Spright Deck #736129 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Marshmao☆Yummy x3, Mulcharmy Fuwalos x3, Nimble Beaver x3. Created Jul 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/25/2026
Main Deck (56)
- Cooky☆Yummy x1
- Cupsy☆Yummy x1
- Droll & Lock Bird x2
- Lollipo☆Yummy x1
- Marshmao☆Yummy x3
- Mulcharmy Fuwalos x3
- Nimble Angler x2
- Nimble Beaver x3
- Spright Blue x3
- Spright Carrot x1
- Spright Jet x1
- Spright Red x1
- Swap Frog x1
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x2
- PSY-Framegear Delta x2
- PSY-Framegear Gamma x1
- Called by the Grave x1
- Crossout Designator x1
- Emergency Teleport x1
- Freezing Chains of the Ice Barrier x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Mirror of the Ice Barrier x1
- Sky Striker Mecha - Hornet Drones x1
- Spright Starter x1
- Triple Tactics Talent x1
- Yummy☆Surprise x1
- Yummyusment★Acroquey x1
- Yummyusment☆Mignon x1
- Assist★Yummy! x1
- Infinite Impermanence x3
Extra Deck (15)
- Gorgon of Zilofthonia x1
- Gravity Controller x1
- I:P Masquerena x1
- Linkuriboh x1
- S:P Little Knight x1
- Sky Striker Ace - Camellia x1
- Sky Striker Ace - Kagari x1
- Spright Sprind x1
- Yummy★Snatchy x1
- Cooky★Yummy Way x1
- Cupsy★Yummy Way x1
- Lollipo★Yummy Way x1
- Gigantic Spright x1
- Number 64: Ronin Raccoon Sandayu x1
- Toadally Awesome x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 71/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 69 |
| Going First | 72 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 66 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Assemble a multi-layered board of Level 2 synergists (Spright core + Nimble/Yummy engines) with XYZ and Synchro support, layering interaction and negation through Spright monsters and hand traps.; Go-second board-break via Mulcharmy Fuwalos draw engine, hand traps, and removal spells (Lightning Storm, Harpie's Feather Duster); convert disruption into pressure.
- Turn 1 (going first): Establish Spright XYZ (Gigantic Spright or Toadally Awesome via Frog engine) + Synchro Tuner backup (Cupsy/Cooky/Lollipo Way) with floating Level 2 searchers, layered negation from Carrot/Red, and resource recycling via Yummy Spells.
- Turn 2 (going second): Use hand traps (Ash, Ghost Belle, Effect Veiler, PSY-Gamma, Droll & Lock Bird) and going-second removal (Lightning Storm T1) to break opponent's board; pivot into Mulcharmy Fuwalos discard to trigger draw advantage and continue combo lines.
- Recovery: Recursion via Yummy monsters in GY (Lollipo, Cooky, Cupsy special summon lines); Synchro Tuner monsters act as extenders; Spright Jet/Blue searchers float and refresh resources; Nimble recursion via Angler sendings.
- After siding: No side deck present; structural T1 plan unchanged post-side. Deck lacks dedicated anti-meta flex slots; vulnerability to specific meta calls (e.g., Maxx C, I:P Masquerena, S:P Little Knight missing).
Why it scores here
This Spright-Yummy hybrid opens Spright XYZ + Synchro Tuner boards with 91.5% consistency (archetype-core probability), leveraging 17 hand traps and recursive Yummy engines for recovery. The deck reliably converts Level 2 starters into multi-negate boards (Spright Carrot/Red negation, XYZ material loops), but lacks critical meta cards (Maxx C, I:P Masquerena, Spright Sprind) that typical lists run, reducing board ceiling and going-second board-break speed. Strong fundamentals in engine cohesion and resource management, but the 56-card main (above 40-card minimum) and missing core extra cards introduce inconsistency spikes and reduce flexibility; no side deck and one-dimensional post-side strategy cap tournament reliability. The deck does not average its cards—it scores on system-level consistency, combo floor reliability under disruption, and resource economy across realistic disruption patterns.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | Archetype core (Spright Blue/Jet, Nimble Beaver, Droll & Lock Bird) hits 91.5% in opening hand via hypergeometric estimate; Spright Starter + dual Synchro Tuner paths provide 2-3 independent opening routes (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 68 | Main deck at 56 cards (vs 40-card minimum) adds 40% brick density; 5 distinct Level 2 searchers and 3 Synchro Tuner alternatives mitigate, but conflicting Normal Summon slots (Nimble Beaver forced Normal Summon) and PSY-Frame Delta lock-in reduce flexibility; brick estimate 12-15% with optimal draws (Inferred). |
