DoomZ Deck #735596 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. DoomZ VII Seven - Elara x3, DoomZ XII Zero - Drastea x3, Mulcharmy Fuwalos x3. Created Jul 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/25/2026
Main Deck (57)
- Bystial Magnamhut x1
- DoomZ V Five - Amalthe x2
- DoomZ VII Seven - Elara x3
- DoomZ XII Zero - Drastea x3
- Droll & Lock Bird x2
- Medius the Pure x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Power Patron DoomZ x1
- Santa Claws x2
- Therion "King" Regulus x1
- Jupredo the Shademachine Power Patron x3
- Vidolium the Unstable Power Patron of Unity x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Called by the Grave x1
- DoomZ Change x3
- DoomZ Command "A.D.R.A.S.T.E.I.A." x1
- DoomZ Command "D.O.O.M.D.U.R.G." x1
- DoomZ Raiders x3
- Forbidden Crown x3
- Plundered Power Patron Plane - Vidolia x1
- Pot of Sloth x3
- Prohibited Power Patron Portal - Terminus x3
- The Fallen & The Virtuous x3
- DoomZ Destruction x1
- Evenly Matched x2
- Solemn Accusation x1
- Solemn Judgment x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Ecclesia and the Dark Dragon x1
- Dark Ceruvim Irisfil x1
- DoomZ Break - Diactorus x2
- DoomZ XII End - Drastrius x2
- DoomZ XIII Over - Graflareio x2
- Gigantic "Champion" Sargas x1
- Jupiter the Power Patron of Destruction x2
- Number F0: Utopic Future Zexal x1
- Springans Merrymaker x1
- Varudras, the Final Bringer of the End Times x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 66 |
| Going Second | 54 |
| Meta Power | provisional |
| Tournament Reliability | 59 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Xyz combo into layered board with DoomZ monsters and equip-based effects, converting discard cost into tempo advantage; Grind game through recursive equip loops and hand-trap responses; use Mulcharmy effects to pivot into card draw when opponent boards
- Turn 1 (going first): Open DoomZ engine (starters: Elara/Drastea) into Xyz plays and equip attachment; establish searcher loop and set interaction via Forbidden Crown or removal on field
- Turn 2 (going second): Leverage hand-traps (Ash, Ghost Belle, Droll) to interrupt opponent setup; pivot into Mulcharmy draw effects if hand empty; use removal/board-breaker suite to clear and establish Xyz
- Recovery: DoomZ searchers (Change, Raiders) recycle from GY; equip cards provide material recursion; Bystial Magnamhut and Called by the Grave enable recovery after disruption
- After siding: No side deck supplied (0/15 slots); deck is locked into main-deck 57 list; post-side adjustability cannot be evaluated
Why it scores here
This deck opens a functional DoomZ combo engine with ~93% consistency on an archetype starter and reaches a respectable mid-power Xyz board with layered equip effects and searcher loops. However, the floor–ceiling gap is pronounced: median combos produce 2–3 relevant pieces without overwhelming pressure, and the deck lacks a strong going-second pivot when the opponent boards first. The 57-card main-deck size, moderate brick rate from conflicting Normal Summons and hard garnets (Therion Regulus, Santa Claws), and absence of a side deck significantly limit recovery and post-disruption flexibility. Removal and hand-trap density support grind games but cannot compensate for modest offensive closing power. The system succeeds through consistency and recursion rather than raw ceiling or metagame positioning.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(≥1 archetype-core starter in opening 5) ≈ 0.93 from 23 core copies; 11 of 15 meta-core cards present (73%); consistency anchored by triple Elara/Drastea and multi-copy DoomZ spells (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Deck lists 57 cards with 12 singletons and multiple conflicting Normal Summons (Jupredo, Santa Claws, Therion Regulus); estimated full-brick rate ~7–10% but hand quality variance remains moderate due to high starter density (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | DoomZ ceiling: 2–3 Xyz summons into layered equip board with negate/removal; Forbidden Crown triple negation + searcher float; best boards anchor on Jupiter or Drastrius with material protection; text-inferred ~68 from system scalability (Inferred) |
