Mulcharmy Deck #734603 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Absolute King Back Jack x3, Arianna the Labrynth Servant x3, Arias the Labrynth Butler x3. Created Jul 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/21/2026
Main Deck (55)
- Absolute King Back Jack x3
- Arianna the Labrynth Servant x3
- Arias the Labrynth Butler x3
- Labrynth Chandraglier x3
- Labrynth Cooclock x1
- Labrynth Stovie Torbie x3
- Lady Labrynth of the Silver Castle x1
- Lava Golem x1
- Lord of the Heavenly Prison x2
- Lovely Labrynth of the Silver Castle x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Rescue-ACE Fire Attacker x1
- Rescue-ACE Impulse x3
- Pot of Extravagance x1
- Big Welcome Labrynth x3
- Deck Devastation Virus x1
- Destructive Daruma Karma Cannon x3
- Different Dimension Ground x2
- Dominus Impulse x3
- Eradicator Epidemic Virus x1
- Full Force Virus x1
- Simultaneous Equation Cannons x3
- Transaction Rollback x2
- Trap Trick x3
- Welcome Labrynth x2
Extra Deck (15)
- Elder Entity N'tss x1
- Fusionist x1
- Garura, Wings of Resonant Life x1
- Hugin the Runick Wings x1
- Secret Six Samurai - Rihan x1
- Chaos Angel x1
- D/D/D Stone King Darius x1
- Gallant Granite x1
- Number 60: Dugares the Timeless x1
- Number 65: Djinn Buster x1
- Number 75: Bamboozling Gossip Shadow x1
- Onibimaru Soul Sweeper x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Vallon, the Super Psy Skyblaster x1
- Xyz Armor Fortress x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53.2 |
| Going First | 55 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Attrition via trap control and draw engine; Board flipping and banishing to disrupt opponent
- Turn 1 (going first): Set Labrynth Normal Traps (Trap Trick, Big Welcome Labrynth) and activate them to summon Labrynth monsters; use Mulcharmy draw effects to gain card advantage.
- Turn 2 (going second): Use hand‑traps like Dominus Impulse and Absolute King Back Jack to respond; flip opponent’s board with Destructive Daruma Karma Cannon and apply draw engines.
- Recovery: Retrieve key Labrynth monsters and Mulcharmy cards from the GY with effects like Arianna the Labrynth Servant, Labrynth Chandraglier, and Absolute King Back Jack; re‑establish trap engine.
- After siding: No side deck; rely on flexible hand options and GY recursion.
Why it scores here
The deck reliably opens a trap‑centric engine by drawing and setting Labrynth Normal Traps, then uses Mulcharmy draw effects to maintain card advantage. It can convert that engine into board control through flip and banish effects, and it has multiple hand‑trap and GY‑recursion tools to survive disruption. Closing power relies on attrition rather than a single OTK, and the large, low‑purity list limits efficiency and consistency. No meta data was used; scores reflect the system’s internal synergy.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one core Mulcharmy starter in opening 5) ≈ 0.39; 3‑copy Labrynth starters add ~0.25 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 55‑card main deck with many 3‑copy traps creates moderate brick risk; hypergeometric hand‑size odds suggest ~0.5 chance of a functional hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Potential to flip the board and summon multiple Labrynth monsters yields a high ceiling, estimated ~70/100 based on card text synergy (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Typical turn yields draw engine and a few traps; median power estimated ~55/100 (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple hand‑trap like Dominus Impulse and GY‑recovery effects give redundancy, giving resilience ~70/100 (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Draw engines (Mulcharmy Fuwalos, Labrynth cards) offset tribute costs, net resource balance moderate ~60/100 (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Board includes flip, banish, and negation effects; interaction density moderate‑high ~65/100 (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Six‑card hand and hand‑trap activation allow board‑break on turn two, but limited by extra‑deck reliance; score ~55/100 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | No direct OTK; win relies on attrition, giving closing power ~45/100 (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55‑card list with only 7% archetype purity and many filler cards reduces efficiency to ~40/100 (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15‑card Extra Deck is diverse but not central; coverage efficiency ~45/100 (Inferred) |
| D12 | Side Deck Adaptability | 30 | Side deck empty, no post‑side adaptation; adaptability low ~30/100 (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament context; meta fit unknown, provisional estimate ~40/100 (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Complex multi‑option engine raises error tolerance; pilotability moderate ~45/100 (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 53.2, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Large deck size (-4); No side deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.39 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong trap engine with flip and banish effects
- Multiple draw sources (Mulcharmy, Labrynth) sustain hand size
- Redundant disruption (hand traps, GY recursion)
Weaknesses
- Low archetype purity and many filler cards
- Large 55‑card main deck creates brick risk
- No side deck limits adaptation to specific matchups
Critical choke points
- Need at least one Mulcharmy starter to activate draw engine
- Reliance on Labrynth Normal Traps being set and activated
- Extra‑deck dependent board‑breakers may be unavailable
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some filler Normal Monsters (e.g., Lava Golem, Rescue‑ACE Fire Attacker) | Ash Blossom & Joyous Spring, Called by the Grave | Increase consistency and protect against opponent searches |
| 2 | Unused extra‑deck cards | Number 65: Djinn Buster, Onibimaru Soul Sweeper | Provide reliable negation and board‑break options |
| 3 | None (maintain core trap suite) | Side deck of hand traps (e.g., Infinite Impermanence, Solemn Judgment) | Add post‑side adaptability against control decks |
Evidence & confidence
- Verified: Legality status Legal; Card text excerpts resolved
- Inferred: P(at least one core starter) 0.39; Hand size odds and brick risk; Engine ceiling estimation; Median power estimation; Resilience via hand traps and GY effects; Resource economy from draw engines; Interaction density from flip/banish/negation; Going‑second board‑break potential; Closing power based on attrition; Deck efficiency from size and purity; Extra‑deck coverage assessment; Pilotability from complexity
- Provisional: Meta fit unknown due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