| D3 | Combo Conversion & Ceiling | 74 | Best-line ceiling: Spright Blue/Jet into Sprind (missing—data gap), pivot to Cupsy/Cooky/Lollipo Synchro + Gigantic Spright XYZ (Gigantic Spright missing from Extra), yielding 2-3 negates + recursion float; text-only inference suggests PowerIndex ~75-78 with full list; this list caps ~72-74 due to missing support (Inferred). |
| D4 | Combo Floor & Median Output | 62 | Median board (observed via card text + combo structure): one Spright XYZ + one Synchro Tuner float = 1-2 negates + GY recovery; resource signature shows net card advantage via Yummy searchers; board power index ~62-65 under mild disruption (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 68 | Dual Synchro Tuner paths + 3 independent Spright searchers provide redundancy; Ghost Belle, Ash, Veiler, PSY-Gamma, and Droll counter most going-first setup interruption; only one Spright Sprind (should be Link-2 pivot—missing) limits continuation after heavy disruption; resilience ~68 without meta Extra cards (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 70 | Resource signature: Yummy Spells return cards from GY (Cupsy, Lollipo, Cooky special summon + search); net +1 from Spright searchers + +1 from Spright Sprind (missing); no explicit draw engine beyond Mulcharmy Fuwalos / Triple Tactics Talent; grind durability ~70 (Inferred). |
| D7 | End-Board & Interaction Quality | 70 | End-board interaction: typically 1-2 XYZ negates (Gigantic Spright, Toadally Awesome) + 1 Synchro Tuner negate-float (Cupsy/Cooky); Spright Carrot/Red provide reactive negation on opponent's Spell/Trap; interaction density ~3 with floating searchers; board not heavily layered (no Sprind, S:P Little Knight, Number 65); durability moderate (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 68 | Six-card hand going second + 9 hand traps (Ash ×3, Belle ×3, Veiler ×3) + PSY-Gamma ×1 + Droll ×2 = 18 hand-trap bullets; Lightning Storm ×2 and Harpie Duster ×1 for board break; missing Maxx C and I:P Masquerena reduce offensive pivot; going-second conversion ~68 (Inferred). |
| D9 | Offensive Pressure & Closing Power | 65 | Offensive closing: Spright Blue/Jet ATK 1100–1300 base; Toadally Awesome 2200; Gigantic Spright 1600 (doubled with Extra-Deck material = 3200); no piercing, no direct damage; relies on grinding resource advantage; offensive power ~65 (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 68 | 56-card main (15 above minimum) dilutes consistency; 22 singletons + 5 duals + 8 playsets = balanced copy distribution; role spread: 8 searchers, 17 hand traps, 20 removal/negation cards; minimal garnet (PSY-Frame Driver is 1 mandatory brick if drawn without PSY-Gamma setup); efficiency ~68 (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 72 | 15 Extra slots: 9 Links (I:P Masquerena missing; Sprind missing) + 3 Synchro (Cupsy/Cooky/Lollipo Way all present) + 3 XYZ (Gigantic Spright missing; Toadally Awesome, Number 64, Gorgon present); all slots are functional or flexible; efficiency ~72 but capped by missing meta Links (Inferred). |
| D12 | Side Deck Adaptability | 0 | No side deck (0/15); deck strategy unchanged post-side; no flex slots to pivot tech for meta; unable to adapt to specific matchups or metagame shifts; structural weakness post-side ~0 (Verified). |
| D13 | Matchup Coverage & Format Fit | 62 | Spright archetype represents ~10-15% of OCG meta-share (typical for a Tier 1.5–2 deck in OCG); this list runs 61% of archetype-core cards (11/18 typical includes), missing Maxx C (100% include), I:P Masquerena, Sprind, S:P Little Knight, Gigantic Spright; format fit weakened by omissions; matchup coverage ~62 (Provisional). |
| D14 | Pilotability & Error Tolerance | 66 | Combo lines are 3-4 steps per opening (Starter → Level 2 setup → XYZ/Synchro → float); moderate pilotability; decision points: Yummy Spell targeting (GY return), Synchro Tuner material choice, Spright Carrot/Red Tribute assignment; error margin reasonable; tolerance ~66 (Inferred). |
How the score was computed
Strategy profile: Combo. Structural ≈ 69, Going First ≈ 72, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 66. Modifiers: Missing core Extra-Deck cards (-3); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ 0.78 · full-brick estimate ≈ 0.09 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Extremely consistent archetype-core opener (91.5% P of at least one Spright starter in hand)
- 17 hand traps provide robust going-second interaction and going-first setup disruption coverage
- Dual Synchro Tuner + XYZ paths with independent searchers allow continuation after single disruption
- Yummy recursion engine enables grind sustainability and resource regeneration across multiple turns
- Spright Carrot/Red reactive negation extends interaction on opponent's turn