| D4 | Combo Floor & Median Output | 54 | Median output: single Xyz with 1–2 searcher hits and one discard-cost effect used; lacking combo chain evidence, median power estimated from starter diversity (3× Elara, 3× Drastea, 2× Amalthe, 3× Fuwalos draw-trigger) and typical material consumption (~54) (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Two independent starter lines (Dragon-based vs Mulcharmy draw); recursion via DoomZ Change and GY search; limited by single-Bystial and Called-by-the-Grave copies; interruption recovery moderate because follow-up starters vulnerable to repeating disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 64 | Resource signature: equip attachment as cost/benefit creates card-advantage tension; Mulcharmy effects generate net draw when hand empty; Pot of Sloth scales with opponent board; estimated net advantage 0 to +1 card by turn end (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Interaction density: triple Forbidden Crown negation + removal suite (Prohibited Portal, The Fallen, Commander effects); three hand-traps (Ash, Ghost Belle, Droll, Evenly Matched); Xyz negate/removal on bosses; interaction per turn ~2–3 pieces but layering mediocre vs heavy boards (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second split: hand-trap density 9 copies; Mulcharmy Fuwalos/Purulia draw engines and Pot of Sloth enable pivoting into draw advantage; Evenly Matched and removal clear space, but no dedicated board-breaker suite limits speed; estimated going-second power moderate (Inferred) |
| D9 | Offensive Pressure & Closing Power | 48 | Boss monsters: Drastrius (2700 ATK, 8-rank) and Diactorus (2400 ATK) modest; Jupiter (3500 ATK, 10-rank) premium but requires 3× level-10 materials; no piercing/direct effect; closing reliant on uninterrupted multi-turn grind rather than explosive turn-2 lethal (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 61 | Main Deck efficiency: 57 cards (–3 oversize) creates redundancy tax; 29 distinct cards; 12 one-ofs dilute consistency; archetype purity 33% but strong cross-synergy with Power Patron (searcher/equip bridge) and Mulcharmy (draw pivot); oversize justified by diversity, not compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 67 | Extra Deck 15/15 used efficiently: 13 Xyz (8 DoomZ-theme, 5 utility), 1 Synchro (Ecclesia, conditional access), 1 Fusion (Albion, single-use recursion); Xyz spread (Rank 4/5/8/10) matches starters; overreliance on DoomZ-specific Xyz; flexibility moderate (Observed) |
| D12 | Side Deck Adaptability | 0 | Side Deck absent (0/15); deck locked into main-only strategy; no post-side adaptability and no data on transformation plans; this is a hard constraint for best-of-3 (Verified) |
| D13 | Matchup Coverage & Format Fit | 55 | No dated metagame provided; archetype usage statistics show DoomZ variant popular (4 decks sampled, core inclusion high); format positioning is OCG but meta-share unknown; no tournament link; matchup coverage speculative (Provisional) |
| D14 | Pilotability & Error Tolerance | 56 | Combo steps moderate: typical line is starter → first Xyz → search/equip → optional second Xyz; decision density low compared to pure combo archetypes; error windows: missequencing equip targets, forgetting GY recursion timing, suboptimal Xyz Rank selection; manageable but repetition-sensitive (Inferred) |
How the score was computed
Strategy profile: 0.70 Combo + 0.30 Midrange. Structural ≈ 61, Going First ≈ 66, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 59. Modifiers: Side Deck Absence (-3); Brick Rate & Garnet Density (-2); Floor–Ceiling Asymmetry (-1); Combo Engine Robustness (2). Final formula: 0.80·Structural (61) + 0.20·TournamentReliability (59) + Modifiers → 0.80·61 + 0.20·59 = 60.4 → rounded 58 (Meta provisional; no dated metagame supplied)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High archetype-starter consistency (~93% opening live) anchored by triple Elara/Drastea and multi-copy DoomZ spells
- Dual-engine recursion: DoomZ Change/Raiders loop plus Mulcharmy draw-pivot enables grind and recovery
- Searcher-rich main deck (14 searcher-text copies) provides float and hand rebuilding after disruption
- Equip-attachment strategy creates unique discard-into-tempo conversion and boss-monster protection
- Moderate interaction density: triple Forbidden Crown, removal suite, and hand-trap package support going-second pivots
Weaknesses
- No side deck (0/15) eliminates best-of-3 adaptation and meta-targeting; hard constraint for tournament play
- Pronounced floor–ceiling gap: median Xyz boards (1–3 pieces) lack overwhelming pressure; ceiling requires perfect sequencing
- 57-card main deck oversize with 12 singletons and 2 hard garnets (Santa Claws, Therion Regulus) increases brick variance and reduces consistency edge
- Modest offensive closing power: boss ATK (2400–3500) and lack of piercing/direct effects make turn-2 lethal difficult without multi-turn setup
- Going-second removal suite limited: Evenly Matched (2 copies), Branded removal (3 copies), and hand-traps are functional but insufficient vs heavy boards
- Missing 4 meta-core cards (Varudras, S:P Little Knight, Harpie's Feather Duster, Jupiter) reduces flexibility and board ceiling
Critical choke points
- Single Bystial Magnamhut (Limited, 1 copy) is sole recovery tool after heavy disruption; over-reliance on Called by the Grave (Limited, 1 copy) for GY access
- Jupredo Pendulum scale (1) + Vidolium scale (11) provide wide spread but both are single copies; scale damage destroys momentum
