Mulcharmy Deck #734603 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Absolute King Back Jack x3, Arianna the Labrynth Servant x3, Arias the Labrynth Butler x3. Created Jul 21, 2026 by YGO Mod.

Deck Mulcharmy TCG

Created by: YGO Mod (20517634)

Created On: 07/21/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 22, 2026
52± 5/ 100
Power Score
Structural 53
Reliability 45
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 53.2
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Attrition via trap control and draw engine; Board flipping and banishing to disrupt opponent
  • Turn 1 (going first): Set Labrynth Normal Traps (Trap Trick, Big Welcome Labrynth) and activate them to summon Labrynth monsters; use Mulcharmy draw effects to gain card advantage.
  • Turn 2 (going second): Use hand‑traps like Dominus Impulse and Absolute King Back Jack to respond; flip opponent’s board with Destructive Daruma Karma Cannon and apply draw engines.
  • Recovery: Retrieve key Labrynth monsters and Mulcharmy cards from the GY with effects like Arianna the Labrynth Servant, Labrynth Chandraglier, and Absolute King Back Jack; re‑establish trap engine.
  • After siding: No side deck; rely on flexible hand options and GY recursion.

Why it scores here

The deck reliably opens a trap‑centric engine by drawing and setting Labrynth Normal Traps, then uses Mulcharmy draw effects to maintain card advantage. It can convert that engine into board control through flip and banish effects, and it has multiple hand‑trap and GY‑recursion tools to survive disruption. Closing power relies on attrition rather than a single OTK, and the large, low‑purity list limits efficiency and consistency. No meta data was used; scores reflect the system’s internal synergy.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one core Mulcharmy starter in opening 5) ≈ 0.39; 3‑copy Labrynth starters add ~0.25 each (Inferred)
D2 Opening-Hand Quality & Brick Management 45 55‑card main deck with many 3‑copy traps creates moderate brick risk; hypergeometric hand‑size odds suggest ~0.5 chance of a functional hand (Inferred)
D3 Combo Conversion & Ceiling 65 Potential to flip the board and summon multiple Labrynth monsters yields a high ceiling, estimated ~70/100 based on card text synergy (Inferred)
D4 Combo Floor & Median Output 55 Typical turn yields draw engine and a few traps; median power estimated ~55/100 (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple hand‑trap like Dominus Impulse and GY‑recovery effects give redundancy, giving resilience ~70/100 (Inferred)
D6 Resource Economy, Recovery & Grind 60 Draw engines (Mulcharmy Fuwalos, Labrynth cards) offset tribute costs, net resource balance moderate ~60/100 (Inferred)
D7 End-Board & Interaction Quality 65 Board includes flip, banish, and negation effects; interaction density moderate‑high ~65/100 (Inferred)
D8 Going-Second & Board-Breaking Power 55 Six‑card hand and hand‑trap activation allow board‑break on turn two, but limited by extra‑deck reliance; score ~55/100 (Inferred)
D9 Offensive Pressure & Closing Power 45 No direct OTK; win relies on attrition, giving closing power ~45/100 (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55‑card list with only 7% archetype purity and many filler cards reduces efficiency to ~40/100 (Inferred)
D11 Extra Deck Efficiency & Coverage 45 15‑card Extra Deck is diverse but not central; coverage efficiency ~45/100 (Inferred)
D12 Side Deck Adaptability 30 Side deck empty, no post‑side adaptation; adaptability low ~30/100 (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament context; meta fit unknown, provisional estimate ~40/100 (Provisional)
D14 Pilotability & Error Tolerance 45 Complex multi‑option engine raises error tolerance; pilotability moderate ~45/100 (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 53.2, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Large deck size (-4); No side deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.39 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong trap engine with flip and banish effects
  • Multiple draw sources (Mulcharmy, Labrynth) sustain hand size
  • Redundant disruption (hand traps, GY recursion)

Weaknesses

  • Low archetype purity and many filler cards
  • Large 55‑card main deck creates brick risk
  • No side deck limits adaptation to specific matchups

Critical choke points

  • Need at least one Mulcharmy starter to activate draw engine
  • Reliance on Labrynth Normal Traps being set and activated
  • Extra‑deck dependent board‑breakers may be unavailable
Priority Remove Add Reason
1 Some filler Normal Monsters (e.g., Lava Golem, Rescue‑ACE Fire Attacker) Ash Blossom & Joyous Spring, Called by the Grave Increase consistency and protect against opponent searches
2 Unused extra‑deck cards Number 65: Djinn Buster, Onibimaru Soul Sweeper Provide reliable negation and board‑break options
3 None (maintain core trap suite) Side deck of hand traps (e.g., Infinite Impermanence, Solemn Judgment) Add post‑side adaptability against control decks

Evidence & confidence

  • Verified: Legality status Legal; Card text excerpts resolved
  • Inferred: P(at least one core starter) 0.39; Hand size odds and brick risk; Engine ceiling estimation; Median power estimation; Resilience via hand traps and GY effects; Resource economy from draw engines; Interaction density from flip/banish/negation; Going‑second board‑break potential; Closing power based on attrition; Deck efficiency from size and purity; Extra‑deck coverage assessment; Pilotability from complexity
  • Provisional: Meta fit unknown due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Mulcharmy

Mulcharmy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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