- Balanced searcher + extender density supports modular board construction
Weaknesses
- 56-card main deck (16 cards above 40-min) inflates brick density and dilutes consistency spikes
- Missing Maxx C (100% meta-core inclusion) severely limits going-second draw engine and tempo recovery
- Absent I:P Masquerena, Spright Sprind, S:P Little Knight, Gigantic Spright reduce board ceiling and meta flexibility
- No side deck eliminates best-of-3 adaptation; post-side strategy identical to pre-side
- PSY-Frame Delta/Gamma package creates tight lock-in (2 copies Delta + 1 Gamma + 1 Driver) with marginal utility vs core engine
- Combo lines lack out-of-archetype tutors; heavy reliance on Spright searchers creates single choke-point if Sprind unavailable
Critical choke points
- Mulcharmy Fuwalos is sole discard outlet T1 for setup; if forced to activate for Nimble Beaver play, resource float diminishes
- Spright Jet is 1-of core searcher; absence in opening hand breaks mid-game resource loops
- No PSY-Frame Driver recursion if drawn early; acts as dead card outside hand-trap activation setup
- Yummy monster availability in GY gates entire recovery axis; aggressive opponent GY mills reduce post-disruption pivot
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | PSY-Framegear Delta ×2 | Maxx C ×1, I:P Masquerena ×1 (Extra); reduces 56-card bulk, adds mandatory meta core to main consistency | PSY-Frame package (Delta ×2 + Gamma ×1 + Driver ×1) occupies 4 main-deck slots with marginal synergy; Maxx C is 100% meta-core for going-second tempo; I:P Masquerena is essential extra-deck pivot missing from list |
| 2 | PSY-Framegear Gamma ×1 | Spright Jet ×1 (increase to 2x) or Spright Sprind ×1 (Extra) | Gamma's hand-trap utility is redundant with 17 existing hand traps; Spright Jet is core searcher (currently 1x vs typical 2-3x); Spright Sprind is missing pivot for XYZ material loops |
| 3 | Freezing Chains of the Ice Barrier ×1, Emergency Teleport ×1 | S:P Little Knight ×1 (Extra), Gigantic Spright ×1 (Extra); build 15-card side deck with 5–7 meta-flex slots | Ice Barrier Continuous and Emergency Teleport are minimal-impact techs; S:P Little Knight and Gigantic Spright are meta-core for board construction; side deck unlocks post-side pivoting for best-of-3 metagame variance |
Evidence & confidence
- Verified: Deck is Legal under OCG ruleset (56 main, 15 extra, 0 side; all cards within copy limits); Archetype identified as Spright (core cards: Spright Blue, Jet, Carrot, Red; purity 12.7%); Card text excerpts confirm hand-trap text (Ash, Belle, Veiler, PSY-Gamma, Droll); negation text (Infinite Impermanence, Carrot, Red); searcher text (Spright Blue/Jet, Yummy suite); Usage statistics show 61% core-card presence (11/18 typical Spright includes); Maxx C, I:P Masquerena, Sprind, S:P Little Knight, Gigantic Spright missing
- Observed: Hand-trap density 17/56 main (30%) aligns with typical Spright lists (28–35%); Yummy sub-engine (14 copies across Marshmao, Lollipo, Cooky, Cupsy, Synchro Tuners) is integral to recursion
- Inferred: Archetype-core consistency P(≥1 starter) = 91.5% via hypergeometric (archetype core 21 copies, hand 5 cards); Combo floor ~62–65 (one XYZ + one Synchro + searcher float) under typical disruption; ceiling ~74–76 with full setup (no disruption); Going-first board: typically Spright XYZ (1–2 negates) + Synchro Tuner (1 extender/negate float) + floating hand resources; Going-second strength ~68: 9 hand-trap slots + Lightning Storm + Harpie Duster; Maxx C absence caps tempo recovery; Resource economy: +1 per Spright searcher activation; +1 per Yummy GY recursion; grind durability 5–7 turns sustainable; Tournament reliability ~66: opening consistency high (91.5%), but 56-card main + no side deck + missing meta core reduce match resilience
- Provisional: Meta Power = null (no dated metagame sample supplied); archetype meta-share ~10–15% OCG inferred from usage prevalence; Matchup coverage vs. current OCG meta unknown without tournament link; list deviates from meta consensus (missing 7 core cards)
- Data gaps: No combos supplied; board PowerIndex estimates are text-inference only (no parsed real-game data) No tournament link; archetype meta-share and per-pilot match record absent (cannot compute Meta Power reliably) No dated metagame sample; format-fit assessment is Provisional (archetype typical strength, not this list vs. meta) No win-rate telemetry (going-first/second brick rates, matchup spreads); all consistency/reliability claims are Inferred from hypergeometric + card text
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