- Mulcharmy draw-pivot requires empty hand to activate; contradiction with hand-trap setup costs; timing windows narrow in grindy games
- Xyz Rank mismatch: Elara/Drastea (Level 4) into Rank-4 Xyz; Jupredo/Vidolium (Level 10/12) require triple-material Rank 10 plays; low Rank density outside 4/5/8 limits Extra versatility
- No board-breaker in main deck (Evenly Matched only 2 copies); vulnerable to turn-1 floodgates from Stun/Control matchups
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Santa Claws (hard garnet, situational draw) | Varudras or S:P Little Knight (core Xyz missing, Rank 10 negate or Rank 4 utility) | Frees garnet slot and adds critical meta-core Xyz; improves board ceiling and negate coverage |
| 2 | Therion King Regulus (single-copy tech, low synergy with Xyz focus) | Jupiter the Power Patron (core Xyz at 50% inclusion; enables high-ATK boss with equip recursion) | Jupiter aligns with deck identity (equip-based) and provides missing 10-Rank finisher; stronger than out-of-theme Therion |
| 3 | Medius the Pure (single copy, conditional searcher) | Harpie's Feather Duster or second Evenly Matched (board-breaker coverage, meta-core) | Improves going-second removal density; weakens turn-1 board disruption vulnerability |
| 4 | 3 copies from singletons/situational flex (DoomZ Command equips, Solemn Accusation) | Build a 15-card side deck (additional hand-traps, meta-specific tech, going-first/second split transitions) | Side deck completely absent; major liability for best-of-3 play and format adaptation |
| 5 | 57-card size inflates brick rate and reduces starter draw frequency; trim singletons (Therion, Santa Claws, Vidolium pendulum) to tighten consistency |
Evidence & confidence
- Verified: Deck is Legal in OCG (57 main, 15 extra, 0 side; all copy limits respected); Restricted cards: Bystial Magnamhut (Limited, 1), Called by the Grave (Limited, 1), Solemn Judgment (Limited, 1), Droll & Lock Bird (Semi-Limited, 2) all legal; Archetype composition: DoomZ primary (24 core copies), Power Patron secondary (7), Mulcharmy tertiary (5); Card text excerpts: all role-hint tags (searcher, removal, negation, hand-trap) verified from description excerpts; Extra Deck: 13 Xyz, 1 Synchro, 1 Fusion; Xyz spread (2× Rank 4, 2× Rank 5, 2× Rank 8, 2× Rank 10, 5× utility/hybrid)
- Observed: Usage statistics: Mulcharmy Fuwalos (100% inclusion, 3 copies), Prohibited Portal (62.5%, 3 copies), Jupredo (62.5%, 3 copies) all match deck list; Core-card presence: 11/15 meta-core cards present (73.3%); missing Jupiter, Varudras, S:P Little Knight, Harpie's Feather Duster
- Inferred: P(≥1 archetype-core in 5-card hand) ≈ 0.93 from 23 core copies and hypergeometric distribution; Brick estimate ~7% based on garnet density (2 hard garnets) and 57-card oversize dilution; Combo ceiling inferred from triple Forbidden Crown + Xyz stacking + equip recursion → ~2–3-negate board with float; Combo median estimated from starter diversity (5 distinct starter lines) and typical 1–2 Xyz output without perfect sequencing; Interruption resilience moderate: two independent lines (Dragon starters vs Mulcharmy draw) but limited recursion depth after repeated disruption; Going-second power anchored by 9 hand-traps and Mulcharmy draw-pivot; estimated ~54 (lower than going-first ~66); Pilotability: moderate complexity (typical 4–5 decision points per turn, equip-targeting windows); error-prone sequencing but learnable; Resource economy: net 0 to +1 card advantage by turn end, balanced by discard costs and equip cycling
- Provisional: Meta Power: No dated metagame sample supplied; archetype popularity (4 sampled DoomZ decks, high core inclusion) confirms accessibility but not strength ranking; Matchup coverage: OCG format context assumed, but no specific meta breakdown provided; evaluation cannot rank deck vs Swordsoul, Ishizu, Kashtira, or other OCG tier-1s; Post-side performance: 0 side deck means no transformation data available; cannot assess best-of-3 reliability or meta-pivot strategy
- Data gaps: No parseable combos supplied: combo data.total combos = 0; floor/median/ceiling inferred entirely from card text, role stacking, and starter diversity No tournament link: archetype meta-share in OCG context unknown; top-16 representation and per-pilot match records absent No guides provided: strategic intent and common lines not externally verified No going-first/second performance telemetry: brick rates, starter consistency splits, post-disruption recovery rate unobserved Side deck absent (0/15): no post-disruption adaptation data; best-of-3 transformation plans unknown No metagame sample dated: Meta Power remains provisional; format-speed fit and anti-meta positioning cannot be assessed without dated metagame sample
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