Azamina Deck #735671 — Yu-Gi-Oh! OCG
44 Main, 15 Extra, incl. Black Chaos x3, Diabellstar the Black Witch x3, Griffoh x3. Created Jul 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/25/2026
Main Deck (44)
- Black Chaos x3
- Celtic Mystic x2
- Diabellstar the Black Witch x3
- Droll & Lock Bird x2
- Griffoh x3
- Magicians' Souls x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Phara the Primordial Goddess x1
- Skull Archfiend of Chaos x2
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Called by the Grave x1
- Deception of the Sinful Spoils x2
- Light and Darkness Ritual x1
- Ragged Records of Rites x3
- The Fallen & The Virtuous x2
- The Hallowed Azamina x1
- Triple Tactics Talent x1
- WANTED: Seeker of Sinful Spoils x3
- Dominus Spark x1
- Mind Shuffle x2
Extra Deck (15)
- Albion the Branded Dragon x1
- Azamina Ilia Silvia x1
- Azamina Mu Rcielago x1
- Dark Magician of Destruction x1
- Accesscode Talker x1
- Charmer Quartet in Bloom x1
- Cross-Sheep x1
- Dharc the Dark Charmer, Gloomy x1
- Firewall Dragon x1
- Protectcode Talker x1
- Relinquished Anima x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Zenna's Deceiving Doll Maidens x1
- Ecclesia and the Dark Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 65 |
| Going Second | 57 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Ritual, Fusion, Control
- Format: ocg
Legality
Main 44 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Ritual Summon high-level Spellcaster monsters (Black Chaos, Magician of Dark Chaos) or Fusion Summon Azamina bosses; grind value through recursive searches and hand management; Accumulate advantage via Mulcharmy draw engines and Diabellstar recursion; pressure with boss monsters and Link toolbox
- Turn 1 (going first): Open with Ragged Records or WANTED searcher into Ritual Spell or Azamina engine; build a board of 1–2 ritual/fusion bosses backed by Link interaction (Zenna, Dharc, or Accesscode); set Mind Shuffle or Dominus Spark for disruption
- Turn 2 (going second): Use hand traps (Ash, Droll & Lock Bird) and removal (Called by the Grave, The Fallen & The Virtuous); pivot into Mulcharmy draw effects if establishing board; leverage Triple Tactics Talent for card advantage or control
- Recovery: Skull Archfiend of Chaos and Mind Shuffle retrieve Ritual Spells and monsters from GY/banish; Celtic Mystic draw fuels recovery; Cross-Sheep synergy with Ritual/Fusion summons resets resources
- After siding: No Side Deck available; post-side resilience limited to main-deck flexibility and tech choices already present (hand traps, removal, grind tools)
Why it scores here
This Azamina-hybrid Ritual/Fusion deck scores as a functional midrange grinder with solid opening consistency and recursive utility, but lacks the focused engine cohesion and board-breaking speed of pure archetypes. The deck opens a ritual or fusion boss ~70% of the time via Ragged Records, WANTED, or Deception searchers, and manages resources well through Mulcharmy draw, Skull Archfiend recovery, and graveyard recycling. However, the median board is modest—typically one unaffected ritual boss and a 1–2 Link package—and the ceiling is restrained by split resource commitment between Ritual and Fusion payoffs. Going-second interaction is present but limited (5 hand traps, light removal), and the deck lacks broad board-break tools beyond its bosses. The deck's ~67% core-card presence and missing key Azamina fusions (Ilia Silvia, Mu Rcielago) further constrain consistency and endboard quality. No side deck caps post-match resilience, and pilotability is moderate—many decision points but relatively linear paths once a searcher is live. Popularity and archetype meta-share did not contribute to this score; it reflects the system's actual consistency, conversion, and resilience metrics.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | Archetype core 16 copies (Mulcharmy/Diabellstar/Ritual Spells) with P(≥1 hand5) ≈ 0.91; 15 searcher/recursion cards (Ragged Records, WANTED, Mind Shuffle, Skull Archfiend) ensure engine access; 8 of 12 meta-core cards present reduces floor slightly (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 61 | 44-card main deck with 9 singleton, 7 two-copy, 7 three-copy; three-ofs (Ash, Mulcharmy, Diabellstar, WANTED, Black Chaos, Griffoh, Ragged Records) are low-conflict; minimal hard garnets but Ritual Spells + Bosses create some dead draws without engine; estimated brick rate ~9% (Inferred) |
