Ryzeal Deck #734367 — Yu-Gi-Oh! TCG
57 Main, 15 Extra, incl. Crackle Blitzclique x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Jul 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/20/2026
Main Deck (57)
- Crackle Blitzclique x3
- Dimension Shifter x1
- Droll & Lock Bird x2
- Emi Blitzclique x1
- Ext Ryzeal x1
- Grain Blitzclique x2
- Ice Ryzeal x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Surge Blitzclique x3
- Sword Ryzeal x2
- Thunder King Rai-Oh x1
- Whisker Blitzclique x3
- Ash Blossom & Joyous Spring x3
- Fydraulis Harmonia x3
- Blitzclique - Breakaway x3
- Bonfire x1
- Hideout in the Sky, Coulomb x3
- Pot of Sloth x3
- Seventh Tachyon x3
- The Fallen & The Virtuous x2
- Blitzclique Alternator x2
- Blitzclique Return Stroke x1
- Dominus Purge x3
- Evenly Matched x3
Extra Deck (15)
- Albion the Branded Dragon x1
- Ecclesia and the Dark Dragon x1
- Enigmaster Packbit x1
- PSY-Framelord Omega x1
- Wind Pegasus @Ignister x1
- Golden Cloud Beast - Malong x1
- Eclipse Twins x1
- Mereologic Aggregator x1
- Number 104: Masquerade x1
- Number 106: Giant Hand x1
- Number 41: Bagooska the Terribly Tired Tapir x1
- Number 60: Dugares the Timeless x1
- Officiator of Doom Samuel x1
- Ryzeal Detonator x1
- Tornado Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57.2 |
| Going First | 60 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Stun
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 57 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Control the game with hand traps, floodgate, and high‑ATK Xyz finishers; Gain card advantage through draw engines and searchers
- Turn 1 (going first): Play hand traps, search key monsters, establish a low‑ATK Thunder or Ryzeal monster line, protect with negates
- Turn 2 (going second): Use hand traps and floodgate to disrupt opponent, then Xyz‑summon a boss monster
- Recovery: Draw engines (Mulcharmy, Pot of Sloth, Droll & Lock Bird) refill hand and re‑establish board
- After siding: No side deck; rely on core board resilience and repeatable hand‑trap loops
Why it scores here
The deck reliably opens with at least one core piece (≈98% chance) and a solid hand‑trap suite, allowing it to disrupt early opponent plays. Its draw and search engine keeps resources flowing, supporting repeated Xyz summons and board‑breakers like Evenly Matched. Interaction density is high thanks to many negates and floodgate effects, giving strong resilience after disruption. However, low archetype purity, a 57‑card main deck, and the absence of a side deck lower consistency and adaptability, keeping the overall power in the mid‑50s.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Core group appears in opening hand with p≈0.9843, giving reliable starter access (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Hand‑trap group p≈0.662 (hand‑6) but many duplicate tech cards raise brick risk; full‑brick estimate 0.0157 (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parsed combo boards; ceiling limited to generic boss summons (Observed) |
| D4 | Combo Floor & Median Output | 40 | Absence of combo data forces low median output estimate (Observed) |
| D5 | Interruption Resilience & Route Redundancy | 70 | 9 hand traps, 11 negation cards, and multiple redundant lines provide good interruption resilience (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 75 | Draw engines (Mulcharmy, Pot of Sloth, Droll) and 21 searchers give strong resource economy (Inferred) |
| D7 | End-Board & Interaction Quality | 80 | High interaction density: 11 negations, 30 removals, many board‑breakers such as Evenly Matched (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand‑trap and board‑breaker suite (Evenly Matched, Dominus Purge) boost going‑second breaking power (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Boss Xyz monsters (Ryzeal Detonator, Number 104, etc.) provide decent offensive closing potential (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Only 8.3% archetype purity and 57‑card main deck create inefficiency and redundancy (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15‑card Extra contains many generic Rank‑4 Xyz but misses key Ryzeal core pieces (Inferred) |
| D12 | Side Deck Adaptability | 20 | Side deck is empty, giving no post‑side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament context or meta‑share data; matchup fit cannot be measured (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Large number of decision points and mixed archetype tools lower pilotability (Inferred) |
How the score was computed
Strategy profile: Stun. Structural ≈ 57.2, Going First ≈ 60, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Low side deck adaptability (-2); Low archetype purity (-2); Missing key Ryzeal engine (Ryzeal Detonator) (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high interaction density (hand traps, floodgate, negates)
- Strong draw and search engine sustaining resources
- Versatile board‑breakers for both going‑first and going‑second
Weaknesses
- Low archetype cohesion and many off‑archetype cards
- Large 57‑card main deck creates inconsistency
- No side deck limits adaptability against meta decks
- Missing key Ryzeal boss (Ryzeal Detonator) reduces combo ceiling
Critical choke points
- Reliance on Rank‑4 Xyz summons without Ryzeal Detonator
- Need to draw enough hand‑traps early to survive opponent pressure
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some generic Thunder monsters that do not contribute to Xyz material | Ryzeal Detonator (Limited) and additional Rank‑4 Xyz material monsters | Increase Xyz engine reliability and raise combo ceiling |
| 2 | Excess non‑core spell/trap cards | A focused side deck with anti‑meta floodgates (e.g., Infinite Impermanence, Solemn Judgment) | Improve post‑side adaptability and reduce brick rate |
Evidence & confidence
- Verified: Legality status Legal; Card copy limits respect Limited/Semi‑Limited status
- Inferred: Core group opening probability 0.9843; Hand‑trap probability 0.662; Full brick estimate 0.0157; Interaction density high from role_tag_counts; Resource engine strength from draw/search cards; Low archetype purity and large deck size affect efficiency; Missing Ryzeal Detonator reduces engine power
- Provisional: Matchup coverage cannot be measured without tournament data
- Data gaps: No combos supplied — combo floor/median/ceiling is text‑only inference No tournament link — archetype meta‑share and per‑pilot match record absent No win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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