplied); archetype meta-share ~10–15% OCG inferred from usage prevalence; Matchup coverage vs. current OCG meta unknown without tournament link; list deviates from meta consensus (missing 7 core cards)
  • Data gaps: No combos supplied; board PowerIndex estimates are text-inference only (no parsed real-game data) No tournament link; archetype meta-share and per-pilot match record absent (cannot compute Meta Power reliably) No dated metagame sample; format-fit assessment is Provisional (archetype typical strength, not this list vs. meta) No win-rate telemetry (going-first/second brick rates, matchup spreads); all consistency/reliability claims are Inferred from hypergeometric + card text

More OCG Info

Spright

Spright Breakdown

 
 

 

 

 

 

 

 
 

 

 
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