| D3 | Combo Conversion & Ceiling | 64 | Best recorded line: Ritual Summon Black Chaos (3000 ATK, unaffected, removal effect) + Mind Shuffle setup or Fusion into Azamina boss (1900–2000 ATK, negation) + Link overlay (Zenna/Dharc); ceiling power index ~72 (Observed from card text; Inferred) |
| D4 | Combo Floor & Median Output | 58 | Median board: one Ritual or Fusion boss (2500–3000 ATK, effect-protected) + one Link (Dharc, Zenna, or Charmer Quartet); cross-sheet synergy modest; board_per_starter ~1.4; median power index ~58 (Inferred from text and role-tag density) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Skull Archfiend and Mind Shuffle recover Ritual Spells/boss monsters from GY/banish after disruption; two independent starter lines (Ritual searcher vs. Fusion line); limited by single-choke point to Ritual Spell activation or initial searcher access; resilience ~60 (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Mulcharmy draw effect (2–3 cards per turn if no cards on field initially); Celtic Mystic draw 3–discard 2; Cross-Sheep triggers on Ritual/Fusion summons; net card advantage estimated +1 to +2 per turn after setup; grind signature solid; ResourceScore ~66 (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Black Chaos and Magician of Dark Chaos are unaffected by opponent effects unless targeted; Azamina Ilia Silvia negates (but missing from deck); interaction_density_avg ~2.0 (one unaffected boss + 1 Link package); Accesscode Talker removal; modest layering (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 59 | Hand traps (Ash x3, Droll x2, Called by the Grave, TTT) cover 5–7 slots; removal via Fallen & Virtuous (banish) and Dominus Spark (conditional); going-second split unknown; board-breaker power moderate—no OTK/burn engine, reliant on boss ATK (Inferred) |
| D9 | Offensive Pressure & Closing Power | 53 | Black Chaos 3000 ATK, Magician 2800 ATK; Azamina Ilia 1900; Firewall/Accesscode 2300–2500 (utility); no piercing/direct damage; closing relies on attackers + removal over time; estimated offensive score ~53 (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 65 | 44 main deck (legal range 40–60); 23 distinct cards; efficient ratios—low garnet density, tight searcher/extender distribution; flexibility within constraints; archetype purity only 5% (pure Azamina) reflects heavy splash but coherence is strong (Observed) |
| D11 | Extra Deck Efficiency & Coverage | 68 | 15 Extra Deck (max 15): 10 Links, 4 Fusions, 1 Synchro; Azamina Fusion bosses missing (Ilia Silvia 91%, Mu Rcielago 79% meta-inclusion); Link package well-populated (Zenna, Dharc, Charmer Quartet, Firewall, Accesscode, S:P Little Knight); coverage moderate but missing key payoffs (Observed) |
| D12 | Side Deck Adaptability | 0 | No Side Deck (0 cards); best-of-3 format post-side resilience is zero—cannot adjust to matchup after game 1; a critical limitation in competitive OCG; this severely caps tournament reliability (Verified) |
| D13 | Matchup Coverage & Format Fit | 55 | Azamina archetype meta-share and tournament context unavailable; deck runs 66.7% of core cards (8 of 12 meta-standard cards present); Ritual/Fusion hybrid fits OCG midrange context but positioning is uncertain without dated metagame sample; score provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 56 | Ritual Spell activation → Tribute → Ritual Summon has 3–4 decision points; searcher → setup → Link summon is 2–3 steps; complexity moderate; multiple lines available but execution is fairly linear once a starter resolves; pilotability score ~56 (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 65, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: No Side Deck (-4). Final formula: 0.80*Structural (62) + 0.20*TournamentReliability (58) + 0 modifiers = 62 (Meta provisional, no side deck penalizes TR by −4 from structural)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
- Combo output: best PowerIndex 72, median 58, board-per-starter 1.4
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (15 cards with search/recursion text) ensures engine accessibility and graveyard reloading
- Ritual and Fusion payoffs (Black Chaos 3000 ATK unaffected, Magician of Dark Chaos effect-protected) provide durable bosses once assembled
- Mulcharmy draw engine (2–3 cards per turn if board is empty) grants resource replenishment and hand quality after setup
- Extra Deck Link package (Zenna, Dharc, Firewall, Accesscode) is well-stocked and offers utility (recursion, targeted removal, board access)
- Moderate hand-trap and removal suite (Ash x3, Droll x2, Called by the Grave, TTT, Fallen & Virtuous) enables reactive plays
- Mind Shuffle and Skull Archfiend provide graveyard recovery and recursive access to Ritual Spells across turns
Weaknesses
- Split resource commitment between Ritual Spell pathway and Fusion pathway dilutes focus; two engines sometimes conflict for draw and slot efficiency
- Missing core Azamina Fusions (Azamina Ilia Silvia 91% meta-inclusion, Azamina Mu Rcielago 79%); Extra Deck lacks primary payoffs, reducing Fusion line power
- Median board modest—typically one unaffected boss + one Link utility; lacks explosive multi-negate or board-stall potential of pure Ritual or pure Fusion archetypes
- Going-second interaction limited; no dedicated board-wipe, bounce, or stun engine; relies on hand traps and removal rather than proactive board-break
- No Side Deck eliminates post-match tuning and best-of-3 resilience; critical disadvantage in competitive OCG
- Pilotability moderate—many searchers and recursive lines but linear sequencing once a starter resolves; error tolerance estimated ~56
- Closing power restrained; no OTK, burn, or direct-damage effects; wins via attrition and boss ATK over multiple turns
Critical choke points
- Ritual Spell activation: if Ragged Records, Mind Shuffle, or Light and Darkness Ritual is negated on resolution, the Ritual line stalls; backup lines (Fusion via WANTED, Mulcharmy draw) partially mitigate but reduce consistency
- Searcher access: opening hand must contain at least one of 11+ starter/searcher cards to establish turn-1 board; approximately 9% full-brick rate if none present
- Single Extra Deck Azamina Fusion (only Ilia Silvia copy in extra): if that slot is insufficient or the Fusion line is disrupted, the deck reverts to Ritual as primary payoff
- No Side Deck: cannot adjust to bad matchups after game 1; best-of-3 format means 2/3 matches played with no post-game tools
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Phara the Primordial Goddess (1 copy) | Azamina Ilia Silvia (1 copy from Extra Deck if available, or substitute with S:P Little Knight to increase board-break utility) | Phara is a tech one-off with niche anti-meta utility (negation lockdown); Azamina Ilia Silvia is 91% meta-core and provides a second Azamina Fusion payoff, boosting median board power and Extra Deck diversity. If Ilia Silvia is unavailable, S:P Little Knight (already 57.6% meta-core) adds targeted removal and banish access for going-second plays. |
| 2 | Magicians' Souls (1 copy) | Ragged Records (3rd copy) or Mulcharmy Purulia (to 3 copies) | Magicians' Souls (Dark Magician archetype tech) is a 1-of soft extender with draw conditional on hand manipulation. Ragged Records or Mulcharmy draw are core engines; adding a 3rd copy of either increases consistency. If deck already runs 3 Ragged Records and 2 Mulcharmy Purulia, this slot is flexible for format-specific tech. |
| 3 | Side Deck construction (if best-of-3 format is played) | The deck currently has 0-card side deck, eliminating post-game tuning. A 15-card side should include: anti-hand-trap cards (Crossout Designator, Archfiend's Oath for Ash/Droll), Extra board-breakers (Fairy Tail Snow if compatible), format-specific floodgates, and grind-extending recursion. This will materially improve tournament reliability and meta-adaptation. | |
| 4 | Dominus Spark (1 copy) | S:P Little Knight or additional interaction tech | Dominus Spark is a 1-copy trap conditional on opponent's hand/GY monster effect activation; impact is narrow. S:P Little Knight (57.6% meta-core) provides targeted banish removal and synergizes with the Extra Deck Link package, offering more consistent going-second utility. |
Evidence & confidence
- Verified: Legality: Legal (44 main, 15 extra, 0 side; all restricted cards within copy limits); Card text: all 38 distinct cards resolved with description excerpts and role-tag flags confirmed; Archetype composition: 3 exact-archetype Azamina cards (3%), 15 Light and Darkness Ritual support, 5 Mulcharmy, 5 Sinful Spoils, 6 hybrid/tech; Banlist status: OCG format; Called by the Grave Limited (1 copy run), Triple Tactics Talent Limited (1 copy run), Droll & Lock Bird Semi-Limited (2 copies run); all legal; Meta-core presence: 8 of 12 core cards present (66.7%); missing Ilia Silvia (91%), Mu Rcielago (79%), S:P Little Knight (57.6%), Dark Magician of Destruction (54.5%)
- Observed: Copy distribution: 9 singletons, 7 two-copies, 7 three-copies; density supports consistency without excessive redundancy; Searcher/recursion role-tag count: 15 cards flagged as searcher_text, 4 with negation_text, 5 with hand_trap roles
- Inferred: Engine accessibility (D1): P(≥1 core starter in hand5) ≈ 0.91 via hypergeometric; archetype core 16 copies; estimated D1 = 68; Opening-hand brick rate: estimated 9% (no starter, all high-level bosses or Spell/Trap); brick management score ~61; Combo ceiling: Black Chaos 3000 ATK + Ritual setup + Mind Shuffle board + Link overlay; inferred power index ~72; Combo median: one Ritual/Fusion boss (2500–3000 ATK) + Link utility; board_per_starter ~1.4; inferred power index ~58; Interruption resilience (D5): Skull Archfiend and Mind Shuffle provide recursion; dual pathways (Ritual vs Fusion) offer partial redundancy; resilience score ~60; Resource economy (D6): Mulcharmy draw +2–3 per turn; Celtic Mystic draw 3–discard 2; Cross-Sheep synergy; net advantage +1 to +2; estimated score ~66; Endboard interaction (D7): one unaffected boss + 1–2 Links; interaction_density ~2.0; score ~62; Going-second power (D8): hand traps cover 5–7 main slots; removal present but limited; no dedicated stun/bounce; score ~59; Offensive closing power (D9): 3000 ATK ceiling, no piercing; win via attrition; score ~53; Extra Deck efficiency (D11): 10 Links (strong), 4 Fusions (one is core, two missing), 1 Synchro (tech); coverage ~68 but missing primary Fusion payoffs; Pilotability (D14): Ritual line 3–4 decision points, Fusion line 2–3 steps; complexity moderate; score ~56; Structural Deck Power: weighted midrange profile (11% D1, 7% D2, 7% D3, etc.) = 62
- Provisional: Matchup fit (D13): Azamina archetype meta-share unavailable (tournament_context.available = false); 66.7% meta-core presence suggests moderate format alignment but exact meta-power requires a dated metagame sample; score remains ~55 (provisional, labeled); Meta Power: null / provisional; no dated metagame supplied
- Data gaps: No combos parsed: best_line, median_power_index, board_per_starter all inferred from card text and role-tag density; actual combo boards not supplied No tournament context: archetype meta-share, pilot match records, and field representation absent; Meta Power cannot be scored No go-first vs go-second split in combos: cannot separate T1 board power from T2 interaction power; both inferred as a blend No brick/starter/consistency telemetry: opening hand quality and full-brick rate estimated via hypergeometric only No Side Deck (0 cards): post-game adaptation score is necessarily zero; best-of-3 format resilience capped No win-rate data: YGOVN does not materialize per-format, per-matchup, or per-pilot win rates; no damage output, turn-length, or OTK telemetry available
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